Many early shmups of the 8/16-bit era are plagued by high-pich SFXs (sound effects), associated with firing and explosions. Since these are the most common actions in shmup games, they end up covering the BGM (BackGround Music) almost completely.
Many early shmups of the 8/16-bit era are plagued by high-pich SFXs (sound effects), associated with firing and explosions. Since these are the most common actions in shmup games, they end up covering the BGM (BackGround Music) almost completely.