Casual gamer quick reference

by eadmaster

Last update: 22 April 2024



Intro

This document collects videogame quick references, including the basic controls, rules and some strategic tips. It is mostly meant for the casual gamer, so if you are looking for a detailed guide check the links in the "sources" section. Sources if check out often:

Most text was edited for quicker and easier reading.

arcade

default MAME layout:

            1 2 3
Joystick    4 5 6

to enter the service menu: some machines req. to hold down the service button (F2 on MAME) for a few sec after the legal stuff faded out, not just tapping it.

NAOMI/NAOMI2 errors:

CAUTION 51 - Player number incorrect
CAUTION 52 - I/O Board serial doesn't match game settings
CAUTION 53 - I/O Board serial doesn't match game settings
CAUTION 54 - Cabinet orientation incorrect
ERROR 03 - Can't read serial number, bioses with this error won't work at all
ERROR 02 - BIOS region incorrect
ERROR 01 - BIOS version or ROM incorrect

Top Speed | Full Throttle

sources:

Big Run

Cisco Heat

controls:

analog = steer
1 = accelerate
2 = brake -> always brake when approaching hard corners, no need to shift gear
3 = shift gears -> stay on LOW only when starting from still and after crashing

basics:

last stage: 5

Chase Bombers

controls:

analog = steer
1 = accelerate
2 = brake
3 = use item (check the icon in the bottom-right. Best item: bowling ball, machine gun -> can be aimed)
4 = gear shift (if using MANUAL)

basics:

sources:

Double Dragon

controls:

joystick = move
2x joystick left|right = headbutt attack
1 = kick (slow+powerful attack) -> push heavy objects to trip the enemy
2 = jump (press 1|3 in midair for a flying kick)
3 = punch (fast+weak attack), pick and use weapons (some are single-use throwable) -> approach the enemy from behind and push the Punch button to armlock
1+2 = back kick
3+2 = back elbow

basics:

sources:

Double Dragon II: The Revenge

basics:

sources:

Double Dragon 3: The Rosetta Stone

sources:

Operation Wolf

controls:

gun = aim
1 = shoot (hold for autofire)
2 = missile launcher (check the green icons on the right)

basics:

sources:

Operation Wolf II: Operation Thunderbolt

controls:

gun = aim
1 = shoot (hold for autofire)
2 = missile launcher (check the counter on the bottom-left)

basics:

sources:

Line of Fire | Bakudan Yarou

controls:

gun = aim
1 = machine gun
2 = bombs (check the icons in the top-left)

basics:

sources:

Jurassic Park

controls:

gun = aim
1 = shoot

basics:

sources:

Jurassic Park The Lost World

controls:

gun = aim
trigger = shoot
shoot outside screen = reload

basics:

sources:

The Ocean Hunter

controls: gun = aim trigger = shot (autoreloads, check the bullets icons in the bottom-left)

basics:

sources:

Dragon Gun

controls:

gun = aim
1 = shoot (hold for autofire, stop shooting to charge a powerful blast)
2 = bomb (check the counter on the bottom-left)

basics:

sources:

Beast Busters

controls:

gun = aim
1 = shot (limited ammos, check the magazine counter in the top-left)
2 = bomb (check the counter in the top-left)

basics:

sources:

Beast Busters: Second Nightmare

controls:

gun = aim
1 = shot (check the bullets in the bottom-left)
2 = reload
3 = bomb (check the icons in the bottom-left)

basics:

sources:

Space Gun

controls:

gun = aim
1 = shoot (hold for autofire, unlitimed ammos but overheats and reduce firerate, check the red gauge on the bottom-left is empty)
2 = select missiles (press 1 to fire and go back to regular shoots, limited, chcek the counters on the bottom-left, shot colored magazines to restock)
pedal = move backward (1P mode), forward (2P mode)

basics:

sources:

Gun Buster | Operation Gunbuster

controls:

gun = aim (aim at the sides of the screen to turn)
joystick = move forward, backward, strafe
1 = shot
2 = missile (unlimited, but slow to reload)

basics:

sources:

Battle Shark

controls:

gun = aim (slow)
trigger = shoot primary weapon+torpedos (limited ammos, check the icons in the bottom-right. Autorefills when not shooting or via blue orbs)

basics:

sources:

Steel Gunner

controls:

gun = aim
1 = fire machine gun
2 = launch a missile (check the "MISSILE" counter in the bottom-left)

basics:

sources:

Steel Gunner 2

controls:

gun = aim
1 = fire machine gun
2 = launch a missile (check the "MISSILE" counter in the bottom-left)

basics:

sources:

Virtua Cop

controls:

gun = aim
1 = shoot
2 = reload

basics:

sources:

H2Overdrive

sources:

SenXin Aleste | Senjin Aleste

controls:

joystick = move
1 = shot (hold to focus shoot + slow move)
3 = rapid fire
2 = bomb + burst mode (req. the gauge on the top-left >25% full) -> temp. invicibility
4 = blows away nearby enemy projectiles (req. the circular gauge around the player)

basics:

sources:

Mouse Shooter GoGo

controls:

joystick = walk
1 = fire ball
2 = toogle free aim mode

basics:

sources:

Bomb Jack | Bombjack

controls:

joystick = walk
1 = jump (combine with joystick up to jump higher, tap while descending to stay in float in midair)

basics:

sources:

Kickle Cubicle | Meikyu Jima

controls:

joystick = walk
1 = shoots his freezing breath -> turn small enemies into blocks, damage big enemies
2 = creates or destroy an ice pillar

basics:

sources:

Nitro Ball | Gun Ball

sources:

Ganryu | Musashi Ganryuki

controls:

joystick left/right = walk
1 = attack (hold to charge)
2 = jump (combine with d-pad down to slide), wall jump
3 = grappling hook -> now very useful, can only be swing laterally

basics:

sources:

Hangzo

controls:

joystick = walk, crouch
1 = melee attack (combine with joystick up for a wider swing)
2 = jump (press again in midair for a swinging rope attack)
3 = projectile attack (unlimited, hold to charge)
1+2 = bomb (check the "JUTSU" counter in the top-left)

basics:

sources:

Mobile Suit Gundam

controls:

joystick left|right = walk
2x joystick left|right = dash
joystick back (hold) = defend 
joystick up = jump
1 = weak attack
2 = strong attack

Gundam special moves:

qcf + 1|2 = fire guns
quicktap 1|2 = head fire

Mobile Suit Gundam: EX Revue

controls:

joystick left|right = walk
2x joystick left/right = dash
joystick back (hold) = defend 
joystick up = jump
1 = attack
2 = jump

Gundam special moves:

Beam rifle: quarter-circle forward + attack
Gundam hammer: half-circle forward + attack
Beam saber: right, down, down-right + attack
Double beam saber: down, down-right, left + attack

sources:

Blazeon | BlaZeon: The Bio-Cyborg Challenge | Blaze On

controls:

joystick = move
1 = normal shot
2 (when in ship form) = shoot the "Tranquilander" projectile that freezes enemy mechas and allows you to take over their forms and abilities by flying over them (some may req. more shots). Each "bio-cyborg" mecha vary in firepower, speed and special attack.
2 (when in mecha form) = use the Special Attack (mech-specific, some have limited uses, check the "SP" gauge on the bootom-left)

basics:

sources:

Karnov

controls:

joystick = move, crouch, switch item (check the blinking icon on the bottom)
1 = attack
2 = jump (hold to jump higher, press d-pad down in midair to fall faster)

items:

basics:

sources:

Bubble Bobble

controls:

joystick = walk
1 = shoot bubbles -> trap enemies
2 = jump -> you can jump through the bottom opening and respawn at the top of the level in some levels

basics:

sources:

Don Doko Don

controls:

joystick = move
1 = hammer attack -> stun enemies, then you can grab and thow them with the same button
2 = jump

basics:

sources:

Puyo Puyo | Puzlow Kids

controls:

...

basics:

sources:

Puyo Puyo Tsu | Puyo Puyo 2

basics:

sources:

Killer Instinct

sources:

Street Fighter II: The World Warrior

controls:

joystick = move, jump, block (opposite direction of the attack)
1 = light kick
2 = medium kick
3 = hard kick
4 = light punch
5 = medium punch
6 = hard punch

basics:

sources:

Street Fighter Alpha | Street Fighter Zero

controls:

joystick = walk, jump, crounch, block
X = light punch
Y = medium punch
Z = hard punch
A = light kick
B = medium kick
C = hard kick
Y|Z (some chars also B|C) = grab+throw
L|R = 3x light punch|kick -> easy combos
A+X (if Auto enabled) = super combo 1 (req. the "Super Combo" LEVEL>=1 on the bottom-left)
B+Y (if Auto enabled) = super combo 2 (req. the "Super Combo" LEVEL>=2 on the bottom-left)
C+Z (if Auto enabled) = super combo 3 (req. the "Super Combo" LEVEL>=3 on the bottom-left)
L+R = taunt

basics:

sources:

Street Fighter Alpha 2 | Street Fighter Zero 2

sources:

Street Fighter Alpha 3 | Street Fighter Zero 3

sources:

Fighting Vipers

controls (TYPE A):

joystick = step, jump
2x d-pad = run
A = Guard
B = Punch
C = Kick
d-pad back + B|C = charged attacks
X | B + A (near enemy) = grab, wall slam
Y | C + A = reverse kick
Z | C + B + A = ?
R | C + B = ?
d-pad up + B | d-pad down + C (when the enemy is floored) = pursuit attack
jump against a wall, A + right = wall spring
tap the A + B + C buttons rapidly when knocked down = air recovery

basics:

sources:

Last Bronx

controls:

d-pad = walk, crouch, jump
2x d-pad = quickstep (hold to run)
A = Guard, attack cancelling (aka as G-cancel)
B = Punch
C = Kick
d-pad up + B = ground attack
X | B + A = throw, break throws
2x X | B + A = Crouch Slam
Y | C + A = ?
Z | B + A = ?
L | C + B + A = rolling -> evade upper and mid-body attacks
R = special?

basics:

sources:

Virtual On: CyberTroopers | Cyber Troopers Virtual-On

sources:

Sega Rally Championship

sources:

Manx TT Super Bike

controls:

TODO

basics:

sources:

Cabal

controls:

joystick = move, aim
1 = shoot (hold to fix position)
2 = grenade (check the counter in the bottom-left. Shoot the white grenadiers and enemy medics to restock)
3 + joystick left|right = roll -> temp. invicibility during the animation, use to avoid enemy fire

basics:

sources:

Blood Bros

controls:

joystick = move, aim
1 = shoot (hold to fix position)
2 + joystick left|right = roll -> temp. invicibility during the animation, use to avoid enemy fire
3 = dynamite (check the counter in the bottom-left. Shoot the red pigs to restock)

basics:

sources:

Heated Barrel

controls:

joystick = move, aim
1 = shoot
2 = bomb (check the counter in the bottom-left, Collect barrel icons to restock) -> temp. invicibility

basics:

sources:

NAM-1975

controls:

joystick = move, aim
A = shoot
B = grenade (check the counter in the top-left)
C (hold) = run (combine with lower diagonals to roll -> temp. invincibility)

basics:

sources:

Dead Angle | Lead Angle

controls:

joystick = move, aim
1 = shoot
2 = grenade (check the counter in the bottom-left)

basics:

sources:

Dynamite Duke

controls:

joystick = move, aim
1 = shoot
2 = punch (hold to charge a bomb-like "Dynamite Punch", req. a "D" icon in the bottom-left)
3 = kick
joystick down, up + 2|3 = uppercut|flying kick

basics:

sources:

Riot | Kamniari Kishi Riot

controls:

joystick = move, aim
1 = roll
2 = shoot forward
3 = shoot backward

basics:

sources:

Pac-Land

controls:

left|right buttons = walk
2x left|right buttons = run
1 = jump (higher the faster he is running, and the longer you hold down the jump button)

sources:

Shadowland | Shadow Land | Yokai Dochuki

basics:

sources:

Astyanax | Lord of King

controls:

joystick = walk, crouch
1 = attack (more powerful if the green gauge on the bottom-left is full)
2 = jump
3 = bomb-like Thunder attack (req. the icon in the bottom-left, collect gold winged items to restock and powerup)

basics:

sources:

Night Slashers

sources:

Mega Man: The Power Battle

controls:

joystick = move
1 = fire current weapon (hold to charge)
2 = jump -> use to avoid smaller projectile shots, can also wall jump
joystick down + 2 = slide -> the best way to avoid damage coming from above.
3 = switch weapon

suggested order:

Mega Man 1-2
    Guts Man (Use Mega Buster)
    Ice Man (Use Guts)
    Heat Man (Use Ice)
    Wood Man (Use Heat)
    Crash Man (Use Wood)
    Cut Man (Use Crash) 
Mega Man 3-6
    Napalm Man (Use Mega Buster)
    Gemini Man (Use Napalm)
    Gyro Man (Use Gemini)
    Plant Man (Use Gyro)
    Dust Man (Use Plant)
    Magnet Man (Use Dust) 
Mega Man 7
    Freeze Man (Use Mega Buster or Junk)
    Slash Man (Use Freeze)
    Shade Man (Use Slash)
    Turbo Man (Use Shade)
    Cloud Man (Use Turbo)
    Junk Man (Use Cloud) 

basics:

sources:

Mega Man: Power Battle 2 | RockMan 2: The Power Fighters - Megaman Anniversary Collection

sources:

Vigilante

controls:

joystick = walk, crouch, grab the nunchaku
joystick up = jump
1 = kick, jumping kick (in midiar) -> higher range and damage than punches but slower
2 = punch -> use when not surrounded with nearby enemies to stun and easily dispose them

basics:

sources:

Rush 'N Attack | Green Beret

controls:

joystick = walk, jump, crouch
1 = knife attack
2 = special weapon attack (very limited ammos, check the "POW" counter in the top-right)

basics:

....

sources:

Cadash

sources:

Dragon Unit | Castle of Dragon

sources:

Aliens

controls:

joystick = move, aim
1 = shot
2 = crouching shot | use a bomb (check the counter in the bottom-left)

basics:

sources:

Alien Storm

controls (in street mode):

joystick = move (doube tap to run)
1 = attack
2 = roll (combine with 1 for a diff. attack)
3 = bomb (req. the red "ENERGY" gauge on the bottom-left. Collect "E" fuel tanks to refill)

basics:

sources:

Alien vs Predator

sources:

Tiger Road | Tora e no Michi

controls:

joystick = move, crouch, climb ladders
1 = attack
2 = jump (hold to jump higher)

basics:

sources:

Black Tiger

sources:

Saint Dragon: Tenseiryuu | Tensei Ryuu: Saint Dragon

controls:

joystick = move -> although you can't move the tail directly, you can coil it around your ship to block shots or use it to inflict damage on any enemies that it happens to touch.
1 = shot

basics:

sources:

Bonze Adventure | Jigoku Meguri

controls:

joystick = walk, crouch
1 = fire bubbles -> will bounce on walls, use at your advantage
2 = jump
joystick down + 1 = release a bomb-like special attack blinking bubble (activate on enemy contact and reduce the bubbles size)

basics:

sources:

Wonder Boy | Adventure Island | Takahashi Meijin no Boukenjima

controls:

joystick = move
1 (tap) = attack
1 (hold) = run -> jump higher while running
2 = jump

basics:

sources:

Wonder Boy in Monster Land

controls:

joystick left|right = walk
joystick up = enter doors, climb ladders
1 = attack with your sword
2 = jump
joystick down = use special weapon (check the icon and the counter on left HUD)

basics:

sources:

Wonder Boy III: Monster Lair

controls:

joystick = move
1 = attack
2 = jump

basics:

sources:

Valkire no Densetsu | Legend of Valkyrie | Legend of the Walkyrie

controls:

joystick = move
1 (tap) = shoot
1 (hold) = use magic spell (req. the blue bubbles at the bottom. New spells can be obtained from NPCs)
2 = jump (hold for a longer leap)

basics:

sources:

E.D.F. | Earth Defense Force

controls:

joystick = move
1 = autofire
2 = satellites formation change

basics:

sources:

Gratia: Second Earth

controls:

joystick = move
1 = fire main weapon
2 = ground missiles (unlimited and more powerful than the main weapon, but with slow reload)
3 = bomb (check the "H" icons in the top-left. Restock by collecting the same icon)

basics:

sources:

Rabbit Punch | Rabio Lepus

controls:

joystick = move
1 = fire main weapon
1 (near enemy or item) = melee punch -> useful with tougher enemies and obstacles blocking your path, but also for cracking open the carrot cans
2 = fire homing MISSILEs (check the icons in the bottom-left)

basics:

sources:

Air Buster: Trouble Specialty Raid Unit | Aero Blasters

controls:

joystick = move
1 | 2 (tap) = fire main+secondary weapons (hold for rapid fire)
1 | 2 (hold) = charge the bomb-like "Buster Flash" (unlimited, but has some cool down time, check the small bar in the top-left) -> use when there are a lot of bullets or popcorn enemies on screen

basics:

sources:

Twin Cobra | Kyukyoku Tiger

controls:

joystick = move
1 = shoot
2 = bomb (check the "B" icons on the bottom-left) -> not instant, takes time to deploy

basics:

sources:

Twin Cobra II | Kyuukyoku Tiger II

controls:

dpad = joystick
1 = shoot
2 = bomb (check the icons on the top-right, collect 6+ for HYPER BOMBs)

basics:

sources:

Heavy Unit

controls:

joystick = move
1 = fire main weapon
2 = fire missiles

basics:

sources:

Legendary Wings | Aresu no Tsubasa

controls:

joystick = move
1 = fire guns
2 (overhead sections only) = fire missiles at the ground 

basics:

sources:

Lucky & Wild

sources:

Gradius | Nemesis

controls:

joystick = move
1 = shoot
2 = missile
3 = powerup (check the highlighted item in the bottom bar, collect red capsules to switch)

basics:

sources:

Gradius II: Gofer no Yabou | Vulcan Venture

controls:

joystick = move
1 = shoot
2 = missile
3 = powerup (check the highlighted item in the bottom bar, collect red capsules to switch)

basics:

sources:

Gradius III

controls:

joystick = move
1 = manual powerup (check the hightighted item in the bottom-left)
2 = shoot
3 = missile

basics:

sources:

Gradius IV: Fukkatsu

controls:

joystick = move
1 = manual powerup (check the hightighted item in the bottom-left)
2 = shoot
3 = missile

basics:

sources:

Salamander | Lifeforce

controls:

joystick = move
1 = shoot
2 = missile

basics:

sources:

Salamander 2

controls:

joystick = move
1 = shoot + missile
2 = turn one option into a homing laser (hold to unleash more options at the same time) -> the sacrificed options will come back to the ship as "option seeds", worth half an option.

