mSDL::Sprite Member List

This is the complete list of members for mSDL::Sprite, including all inherited members.

AlphamSDL::GFX [protected]
Angle(const ScreenObject &Another) const mSDL::ScreenObject [inline]
AnimmSDL::GFX [protected]
AnimNoLoopsmSDL::GFX [protected]
Clone(void) const mSDL::GFX [inline]
CollisionCirc(const ScreenObject &Another, u16 Range=0) const mSDL::ScreenObject [inline]
CollisionRect(const ScreenObject &Another, u16 Range=0) const mSDL::ScreenObject [inline]
Distance(const ScreenObject &Another) const mSDL::ScreenObject [inline]
Draw()mSDL::Sprite [virtual]
DrawAll(void)mSDL::ScreenObject [static]
DrawLine(const u16 X1, const u16 Y1, const u16 X2, const u16 Y2, SDL_Color EdgeColor=BLACK, u8 Thick=1)mSDL::GFX [inline]
DrawRect(Rect r, SDL_Color FillColor=BLACK)mSDL::GFX [inline]
FPSmSDL::GFX [protected]
FramemSDL::GFX [protected]
GetAlpha() const mSDL::GFX [inline]
GetCenterX(void) const mSDL::ScreenObject [inline]
GetCenterY(void) const mSDL::ScreenObject [inline]
GetFPS()mSDL::GFX [inline]
GetFrame() const mSDL::GFX [inline]
GetFrameRect() const mSDL::GFX [protected]
GetHeight() const mSDL::GFX [inline]
GetNoFrames()mSDL::GFX [inline]
GetPixel(const u16 X, const u16 Y) const mSDL::GFX [inline]
GetPosition(void) const mSDL::ScreenObject [inline]
GetPrio() const mSDL::ScreenObject [inline]
GetSurface() const mSDL::GFX [inline]
GetTrans(void) const mSDL::GFX [inline]
GetVX() const mSDL::ScreenObject [inline]
GetVY() const mSDL::ScreenObject [inline]
GetWidth() const mSDL::GFX [inline]
GetX() const mSDL::ScreenObject [inline]
GetY() const mSDL::ScreenObject [inline]
GFX()mSDL::GFX [inline]
GFX(const std::string Filename, const SDL_Color InitTransparent=NONE, const u16 InitNoFrames=1)mSDL::GFX [inline]
GFX(SDL_Surface *InitSurface, const SDL_Color InitTransparent=NONE, const u16 InitNoFrames=1)mSDL::GFX [inline]
GFX(SDL_Color InitColor, u16 Width=Screen->w, u16 Height=Screen->h)mSDL::GFX [inline]
HmSDL::GFX [protected]
Hide()mSDL::ScreenObject [inline]
HideAll()mSDL::Sprite [static]
isAnim() const mSDL::GFX [inline]
IsConstrained()mSDL::Sprite [inline]
isMoving() const mSDL::ScreenObject [inline]
isVisible()mSDL::ScreenObject [inline]
IsWarped()mSDL::Sprite [inline]
LastFrameTimemSDL::GFX [protected]
LastMoveTimemSDL::ScreenObject [protected]
Move(void)mSDL::ScreenObject [protected]
MultisetSortedByPrio typedefmSDL::ScreenObject [protected]
NoFramesmSDL::GFX [protected]
OriginalSurfacemSDL::GFX [protected]
PauseAnim()mSDL::GFX [inline]
PriomSDL::ScreenObject [protected]
Register()mSDL::ScreenObject [inline, protected]
RegisteredScreenObjectsmSDL::ScreenObject [protected, static]
ROs_PosmSDL::ScreenObject [protected]
RotZoomEnabledmSDL::GFX [protected]
Save(const std::string Filename) const mSDL::GFX [inline]
ScreenObject()mSDL::ScreenObject [inline, protected]
SetAlpha(const u8 NewAlpha=SDL_ALPHA_OPAQUE)mSDL::GFX [inline]
SetConstrained(bool c=true)mSDL::Sprite [inline]
SetFrame(const u16 NewFrame=0)mSDL::GFX [inline]
SetNoFrames(const u16 NewNoFrames=1)mSDL::GFX [inline]
SetPixel(const u16 X, const u16 Y, const SDL_Color Color=BLACK)mSDL::GFX [inline]
SetPrio(u16 NewPrio=DEFAULT_SPRITE_PRIO)mSDL::Sprite [inline, virtual]
SetSurface(SDL_Surface *NewSurface)mSDL::GFX [inline]
SetTrans(const SDL_Color NewTransparent=NONE)mSDL::GFX [inline]
SetVisible(bool b=true)mSDL::ScreenObject [inline]
SetVX(const s16 NewVX=0)mSDL::ScreenObject [inline]
SetVXY(const s16 NewVX=0, const s16 NewVY=0)mSDL::ScreenObject [inline]
SetVY(const s16 NewVY=0)mSDL::ScreenObject [inline]
SetWarped(bool w=true)mSDL::Sprite [inline]
SetX(const s16 NewX=0)mSDL::ScreenObject [inline]
SetXY(s16 NewX=0, s16 NewY=0)mSDL::Sprite [virtual]
SetY(const s16 NewY=0)mSDL::ScreenObject [inline]
Show()mSDL::ScreenObject [inline]
ShowAll()mSDL::Sprite [static]
Sprite()mSDL::Sprite [inline]
Sprite(const GFX &InitGFX)mSDL::Sprite [inline]
StartAnim()mSDL::GFX [inline]
StopAnim()mSDL::GFX [inline]
SurfacemSDL::GFX [protected]
TransparentmSDL::GFX [protected]
Unregister()mSDL::ScreenObject [inline, protected]
UpdateFrame(void)mSDL::GFX [protected]
VisiblemSDL::ScreenObject [protected]
VXmSDL::ScreenObject [protected]
VYmSDL::ScreenObject [protected]
WmSDL::GFX [protected]
XmSDL::ScreenObject [protected]
YmSDL::ScreenObject [protected]
~ScreenObject()mSDL::ScreenObject [inline, protected]


Generated on Tue May 12 09:01:35 2009 for libmSDL by  doxygen 1.5.9