Public Member Functions | |
GFX () | |
GFX (const std::string Filename, const SDL_Color InitTransparent=NONE, const u16 InitNoFrames=1) | |
GFX (SDL_Surface *InitSurface, const SDL_Color InitTransparent=NONE, const u16 InitNoFrames=1) | |
GFX (SDL_Color InitColor, u16 Width=Screen->w, u16 Height=Screen->h) | |
GFX | Clone (void) const |
void | Save (const std::string Filename) const |
saves this graphical surface into a BMP file. | |
SDL_Surface * | GetSurface () const |
return the associated SDL Surface for direct manipulation | |
void | SetSurface (SDL_Surface *NewSurface) |
NewSurface is copied and can be safely fred after invocation. | |
u16 | GetWidth () const |
u16 | GetHeight () const |
u8 | GetNoFrames () |
void | SetNoFrames (const u16 NewNoFrames=1) |
SDL_Color | GetTrans (void) const |
void | SetTrans (const SDL_Color NewTransparent=NONE) |
void | SetAlpha (const u8 NewAlpha=SDL_ALPHA_OPAQUE) |
u8 | GetAlpha () const |
u16 | GetFrame () const |
get current frame number (count starts from 0) | |
void | SetFrame (const u16 NewFrame=0) |
set current frame number (count starts from 0, must be < NoFrames) | |
bool | isAnim () const |
return true if playing animation | |
void | StartAnim () |
start sprite auto-animation | |
void | PauseAnim () |
void | StopAnim () |
u8 | GetFPS () |
SDL_Color | GetPixel (const u16 X, const u16 Y) const |
void | SetPixel (const u16 X, const u16 Y, const SDL_Color Color=BLACK) |
void | DrawLine (const u16 X1, const u16 Y1, const u16 X2, const u16 Y2, SDL_Color EdgeColor=BLACK, u8 Thick=1) |
void | DrawRect (Rect r, SDL_Color FillColor=BLACK) |
Protected Member Functions | |
void | UpdateFrame (void) |
SDL_Rect | GetFrameRect () const |
Protected Attributes | |
SDL_Surface * | Surface |
SDL_Color | Transparent |
u8 | Alpha |
bool | RotZoomEnabled |
SDL_Surface * | OriginalSurface |
u16 | W |
u16 | H |
u8 | NoFrames |
u16 | Frame |
bool | Anim |
u32 | LastFrameTime |
u8 | FPS |
s8 | AnimNoLoops |
mSDL::GFX::GFX | ( | ) | [inline] |
default constructor: create an empty/invisible surface
mSDL::GFX::GFX | ( | const std::string | Filename, | |
const SDL_Color | InitTransparent = NONE , |
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const u16 | InitNoFrames = 1 | |||
) | [inline] |
most-used constructor: load a surface from a graphic file (only BMPs are supported, use SDL_image and the second constructor to load other image formats)
mSDL::GFX::GFX | ( | SDL_Surface * | InitSurface, | |
const SDL_Color | InitTransparent = NONE , |
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const u16 | InitNoFrames = 1 | |||
) | [inline] |
alternative constructor no.1: uses a given SDL_Surface NOTE: InitSurface is copied and can be safely fred after invocation.
alternative constructor no.2: create an empty surface of given dimensions (default is screen size) and fills it with a solid color
GFX mSDL::GFX::Clone | ( | void | ) | const [inline] |
void mSDL::GFX::DrawLine | ( | const u16 | X1, | |
const u16 | Y1, | |||
const u16 | X2, | |||
const u16 | Y2, | |||
SDL_Color | EdgeColor = BLACK , |
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u8 | Thick = 1 | |||
) | [inline] |
u8 mSDL::GFX::GetAlpha | ( | ) | const [inline] |
u8 mSDL::GFX::GetFPS | ( | ) | [inline] |
u16 mSDL::GFX::GetFrame | ( | ) | const [inline] |
get current frame number (count starts from 0)
SDL_Rect mSDL::GFX::GetFrameRect | ( | ) | const [protected] |
u16 mSDL::GFX::GetHeight | ( | ) | const [inline] |
u8 mSDL::GFX::GetNoFrames | ( | ) | [inline] |
SDL_Surface* mSDL::GFX::GetSurface | ( | ) | const [inline] |
return the associated SDL Surface for direct manipulation
SDL_Color mSDL::GFX::GetTrans | ( | void | ) | const [inline] |
u16 mSDL::GFX::GetWidth | ( | ) | const [inline] |
bool mSDL::GFX::isAnim | ( | ) | const [inline] |
return true if playing animation
void mSDL::GFX::PauseAnim | ( | ) | [inline] |
void mSDL::GFX::Save | ( | const std::string | Filename | ) | const [inline] |
saves this graphical surface into a BMP file.
void mSDL::GFX::SetAlpha | ( | const u8 | NewAlpha = SDL_ALPHA_OPAQUE |
) | [inline] |
NewAlpha | set the alpha blending. If invoked with no args reset to opaque. |
void mSDL::GFX::SetFrame | ( | const u16 | NewFrame = 0 |
) | [inline] |
set current frame number (count starts from 0, must be < NoFrames)
void mSDL::GFX::SetNoFrames | ( | const u16 | NewNoFrames = 1 |
) | [inline] |
void mSDL::GFX::SetSurface | ( | SDL_Surface * | NewSurface | ) | [inline] |
NewSurface is copied and can be safely fred after invocation.
void mSDL::GFX::SetTrans | ( | const SDL_Color | NewTransparent = NONE |
) | [inline] |
NewTransparent | set the transparent color. Invoked with no arguments will remove any previously set transparency. |
void mSDL::GFX::StartAnim | ( | ) | [inline] |
start sprite auto-animation
void mSDL::GFX::StopAnim | ( | ) | [inline] |
void mSDL::GFX::UpdateFrame | ( | void | ) | [protected] |
u8 mSDL::GFX::Alpha [protected] |
bool mSDL::GFX::Anim [protected] |
s8 mSDL::GFX::AnimNoLoops [protected] |
u8 mSDL::GFX::FPS [protected] |
u16 mSDL::GFX::Frame [protected] |
u16 mSDL::GFX::H [protected] |
u32 mSDL::GFX::LastFrameTime [protected] |
u8 mSDL::GFX::NoFrames [protected] |
SDL_Surface* mSDL::GFX::OriginalSurface [protected] |
bool mSDL::GFX::RotZoomEnabled [protected] |
SDL_Surface* mSDL::GFX::Surface [protected] |
SDL_Color mSDL::GFX::Transparent [protected] |
u16 mSDL::GFX::W [protected] |