basics:

sources:

Metal Black | Gun Frontier 2

controls:

joystick = move
1 = main weapon fire
2 = laser beam (fully consumes the BEAM LEVEL gauge on the lower-left + power down your main weapon) -> use only when necessary

basics:

sources:

New Zealand Story, The

controls:

joystick = move
1 = fire (quickly tap in midair to hover/fly)
2 = jump

basics:

sources:

Renegade | Nekketsu Kouha Kunio-kun

sources:

Space Invaders | Space Invaders DX

sources:

Space Invaders '95 | Akkanvader

sources:

P-47: The Freedom Fighter

sources:

P-47 Aces

sources:

Outfoxies

sources:

Dead Connection

sources:

Thunder Zone | Desert Assault

sources:

Monster Maulers | Kyukyoku Sentai Dadandarn

controls:

joystick = move, crouch, jump
1 = light+quick attack
2 = medium attack
3 = strong+slow attack

basics:

sources:

Insector X | Insector-X | Konchuu Taisen

controls:

joystick = move
1 = fire main weapon
2 = fire current subweapon

basics:

sources:

Golden Axe

controls:

joystick = walk
2x joystick = dash
1 = attack
1 (while dashing) = dash attack -> very effective to stun enemies, also good for bosses
2 = jump
1 (in midair) = jump attack
1 + 2 = back attack -> unreliable
3 = magic attack (uses ALL the pots in the bottom-left, the more you have the more powerful the attack will be)

basics:

sources:

Golden Axe: The Revenge of Death Adder

controls:

joystick = walk
2x joystick = dash
1 = attack
2 = jump
1 + 2 = power attack (drains health)
3 = magic attack (uses the blue pots)

basics:

sources:

The Legend of Kage

controls:

joystick = move
joystick up = jump
1 = throw shurikens
2 = sword attack

sources:

DJ Boy | DJ Kid

controls:

joystick = move, aim backward
1 = punch (lower range, fast timing, less damage)
2 = kick (higher range, slow timing, more damage)
1 + 2 = spinning sweep -> attack opponents on both sides of you (weak attack, good only when surrounded)
3 = jump
2 (in midair) = jump kick -> useful against bosses

basics:

sources:

Thunder Fox | Thunderfox

controls:

joystick = move
joystick down = grab weapons on the ground
1 = melee attack
1 + 2 = jump kick attack -> very effective
2 = jump
2 + joystick up = higher jump + somersault kick -> use against flying enemies
3 = weapon attack (if you have it, check the icon and ammos in the top-left)

basics:

sources:

Marvel Land | Talmit's Adventure

controls:

joystick = run, crouch, crawl, push items 
1 = jump
2 = use clone attack (if you have it)

items found in chests and stages:

basics:

sources:

Heavy Barrel

controls:

joystick = move
dial = aim
1 = fire main weapon
2 = throw grenades (check the counter in the top-left)

basics:

sources:

Gun.Smoke | Gun Smoke

controls:

joystick = move
1 = fire diagonally to the left
2 = fire straight
3 = fire diagonally to the right

basics:

sources:

Terra Cresta

controls:

joystick = move
1 = fire main weapon
2 = temp. switch formation (check the "F" icons in the bottom, collect ship parts to restock) -> reduce the hitbox and increase the firing screen coverage

basics:

sources:

Super Puzzle Fighter II X | Turbo

sources:

Pang | Buster Bros.

controls:

joystick = move, climb ladders
1 = fires ropes

basics:

sources:

Magical Drop | Chain Reaction

controls:

TODO

sources:

Money Idol Exchanger | Money Puzzle Exchanger

controls:

TODO

basics:

sources:

Metro-Cross

controls:

joystick = move -> move to the right to speed up, to the left to slow down
1 = jump

basics:

sources:

Rainbow Islands: The Story of Bubble Bobble 2

controls:

joystick = walk
1 = create a rainbow in front of you -> attack enemies and use as platforms
2 = jump (the longer you hold the jump button down, the higher you will jump. Note that it is possible to jump on top of rainbows without dropping them by holding the jump button down.)

basics:

sources:

Puzzle Bobble | Bust-A-Move

sources:

Galaga | Galaga Arrangement - Namco Classic Collection

sources:

Galaxian

sources:

Rally-X | Rally-X Arrangement - Namco Classic Collection

sources:

Pac Man | Pac-Man | Pac-Man Arrangement - Namco Classic Collection Vol. 2

sources:

Pac-Mania

sources:

Dig Dug | Dig-Dug Arrangement - Namco Classic Collection Vol. 2

controls:

joystick = move, dig tunnels
1 = shoot air pump to inflate monsters

basics:

sources:

Dig Dug 2 | Dig-Dug II: Trouble in Paradise

controls:

joystick = move
1 = shoot air pump to inflate monsters
2 = activate the jackhammer -> create cracks in the ground from the pegs. The enemies cannot pass. A separated section of island will fall in to the water, taking enemies, (and possibly you), with it.

basics:

sources:

Mappy | Mappy Arrangement - Namco Classic Collection

controls:

joystick = move
1 = open/close doors -> block enemies. Blinking doors will release a wave attack on the same platform.

basics:

sources:

Commando | Senjou no Ookami

controls:

joystick = move, aim
1 = shoot
2 = throw a grenade (only forward) -> bonus items will appear on the ground if you kill particular soldiers with a grenade

basics:

sources:

Trojan | Tatakai no Banka

controls:

joystick = walk, crouch
joystick up = jump
1 = sword, punch
2 = raise shield -> can block most enemies attack

basics:

sources:

BurgerTime | Burger Time

controls:

(limited, check the counter in the ...)

sources:

Gauntlet

controls:

joystick = move
1 = fire weapon
2 = magic (check counter in the top-left)

basics:

sources:

Gauntlet 2

sources:

Elevator Action

controls:

joystick = walk, crouch, climb ladders, move elevators when inside 
2 = shoot
1 = jump, kick enemy agents, exit crouch

basics:

sources:

Rolling Thunder

controls:

joystick = walk, crouch, enter doors -> use to avoid enemies attacks
1 = shoot (you cannot shoot in midair and aim up)
2 = jump (combine with joystick up to jump higher)
joystick up|down + 2 = jump up|drop down platforms -> use to avoid enemies attacks

basics:

sources:

Rolling Thunder 2

controls:

joystick = walk, crouch, enter doors -> use to avoid enemies attacks and collect powerups
1 = shoot (you cannot shoot in midair and aim up)
2 = jump (combine with d-pad up to jump higher)
d-pad up|down + 2 = jump up|drop down platforms -> use to avoid enemies attacks and stun them

basics:

sources:

Alien Syndrome

controls:

joystick = move, aim
1 = shoot

basics:

sources:

Kid Niki: Radical Ninja | Kaiketsu Yanchamaru

controls:

joystick = move, crouch
1 = jump
2 = attack

basics:

sources:

Tank Force

controls:

joystick = move
1 = fire

basics:

sources:

City Connection | Cruisin'

controls:

joystick = steer left|right (you cannot stop from moving) -> best way to avoid obstacles
1 = shot cans (check the "OIL" counter in the top-right, collect orange cans on the ground to restock) -> makes vehicles spinning and inoffensive. No effect on cats and spikes.
2 = jump (combine with d-pad up to jump to an higher platform)

basics:

sources:

Demon Front

controls:

joystick = walk, crouch, aim
1 = shot (hold to charge pet attack. Special weapons have limited ammos, shown by the counter in the bottom-left)
2 = jump
3 = toggle pet shield -> the pet will die after taking some damage

basics:

sources:

Hammerin' Harry | Daiku no Gen San

controls:

joystick = move
joystick down (hold) = crouch -> defend from enemy attacks while stooping
1 = attack (combine with joystick up to strike against airborne or falling obstacles, down o pound the ground and stun all the enemies)
2 = jump

basics:

sources:

Crude Buster | Two Crude Dudes

controls:

joystick = move, crouch, climb ladders
1 = punch, kick
1 (in midair) = jump kick -> stun most enemies
2 = jump
joystick up|down + 2 = climb|drop platforms
joystick lower diag. + 2 = roll
3 = grab objects and enemies (press again to throw, can be combined with a direction)

basics:

sources:

Asterix

controls:

joystick = move
2x joystick = dash
1 = attack (hold to charge)
2 = jump

basics:

sources:

The Simpsons

controls:

joystick = move
1 = attack
2 = jump
1 (in midair) = jump attack -> very effective, you can take care of large groups of enemies.
1+2 = power attack (does the most damage, but consumes health)

basics:

sources:

Teenage Mutant Ninja Turtles

controls:

joystick = move
1 = jump
2 = attack
1+2 = power attack (consumes health)

basics:

sources:

Gunlock | Rayforce | Layer Section | Galactic Attack

controls:

joystick = move, aim with the crossair -> auto-lock enemies in the background layers until there are free "LASER" slots on the bottom-left
1 = regular SHOT -> attack enemies in the foreground layer
2 = fire the Lock-On LASER -> attack enemies in the background layers, some will fly in the front layer and shot at you, so try to take 'em out before they do

basics:

sources:

Mazinger Z

sources:

Air Duel

controls:

joystick = move, aim (helicopter only)
1 (tap) = fire
2 = bomb (can be guided with the joystick) (check the icons at the bottom-left)

basics:

sources:

Air Assault | Fire Barrel

controls:

joystick = move
1 = shoot main weapon and missiles
2 = bomb (check the icons in the bottom-left, collect "B" items to restock)

basics:

sources:

Storm Blade

controls:

joystick = move
1 = fire primary + secondary weapons
2 = bomb (check the icons in the bottom-left, collect "B" items to refill)

basics:

sources:

Gekirindan Time Travel Shooting

controls:

joystick = move
1 = autofire primary + secondary weapons
2 = bomb (check the "B" icons in the bottom-left)

basics:

sources:

Darius

sources:

Darius 2 | Sagaia

controls:

joystick = move
1 = autofire main weapon
2 = autofire missiles

basics:

sources:

Darius Gaiden: Silver Hawk

controls:

joystick = move
1 = fire both main weapon and missiles 
2 = black hole bomb -> temp. invincibility

basics:

sources:

Gun Frontier | Gun & Frontier

controls:

joystick = move
1 = fire
2 = bomb (if you have some "BOMB" bullets in the top-left. Collect gold bars on the ground to refill) (the direction the bomb will travel in the opposite direction the current plane's movement)

basics:

sources:

Sol Divide

controls:

joystick = move
1 = shoot
2 = melee attack -> prefer to shooting for most big enemies because it also stun them
2, 2, joystick (left for KASHON), 2 = combo melee attack -> incr. the multiplier
1 + 2 = use magic item (consumes the purple magic meter in the top-left)
3 = switch magic item (check the active icon in the top-left)

basics:

sources:

TwinBee | Twin Bee

joystick = move
1 = fire
2 (if you have 1+ arms) = drop ground bombs

basics:

sources:

Bells & Whistles | Detana!! Twinbee

controls:

joystick = move
1 = fire air weapon (hold to charge)
2 = fire gound bombs (partially auto-aiming) -> set turbo on this. Destroy ground bases ASAP to have less bullets onscreen to dodge

basics:

sources:

TwinBee Yahho! | Magical TwinBee!

controls (default):

joystick = move
1 | 2 = shoot + drop bombs to the ground (hold to charge shot)

charge up modes (select after game mode):

bell colors:

basics:

sources:

Marble Madness

sources:

Arkanoid

controls:

paddle = move
1 = launch ball, fire the lasers 

basics:

sources:

Arkanoid 2 | Arkanoid II: Revenge of Doh

sources:

Toki | JuJu Densetsu

controls:

joystick = walk, crouch, aim upward (only when grounded)
1 = shoot
2 = jump

basics:

sources:

Cloud Master | Chuuka Taisen | Monkey King: Master of the Clouds

controls:

joystick = move
1 = primary fire
2 = fire special weapon (if you have it)

basics:

sources:

Mega Twins | Chiki Chiki Boys

controls:

joystick = walk, climb ladders
1 = sword attack (throw a wave after 7 consecutive slashes)
2 = jump, cling on to vertical walls (tap repeadely) -> climb to areas that would otherwise be out of reach
3 = use a "MAGIC BOMBER" (check the red orbs in the bottom-left)

basics:

sources:

Splatterhouse

controls:

joystick left|right = walk
joystick down = crouch
joystick up|down = grab weapons above|below you
1 = puch (while standing), kick (while crouching), use weapon (some are single use)
2 = jump (press joystick down + 1 in midair for a slide attack move -> difficult to execute, but deals a lot of damage)

basics:

sources:

Chase HQ | Taito Chase H.Q.

controls:

steering wheel = steer
1 = accelerate
2 = brake
3 = activate boost (check the propeller icons in the bottom-left)
4 = shifter

basics:

sources:

S.C.I. - Special Criminal Investigation

Thunder Blade

controls:

Analog stick = move
trottle = speed up|down
1 = fire cannon
2 = fire missiles (slower than cannon)

basics:

sources:

Bonanza Bros.

controls:

joystick = walk
1 = fire gun, open doors, pull levers -> does not kill guards, just knocks them out
2 = jump

basics:

sources:

Outrun | Out Run

controls:

paddle = steer
pedal 1 = accelerate
pedal 2 = brake
gear shifter = gear down|up

basics:

sources:

Turbo OutRun | Outrun 2

controls:

paddle = steer
1 = gear shift (only in MANUAL mode)
2 = turbo  (check the "OVERHEAT" gauge on the bottom) -> use on straight lanes
pedal 1 = accelerate
pedal 2 = brake -> use only when losing grip

basics:

sources:

Phelios

controls:

joystick = move
1 (tap) = shoot
1 (hold) = charged shot (check the red sword bar on the bottom) -> use often: even the smallest enemies take multiple hits, so that standard shot is of little use

basics:

sources:

Hang-On

sources:

Super Hang-On

controls:

paddle = steer
pedal 1 = accelerate
pedal 2 = brake
1 (hold) = use turbo boost (when the SPEED meter in the top-right is red)

basics:

sources:

Cotton: Fantastic Night Dreams

controls:

joystick = move
1 = fire main straight shot
1 (hold) = charge the magic bomb attack (check the blinking icon at the bottom-right) (combine with button 2 held for defensive magic/shield) -> temp. invincibility, use only to save lives and against bosses
2 (tap) = drop ground bombs (unlimited, combine with the joystick to change trajectory)
2 (hold) = charge straight fairy melee attack -> use often against stronger enemies, will lock on them if they collide

basics:

sources:

Burning Force

controls:

joystick = move
joystick up|down (hold) = increase|lower speed (check the green radial meter at the bottom-left, letting go goes back to normal speed)
1 = shoot (hold for slow auto-fire)
2 = fire MISSILEs (check the icons at the bottom)
3 = activate invincibility (after collecting 5 green orbs released by destroying selected ground obstacles, check the yellow dots at the bottom-left)

basics:

sources:

Midnight Resistance

controls:

joystick = walk, duck, climb ladders
paddle = rotate aiming
1 = fire
2 = jump
3 = use grenades (check the 2-digits counter in the top-left)

basics:

sources:

Mercs | Senjou no Ookami II

controls:

joystick = move, aim
1 = fire your gun
2 = bomb (check the "M" counter on the bottom-left)

basics:

sources:

Legend of Hero Tonma

controls:

joystick = move, crouch
1 = shoot
2 = jump (hold to jump higher, combine with joystick up in midair to descend slowly and cross longer gaps)
2 + joystick down = drop down platforms

basics:

sources:

Ninja Spirit | Saigou no Nindou

controls:

joystick = walk, crouch
1 = switch weapon (check the icon at the bottom)
2 = attack with current weapon
3 = jump (hold for higher jumps, stick to ceilings)

basics:

sources:

Liquid Kids | Mizubaku Daibouken

controls:

joystick = move
1 = throw water bombs -> they travel in an arc, bounce, and then explode in a water stream
1 (hold) = charge water bomb (the water will flow further)
2 = jump

basics:

sources:

Forgotten Worlds | Lost Worlds

controls:

joystick = move
padde = aim, rotate satellite position (when not firing)
1 = shot
1 (tap rapidly) = "megacrush" bomb attack (consumes health)

basics:

sources:

Demon's World | Horror Story

controls:

joystick = move, crouch
1 = shoot
2 = jump (press again in midair to double-jump)

basics:

sources:

Dynasty Wars | Tenchi wo Kurau

controls:

joystick = move
1 = attack left
2 = attack right 
3 = "tactics" bomb attack (consumes health)

basics:

sources:

Athena

controls:

joystick = move, squat, climb vines
1 = jump
2 = attack with current weapon

basics:

sources:

Pu-Li-Ru-La | PuLiRuLa

controls:

joystick = move
1 = attack
2 = jump
joystick down|forward + 2 = wind-up attack (does a bit more damage and has better reach)
3 = use an elemental attacks (if you have it, check the cane icons in "MAGIC" meter at the top)

basics:

sources:

X-Multiply

controls:

joystick = move
1 = shoot

basics:

sources:

Strider

controls:

joystick left|right = walk (hold to run)
1 = sword attack
2 = jump (cannot change direction midair)
2 + joystick down = slide attack -> risky, avoid

basics:

sources:

Altered Beast | Juuouki

controls:

joystick = walk, crouch
1 = punch
2 = kick (has better range than punch)
3 = jump (hold to jump higher)
joystick down + 2 = upward kick -> not very useful
1 (in beast form) = projectile attack
2 (in beast form) = full-body attack

basics:

sources:

Shinobi

controls:

joystick left|right = move
joystick down = crouch -> good to avoid projectiles
joystick down + left|right = squat
1 = attack
2 = jump
joystick up|down = jump/drop platform
3 = use ninja magic (only once per mission)

basics:

sources:

Ghosts 'n Goblins | MakaiMura

controls:

joystick = walk, crouch
1 = jump
2 = attack

basics:

sources:

Ghouls 'n Ghosts | Daimakaimura

controls:

joystick = walk, aim
2 = jump
1 = weapon attack (hold when you have the golden armor until the red bar at the bottom-left is fully charged for a magic attack, diff. for each weapon)

basics:

sources:

The King of Dragons

controls:

joystick = walk
1 = attack
2 = jump
1+2 = magic attack (consume health, use only when necessary)
joystick opposite direction to the attack = raise shield

basics:

sources:

Magic Sword

controls:

joystick = walk, crouch
1 = attack with your weapon and the ally (more powerful when the colored gauge on the bottom-left is fully charged)
2 = jump (hold up while jumping to get a higher jump, hold down to drop down platforms)
1+2 = "Zenidyne" bomb attack (unlimited uses but cost some health, check the red slots and the blue lives counter on the bottom-left) -> temp. invincibility, use when about to get hit to reduce damage

basics:

sources:

