Many early shmups of the 8/16-bit era are plagued by high-pich SFXs (sound effects), associated with firing and explosions. Since these are the most common actions in shmup games, they end up covering the BGM (BackGround Music) almost completely.

If you’re playing on real hardware the only thing you can do is to tinker with your TV audio equalizer and try to reduce the high frequency bands, but this is likely to affect the BGM as well. So lowering the master volume is my most common solution to avoid headaches.

The proper solution would be lowering the actual SFXs volume via a ROM hack, but this requires effort and time.

As alternative with emulators we can try to reduce the volume of the audio chip sound channels where the SFXs are played, hopefully without affecting the BGM.

Unfortunately not every emulator has this feature, and some libretro cores are missing it even if supported by the emulator:

To conclude, a (very partial) list of games affected by this issue with suggestions on how to fix it:

  • NES\Abadox -> reduce Square 1 ch vol
  • NES\Burai Fighter -> reduce f Square 2 ch vol (affects the BGM)
  • NES\Contra -> reduce Square 1 and 2 ch vol (affects the BGM)
  • NES\Felix the Cat -> reduce Square 2 ch vol (affects the BGM)
  • NES\Final Mission | S.C.A.T. -> reduce Square 1 and Noise ch vol (affects the BGM)
  • NES\Gun.Smoke
  • NES\Gun Nac
  • NES\Legendary Wings
  • NES\Summer Carnival ’92 – Recca -> reduce Square 2, Triangle, Noise ch vol
  • NES\Super Contra -> reduce Square 1, Noise ch vol (affects the BGM)
  • NES\TwinBee 3 -> reduce Square 1 ch vol (affects the BGM)
  • SNES\Blazeon -> reduce 5+6 ch vol
  • SNES\Genocide 2
  • SNES\Super Adventure Island -> reduce 8 ch vol
  • SNES\Super Earth Defense Force -> reduce 6+7+8 ch vol or use this patch
  • PCE\Darius Plus
  • PCE\Fantasy Zone
  • PCE\Honey in the Sky
  • PCE\Ordyne -> reduce 4 + 5 ch vol (affects the BGM)
  • PCE\Side Arms – Hyper Dyne -> reduce 4+5 ch vol
  • PCE\Tatsujin
  • PCE\Toy Shop Boys
  • PCE\Xevious – Fardraut Densetsu -> reduce 3+5 ch vol
  • PCE\Zero Wing
  • PCECD\Sylphia -> reduce the CD PSG vol
  • PCECD\Avenger -> reduce the CD PSG vol
  • SMD\Grind Stormer | Grindstormer
  • SMD\Golden Axe
  • SMD\Altered Beast
  • SMD\Final Zone | FZ Senki Axis
  • SMS\Fantasy Zone II – The Tears of Opa-Opa
  • SMS\Bomber Raid (reduce Noise channel 3)
  • SMS\Aleste (reduce FM channels 4 and 5)
  • arcade\Air Buster -> reduce ADPCM ch vol
  • arcade\Air Duel
  • arcade\Altered Beast
  • arcade\BlaZeon
  • arcade\Drift Out
  • arcade\Forgotten Worlds
  • arcade\Haunted Castle -> reduce PCM 0+1 ch vol
  • arcade\Liquid Kids
  • arcade\Insector X -> reduce 0,1,2 ch vol
  • arcade\Mortal Kombat -> adjust via the service menu
  • arcade\Mortal Kombat 2 -> adjust via the service menu
  • arcade\Pistol Daimyo no Bouken
  • arcade\Toki -> reduce ADPCM ch vol
  • arcade\Un Squadron
  • arcade\Varth

UPDATE: i’ve created this repo with some per-game core option overrides ready to use in Retroarch.