Knights of the Round

controls:

joystick = move
1 = attack
1 + joystick forward = slow+strong attack
1 + joystick back (hold) (max 2s) = guard (only from the direction he is facing)
joystick back (before being hit) = guard (only from the direction he is facing)
2 = jump, mount horse
joystick back + 2 = backstep ("Emergency Retreat")
1 + 2 = desperation attack (consumes health)

controls (on horse):

2x joystick forward = dash (can stomp enemies)
1, joystick forward, 1 = slow+strong attack
2 = change direction
1+2 = Horse Stampede

basics:

sources:

Mortal Kombat

sources:

Mortal Kombat 2

sources:

Darkstalkers: The Night Warriors | Vampire: The Night Warriors

controls:

joystick left/right = move
2x joystick left/right = dash, backstep
joystick up = jump
joystick down = crouch
joystick opposite to opponent = block
1 = light punch
2 = medium punch
3 = strong punch
2|3 + joystick toward|away to the opponent (near opponent) = throw
4 = light kick
5 = medium kick
6 = strong kick
up + any kick (after knocking down your opponent) = pursuit attack

Special Moves (more powerful if the Special meter is full):

basics:

sources:

Night Warriors | Vampire Hunter - Darkstalkers' Revenge | Darkstalkers 2

controls:

joystick left|right = move, jump, crouch (tap to quick recover, escape grabs)
2x joystick left|right = dash, backdash
1 = light kick
2 = medium kick
3 = hard kick
4 = light punch
5 = medium punch
6 = hard punch
joystick away from opponent | B (tap when attacked) = block (even in midair)
joystick toward the opponent + medium|hard attack (punch or kick depending on char) = grab+throw
joystick up + kick (when opponent is knocked down) = pursuit attack

basics:

sources:

Vampire Savior: The Lord of Vampire | Darkstalkers 3

controls:

TODO

sources:

Super Street Fighter 2 Turbo | Super Street Fighter II X: Grand Master Challenge

controls:

joystick left|right = move
joystick up = jump -> you can never block while in the air, jumping is a risky move in general and should be avoided.
joystick down = crouch
joystick opposite to opponent = block
1 = light punch
2 = medium punch
3 = strong punch
3 + joystick toward to the opponent (near opponent) = throw
3 + joystick opposite to the opponent (while being thrown) = soften throw
4 = light kick
5 = medium kick
6 = strong kick

special moves (cause damage even if they get blocked):

super moves (usually activated by inputting 2 times the special moves):

basics:

sources:

Fighter's History

controls:

joystick = move, jump, block (opposite direction of the attack)
1 = light kick
2 = medium kick
3 = hard kick
4 = light punch
5 = medium punch
6 = hard punch

basics:

sources:

Karnov's Revenge | Fighter's History Dynamite

controls:

TODO

sources:

Final Fight

controls:

joystick = walk, grab enemy
1 = attack, pick up, throw
2 = jump
2, 1 = jump attack (stun enemies)
2, 1 + joystick down = alt. jump attack (stun enemies) 
1 + 2 = spinning/desperation attack -> if it hits someone consumes health, use only when surrounded

basics:

sources:

Sunset Riders

controls:

joystick = move, crouch, aim
1 = shoot
2 = jump
joystick up = enter doors -> obtain powerups and refills
joystick down + left|right + jump = slide -> avoid enemy bullets
joystick up|down + 2 = jump and climb|drop to upper|lower platforms -> avoid enemy bullets

basics:

sources:

Undercover Cops

controls:

joystick = move
2x joystick = dash
2x joystick, 1 = dash charge
2x joystick, 2 = dash grab
1 = attack
2 = jump
2, 1 = air attack
1+2 = desperation attack (consumes some health)

basics:

sources:

Alex Kidd: The Lost Stars

controls:

joystick = move
1 = jump
2 = fire (if you have the "SHOT" powerup)

basics:

sources:

Dragon Blaze

controls:

joystick = move
A (tap) = shoot
A (hold) = charge magic attack (auto-refills over time, check the magic meter at the bottom-left)
B = bomb (check the counter in the bottom-left, next to the magic meter)
C = "d-shot" (=Dragon Shot) melee attack (more powerful that regular shots, different if on the dragon or not) + release dragon (press again to call dragon back)

basics:

sources:

Dragon Spirit

controls:

joystick = move
1 = air shot
2 = ground shot

basics:

sources:

Dragon Saber: After Story of Dragon Spirit

controls:

jotstick = move
1 = air shot (stop shooting to charge shot)
2 = ground shot

basics:

sources:

Aero Fighters | Sonic Wings

controls:

joystick = move
1 = fire
2 = bomb (check the "B" icons in the bottom-left) -> temp. invincibility

basics:

sources:

Image Fight | ImageFight

controls:

joystick = move
1 = shoot (set SHOT MODE=AUTO SHOT for autofire)
2 = switch speed (check the 4 numbers at the bottom) -> the thrusters on the back exhaust a large blue flame that can damage enemies
1+2 = frontal pods melee attack -> powerful, use often

basics:

sources:

Parodius Da! | Parodius Da! Shinwa kara Owarai he | Parodius: Non-Sense Fantasy

controls (MANUAL):

joystick = move
1 = pick current powerup (check the red square on the bottom-left)
2 = fire main weapon
3 = fire missiles, use bell power (check the icon in the bottom-right)

bells colors:

basics:

sources:

Gokujou Parodius | Fantastic Journey

controls:

joystick = move
1 = manual power up
2 = shoot + missile (hold for auto fire)
3 = use bell power (if you have an icon in the box on the bottom-left)

bells powers:

basics:

sources:

Sexy Parodius

controls:

joystick = move
1 = shoot
2 = missile
3 = powerup (in MANUAL and SEMI-AUTO modes only)

basics:

sources:

After Burner II

controls:

Analog stick = move, aim
1 = fire machinegun (unlimited)
2 = fire lock-on missiles (check the stock on the bottom-right, refilled every few stages, not after dying)
throttle = speed up|down (check the "SPEED" meter on the bottom-left)

basics:

sources:

Space Harrier

controls:

Analog stick = move
1 = shoot

basics:

sources:

Planet Harriers

controls:

joystick = move, aim (double tap to dash and avoid attacks)
1 = fire main weapon (hold for autofire)
2 (hold) = missiles lock on (release to fire, unlimited but needs reloading, check the "LOCK ON FUEL" gauge on the top)
3 = bomb (check the counter in the bottom-left)
d-pad = view-change

basics:

sources:

Fantasy Zone

controls:

joystick = move
1 = fire main weapon
2 = fire ground bombs

basics:

sources:

Ordyne

controls:

joystick = move
1 = air attack
2 = ground bomb attack

basics:

sources:

Battle Chopper | Mr. Heli no Daibouken

controls:

joystick = move
1 = fire the front gun
2 = fire missiles straight up (when in the air), drop bombs (when on the ground)

basics:

sources:

The Ninja Warriors

controls:

joystick left|right = walk
joystick up = jump
joystick down = crouch -> avoid most enemy shots
1 (hold) + joystick up = somersault jump -> pass over enemies
joystick diagonals = crawl, climb ladders
1 = attack with a short-range kunai slash
2 = fire long-range shurikens (check the counter in the bottom-left)

basics:

sources:

Twin Hawk | Daisenpu

controls:

joystick = move
1 = shoot
2 = deploy support squadron (the planes will fall down when hit or if you press the button again, double tap for an instant bomb) (check the plane icons on the bottom-right, restock with "H" pickups)

basics:

sources:

Fire Shark | Same! Same! Same!

controls:

joystick = move
1 = shoot
2 = bomb (check the "B" icons on the bottom-right)

basics:

sources:

Vapor Trail | Kuhga: Operation Code Vapor Trail

controls:

joystick = move
1 = fire
2 = activate the roll move (req "ROLL OK" the bottom-left meter) -> temp. invincibility, but does not damage enemies

basics:

sources:

Rod-Land | Yousei Monogatari Rod Land

joystick = move, climb ladders
1 = rod attack -> grab enemies with the rod and then tap the button to slam them into the floor over and over until they turn into high explosives. I can then use these bombs and missiles to kill their friends
2 = create ladders -> you cannot jump, but you can use ladders to avoid enemies

basics:

sources:

Daioh

controls (jap. ver):

joystick = move
1 = shot
2 = bomb (check the icons in the bottom-left, collect "B" icons to restock)

basics:

sources:

ZuPaPa!

controls:

joystick = walk
A = punch, throw Zukkos -> will stick to enemies
B = jump (combine with joystick down to drop down platforms)

basics:

sources:

Tumble Pop | Tumblepop

controls:

joystick = walk
1 = vacuum (hold to suck, release to spit) -> capture more enemies for a bigger tumbling ball
2 = jump

basics:

sources:

Diet Go Go | Tumble Pop 2

controls:

joystick = walk
1 = inflate -> flatten the enemies and push them to send the bouncing.
2 = jump

basics:

sources:

Snow Brothers | Snow Bros.: Nick & Tom

controls:

joystick = walk
1 = throws your Freeze Shot -> used to trap your enemies in snowballs.  It is also used to start a completed snowball rolling.
2 = jump -> cannot jump down platforms, sometimes it is better to wait for enemies to get down

basics:

sources:

Snow Bros. 2: With New Elves

controls:

joystick = walk, kick snowballs
1 = jump (combine with js down to drop down platforms)
2 = throw snow -> turn enemies into snowballs

basics:

sources:

Joe & Mac Returns

controls:

joystick = walk
1 = attack -> stomp enemies, then grab and throw em away
2 = jump (combine with JS down to drop down)

basics:

sources:

Nebulas Ray | Nebulasray

controls:

joystick = move
1 = shoot
2 = bomb (check the "B" icons in the bottom-left, collect yellow "B" capsules to restock)

basics:

sources:

Trio the Punch

sources:

Ninja Baseball Bat Man | Yakyuu Kakutou League Man

controls:

joystick = walk
2x joystick = run
1 = attack, pick item
2 = jump
2x joystick, 1 = baseball slide
1+2 = desperation attack (consumes health)
jumping and pressing back, forward, attack = elemental bomb attack (consume half the energy bar)

basics:

sources:

The Ninja Kids

controls:

joystick = walk
2x joystick = dash attack -> risky, use only to evade
1 = attack
2 = jump
1+2 = "NINJA POWER" special attack (req. 1+ scrolls in the top-left. More powerful with more scrolls)

basics:

sources:

Charlie Ninja

controls:

joystick = move, crouch
2x joystick = dash attack -> risky, use only to evade
1 = attack
2 = jump (press again to midair to double jump and reach higher platforms)
1+2 (hold) = "Ninja Cloaking" -> hide in the background and remain invincible for several seconds

special attack moves:

joystick down, forward+jump = Ryu-esque hurricane kick
joystick up, forward+attack = tumbling spin
joystick forward, down, forward+hold attack = rushing blade attack

basics:

sources:

Thunder Dragon

controls:

joystick = move
1 = shoot
2 = bomb (check the "B" icons in the bottom-left)

basics:

Thunder Dragon 2 | Big Bang: Power Shooting

controls:

joystick = move
1 = shoot
2 = bomb (check the icons in the top-left, collect "B" icons to restock)

basics:

sources:

Rapid Hero

controls:

joystick = move
1 = shoot
2 = bomb (check the "B" icons in the top-left)

basics:

sources:

Hacha Mecha Fighter

controls:

joystick = move
1 = shoot
2 = activate the bomb-like "Big" powerup (check the "B" icons in the bottom-left, collect "Big" items to refill. continously picking up flower items will also grant you bombs) -> temp. invincibility + boost attack power. Some bosses can easily be quickkilled with one bomb (e.g. stage 2 and 3 boss).

basics:

sources:

Lightning Swords | Ken-Go

controls:

joystick left|right = walk
joystick up = jump (press down in midair for a landing attack)
joystick down = jump
1 = attack (hold to charge and block most incoming attacks) -> keep charging while moving in stages most of the time 

basics:

sources:

Magical Crystals

controls:

joystick = move
1 = jump -> use often to avoid enemy projectiles
2 (tap) = attack -> by default throw a ball that bounces through walls
2 (hold) = charged attack -> travel longer distances

basics:

sources:

Black Heart

controls:

joystick = move
1 = main shot
2 = short-range dragon breath special attack (limited use, check the "F" gauge on the bottom-left. Collect blue fairies to refill) -> use against bosses and stronger enemies

basics:

sources:

Dyna Gear

controls:

joystick = walk (hold to run), aim, crouch, climb platforms when hanging below
1 = jump (press again in midair to double jump and somersault attack -> risky, use only to avoid enemies. Press while crouching to roll.)
2 = attack (tap rapidly in succession for a special attack)

basics:

sources:

Espgaluda

controls (Arcade Mode):

joystick = move
A (tap) = regular shot
A (hold) = "rapier" concentrated shot/laser (unlimited, but slows down movement)
B (when the gem meter is NOT empty) = activate/deactivate Kakusei mode -> use when there are a lot of bullets on screen and deactivate when clear: all enemy bullets will become pink and travel at a slower speed. Getting hit will activate the bomb automatically at the cost of half the barrier energy bar.
B (when the gem meter IS empty) = activate/deactivate Overmode mode -> turn enemy bullets red and make them travel faster 
C (tap) = bomb+barrier (hold to charge, check the blue bar at the bottom of the screen)
D (hold) = auto-fire regular shot

basics:

sources:

Espgaluda II | ESP Galuda 2

controls:

joystick = move
1 (tap) = regular shot
1 (hold) = concentrated shot/laser (unlimited, but slows down movement)
2 (when the gem counter at the top-left is > 0) = toggle "Kakusei" mode = bullets go slower, and are turned to gold if you destroy the enemy firing them.  Hitting a bullet or enemy in this mode will trigger the auto-barrier that takes 50% of the guard barrier bar at the bottom-left (better if activated manually).
2 (when the gem meter at the top-left IS 0) = toggle "Overmode mode" = turn enemy bullets red and make them travel faster
3 (tap) = bomb+barrier (check the green meter at the bottom-left of the screen, takes 25% if tapped, hold for a more powerful attack) -> temp. invincibility + clear shots onscreen, use when you can't avoid them

basics:

sources:

Ibara

controls:

joystick = move
1 = shoot (hold for rapid-fire shot + lock options aiming)
1 (tap) = bomb (check the bullets at the bottom-left) -> NO INVINCIBILITY
2 (hold when having 1+ big bomb) = charge up the "Hado-cannon" -> stay in the red trail to get temp. protection from bullets

basics:

sources:

PinkSweets | Pink Sweets: Ibara Sorekara

controls:

joystick = move
1 = fire regular + options shot (hold for autofire, release the button for 3s to charge the "Rose Cracker" shots-absorbing bomb and press again to fire it)
2 (hold) = options fire only -> use while charging the next bomb
2 (tap) = cycle options formation+shot: Front, Wide, Back, Reverse, and Turn (if collected the corresponding powerups)
1 + 2 (tap together) = switch speed level (check the 3 arrows in thd bottom-left

basics:

sources:

Muchi Muchi Pork!

controls:

joystick = move
1 = fire regular shot (hold for autofire + )
2 (hold) = fire focus "Lard" shot + slow movement (req. the red gauge in the bottom-left, collect piggies to refill)
3 = bomb (check the "B" icons in the bottom-left, collect bomb "hams" to refill the small gold "B" gauge and restock. They appear only from ground enemies destroyed with the lard shot) -> temp. invincibility 

basics:

sources:

Final Star Force

controls:

joystick = move
1 = fire primary + secondary weapons
2 = bomb (check the icons in the bottom-left, auto-refills over time)

basics:

sources:

G-Stream G2020 | DeltaZeal

controls:

joystick = move
1 (tap) = shoot
1 (hold when there is a green "OK" sign in the bottom-left) = black hole (aka void-bomb or cancel-bomb) (collect pink crystals dropped by enemies to refill) -> creates an energy sphere that melts everything that's caught inside its radius except for your own ship (collect the small green particles left behind by destroyed enemies to refill)
2 = bomb (check the small icons on the bottom-left, collect the same icon to restock)

basics:

sources:

Truxton | Tatsujin

controls:

joystick = move
1 = fire
2 = skull bomb (check the skull icons in the bottom-right)

basics:

sources:

Truxton 2 | Tatsujin Ou

controls:

joystick = move
A = autofire main+sub weapon
B = bomb (check the skull icons in the bottom-left. Collect "B" orbs to refill)

basics:

sources:

Brave Blade

controls:

joystick = move
A (tap) = switch to fighter mode, shoot
B (tap) = switch to mecha mode, melee attack -> risky
B (hold) = activate guard (req. the gauge on the bottom-left, slowly refills over time) -> absorb bullets
C (tap when the guard gauge at the bottom-left is at MAX) = activate "Core Awakening" -> temp. invincibility, but completely drains the guard guage, so use sparingly

basics:

sources:

Lethal Thunder | Thunder Blaster

controls:

joystick = move
1 (tap) = shoot
2 = bomb (unlimited, but need to charge the "POWER" gauge on the left up to the red zone to fire it again)

basics:

sources:

Grid Seeker: Project Storm Hammer | Gridseeker

controls:

joystick = move
1 (tap) = fire primary + secondary weapons + lock pods
1 (hold) = autofire + rotate pods -> use as a shield from incoming bullets
2 = bomb (check the "BOM" colored squares on the bottom-left. Absorb small red bullets to fill the "POW" gauge and restock)

basics:

sources:

Change Air Blade

controls:

joystick = move
A (tap) = fire main weapon
A (hold) = slowdown + fire a stronger main weapon
B = bomb (check the "B" icons in the bottom-left, collect the small canisters with orange "B"s on them to fill the meter at the bottom-left and restock) -> clear onscreen bullets, but slow activation and no temp. invincibility
C = activate single-use support weapons (check the icon in the bottom-left)

basics:

sources:

Explosive Breaker | Bakuretsu Breaker

controls:

joystick = move
1 (tap) = fire main + secondary weapons
2 = bomb (check the counter in the bottom-left, collect "B" items to restock)

basics:

sources:

Nostradamus

controls:

joystick = move
1 (tap) = shoot main weapon
1 (hold) = create an energy column that can be dragged behind you, release for a charged shot -> absorbs most bullets, use against stronger enemies

basics:

sources:

Hotdog Storm | Hot Dog Storm

controls:

joystick = move
1 (tap) = shoot main+pod weapons
1 (hold) = charge pods shot (diff. for each weapon)
2 = bomb (check the counter on the top-left, collect "B" capsules to restock)

basics:

sources:

Varth: Operation Thunderstorm

controls:

joystick = move
1 (tap) = shoot main weapon
2 = bomb (auto-restock over time, check the "B" icons at the bottom-left) -> temp. invincibility, use everytime when about to get hit

basics:

sources:

Cyvern: The Dragon Weapons

controls:

joystick = move
1 (tap) = fire
1 (hold) = slowdown + Banish Attack (req. the "BANISH" gauge in the top-left, refills when destroying enemies and collecting bullets) -> use against stronger enemies
2 = bomb (check the icons in the bottom-left, collect "B" icons to restock)

basics:

sources:

Thunder Cross

controls:

joystick = move
1 = fire
2 (hold) = enlarge/shrink options vertical formation, use special weapons

basics:

sources:

Thunder Cross II

sources:

Turbo Force | Hyper Force

controls:

joystick = move
1 = fire

basics:

sources:

Raiden

controls:

joystick = move
1 = shoot main weapon and missiles
2 = bomb (check the "B" icons in the bottom-left) -> not instant, you are not invincible until it hits the ground

basics:

sources:

Raiden 2

controls:

joystick = move
1 = shoot main weapon and missiles
2 = bomb (check the "B" icons in the bottom-left) -> you are not invincible until it hits the ground

basics:

sources:

Raiden Fighters

controls:

joystick = move
1 (tap) = fire primary + secondary weapons
1 (hold) = charged attack (has some refilling time)
2 = bomb (hold for delayed detonation) (check the "B" icons in the bottom-left)

basics:

sources:

Raiden Fighters 2: Operation Hell Dive

controls:

joystick = move
1 (tap) = fire primary + secondary weapons
1 (hold) = charged attack (has some refilling time)
2 = bomb (hold for delayed detonation) (check the "B" icons in the bottom-left)
1 (hold) (only in 2P mode with both players near to each other) = Hybrid Attack

basics:

sources:

Raiden Fighters Jet

controls:

joystick = move
1 (tap) = fire primary + secondary weapons
1 (hold) = charged attack (has some refilling time)
2 = bomb (hold for delayed detonation) (check the "B" icons in the bottom-left)
1 (hold) (only in 2P mode with both players near to each other) = Hybrid Attack

basics:

sources:

Air Gallet

controls:

joystick = move
1 = fire main weapon
2 = bomb (check current color type and counter in the bottom-left angle)

basics:

sources:

Master of Weapon

controls:

joystick = move
1 = fire main weapon
2 = fire ground weapon (combine with button 1 to fire the collected special weapon. More powerful when the green bars on the bottom-right are fully charged)

basics:

sources:

Ryu Jin | Ryujin

controls:

joystick = move
1 (tap) = primary fire
1 (hold) = charged wide attack (check the gauge on the bottom-left)
2 = bomb (check the small skull icons at the bottom-left. Collect "BOMB" items to restock), rotate options (when you have no bomb) -> options can absorb most bullets

basics:

sources:

Vasara

controls:

joystick = move
1 (tap) = primary fire
1 (hold for 2s) = charge melee attack -> reflect bullets+temp. invincibility, more powerful when the red "VASARA" meter on the top-left is full (collect red crystals to refill)
2 = bomb (check the kanjis in the bottom-left, collect "B icons to refill)

basics:

sources:

Vasara 2

controls:

joystick = move
1 (tap) = fire main+secondary weapon
1 (hold for 2s) = charge melee attack -> reflect non-pink bullets
2 = Vasara melee attack (check the blue bars with "V" at the top-left, collect the blue jewels to refill) -> speedup + temp. invincibility

basics:

sources:

Gang Busters | Crazy Cop

controls:

joystick = move, aim
1 = shoot (if you have some bullets left, check the blue bullet meter in the top-left) or throw cans
2 = super shot (if you have it, check the big bullet icons at the bottom)

basics:

sources:

Pilot Kids

controls:

joystick = move, aim
1 = main shot (can destroy orange bullets), fire locked-on missiles
2 = fires a marker for lock-on missiles (can mark up to 3-6 enemies at once depending on how many powerups you have, check the stars at the top-left)

basics:

sources:

Motor Raid

controls:

handle = steer
pedal 1 = accelerate
pedal 2 = brake
punch (tap) = weapon attack
punch (hold) = throw weapon attack, grab other player weapon -> risky, avoid that
kick -> effective to hold off opponents coming from the behind, but less powerful than punch
2x accelerate = use turbo (if the gauge is at least 100%. If it is at 300% you will critically knock out opponents)

basics:

sources:

Daytona USA

controls:

...

basics:

sources:

Daytona USA 2

Daytona 3 Championship USA

Sega Race TV

sources:

Scud Race | Sega Super GT

controls:

wheel = steer
pedal 1 = accelerate
pedal 2 = brake

basics:

sources:

Zero Gunner

controls:

joystick = move
1 = auto-lock shoot -> the main gun automatically locks onto enemies for a limited time, which allows you to fly around or behind enemies while still firing at them, check the "Lock on Time" gauge on the top-left.
2 = bomb (check the icons on the bottom-left, collect red "B" items to restock)

basics:

sources:

Planet Harriers

controls:

joystick = move, aim
2x joystick = dash -> avoid attacks
1 = bullet trigger (hold for autofire)
2 (hold) = lock on enemies (release to fire missile)
3 = bomb
d-pad = view-change

basics:

sources:

J.J. Squawkers

controls:

joystick = move, aim, crouch
1 = shoot
2 = jump

basics:

sources:

Aqua Jack | Aquattack

controls:

joystick = steer, aim
1 = shoot
2 = jump
3 = missile (check the icons in the bottom-left)
4 = boost

basics:

sources:

Galactic Storm

controls:

ADS = move, aim
1 = shoot
2 = "D WEAPON" bomb (check the big red counter in the top-right)

basics:

sources:

Solar Assault: Gradius

controls:

ADS = move, aim
1 = shot main weapon
2 = shot missiles
1+2 = charge the mega laser (if acquired, check the "CHARGE" gauge on the bottom-right)
3 (in MANUAL mode only) = powerup (check the highlited label on the bottom, pick yellow capsules to switch)
Start = switch camera

basics:

sources:

Raiga: Strato Fighter

controls:

joystick = move
1 = fire current weapon
2 = switch direction

basics:

sources:

Shadow Dancer

controls:

joystick left|right = move
joystick down = crouch -> good to avoid projectiles
joystick down + left|right = squat
1 = attack
2 = jump
joystick down + 1 (when the dog barks towards an enemy) = sic the dog on the enemy (if the player takes too long to attack the bitten enemy or the enemy has a strong defense, then the dog will be hurt and turn into a harmless pup)
joystick up|down = jump/drop platform
3 = use ninja magic (only once per mission)

basics:

sources:

Xexex | Orius

controls:

joystick = move
1 (tap) = fire current weapon (jap ver only: hold while pod is attached to charge the power shot)
2 = detach the pod (press again to recall) -> will extend its tenctacles which absorb bullets and damage enemies

weapons:

basics:

sources:

Dogyuun

controls:

joystick = move
1 = fire main weapon
2 = use sub-module
3 = drop sub-module (if you have it), picks up things with a rear forcefield (not very useful)

basics:

sources:

Grind Stormer | V-Five

controls:

joystick = move
1 = fire main weapon + options (if collected) (hold for autofire)
2 = use a bomb (check the bars at the botton) -> temp. invincibility

powerups:

basics:

sources:

Gunbird | Mobile Light Force

controls:

joystick = move
1 = shoot
2 = bomb

basics:

sources:

Battle Garegga

controls:

joystick = move
1 = shoot (hold for autofire)
2 = bomb (check the ammos in the lower-left, collect bullets to restock) -> temp. invincibility. Can interact with the environment and trigger specific events
3 = cycle the option's formations: spread, tail, front, rotate, trace (+ hidden ones)

basics:

sources:

Armed Police Batrider

controls:

joystick = move
1 = fire main weapon + options (if collected) (hold for autofire)
(no fire) = charges the Aura at the front of the ship -> can be used for melee attacks, but does not absorb shots.
1 (when the aura is fully charged + you have the options) = release the options inplace autofiring for a while
2 = use bomb (if you have some bullets in the lower-left) -> temp. invincibility, use with bosses or when about to get hit
3 = change options formation (Battle Garegga ships only)

basics:

sources:

In The Hunt | Kaitei Daisensou

controls:

joystick = move
1 = fire torpedoes (horizontal attack)
2 = fire missiles (upwards attack)

powerups:

basics:

sources:

1941: Counter Attack

controls:

joystick = move
1 = fire current weapon (hold to charge a multidirectional shot -> use when surrounded)
2 = bomb (consume 1 VITAL)

basics:

sources:

19XX: The War Against Destiny

controls:

joystick = move
1 = fire with current weapon (hold to charge the lock-on shot -> use only against stronger enemies)
2 = use bomb (hold to charge, up to level 3) (check the icons on the bottom-left, collect "B" icons to restock)

basics:

sources:

1942

sources:

1944: The Loop Master

controls:

joystick = move
1 (tap) = fire with current weapon
1 (hold) = fill the CHARGE bar (when full the plane will fly up and become temp. invincible)
2 = bomb (check the "B" icons in the top-left)

basics:

sources:

R-Type

controls:

joystick = move
1 = shoot
1 (hold) = charge plasma cannon (check the "BEAM" gauge on the bottom-left)
2 = send and recall the Force Pod

basics:

sources:

R-Type 2

controls:

joystick = move
1 = shoot
1 (hold) = charge plasma cannon (check the "BEAM" gauge on the bottom-left)
2 = send and recall the Force Pod

basics:

sources:

R-Type Leo

controls (international version):

joystick = move, pods aim while docked
1 (tap) = regular shoot
2 (hold) = send off the pods to melee attack enemies (press again to recall them. Check the charge bar on the bottom)

basics:

sources:

Juudan Arashi Gundhara

controls:

joystick = move
1 = shoot (hold for fixed aiming direction)
2 = kick -> destroy enemy shots, req. precise timing, risky
3 = bomb (check the "B" icons in the top-left, colleck "CHARGE" packs to refill)

basics:

sources:

Prehistoric Isle in 1930 | Genshi-Tou

controls:

joystick = move
1 = fire
2 = rotate pod clockwise (if you have it) -> changes pod firing mode

basics:

sources:

Recalhorn

controls:

joystick = move
1 = attack
2 = jump -> attack some enemies
3 = open menu to switch form

forms:

basics:

sources:

Dungeon Magic | Light Bringer

controls:

joystick = move
1 (tap) = attack, pick up, drop
1 (hold until you start glowing) = power/super attack (char-specific, most powerful attack)
2 = jump
2x joystick forward + 1 = charge attack -> deals little damage, but it fells the enemies on the ground
1 + 2 = use magic attack (check the spheres in the upper-left)

basics:

sources:

ESPrade | ESP Ra.De.

controls:

joystick = move
1 = primary fire (hold for rapid fire, but it will slow you down)
2 (hold) = piercing attack (autorefill when not in use, check the small blue angled bars in the bottom-left)
3 (tap)= bomb+barrier (check the cyan meter in the bottom-left, refill by collecing "E=ENERGY" cubes. Also refilled when you die.) -> temp. protection, but hard to refill, use only when necessary
3 (hold) = charge bomb+barrier (transform colliding bullets into bonus tokens)

basics:

sources:

Fever SOS | Dangun Feveron

controls:

joystick = move
1 = shot (hold to activate the Power Shot weapon chosen at the start of the game)
2 = bomb (check the "B" icons in the bottom-left) -> temp. invicibility
3 = autofire (if enabled in service mode)

basics:

sources:

Guwange

controls:

joystick = move
1 (tap) = normal shot
1 (hold) = activate and control the shikigami (move with joystick, block vertical movements of the main char while active) -> use to shield/slowdown incoming bullets and easily dodge them, attack enemies behind walls or not in front, collect items, clear bullets (bullet cancels only with shikigami kills)
2 = bomb (check the orange/red spheres in the top-left) -> temp. invincibility
3 = autofire (if enabled in service mode)

basics:

sources:

Batsugun

controls:

joystick = move
1 = shoot (home for autofire with some ships)
2 = bomb (check the counter in the bottom-left)

basics:

sources:

DonPachi

controls:

joystick = move
A = spread shot (hold for focus/laser weapon + slow down)
B = bomb (diff. if firing spread or focus/laser, get "B" icons to restock, also refilled at the end of each stage)
C = autofire

basics:

sources:

DoDonPachi

controls:

joystick = move
A = spread shot (hold for focus/laser weapon + slow down + Aura that deals extra damage))
B = spread bomb (press while holding A for a laser/focused Bomb, get "B" icons to restock, also refilled at the end of each stage)
C = autofire

basics:

sources:

Dodonpachi II BeeStorm

controls:

joystick = move
1 (tap) = basic shot
1 (hold) = laser (override basic shot and slows you down, surround you with an aura)
2 = use bomb/energy
3 = auto-fire shot (has lower priority than laser with button 1)
Start = switch ship type (takes a while, cycle through are Type-A, Type-B, Type-C)

basics:

sources:

Dodonpachi Daioujou | Do Don Pachi: Dai-Ou-Jou | Dodonpachi III

controls:

joystick = move
A (tap) = shoot
A (hold) = laser
B = use a bomb or enter Hyper mode (check the "B" icons or "HYPER STANDBY" in the bottom-left) -> temp. invincibility
C = rapid shot

basics:

sources:

Progear: Storm of Progear

controls:

joystick = move
1 (tap) = fire straight "Pilot" shot
1 (hold) = fire "Gunner" frontal focus shot + options auto-locking shot -> weaker + slows you down
2 = bomb (check the "B" icons in the top-left)
3 = autofire straight "Pilot" shot (if enabled in service mode)

pilots:

gunners:

basics:

sources:

Cosmic Cop | Armed Police Unit Gallop

controls:

joystick = move
1 = shot main+missile weapons
2 = fire auto lock-on "LASER" (req. the gauge on the bottom-center, will turn red when almost empty. Auto-refill when not used, or when grabbing an "L" orb) -> use against stronger enemies or when surrounded

basics:

sources:

Section Z | Section-Z

controls:

joystick = move
1 = shoot both forward firing gun and lob a grenade, which travels at a downward parabola
2 = turn

basics:

sources:

Wild West C.O.W.-Boys of Moo Mesa

controls:

joystick = move, aim
joystick down = duck, set off dynamite (near a detonator)
1 = shoot
2 = jump (you can't control your jump height and will always jump at the same height)
joystick up + 2 = jump and climb to upper platform
joystick down + 2 = drop platform
joystick up + 1 + 2 = melee spinning jump attack -> not very useful
1 + 2 (while carrying an item) = use item
1 + 2 (while standing on ground, not in midair) = dash attack -> destroy certain stationary barrels. Will momentarily stun a boss.
1 + 2, opposite direction of the dash = dash cancel -> gives temp. invincibility, useful move

basics:

sources:

Mystic Warriors: Wrath of the Ninjas

controls:

joystick = move, aim
1 = shoot, melee attack (near enemy)
2 = jump (combine with joystick up|down to jump to upper|lower platform)
joystick down + left|right + 2 = slide (no temp. invincibility)

basics:

sources:

Strikers 1945

controls:

joystick = move
1 = shoot main gun + helpers
1 (hold when having some helpers) = charge helpers shot (release when they flash)
2 = bomb

basics:

sources:

Strikers 1945 II

controls:

joystick = move
1 = shoot main gun + helpers
1 (hold when having some helpers) = charge helpers shot (release when they flash)
2 = bomb

basics:

sources:

Strikers 1945 III | Strikers 1999

controls:

joystick = move
1 (tap) = normal shot
1 (hold) = charge shot (Super shot) (check the charge meter at the bottom)
2 = bomb
3 (hold) = auto-fire normal shot

basics:

sources:

Eco Fighters | Ultimate Ecology

controls:

joystick = move
1 (hit) = shoot
1 (hold) = rapid shoot + charge ball attack
dial = rotate arm with ball

basics:

sources:

Sorcer Striker | Mahou Daisakusen

controls:

joystick = move
1 = fire main shot and subweapon
2 = use bomb (if you have it, check the counter in the upper-left)

basics:

sources:

Kingdom Grand Prix | Shippu Mahou Daisakusen

controls:

joystick = move
1 (tap) = fire + secondary weapons
1 (hold) = accelerate (check the meter in the lower-left)
2 = bomb (check the counter next the "B" icon in the upper-left) -> stun the opponents on screen

powerups:

basics:

sources:

Dimahoo | Great Mahou Daisakusen

controls:

joystick = move
1 = shoot main and magic orbs weapon
1 (hold) = charge shoot and switch color blue<->red (keep holding to switch multiple times and charge the blue meter at the bottom. The more you charge it and the more powerful will be)
2 = bomb (if you have some yellow crystals following your ship. Collect gold crystals from ground enemies to restock) -> temp. invincibility

basics:

sources:

Brave Blade

sources:

Ketsui: Kizuna Jigoku Tachi

controls:

joystick = move
1 (tap) = wide shot
1 (hold) = laser/focus shot + auto-aim options fire -> lower range, reduce ship speed, your satellites will automatically lock onto the nearest enemy and hit it until it dies or leaves the screen
2 = bomb (diff. if firing regular shots or laser) (check the "B" icons in the bottom-left)

basics:

sources:

Dark Seal | Gate of Doom

controls:

joystick = move
1 = primary fire
2 = cast current spell (if the magic meter on the left is fully charged, kill enemies to refill. The current spell is indicated by the book above the magic meter, which flips through the spell pages automatically, so you need to wait until it brings up the magic you want to use.) -> no temp. invicibility, cannot use during boss fights

basics:

sources:

Wizard Fire | Dark Seal 2

controls:

joystick = move
1 = primary fire
2 = cast current spell (if the magic meter on the bottom-left is fully charged, kill enemies to refill. The current spell is indicated by the book above the magic meter, which flips through the spell pages automatically, so you need to wait until it brings up the magic you want to use.)

basics:

sources:

Psycho-Nics Oscar

controls:

joystick = move
1 = fire
2 = jump
3 = get powerup

powerups:

basics:

sources:

Avenging Spirit | Phantasm

controls:

joystick = move, crouch, fly (as ghost)
1 = attack, possess (as ghost)
2 = jump (hold for higher jump)

basics:

sources:

Out Zone | OutZone

controls:

joystick = move
1 = shoot
2 = bomb (if you have it, check the icons in the bottom-left)

powerups:

basics:

sources:

FixEight

controls:

joystick = move
1 = shoot
2 = bomb (if you have it, check the icons in the bottom-left)

basics:

sources:

Desert Breaker

controls:

joystick = move
1 = basic attack
2 = dash (invincible while performing)
1+2 = melee attack
3 = bomb

basics:

sources:

Gaiapolis

controls:

joystick = move
1 = basic attack
1 (hold) = block (if you have a shield)
2x joystick = dash attack
joystick 360° rotation = spinning attack
2 = send the companion to attack nearby enemies or pick up items (press again to call the beast back and regenerate your health)
3 = use special attack (if you have it, check the rectangle icon in the top-left)

companions:

basics:

sources:

Sengoku Ace | Samurai Aces

controls:

joystick = move
1 = shoot
1 (hold) = charged shot
2 = bomb (if you have it)

basics:

sources:

Tengai | Sengoku Blade: Sengoku Ace Episode II

controls:

joystick = move
1 = shoot (hold when you have a familiar to charge)
2 = bomb (check the "B" icons in the upper-left corner, collect "B" scrolls to restock)

basics:

sources:

U.N. Squadron | Area 88

controls:

joystick = move
1 = fire
2 = fire special weapon (if you have it, check the counter in the bottom-left)

basics:

sources:

Carrier Air Wing | U.S. Navy

controls:

joystick = move
1 = fire
2 = fire special weapon (if you have it, check the counter in the lower left next to "WEAPON")

basics:

sources:

Sailor Moon, Bishoujo Senshi

controls:

joystick = move
2x joystick = dash
1 = attack, throw (near enemy)
1 (while dashing) = dash attack
2 = jump
1 (in midair) = jump kick
joystick down + 1 (in midair) = downward strike
1 + 2 = 360° attack
3 = special attack (must have at least 1 blue crystal in the top-left next to the score. More powerful if there is more than 1)

basics:

sources:

Gun Force | Gunforce: Battle Fire Engulfed Terror Island

controls:

joystick = move, crouch, aim, climb ladders
1 = fire (special weapons have limited ammos, check the counter in the top-left)
2 = jump, get on/off vehicles

basics:

sources:

Gun Force 2 | GunForce 2 | Geo Storm

controls:

joystick = move, crouch, aim, climb ladders
1 = fire
2 = jump, get on/off vehicles

basics:

sources:

AB Cop | A.B. Cop

controls:

wheel = steer
pedal (hold) = brake
pedal (release) = boost (unlimited)
1 = jump (if you have a "J" icon in the upper-right) -> better saved for bosses, smashing into them while jumping blows off a large chunk of their life

basics:

sources:

Mystic Riders | Mahou Keibitai Gun Houki

controls:

joystick = move
1 = shoot (hold to charge, check the gauge on the top-left)
2 = throw the broom forward (combine with a direction to aim inverted) -> use often: it can hits multiple times and nullify enemy fire
joystick up, down = spin maneuver -> 1s temp. invincibility

basics:

sources:

Chariot: Adventure through the Sky - Wonder 3 | Three Wonders

controls:

joystick = move
1 = shoot main weapon + ground bombs -> enable autofire on this
2 = options charged shot (req. 3+ orbs in the tail, unlimited but req. recharging)

basics:

sources:

Midnight Wanderers - Wonder 3 | Three Wonders

controls:

joystick = move, crouch, aim, climb ladders
1 = shoot 
2 = jump (phold d-pad up to grab on platforms above)
2 + d-pad down = dash (not an attack), drop down some platforms

basics:

sources:

Bonk's Adventure: Arcade Version | Kyukyoku! PC Genjin

controls:

joystick = run left and right, crouch, crawl 
1 = jump
2 = headbutt attack

basics:

sources:

Marchen Maze

controls:

joystick = move
1 (tap) = fire bubbles
1 (hold) = fire bigger bubbles (if it is held down for too long, it will burst and she will start blowing a new one)
2 = jump

powerups:

basics:

sources:

Cybattler

controls:

joystick = move
1 (tap) = fire main  + turn direction
1 (hold) = auto-fire cannons + locked direction (check the CHARGE meter at the bottom)
2 (tap) = melee sword attack

basics:

sources:

Dragon Breed

controls:

joystick = move
1 = fire
1 (hold) = charged fire
joystick down + button 2 (on platforms) = jump down dragon (press button 2 again to jump over)

basics:

sources:

Great Ragtime Show, The | Boogie Wings

controls:

joystick = move, aim (when human)
1 = fire
2 = release hook grab (dragged objects cause damage to anything they collide with), jump (as human)
joystick down + 2 (while inside vehicle as human) = exit vehicle

basics:

sources:

Super Spacefortress Macross

controls:

joystick = move
1 = fire
2 = bomb

basics:

sources:

Super Spacefortress Macross II | Chou-Jikuu Yousai Macross II

controls:

joystick = move
1 = fire
2 = bomb

basics:

sources:

Macross Plus

controls:

joystick = move
1 (tap) = fire
1 (hold) = lockon missile (release to fire)
2 = bomb

basics:

sources:

Viper Phase 1: USA (new ver.)

controls:

joystick = move
1 = fire vulcan + subweapon
2 = bomb (collect "B" icons to restock. Also refilled after each stage, so always use them all against bosses) -> delayed temp. invincibility

basics:

sources:

Battle Bakraid

controls:

joystick = move
1 = main shot (stop shooting for a while to charge a special shot)
2 = bomb (the distance varies depending on how long you hold the button)
3 = change options formation

basics:

sources:

Cannon Dancer | Osman

controls:

joystick = move, climb walls, ceilings 
1 = attack
2 = jump
3 = bomb (if you have it)
joystick up + 2 = grab upper platform
joystick down + 2 = slide
joystick down + 2, 1 = slide kick
joystick down + 2, 2 = grab certain enemies and flip them over
joystick down + 2, left|right = dash

basics:

sources:

Dynamite Dux

controls:

joystick = walk
1 = punch, use current weapon (check ammos in the bottom-left)
1 (hold) = charged punch (cannot move while charging)
2 = jump -> use to avoid enemies and projectiles
2, 1 = mid-air kick attack

basics:

sources:

Armored Warriors | Powered Gear: Strategic Variant Armor Equipment

controls:

joystick = move
2x joystick left|right = dash
1 = arm attack (diff. if combined with a direction, in midair, or while dashing), grab body parts
2 = jump
joystick down + 1 (in mid-air) = downwards attack -> can inflict a few more hits depending on leg type
3 = subweapon attack (limited ammos, check the counter in the bottom-left)
1+2 = desperatation attack (consumes health) 
2+3 = desperatation attack #2 (consumes more health) 

basics:

cheats:

sources:

Cyberbots: Fullmetal Madness

sources:

Dolphin Blue

controls:

joystick = move, aim
A = fire
B = jump
C (when the meter at the bottom-left is full) = special attack

basics:

sources:

Tobe! Polystars

controls:

TODO

sources:

NGAES

NEOGEO arcade controller:

Stick   A B C D

NEOGEO controller pad:

                  D
Stick   Select  C   B
        Start     A

NEOGEO AES unibios keys: at boot logo press A+B+C for extra options (change region and machine type) when playing press Start+Select | Start+B+C+D for extra options incl cheats (A)+(B)+(C)+(D) Memory Card Manager ... http://unibios.free.fr/howitworks.html

Magical Drop 2

sources:

Ironclad | Super Iron Brikinger | Choutetsu Brikin'ger

sources:

Galaxy Fight: Universal Warriors

joystick = walk, jump, crouch, block (not in midair)
A = light attack
B = normal attack
C = strong attack -> avoid using when approaching
C (some chars also B) = grab+throw -> difficult to pull, use when the opponent is blocking or stunned
2x joystick left|right = dash, backstep, throw opponent in midair ->  50% more powerful attack and damage while dashing. Risky, avoid.
D = taunt and tease your opponent -> you are open to attack while doing so, and has no effect in the battle.

basics:

sources:

Waku Waku 7

sources:

Last Blade | Bakumatsu Rouman: Gekka no Kenshi

controls:

TODO

sources:

Last Blade 2

sources:

Prehistoric Isle 2 | Genshitou 2

sources:

Metal Slug

controls:

joystick = move, crouch, climb stairs
A = shoot (can be combined with a direction)
B = jump
C = throw a grenade (check the "BOMB" counter) (no recovery time)
joystick down + C (inside a vehicle) = throw a grenade (check the "BOMB" counter)
joystick down + B (inside a vehicle) = get out
A + B (inside a vehicle, while still have some energy) = frontal attack (will self-destruct on impact)

weapons list:

sources:

Metal Slug 2

controls:

joystick = move, crouch, climb stairs
A = shoot (can be combined with a direction)
B = jump
C = throw a grenade (check the "BOMB" counter) (no recovery time)
C (inside some vehicles) = fire heavy ordinance
joystick down + C (inside a vehicle) = throw a grenade (check the "BOMB" counter)
joystick down + B (inside a vehicle) = get out
A + B (inside a vehicle, while still have some energy) = frontal attack (will self-destruct on impact)

weapons list:

sources:

Viewpoint

controls:

joystick = move
A = normal shot
A (hold) = charged shot (can pass thru multiple enemies, no need to fully charge)
B = use bomb (check the colored icons in the bottom-left. you can stock up to 3 bombs, and if the stock is full the next bomb will replace the oldest one)

items:

basics:

sources:

Power Instinct | Gouketsuji Ichizoku

controls:

joystick left|right = walk
2x joystick left|right = dash
joystick back (hold) = defend 
joystick up = jump
A = Weak Punch
B = Weak Kick
C = Strong Punch
D = Strong Kick
joystick forward + C = Throw/Hold

basics:

TODO

sources:

Fatal Fury: King of Fighters | Garou Densetsu: Shukumei no Tatakai

controls:

joystick = move, crouch, jump, block, change plane without attacking (when the opponent is not on the same)
A = punch (diff. depending on the opponent distance and plane)
B = kick (diff. depending on the opponent distance and plane)
joystick forward + C (close to opponent) = throw -> very powerful, always use when the opponent is stunned

basics:

sources:

Fatal Fury 2 | Garou Densetsu 2

controls:

joystick = move, crouch, jump, block, crawl, change plane without attacking (when the opponent is not on the same)
A = weal punch
B = weak kick
C = strong punch
D = strong kick
A+B = switch plane
C+D = strong sttack (knocks opponent to the opposite plane) 
joystick forward + C (close to opponent) = throw -> very powerful, always use when the opponent is stunned
2x joystick back = backstep

basics:

sources:

Fatal Fury 3 - Road to the Final Victory | Garou Densetsu 3

sources:

Real Bout Fatal Fury

sources:

King of Fighters '94

sources:

Art of Fighting | Ryuuko no Ken

controls:

TODO

sources:

Ryuuko no Ken 2

Samurai Shodown | Samurai Spirits

controls:

joystick left/right = move
2x joystick left/right = move
A = Weak Slash
B = Medium Slash
A + B = Strong Slash
C = Weak Kick
D = Medium Kick
C + D = Strong Kick
joystick left/right + B|D|C+D (close range) = Throw
A | B | A+B while unarmed (must clash hit with a weapon) = Weapon grab

basics:

sources:

Samurai Shodown 2 | Shin Samurai Spirits

sources:

Samurai Shodown 3: Blades of Blood

sources:

Zed Blade | Operation Ragnarok

controls:

joystick = move
A = fire all weapons
B = deploy the bomb, a powerful energy outburst that makes the ship invincible as long as it lasts (check the icons in the bottom-left. Collect orange capsules to restock. Blue capsules will upgrade all bombs to "HYPER" status for the current life)

basics:

sources:

Ninja Commando

controls:

joystick = move
A = attack
joystick down (hold until your character glows), up + A = charged attack
B + direction = evade (no temp. invicility)
B + direction, A = Attack Evade (throwing stars go in the opposite direction of your movement)
C = ninja trick (drains life meter)

basics:

sources:

Captain Tomaday

controls:

joystick = move
A = left punch shoot
B = right punch shoot
C (when you have clones) = formation change

basics:

sources:

Andro Dunos

controls:

joystick = move
A (tap) = fire main weapon
B = switch weapon TYPE: forward-focused, backward-focused, diagonal green lasers, forward spread (check the HUD in the top-left)
A (hold when having 1+ blue weapon level) = charge shot (consumes 1 blue weapon level) -> use sparingly

basics:

sources:

Aero Fighters 2 | Sonic Wings 2

controls:

joystick = move
A = shoot
B = bomb

basics:

sources:

Aero Fighters 3 | Sonic Wings 3

controls:

joystick = move
A = shoot
B = bomb

basics:

sources:

Last Resort

controls:

joystick = move, inverted aim the orb
A (tap) = shoot
A (hold until the "POW" gauge on the bottom-left is full) = charge the orb shot (if you have it)
B = lock the orb in its current position

powerups:

basics:

sources:

Pulstar

controls:

joystick = move, inverted options aim
A (tap) = shoot
A (hold) = charged shoot (check the right part of the bottom bar)
B = lock options aiming directions
A + B = bomb-like panic attack (diff. for each weapon) -> sacrifices the force pod

powerups:

basics:

sources:

Blazing Star

controls:

joystick = move
A (tap) = shoot
A (hold) = charge shoot (release to fire, check the "SHOT" bar at the bottom-left, has some cool down time)
B = tap while firing the charge shot to spread

basics:

sources:

Cyber-Lip | Cyber Lip

controls:

joystick = move, aim, crouch
A = fire current weapon (check the ammo counter in the bottom-left)
B = jump
joystick up + B = higher jump
joystick down + B = slide -> not an attack, use to avoid bullets
C = switch weapon (check the label in the bottom-left)

basics:

sources:

Spinmaster | Spin Master | Miracle Adventure

controls:

joystick = walk, aim, crouch
A = attack (hold to charge)
B = jump (combine with joystick down to drop platforms) -> you can also attack enemies by jumping on them (more risky)
C = bomb attack (check the "B" icons in the top-left) -> temp. invincibility. Always use when about to get hit, "B" bomb refills are more common than health. Use all the remaining bombs against bosses as they are refilled after each stage, unlike health. 
joystick down + A + B = sliding attack

basics:

sources:

Top Hunter: Roddy & Cathy

controls:

joystick = move, crouch, aim up
A = attack (tap rapidly for a combo attack), grab enemies and objects (press again to throw)
A (hold for 2s) = arm stretch -> reach distant objects
B = jump -> also works as an attack for most enemies
C = switch background/foreground plane -> can stun enemies by landing over them

special moves:

joystick qcf + B = slide
joystick qcf + A = Plasma Buster
joystick down + A (during jump) = Atomic Bomb
joystick df (charge), f + A = Turn Attack
joystick d (charge), u + B = Rolling Attack

basics:

sources:

Shock Troopers

controls:

joystick = move
A = shoot (hold for autofire + keep aiming direction)
A (near emeny) = melee attack -> enemies killed with this will give you a random item
B = evasive maneuver (roll, crouch, or jump)
C = throw bomb (unique for each char, check the counter in the lower-left) -> temp. invincibility, use often to avoid enemy shots
D = switch char (if playing on Team Battle Mode)

basics:

sources:

Shock Troopers: 2nd Squad

controls:

joystick = move
A = shoot (hold for autofire + keep aiming direction)
A (hold in vehicle) = charged attack
A (near emeny) = melee attack -> enemies killed with this will give you a random item
B = throw bomb (check the counter in the lower-left)
A + B (in vehicle) = "Shock Attack" bomb
C = jump -> temp. invincibility, use often to avoid enemy shots, enter and exit vehicles

basics:

sources:

Blue's Journey | Raguy

controls:

joystick = move, duck, climb, enter a store or hut
A = attack with current weapon, throw
B = jump, swim
C = switch size (anytime) -> you can't attack while small, but you move faster and jump higher

basics:

sources:

Windjammers | Flying Power Disc

controls:

joystick = move
A + direction = slide, throw disc
A + half-circle forward (back, down, forward or back, up, forward) = curve throw -> useful for areans with barriers
A (hold as the disc comes towards you) = block -> if you block too early, the disc will deflect farther from you.
A (tap repeadetly while standing under a disc in the air) = charge special throw
B = lob/toss disc -> use only when the opponent is near the net

basics:

sources:

Slap Shot | Slapshot

controls:

joystick = move
1 = shoot
2 = slice
1+2 = use "SPECIAL TECHNIC" shoot (when the "POWER" gauge on the bottom-left is full)

basics:

sources:

Battle Flip Shot

controls:

joystick = move
A (when the ball gets to you) = super shot (you can direct your super shot up or down by holding the joystick)
B + direction = slide
C = taunts your opponent
B + C = alternative taunt

basics:

sources:

Bang Bead

controls:

joystick = move
A = hit the ball
B (no direction) = provoke + charge power shot
B + direction = slide
C (when the meter at the bottom is full) = Power Shot

basics:

sources:

NGP

Metal Slug: 1st Mission

controls:

stick = move
A = shoot current weapon (check the icon and counter in the bottom-left)
B = jump
O = switches to your second weapon and back again (incl. "B"=grenades)

basics:

sources:

NES

USA/EUR controller ASCII art:

                     | |
     ________________|_|__________________________________
    |  _________________________________________________  |
    | |                 |_____________|                 | |
    | |       ___       ,-------------.                 | |
    | |      |   |      |_____________|    Nintendo     | |
    | |   ___|   |___   ,-------------.                 | |
    | |  |    ,-.    |  |SELECT  START|   ___B  ___A    | |
    | |  |___ `-' ___|  ;=============`  |,-.| |,-.|    | |
    | |      |   |      |  ===   ===  |  |._,| |._,|    | |
    | |      |___|      ;=============.  '---' '---'    | |
    | |_________________|_____________|_________________| |
    |_____________________________________________________|

Teenage Mutant Ninja Turtles III: The Manhattan Project

controls:

d-pad = move, grab
A = jump
B = attack
A+B = special move (consume health)

basics:

cheats:

sources:

Joy Mech Fight | Joy Mechs Fight

controls:

TODO

sources:

Power Blade | Power Blazer

controls:

d-pad = walk, crouch, aim up, climb ladders, enter doors
A = jump (hold to jump higher)
B = throw your boomerang (travel farther if the "POWER" meter on the top is filled, collect stars to increase the max range)
Select = use your special weapon (limited uses, check the counter in the top-left)
Start = pause and change special weapon (check the icons on the top-left)

basics:

sources:

Kaiketsu Yancha Maru 2: Karakuri Land | Kaiketsu Yanchamaru 2 | Kid Niki 2

controls:

d-pad = walk, crawl, aim up
A = jump
B = attack
Start = pause and select a magic spell to use (limited uses, check the flask counter on the bottom-right, collect small red flasks to restock) -> animal transformations aren't very useful

basics:

sources:

Banana Prince | Bananan Ouji no Daibouken

controls:

d-pad = walk, enter doors
A = jump
B = attack
d-pad down + B (hold on any surface where you have both feet planted on) = grow a vine a climb over it -> use to reach higher places, perform a longer somersault if jumping from the top of the vine
d-pad down + A = slide under narrow passages -> get stun if hitting a wall

basics:

cheats:

sources:

Gremlins 2: The New Batch

controls:

d-pad = move
A = jump
B = attack (attacking in mid-air causes you to stop moving and fall, which is bad if your over a pit)
Start = pause and show the ITEMs you have: GIZMO=lives, BALLOON=(pitfalls life saver), hearts=HPs, CRYSTALs=shop currency

basics:

level passwords:

Level 1-1   GBQK
Level 1-2   BVKF
Level 2-1   DXNH
Level 2-2   CGMW
Level 3-1   NJTD
Level 3-2   ZFPJ
Level 4-1   SHMC
Level 4-2   VLBB
Level 5-1 (Final Stage) NXRD

sources:

Excitebike

sources:

Dr. Mario

controls:

d-pad = move vitamin capsules
A | B = Rotates vitamin capsule right (clockwise) | left (anti-clockwise)

sources:

Kabuki Quantum Fighter | Jigoku Gokuraku Maru

controls:

d-pad = move, crouch
A = jump (hold to jump higher. While in midair, press d-pad down to quickly fall to the ground)
B = attack (special weapons req. the blue "CHIP" gauge on the bottom-left. Collect blinking crystals to refill)
Select = switch weapon (check the icon in the bottom-right) -> try to save the special weapons for boss battles

basics:

cheats:

sources:

Batman

controls:

d-pad = move, crouch
A = jump (hold to jump higher, also used to walljump)
B = attack (all the weapons shares the same ammos, but they req. diff. quantities, check the counter in the top-left. Collect the blue box with a missile icon dropped by enemies to refill.)
Start (when you have some ammos) = switch weapon (check the icon in the top-left, goes back to "BATMAN"=punches when out of ammos.) -> try to save some ammos for the endstage bosses
Select = pause

basics:

sources:

Uchuu Keibitai SDF | Space Defending Force SDF

controls:

d-pad = move
A = shoot
B = options melee attack + switch options formation and firing mode: forward+spread | backward+missiles
Start = attract powerup capsules
Select = pause

basics:

cheats:

sources:

Over Horizon

controls:

d-pad = move
A = shoot to the left
B = shoot to the right 
A + B (hold) = move options position -> use to have a focus vs spread fire
Select = switch speed (4 levels, default to 2) -> a brief burst animation is shown: if it appears at the ship's rear it means the speed is going up, if it appears at the front it means the speed is going down.
Start = pause and check remaining lives and current score

basics:

cheats:

sources:

Battle City | Tank Battalion

controls:

d-pad = move
A | B = shoot

basics:

cheats:

sources:

Isolated Warrior | Max Warrior

controls:

d-pad = move
B = shoot
A = jump (hold to stay longer in midair, press again to drop a bomb) -> use often to avoid enemy fire and ground obstacles
Select = switch current weapon between "Laser" and "Wide"

basics:

passwords:

Level 2 5963
Level 3 8920
Level 4 0705
Level 5 5826
Level 6 2687
level 7 3279

sources:

Bomberman | Bomber Man

controls:

d-pad = move
A = drop a bomb
B (with the detonator powerup) = detonate a bomb

basics:

passwords:

00  BABABABABABABABABABA
10  DJEFPGGKGLPCGKMFEFEG
20  BADJODAHICDJNMEHIMNF
30  FEABECHCPAFEKGDNMIHJ
40  FEHIMCHPCGJNJDEFECPA
50  JDNMKLGJDJGGCPOLOMNF
Secret Level    BACDIHCLOAFHABDNMOLG

sources:

Mappy Kids

controls:

d-pad = move
A = jump (press repeatedly in midair for slow falling)
B = kick out at the enemies, open the boxes

basics:

cheats:

sources:

Wagyan Land | Wagan Land

controls:

TODO

basics:

sources:

Yo! Noid | Kamen no Ninja Hanamaru

controls:

TODO

basics:

sources:

Ganbare Goemon! Karakuri Douchuu

controls:

d-pad = move
A = jump (the distance is dependent on the number of sandals you currently possess, check the icon in the top-left) -> this move is necessary to collect money and items as well as uncovering hidden passages (just jump next or over them).
B = attack (collect a slingshot or a Lucky Cat for an upgrade)

basics:

cheats:

sources:

Ganbare Goemon 2

sources:

Bomberman II | Dynablaster

sources:

Mappy-Land | Mappy Land

controls:

d-pad = move, climb ladders
B = jump
A = use a weapon/cat distractions (check the icons on the top HUD below "MP-", they can be found in the stage)

basics:

cheats:

sources:

Bump'n'Jump | Buggy Popper

controls:

d-pad = steer, accelerate, break
A = jump

basics:

sources:

Devil World

controls:

d-pad = move
A | B (while hoding a cross or a book) = breath fire -> stun enemies, making them edible

basics:

sources:

Wrecking Crew

controls:

d-pad = walk, climb ladders
A | B = hammer

basics:

sources:

Lode Runner | Championship Lode Runner

controls:

d-pad = walk, climb ladders
A = dig a hole on the left
B = break botom-right block

basics:

sources:

Rygar | Argus no Senshi

sources:

Fuzzical Fighter

controls:

d-pad = move
B = shoot
A = use active magic (req. "MP")
Start = pause and open the STATUS screen to switch equipment
Select = quit corrent stage

basics:

passwords:

Level 2 8009
Level 3 0720
Level 4 9025
Level 5 0127
Level 6 7013
Level 7 0926
Level 8 3280

cheats:

sources:

Ninja Jajamaru: Ginga Daisakusen | Squashed

controls:

d-pad = walk
d-pad down = crouch, roll down on a hill
A = jump -> attack most enemies by jumping over them. You can also bounce over them.
B (hold) = run inplace -> jump higher while running, even if inplace
B (tap) = use current item in the bottom-center HUD (the dots represents the usages left)

basics:

cheats:

sources:

Robocco Wars

controls:

d-pad = move
A = jump, drop bombs (in spaceship), shoot upward (in submarine)
B = shoot forward (hold for autofire)

basics:

sources:

Don Doko Don 2

controls:

d-pad = move, enter doors
A = jump
B = hammer attack -> stun most enemies, then grab and throw them to other enemies (even upward)

basics:

sources:

Jackal | Final Commando: Akai Yousai

controls:

d-pad = move, aim
A = fire a grenade or missile (unlimited, but slow to fire)
B = fire machine gun (always up)

basics:

sources:

Star Soldier

controls:

d-pad = move
B | A = shot (you cannot shot while covered by some scenery, but the enemies cannot damage you as well)

basics:

cheats:

sources:

Zombie Nation | Abarenbou Tengu

controls:

d-pad = move
B = shoot
A (if you have the star icon active in the bottom-left) = bomb (cannot be used during boss fights)

basics:

cheats:

sources:

TwinBee 3: Poko Poko Dai Maou

controls:

d-pad = move
B = fire
A (if you have the arms) = drop ground bombs

main menu translation:

1 PLAYER
2 PLAYERS
OPTIONS

basics:

TODO

sources:

Super Mario Bros.

controls:

d-pad = move, duck (when big)
A = jump (hold to jump higher)
B (hold) = run -> perform longer jumps to cross longer gaps, but has momentum to stop
B (tap when Fire Mario) = throw fireballs

basics:

cheats:

sources:

Super Mario Bros. 3

controls:

d-pad = move, duck (when big)
A = jump (hold to jump higher)
B (hold) = run -> perform longer jumps to cross longer gaps, but has momentum to stop
B (tap when Fire Mario) = throw fireballs

basics:

...

sources:

The Guardian Legend | Guardic Gaiden

controls:

d-pad = move
B = fire main weapon
A = fire special weapon (req. CHIPs to use, check the "SHOT" counter in the bottom-right)
Select = pause and show the special weapon select screen

basics:

passwords:

Area 1  BcvH a8EH 7QRE Z2RF ARwF SARS bIEA AiMB
Area 3  flLQ AVgP 3J6N 5UvO pNGL wADU xtEN 2hjJ
Area 6  AyxW eeh? ANG8 eCGi xMf? CgYA G4R! jm2e
Area 8  AE8s gBot 1f8R Kd2I Nm9T 8ETe aR4! KoZI
Area 9  073z !lN4 dLaZ g1qK jfb0 Xpur Y5e7 bD?B
Second Quest    T G L  (Arcade Mode: play through the entire game skipping the walking portions)

sources:

Splatterhouse: Wanpaku Graffiti

controls:

d-pad left|right = walk
d-pad up = enter doors
A = jump
B = attack with current weapon
Start = pause

basics:

passwords:

Stage 2 1055
Stage 3 3739
Stage 4 8245
Stage 4 (with Crystal Orb)  0705
Stage 5 4722
Stage 5 (with Crystal Orb)  2509
Stage 6 7397
Stage 6 (with Crystal Orb)  4090
Stage 7 8671
Stage 7 (with Crystal Orb)  1099

cheats:

sources:

Micro Machines

controls:

d-pad = steer
A = accelerate
B = brake, reverse (when stopped)
A + B (when playing as the tank) = shoot

basics:

sources:

Blaster Master | Chou-Wakusei Senki: MetaFight

controls:

d-pad = move, aim, enter doors
A = jump (hold to hover once the upgrade is obtained)
B = fire current weapon
B + d-pad down (when inside vehicle) = fire special weapon (check ...)
Start = pause and bring up the weapon select screen
Select = exit|reenter vehicle

basics:

sources:

Bionic Commando | Hitler no Fukkatsu: Top Secret

controls:

d-pad = move, squat, enter doors, aim the grappling hook forward or upward
d-pad up (when hanging from a platform) = climb up
A = fire the grappling hook (can be combined with a direction, defaults to 45° angle)
B = fire with current weapon (chosen before entering a stage)
Select = pause and use an item
Select = pause and view status
A + B + Start (in horizontally-scrolling stages) = exit current area and go back to the map

basics:

cheats:

sources:

Double Dragon

controls:

d-pad = walk
A = punch, pick up, throw weapons
B = kick (slower but more powerful)
A+B = jump (<3 hearts), jumpkick (with 3+ hearts) -> will make any enemy fall
2x d-pad left|right = headbutt -> risky move, avoid it

basics:

game genie cheat codes:

Level Select
EXVGYAA
AVNLGAA

sources:

Double Dragon II: The Revenge

controls:

d-pad = walk
A = left punch, kick, pick up weapons
B = right punch, kick, pick up weapons
A+B = jump
A+B, A+B (as you fall) = jump kick
A+B, A+B (at peak of jump) = cyclone spin kick -> use often when surrounded
A (when crouching after a jump or a fall) = uppercut
A+B (when crouching after a jump or a fall) = knee attack

basics:

game genie cheat codes:

enable debug features (while ingame select+A=warp to the next level, Select+B=clear all enemies)
EKNYVYAA

sources:

Double Dragon III: The Sacred Stones | The Rosetta Stone

controls:

d-pad = walk
2x d-pad left|right = run
A = punch, pick up weapons
B = kick, pick up weapons
A+B = jump
A+B, B = jump kick
A+B, A+B (at peak of jump) = cyclone spin kick -> use often when surrounded
Select = pause and switch weapons/fighters (press d-pad left|right to select fighter, up|down to switch weapon and A to confirm)
Start = pause

basics:

sources:

Super Spy Hunter | Battle Formula

controls:

d-pad left|right = move
d-pad up|down = go faster|slower -> going faster leaves you more vulnerable to what's ahead and less vulnerable to what's behind: slower, vice versa.
B = fire
A = turn the turrets (when in manual aiming mode), activate single-use powerups (if you have it, check the letter in the bottom-left, you can have at most 1)

items:

basics:

cheats:

sources:

Abadox

controls:

d-pad = move
A = shoot
B = expand the radius of the options (if you have them) -> not very useful

basics:

cheats:

sources:

Final Mission | S.C.A.T.: Special Cybernetic Attack Team | Action in New York

controls:

d-pad = move
A = fire
B = lock your orbital cannons (otherwise they rotate when moving left and right) -> the usual position to do this is in is directly above and below you. Doing so will make it easier to kill turrets on the bottom and top sides of the screen. Otherwise it's usually not worth it.

basics:

cheats:

sources:

Summer Carnival '92: Recca

controls:

d-pad = move
A = primary weapon
B = secondary weapon
A (when the ENERGY meter is full, autocharge when not firing) = bomb -> act as a shield while charging
Select = cycle speed

basics:

cheats:

sources:

Crisis Force

controls:

d-pad = move
B = shoot
A = change form: Front, Rear, Side Offense Type
B (hold) + A (tap) = bomb (every ship form has a specific bomb animation) (check the counter in the )

basics:

cheats:

sources:

Super Dodge Ball | Nekketsu Koukou Dodgeball Bu

sources:

Nintendo World Cup | Nekketsu Koukou Dodgeball-bu Soccer-hen

controls:

d-pad = move, direction of a pass
A = pass (offense), tackle (defense)
B = shoot (offense), slide (defense)
B (after some steps with the ball) = special kick
A+B (with ball in midair) = bicycle kick (req. precise timing + 1 special kick)
d-pad + A+B  = head-butt move (req. precise timing + 1 special kick)

main menu translation (Jap ver.):

TOURNAMENT (1P)
TOURNAMENT (2P)
VS MATCH (2P)

strategies menu translation with best settings (Jap ver.):

+-----------------+ +------------------+
|Your Offensive   | |Should The G.K    |
|      Strategy ? | |         join in ?|
|                 | |                  |
||>Pass the ball  | |    Yes           |
|     (and shoot) | |                  |
|  Use dribble    | |  |>No            |
+-----------------+ +------------------+

+-----------------+ +------------------+
|Should your team-| |Your Defensive    |
|    mates shoot? | |      strategy ?  |
|                 | |                  |
||>Yes,frequently | | |> Try to Tackle |
|  Sometimes      | | (won't wait for your command to do so)|
|  No, not at all | |    Mark the      |
|                 | |       Opponent   |
+-----------------+ +------------------+

basics:

passwords for all teams (replace "##" with your chosen team):

2nd Match   103##
3rd Match   307##
4th Match   015##
5th Match   220##
6th Match   721##
7th Match   115##
8th Match   424##
9th Match   626##
10th Match  602##
Semifinal Match 223##
Final Match 128##

00: USA
01: Holland
02: Japan
03: France
04: Cameroon
05: Russia
06: Mexico
07: England
08: Spain
09: Brazil
10: West Germany
11: Argentina
12: Italy

sources:

Kunio-kun no Nekketsu Soccer League

controls:

d-pad = move, direction of a pass
2x d-pad = run
A = pass (offense), tackle (defense)
B = shoot (offense), slide (defense)
A+B = jump -> when it gets to the highest peak, press B to makes your own special shot (can be combined with a direction)

main menu translation: ...

sources:

Mike Tyson's Punch-Out!!

controls:

d-pad left|right = dodge
d-pad down = block a single punch 
2x d-pad down = duck 
d-pad up = aim the head of the opponent 
A = right-handed body blow = to the abdomen
A + up = right jab = face punch
B = left-handed body blow = to the abdomen
B + up = left jab = face punch
rapidly tap A|B (when knocked down) = get up
START (when Little Mac has a Star) = throw an uppercut = hit the bottom of the chin

Special Techniques:

basics:

passwords (shown when Little Mac becomes the campion of a circuit):

Major Circuit               005 737 5423
World Circuit               777 807 3454
Super Macho Man             940 861 8538
Mike Tyson              007 373 5963

cheats:

sources:

River City Ransom | Downtown Nekketsu Monogatari

controls:

d-pad = move
2x d-pad = run (attack while running for +50% damage)
A = punch, block (press before being hit), grab/use weapon/enemy
B = kick, block (press before being hit), grab/throw weapon/enemy
A+B = jump (you can punch, kick, and throw in midair)
Start = pause and show submenu
Select = switch between stamina/health guage and money in the top-left

stats:

basics:

suggested stage order:

  1. Cross Town High
  2. Sticksville 1
  3. Grotto Mall
  4. Sticksville 2
      1. Sherman Park (north) -> Boss: Blade
  5. Sticksville Construction Site -> Boss: Moose
  6. Waterfront Mall
  7. Capital Ave Bridge 1
      1. Capital Ave Bridge 2 (north) -> Boss: Benny and Clyde #1
  8. Downtown 1
  9. WSL Co. Warehouse (outside 1)
  10. WSL Co. Warehouse (inside) -> Boss: Rocko
  11. WSL Co. Warehouse (outside 2)
  12. Armstrong Thru-Way 1
  13. Armstrong Thru-Way 2
  14. Armstrong Thru-Way 3 -> Boss: Turk
  15. Downtown 2 -> Boss: Mojo
  16. Flatirons Mall 1
  17. Flatirons Mall 2
  18. Downtown 3
  19. Vacant Third Wheel Factory (outside)
  20. Vacant Third Wheel Factory (inside 1)
  21. Vacant Third Wheel Factory (inside 2) -> Boss: Thor
  22. Downtown 4 25, Oak Hill Mall 1
  23. Oak Hill Mall 2
  24. Burb Village 1 (Pop's Health Club) -> Boss: Benny and Clyde #2
  25. Burb Village 2
  26. River City High (outside) -> Boss: Ivan
  27. River City High Gym -> Boss: Otis
  28. River City High 1st Floor
  29. River City High 2nd Floor -> Boss: Tex
  30. River City High 3rd Floor -> Boss: Randy and Andy
      1. Classroom
  31. River City High School Rooftop -> Boss: Simon

passwords:

Everything Maxed & All Items
 W e L c Y S G T O Q 2
 a r 1 5 o A Q V X X i
 c X s U 3 m V U n 1 c

sources:

Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou! | Downtown Special Kunio-kun's Historical Period Drama!

controls:

d-pad = move
2x d-pad = run (attack while running for +50% damage)
A = punch, block (press before being hit), grab/use weapon/enemy
B = kick, block (press before being hit), grab/throw weapon/enemy
A+B = jump (you can punch, kick, and throw in midair), stomp an enemy
Start = pause and show submenu (press B to see the map and the other gangs locations)
Select = switch between Stamina Guage and Money Guage

basics:

sources:

Shadow of the Ninja | Blue Shadow | Yami no Shigotonin Kage

controls:

d-pad left|right = move
d-pad down = crouch (avoid some bullets)
d-pad up (while hanging on a platform) = climb
A = jump (hold for higher jumps) (auto grab some platforms)
d-pad down + A (on a overhang) = drop down
B = attack (some weapons have limited amount of usage, see the counter next to the energy bar)
B (hold until the energy-meter will start to shine) = special Ninpo attack (not very useful, costs half your energy, use only against bosses)

weapons:

basics:

sources:

Duck Tales | DuckTales

controls:

d-pad = move, climb ladders
A = jump
B = cane attack
B + direction (next to an object) = golf swing
B + d-pad down (hold in midair) = pogo cane attack
Start = pause

recommended stage order:

treasures list:

Sceptre of the Incan King   Defeat Amazon boss
Coin of the Lost Realm  Defeat Transylvania boss
Diamond of the Inner Earth  Defeat African Mines boss
Crown of Genghis Khan   Defeat Himalayas boss
Green Cheese of Longetivity Defeat Moon boss
Golden Ring Hidden in African Mines
Gold Plate  Hidden on the Moon

basics:

sources:

The Little Mermaid

controls:

d-pad = swim
B (hold) = swim faster
A (combine with d-pad to aim) = splash fins -> capture enemies in bubbles, throw, push items, kick up sand, find hidden items, enter tunnels
d-pad up + A = jump from water onto ledge (then tap A + direction to move)
Start = pause and show status screen

basics:

cheats:

sources:

Bucky O'Hare

controls:

d-pad = move, crouch, aim up
A = jump
d-pad down + A = drop down platforms
B = fire
B (hold) = charge special ability
Select = switch char

recommended stage order:

characters:

passwords:

Blinky  5NJZJ
Blinky and Deadeye  M7K2J
Blinky, Deadeye and Jenny   68L!3
Cell, with Blinky   MRX24
Magna Tanker    M!L2X
Last Level - Escape M!M6X

sources:

Tiny Toon Adventures

controls:

d-pad = move, crouch
A = jump
B (hold) = run
B (hold), down = slide (invicible, can pass over enemies)
d-pad down (on a hill) = roll attack

secondary chars:

basics:

cheats:

sources:

Saiyuuki World 2: Tenjoukai no Majin | Whomp'Em

controls:

d-pad = move, crouch, climb ladders (stand still to raise the spear as a shield against small projectiles coming from the direction you are facing. Press d-pad up for projectiles coming from above)
A = jump (combine with d-pad up for an upward spear attack; press d-pad down in midair for a pogo attack. Both are risky, since they require very precise aiming.)
B = frontal attack with spear or a "Totem" special weapon (both are unlimited use)
Start = switch weapon in use (check the icon in the top-left)
Select = pauses and shows how many more flask/gourds before you get an extra heart

weapons/totems and recommended stages order list:

basics:

sources:

Doki Doki Yuuenchi | The Trolls in Crazyland | Crazy Land

controls:

d-pad = walk
A = jump (hold for higher jump)
B = attack

basics:

passwords:

Last Stage  MZSX
Level 10    QPGL
Level 11    MZS
Level 2 BLNK
Level 3 MMC!
Level 4 PHXY
Level 5 GTRS
Level 6 BCHK
Level 7 HSVX
Level 8 VZLJ
Level 9 FMWS

sources:

Gimmick | Mr. Gimmick

controls:

d-pad = walk, push
A = jump
B (hold) = charge star attack (release to fire, has an odd trajectory)
d-pad up + B = use the item in the left-most slot in the bottom-right
d-pad down = switch the item in the middle slot to the left-most slot
Start = pause

items:

basics:

game genie cheat codes:

Enable Debug Features (press Select to refill HP, P2 A+B increase lives, P2 d-pad to warp checkpoints and P2 A (hold) + B to finish current level)
PAVVTZAA

sources:

Mitsume ga Tooru | The Three-Eyed One

controls:

d-pad = move
A = jump
B (tap) = shoot
B (hold) = get the spear and release to throw it -> powerful attack, can also be used as a platform
Start = pause and switch shot (check the icons on the bottom-right)

basics:

cheats:

sources:

Mega Man | Rockman

controls:

d-pad = move, climb or descend ladders
A = jump (hold for higher jumps)
B = shoot with current weapon
Start = pause and switch weapon
Select = pause

recommended stage order:

basics:

sources:

Mega Man II | Rockman 2

controls:

d-pad = move, climb or descend ladders
A = jump (hold for higher jumps)
B = shoot with current weapon
Start = pause and switch weapon or use items

recommended stage order:

basics:

passwords:

Start with Max Energy Tanks A5, B1, B3, C4, D2, D3, E1, E4, E5
Dr. Wily's Castle (with all weapons/energy tanks)   A5, B2, B4, C1, C3, C5, D4, D5, E2

sources:

Mega Man III | Rockman 3

controls:

d-pad = move, climb or descend ladders
A = jump (hold for higher jumps)
A + down = slide (pass under narrow passages, does not work as an attack)
B = shoot with current weapon
Start = pause and switch weapon or use items

recommended stage order:

basics:

passwords:

Start with 9 Energy Tanks   Red: A6
All weapons, All Items, 9 ETs, no Doc Robots    Blue: A3 B5 D3 F4; Red: A6
All weapons, All Items, 9ETs, Dr. Wily Stage 1  Blue: A1 A3 B2 B5 D3 F4     Red: A6 E1

sources:

Mega Man IV | Rockman 4

controls:

d-pad = move, climb or descend ladders 
A = jump (hold for higher jumps)
A + down = slide (pass under narrow passages, does not work as an attack)
B = shoot with current weapon
B (hold) = charged shoot (only with Mega Buster and Pharaoh Shot)
Start = pause and switch weapon or use items

recommended stage order:

basics:

passwords:

Start with all weapons and items    A1 A4 B5 E2 F1 F3
All bosses defeated with no adaptors    A1, A4, B5, E2, E3, E4

sources:

Mega Man V | Rockman 5

controls:

d-pad = move, climb or descend ladders 
A = jump (hold for higher jumps)
A + down = slide (pass under narrow passages, does not work as an attack)
B = shoot with current weapon
B (hold) = charged shoot (only with Mega Buster)
Start = pause and switch weapon or use items

recommended stage order:

basics:

passwords:

Start with all weapons and items    BLUE: B4 D6 F1; RED: C1 D4 F6
All weapons, before Proto Man   Red:C1,D4,F6; Blue:B4,D6,F1
Dr. Wily's Lair Red: C1, D4, F6; Blue: B4, D6, F1

sources:

Mega Man VI | Rockman 6

controls:

d-pad = move, climb or descend ladders 
A = jump (hold for higher jumps)
A + down = slide (pass under narrow passages, does not work as an attack)
B = shoot with current weapon
B (hold) = charged shoot (only with Mega Buster)
Start = pause and switch weapon or use items

recommended stage order:

basics:

passwords:

All Weapons/Items   B6, D4, F2, F4, F6
Dr. Wily's Castle (have Energy Balancer and Beat)   B4, D2, D6, E5, F4

sources:

Vice: Project Doom | Gun-Dec | Gun Dec

controls (side-scrolling stages):

d-pad = move, crouch
A = jump
B = fire current weapon (check the ammos left on the bottom-left, collect pickups to restock)
Select = switch weapon (check the icons on the bottom)
Start = pause

basics:

cheats:

sources:

Gun-Nac | Gun Nac

controls:

d-pad = move
B = fire current weapon
A = use a bomb (check current type and counter in the top-left next to "F/W/B/T")
Select = switch speed (check the number near the ship)

basics:

cheats:

sources:

The Krion Conquest | Magical Doropie

controls:

d-pad = move
d-pad down = crouch
A = jump (hold for higher jumps)
B = fire shots (hold to charge shots) (can be aimed up)
Start = pause and switch powers

powers:

basics:

cheats:

sources:

Little Samson | Seirei Densetsu Lickle

controls:

d-pad = move
down = duck
A = jump
B = attack
Start = pause and switch char, use potions

chars abilities:

items:

basics:

passwords (normal mode):

Ruins --------------------> 1 S E K
Mountain Sky -------------> H H 1 A
Mountain Forest ----------> S O N N
Cave ---------------------> X J P P
Mountainside -------------> S A M M
Volcano ------------------> E R I F
Skull Mountain -----------> B 3 W H
Castle -------------------> E L I F
Floating Castle 1---------> G N 0 L

sources:

Cocoron

controls:

d-pad = move
A = jump
B = attack (hold to run)
Start = pause and check your char status

suggested bosses order:

basics:

sources:

Kyatto Ninden Teyandee | Cat Ninden Teyandee | Samurai Pizza Cats

controls:

d-pad = move, climb ladders, enter doors
2x d-pad = run (longer jumps while running)
A = jump, swim
B = attack
d-pad up + B = special attack (char-specific, req. the pink "NINPO"/"POWER" bar in the bottom-right, collect "N" scrolls to refill) -> save it for bosses
Start = pause and open the menu to switch to an helper cat (using their special abilities req. "HELP" energy in the bottom-right. Slowly autorefills by itself, or instantly via bell items.)
Select = skip cutscenes

helper cats and their abilities (in clockwise order):

basics:

passwords:

Start at Round 2    427123
Start at Round 3    140901
Start at Round 4    260388
Start at Round 5    600445
Start at Round 6    912210
Start at Round 7    192397
Start at Round 8    128256
Start at Round 9    924748
Start at Round 10   641114
Start at Round 11 (final)   390227

cheats:

sources:

Hebereke | U-four-ia | Ufouria

controls:

d-pad = move, duck,  climb ropes, enter doors
A = jump
A, down = stomp attack
B = pickup, throw balls
B (hold until a heart appears) = charge Secret Weapon (if you have found it)
Select = pause and view the sub-screen, switch char and use items
Start = pause

chars:

basics:

passwords:

Start Strong    F2 Blue
Final Stage Red dots: A1, B3, C0, D1, F0, F1, F2, F5. Blue dots: B0, B4, D0, D4, E3, F4. Green dots: A4, A5, B2, C1, C2, C3, C4, C5, E0, E1, E2, E5, F3.

sources:

Totally Rad | Magic John

controls:

d-pad = walk, crouch, climb ladders
A = jump
B = shoot
d-pad up + B = use current magic power (req. the blue "M" gauge on the top-left)
Start = pause and switch current magic power (check the icons in the top-left HUD)

list of magic power icons:

suggested transformations by act/boss:

1 = normal boy
2 = bird, fish
3 = fish
4 = fish, bird
5 = bird

basics:

cheats:

sources:

Journey to Silius | Raf World

controls:

d-pad = move
A = jump
B = fire current weapon (all weapons except the HAND GUN req. the blue "G" gauge in the top-left. Collect blue capsules dropped by enemies to refill)
Start = pause and access subscreen where you can switch weapons with Select)
Select = pause

special weapons:

basics:

cheats:

sources:

Holy Diver

controls:

d-pad = move, duck
A = jump
B = fire, trigger selected magic spell (can be aimed up)
Select = toggle use of selected magic spell, switch back to human from dragon form
Start = pause and open the sub screen to select a magic spell

magic spells:

basics:

sources:

New Ghostbusters II

controls:

d-pad = walk
A = Proton Beam
B = Ghost Trap
Start = pause and show the status screen

basics:

sources:

Hudson's Adventure Island II | Takahashi Meijin no Boukenjima II

controls:

d-pad = move
A = jump
A (hold) (in water) = swim up
B (tap) = attack
B (hold) = run
d-pad up + A = super jump

dinosaurs:

basics:

cheats:

sources:

Hudson's Adventure Island III | Takahashi Meijin no Boukenjima III

controls:

d-pad = move, duck
A = jump
B (tap) = attack
B (hold) = run

allies:

basics:

cheats:

sources:

Takahashi Meijin no Bouken Shima 4 | Adventure Island IV

controls:

d-pad left|right = move
d-pad down = crouch (press d-pad left|right to crawl)
d-pad up = enter doors, put teleport egg on pedistal
A = jump, swim (hold), fly (hold)
B (tap) = attack with current weapon
B (hold) = run
Start = pause and open weapon select screen (press A to confirm selection, Start to cancel)
Select = pause and open map

items and weapons:

basics:

sources:

Gargoyle's Quest II - The Demon Darkness

controls (action stages):

d-pad = move
A = jump (press again to hover in midair, req. the "WING" gauge on the bottom-left)
B = shoot current MAGIC weapon
Start = pause, check stats and switch MAGIC weapon

MAGIC weapons:

basics:

passwords:

00400041-6021002 - Gibea
40404061-7152017 - Sittem Desert
40504061-7202117 - Save King Barr
51615153-8303428 - Cursed King's Palace
51645273-8334428 - Saved King's Palace
55645604-8344438 - Search for Soulstream
69796955-9465549 - Lethe's Castle
69797945-9505559 - Approaching the King of Destruction

sources:

Darkwing Duck

controls:

d-pad left|right = move
d-pad down = duck, let go from hanging
d-pad up = cape shield (usable in air as well)
A = jump
A + down = hop through a platform (press down to fall)
B = fire gun
Select = switches between normal and special gas guns
Start = pause and show sub menu screen

special guns:

basics:

sources:

Ninja Gaiden | Ninja Ryoukenden | Shadow Warriors

controls:

d-pad = move, climb
A = jump
B = basic sword attack
d-pad down + B = crouch attack
d-pad up + B = Ninjitsu attack (consumes ninja points, check the icon and the counter next to the kanji in the top-left)
B, A = jump rotating attack

Ninjitsu attacks:

basics:

game genie cheat codes:

show Level Select and Debug Sound Test (hold the A button and press Left or Right to choose the room)
AZUTYSXT
OTUVASXV
EGUVPSXT
Infinite lives
SZETPGVG
Infinite Energy
SXXVYPSA

sources:

Ninja Gaiden II: The Dark Sword of Chaos

controls:

d-pad = move, climb
A = jump
B = basic sword attack
d-pad down + B = crouch attack
d-pad up + B = Ninjitsu attack (consumes ninja points, check the icon and the counter next to the kanji in the top-left)

basics:

game genie cheat codes:

show Level Select
AZUGVSGZ
YLUGNSNY
KIUKESNN
Infinite Energy
SZNGKGSA
Infinite lives
SXXGXAVG
Stop timer
SXVKLTVG

sources:

Ninja Gaiden III: The Ancient Ship of Doom

controls:

d-pad = move, climb
A = jump, climb platforms
B = basic sword attack
d-pad up + B = Ninjitsu attack (consumes ninja points, check the icon and the counter next to the kanji in the top-left)
d-pad down + A (on a platform) = drop down

Ninjitsu attacks:

basics:

level passwords (Jap version only) (legend: M=Medicine potion, P=Power-up, R=Ryu, S=Shuriken):

Act I   SRMP
Act II  SMRS
Act III PSMR
Act IV  MPSR
Act V   RSMP
Act VI  RRPM
Act VII MPRS

sources:

Burai Fighter | Burai Senshi

controls:

d-pad = move and aim in 8 directions
B (tap) = fires the current weapon
B (hold) = autofire + lock aiming direction
A = bomb (req. the red "EXTRA" gauge on the bottom-left, collect 4 red bomb fragments to restock 1 unit) -> removes all enemies and enemy fire from the screen. However, it does not work on bosses.

basics:

sources:

Chip 'n Dale Rescue Rangers | Chip to Dale no Daisakusen

controls:

d-pad left/right = move
d-pad down (holding crate) = hide inside of crate (any enemy which touches you at that point will be destroyed)
A = jump
B = pick, throw (can be combined with direction) -> press B + d-pad up to throw stuff at enemies from a platform below to safely dispose them
Select = status menu

basics:

sources:

Chip 'n Dale Rescue Rangers 2

controls:

d-pad left|right = move
d-pad down (holding a crate) = hide inside of crate (any enemy which touches you at that point will be destroyed)
A = jump
B = pick, throw
Select = status menu

basics:

sources:

Contra | Probotector

controls:

d-pad = walk, crouch, aim
A = jump (you can fire below you while jumping)
B = fire current weapon

basics:

cheats:

sources:

Super C | Super Contra

controls:

d-pad = walk, crouch, aim
A = jump
B = fire current weapon

basics:

cheats:

sources:

Daiku no Gen San | Hammerin' Harry

controls:

d-pad left|right = walk
A = jump
B = attack
d-pad down + B = ground pound -> stun enemies onscreen
d-pad up (hold) = protect from attacks from above
d-pad up + B = jumping poke attack
Select = use the special item you have in the bottom-left box (medicine bottle=restore 1 health, clock=slows down enemies, lightning bolt=bomb)
Start = pause

basics:

cheats:

sources:

Daiku no Gen-San 2: Akage no Dan no Gyakushuu

controls:

d-pad left|right = walk
A = jump
B = attack
d-pad down + B = ground pound -> stun enemies onscreen
d-pad up (hold) = protect from attacks from above
d-pad up + B = jumping poke attack
Select = use the special item you have in the bottom-left box (small heart=restore 1 health, wrist watch=slows down enemies, bomb)
Start = pause

basics:

cheats:

sources:

Kirby's Adventure | Hoshi no Kirby: Yume no Izumi no Monogatari

controls:

d-pad left|right = walk
2x d-pad left|right = run
d-pad up = fly, climb ladders
d-pad down = duck, swallow enemies
A = jump
B = inhale, use current power, Flying Puff attack (while in the air)
d-pad down + A|B = slide attack
Select = drops the current power
Start = pause the game (see current power special attacks)

basics:

sources:

Conquest of the Crystal Palace | Maten Douji

controls:

d-pad = move, crouch
A = jump
B = attack, j-cancel in midair (land faster)
d-pad down (hold) + A = switch between your sword, the dog, and a fireball weapon (check the darkened icons in the bottom-left with kanjis over them = in use)
d-pad up = use the whistle (if you have it)

items:

basics:

cheats:

sources:

Metal Storm | Juuryoku Soukou Metal Storm

controls:

d-pad = moves M-308, aim firing
d-pad down = crouch
A = jumps (hold to jump higher)
d-pad up|down + A = switches gravity, tosses you and the enemies to ceiling|floor
B = fires weapon

powerups:

basics:

passwords (USA version, normal difficulty with 500k+ Score/All Power-Up Items/127 Lives):

Start game on Stage 1-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - HMC8 - 872
Start game on Stage 2-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - S(Heart)C8 - 872
Start game on Stage 3-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - 2HC8 - 872
Start game on Stage 4-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - R5C8 - 872
Start game on Stage 5-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - J2C8 - 872
Start game on Stage 6-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - 6RC8 - 872
Start game on Stage 7-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - SJC8 

sources:

Akumajou Special: Boku Dracula-kun

controls:

d-pad = move, crouch
A = jump
B = shoots a fireball (can be combined with a direction)
B (hold) = charge special attack or ability (unlimited uses)
Select = change special attack (check the icon in the bottom-left)

main menu translation:

NEW GAME
PASSWORD

special attacks:

basics:

passwords (enter in hiragana):

Level 2 (Amusement Park)    Ya-mi-yo
Level 3 (Bottom of the Sea) Ku-mo-ri
Level 4 (Glacier)   Ko-sa-me
Level 5 (New York City) Ma-na-tsu
Level 6 (Desert Pyramid)    A-shi-ta
Level 7 (Space Elevator)    Yo-a-ke

sources:

Castlevania III: Dracula's Curse | Akumajou Densetsu

controls:

d-pad = walk
d-pad down = duck
A = jump
B = basic attack
d-pad up + B = special attack (req. hearts, check the counter in the top-right)
select = switch ally

ally abilities:

basics:

cheats (player name codes):

Alucard Passwords (name "OKUDA") (legend: B = blank / W = whip / C = cross / H = heart):

2-1 W-H-B-H / B-C-B-H / H-B-B-B / B-B-W-B
2-4 B-B-H-B / B-B-H-B / B-H-B-C / C-B-C-B
3-0 B-W-C-B / B-B-H-H / B-H-B-W / C-B-C-B
3-1 C-B-B-H / B-C-B-H / C-B-C-B / B-B-B-B
4-1 B-W-H-B / B-B-W-B / B-H-B-W / C-B-H-B
4-A C-H-B-H / B-C-B-H / H-B-C-B / B-B-B-B
5-1 B-B-H-B / B-B-W-H / B-H-B-H / C-B-C-B
5-6 H-B-B-H / B-C-B-C / H-B-H-B / B-B-B-B
5-A B-H-B-H / C-B-B-B / B-B-H-B / B-W-B-C
6-1a    B-C-B-H / H-B-B-B / B-B-H-B / B-H-B-C
6-1b    H-H-B-H / B-C-B-H / C-B-H-B / B-B-B-B
6-A B-C-B-H / W-B-B-B / B-W-H-B / H-W-B-C
7-1 B-H-B-H / H-B-B-B / B-B-H-B / H-H-B-C
7-A B-W-C-B / B-B-C-W / B-H-B-B / C-B-H-B
8-1 B-B-C-B / B-B-C-C / B-H-B-C / H-B-C-B
9-1 B-C-B-H / C-B-B-B / B-B-C-B / W-C-B-C
A-1 B-H-B-H / C-B-B-B / B-B-C-B / C-C-B-H

sources:

Shatterhand | Tokkyuu Shirei: Solbrain

controls:

d-pad = walk
d-pad down = crouch -> avoid some bullets
A = jump
B = punch + satellite bot attack -> you can also punch small bullets and some walls
d-pad down (over the white stations) = purchase powerup
d-pad up (tap) = grab onto fences (press jump to disengage from the fence)
d-pad down (hold) + A = fly with the bot (press A in midair for bot melee attacks)

recommended areas order:

basics:

sources:

Panic Restaurant | Wanpaku Kokkun no Gourmet World

controls:

d-pad = move, crouch, climb
A = jump
B = attack (with weapon if you have it)

items:

weapons:

basics:

sources:

Yume Penguin Monogatari

controls:

d-pad = move
A = jump
B = attack

depending on how fat Penta is he will control quite differently:

items:

basics:

sources:

FDS

cheat codes:

Gyruss

sources:

Falsion

controls:

d-pad = move
B = fire main weapon
A = fire homing missiles (limited, check the "M" counter in the top-right, collect red "P" capsules to refill 5)

basics:

sources:

Zanac A.I.

controls:

d-pad = move
B = fire main weapon (unlimited, straight)
A = fire special weapon (switchable and temporary, check the usage timer in the bottom-right, does not decrease when not in use)

basics:

sources:

Hikari Shinwa: Palutena no Kagami | Kid Icarus

controls:

d-pad = move (d-pad down on some platforms will make you fall down, not ducking)
A = jump
B = attack
Start = pause and check your subscreen (HEART=game currency, ENDURANCE=max health, STRENGTH=arrows) and the fortress map if you have it
Select = switch the arrows with hammers (limited uses, check the counter in the subscreen)

basics:

sources:

Super Mario Bros. 2 | The Lost Levels

controls:

d-pad = move, duck (when bigger)
A = jump (hold to jump higher)
B (hold) = run -> cross longer gaps
B (tap with the Fire powerup) = throw fireballs

basics:

sources:

The Legend of Zelda | The Hyrule Fantasy: Zeruda no Densetsu

controls:

d-pad = move
A = sword attack (if at full health also send out a magic sword-blade)
B = use subweapon (check the icon in the top-right. Some have limited uses, like bomb and arrows)
Start = pause and open the subscreen menu (change subweapon with the d-pad left|right, manually save with d-pad up+A on controller 2)
Select = pause

basics:

sources:

Zelda II: The Adventure of Link | Link no Bouken: Zeruda no Densetsu 2

controls (side scrolling sections):

d-pad = walk, crouch
A = jump (combine with d-pad up|down for up|downward thrust if obtained from the knights)
B = sword attack (if at full health also send out a magic sword-blade which travels a short distance)
Select = cast a spell (req. the "MAGIC" meter on the top-left, collect potions to refill)
Start = pause and open the subscreen menu to check your stats and switch curr. spell in use

spells:

basics:

sources:

Castlevania | Akumajou Dracula

controls:

d-pad = walk, crouch, climb ladders
A = jump
B = whip attack
d-pad up + B = special weapon attack (req. hearts, check the counter in the top-right)

FDS menu translation:

ENTER NAME (NAME TOUROKU)
ERASE NAME (NAME KESU)

basics:

sources:

Castlevania II: Simon's Quest | Akumajou Dracula II: Noroi no Fuuin

sources:

Yume Koujou Doki Doki Panic | Super Mario USA | Super Mario Bros. 2

controls:

d-pad = walk, crouch, climb, enter doors
A = jump
B = pick up item below you, throw, dig sand
d-pad down (hold until your char start blinking) = charge power jump -> jump higher while blinking

basics:

sources:

Moero TwinBee | Stinger

controls:

d-pad = move
B = shoot main weapon
A = shoot hearts above you (in horizontal stages), throw bombs to attack land enemies (in vertical stages)

basics:

sources:

Nazo no Murasame Jou | The Mysterious Murasame Castle

controls:

d-pad = move
A = attack (melee or projectiles depending on enemy distance)
B = use special technique (check the icon in the top-left square, can be used 3 times)
Start = pause

basics:

cheats:

sources:

Metroid

controls:

d-pad left|right = move 
d-pad down = enter ball form, move elevators
d-pad up = aim up, exit ball form, move elevators
A = jump (hold to jump higher, hold with a direction to somersault)
B = fire beam or missile (check the missiles counter in the top-left, collect the same icon dropped by enemies to restock 2)
B (in ball form) = drop bombs -> drop multiple bombs in midair to "jump" in ball form
Select = switch beam or missile (you will change color)
Start = pause (while paused, press up + A on controller 2 for ista-death, get a password and restart from current area)

regular walkthough:

basics:

special passwords:

sources:

Kiki Kaikai: Dotou Hen

controls:

d-pad = walk
A = wand attack -> deflects projectiles and small enemies
B = projectile attack (check the counter in the upper-right)
A + B = bomb attack (check the counter next to the red ball in the upper-right)
Select = switch HUD type

main menu translation:

SELECT
1P
1P & 2P

basics:

sources:

Tobidase Daisakusen | 3D Battles of World Runner | 3-D WorldRunner

controls:

d-pad left|right = move to the left|right
d-pad up = run faster
d-pad down = run slower
A = jump
B = fire (only if you have the Rocket)
Start = pause
Select = enables 3d mode (req. 3d glasses)

items (can be found by smashing into green or white pillars):

basics:

sources:

Bio Miracle Bokutte Upa

controls:

d-pad = move
A = jump
B = shake rattle (inflate enemies, open containers)
Start = pause

items:

basics:

cheats:

sources:

Otocky

controls:

d-pad = move (incl. diagonals)
A + direction = main attack (unlimited)
B = powerup attacks (limited in ammunition, can be multidirectional or not, and do not require the D-Pad for usage)

basics:

sources:

GBx

console ASCII art:

    __________________________
   |OFFo oON                  |
   | .----------------------. |
   | |  .----------------.  | |
   | |  |                |  | |
   | |))|                |  | |
   | |  |                |  | |
   | |  |                |  | |
   | |  |                |  | |
   | |  |                |  | |
   | |  |                |  | |
   | |  '----------------'  | |
   | |__GAME BOY____________/ |
   |          ________        |
   |    .    (Nintendo)       |
   |  _| |_   """"""""   .-.  |
   |-[_   _]-       .-. (   ) |
   |   |_|         (   ) '-'  |
   |    '           '-'   A   |
   |                 B        |
   |          ___   ___       |
   |         (___) (___)  ,., |
   |        select start ;:;: |
   |                    ,;:;' /
   |                   ,:;:'.'
   '-----------------------`

Kaeruno Tameni | Kaeru no Tame ni Kane wa Naru | For the Frog the Bell Tolls

controls:

TODO

sources:

Maru's Mission | Oira Jajamaru! Sekai Daibouken | Ninja JaJaMaru: The Great World Adventure

basics:

sources:

Trip World | Gimmick 2

controls:

d-pad left|right = move
A = jump (in normal form, height of jump depends on how long you press the button), swim (in fish form, tap rapidly to swim up), fly (in flight form, tap rapidly to raise altitude)
B = attack: kick (in normal form), blow bubble (in fish form), use special attack in any special form
B + d-pad up = switch to upper standard forms: Fish -> Normal -> Flight
B + d-pad down = switch to lower standard forms: Flight -> Normal -> Fish
Start = pause

forms:

basics:

cheats:

sources:

The Adventures of Star Saver | Rubble Saver

controls:

d-pad = move
A = jump (hold to slowly descend, if you have the Wing)
B (tap) = fire weapon
B (hold) = run
A+B + d-pad = manually use a life saver rope

basics:

sources:

Aero Star | AeroStar

controls:

d-pad = move
A = jump -> you must land on a street or you will fall and lose a life (hold to stay in the air longer, req. the "JUMP" gauge on the top)
B = shoot

basics:

sources:

Super Mario Land

controls:

d-pad = walk
A = jump
B (hold) = run
B (tap with the fire flower powerup) = throw a fireball downwards -> you can only have 1 fireball at a time on screen. The fireball bounces off platforms and can also grab coins.

basics:

cheats:

sources:

Super Mario Land 2: 6 Golden Coins

controls:

d-pad = walk, swim
A = jump (press d-pad down in midair to spin and destroy blocks below you)
B (hold) = run
Start = pause (press Select to exit a previously completed level)

suggested zones order:

basics:

cheats:

sources:

Super Mario Land 3: Wario Land

sources:

Atomic Punk | Bomber Boy | Dynablaster | Bomberman Collection

controls:

d-pad = move
A = drop a bomb
B (with the detonator powerup) = detonate a bomb

basics:

suggested stage order (easier to harder):

passwords (US Version):

Level 13    O,L,N,M,K,L,C,L,O,A,F,E,K,G,D,A,B,A,B,F
Level 14    B,A,E,F,P,E,D,E,F,A,F,E,K,G,D,O,L,O,L,L
Level 15    O,L,A,B,E,P,E,G,K,A,F,E,K,G,D,A,B,A,B,H
Level 16    D,J,D,J,O,H,K,H,I,C,N,M,I,H,B,L,O,B,A,F
Level 17    D,J,N,M,K,N,I,I,H,A,F,E,K,G,D,N,M,I,H,F
Level 18    N,M,A,B,E,F,M,K,G,J,G,K,E,F,O,D,J,N,M,L
Level 19    I,H,F,E,M,C,B,G,K,G,J,D,D,J,E,C,P,P,C,N
Level 20    I,H,K,G,D,I,N,M,N,F,A,H,A,B,M,G,K,E,F,L
Level 21    M,N,A,B,E,L,P,P,C,A,F,L,F,E,D,J,D,D,J,L
Level 22    M,N,O,L,B,O,J,N,M,C,N,J,N,M,B,K,G,C,P,H
Level 23    D,J,C,P,I,A,D,N,M,H,L,F,L,O,K,M,N,J,D,G
Level 24    M,N,K,G,D,F,M,A,B,J,G,C,G,K,O,A,B,O,L,J
Level 25    O,L,H,I,M,E,G,E,F,L,H,A,H,I,P,B,A,H,I,H
Level 26    D,J,E,F,P,L,P,L,O,C,N,J,N,M,B,E,F,L,O,H

sources:

Fortified Zone | Ikari no Yousai

controls:

d-pad = move
A = primary fire
B = jump (female char) | special weapon fire (male char, req. the gauge on the bottom-right) -> use to cross gaps and spikes
Select = pause and show the map and items
d-pad up (hold) + Start + Select = quick-switch char

basics:

passwords:

Level 1 1111
Level 2 3375
Level 3 1681
Level 4 1122

sources:

Ikari no Yousai 2

Donkey Kong 94

controls:

d-pad = walk, climb ladders and vines
A = jump
B (above some objects and enemies) = grab (press again to throw)

basics:

sources:

Ghostbusters 2

controls:

d-pad = move
A = activate the Buster proton beam -> stun ghosts
B = activate the ghost trap -> capture ghosts

basics:

sources:

Bonk's Adventure | GB Genjin

controls:

d-pad = walk, crouch
A = jump
B = attack (tap quickly in midair for longer jumps)

sources:

Bonk's Revenge | GB Genjin 2

controls:

d-pad = walk, crouch, crawl
A = jump, swim
B = attack (tap quickly in midair for longer jumps)

basics:

passwords:

Stage 2 0320
Stage 3 7534
Stage 4 2821
Stage 5 7939
Stage 6 6359

sources:

Ganso!! Yanchamaru | Kid Niki

controls:

d-pad = walk, crouch, squat
A = jump
B = attack

basics:

sources:

Astro Rabby

controls:

d-pad = move
A = jump (hold to jump higher)
B = shot bullets (check the "B" counter on the top)

basics:

sources:

Mercenary Force | Tenjin Kaisen

controls:

d-pad = move
A = shoot
B = cycle formation: "+", square, arrow and vertical line
Select = switch leader and rotate the formatio (the right-most char on the bottom HUD) -> use often to distribute hits across all the party, as those in the front usually takes more damage
A+B = sacrifice/transformation attack the leader -> use only when the leader is low on health and about to die

basics:

cheats:

sources:

Chalvo 55: Super Puzzle Action

controls:

d-pad = move
A = transforms you into a continually-bouncing sphere that can destroy blocks and most enemies -> use to jump over platforms, spikes, attack enemies, etc.
B (hold) = push special wheeled blocks and springs for positioning in the levels -> use to avoid spikes and traps
Start = pause, check the STAGE map and the collected gems

basics:

passwords:

STSMFG  Stage 2
DBDLBQ  Stage 3
BFBQBT  Stage 4
KFKLCM  Stage 5
SPTQFG  Stage 6
PRNQDS  Stage 7
DHDKCB  Stage 8
SPCLST  Stage 9 (Special Stage)
JSSJSS  Start with 50 lives

sources:

The Legend of Zelda: Link's Awakening | Zelda no Densetsu: Yume o Miru Shima

controls:

d-pad = move
A = use assigned item
B = use assigned item (hold to charge the sword)
Start = pause and open inventory (press Select to cycle the panels)
Select = pause and show the map 
A + B + Start + Select = open save menu

items special uses:

basics:

sources:

The Legend of Zelda: Oracle of Seasons

controls:

d-pad = move
A = use assigned item
B = use assigned item (hold to charge the sword)
Start = pause and open inventory (press Select to cycle the panels)
Select = pause and show the map 

items special uses:

season effects: https://zelda.fandom.com/wiki/Seasons

basics:

sources:

Ninja Gaiden Shadow | Ninja Ryukenden GB: Matenrou Kessen | Shadow Warriors

controls:

d-pad = move, crouch
A = jump
B = sword attack
d-pad up + B = "Art Of Fire Wheel" diagonal attack (req. an icon on the bottom left, collect an orb with the same icon to restock)
d-pad up + A = shoots the grappling hook up -> use to latch onto the underside of certain platforms

basics:

cheats:

sources:

Battle Unit Zeoth

controls:

d-pad = move, aim
A = thrust and fly in the air (do not hold the button, just tap it)
B = shoot (hold to rapid fire)
2x B = "Hyper Bomb" (takes 2 units off your shield life, rarely useful)

basics:

cheats:

sources:

Vattle Giuce

controls:

d-pad = move
B = shoot
A = switch plane -> on the lower plane your hitbox is smaller, and you can avoid most enemies and bullets, but you can easily crash on walls and obstacles, so switch only to get powerups

basics:

sources:

ZAS | Chikyuu Kaihou Gun ZAS

controls:

d-pad = move
B = shoot (hold for autofire)
A = combine and split up your support pods -> use to switch between spread vs focus fire

basics:

cheats:

sources:

Avenging Spirit | Phantasm

controls:

d-pad = move, crouch, fly (as a ghost)
A = jump (fall down certain platforms by pressing d-pad down+A)
B = attack (diff. for each char)
Select (not during boss battles) = leave current body -> lose half your ghost energy, use sparingly

basics:

sources:

Mega Man V | Rockman World 5

controls:

d-pad = move
A = jump
B = shot buster (hold to charge a longer shot)
Start = pause and switch current weapon (press Select to go to the item screen)

basics:

recommended stage order:

cheats (special passwords):

sources:

Ganbare Goemon: Sarawareta Ebisumaru! | Starring Goemon - Konami GB Collection Vol.3

controls:

d-pad = move
A = jump
B = attack

basics:

passwords (icons positions from top-left to bottom-right):

Stage 2 Hizen   1, 3, 4, 5
Stage 3 Nagato  2, 5, 2, 4
Stage 4 Yamashiro   2, 5, 4, 5
Stage 5 Echigo  3, 3, 2, 4
Stage 6 Dawa    4, 4, 2, 5
Stage 7 Mutsu   4, 6, 4, 4
Stage 8 Edo 3, 6, 2, 5
Stage 8 Edo (With the 7 Jewels) 4, 6, 3, 7

sources:

Kirby's Dream Land | Hoshi no Kirby

controls:

d-pad left|right = walk
d-pad up = fly up, enter doors, climb ladders
d-pad down = crouch, drop down some platforms
A = jump (hold to jump higher)
B (hold) = inhale enemies and blocks (press again to split or d-pad down to swallow)

basics:

cheats (on the title screen):

sources:

Kirby's Dream Land 2 | Hoshi no Kirby 2

controls:

d-pad left|right = walk
d-pad up = fly up, enter doors, climb ladders
d-pad down = crouch, drop down some platforms
A = jump (hold to jump higher)
B (hold) = inhale enemies and blocks (press again to split or d-pad down to swallow. Some enemies will give you a special ability)
Select = discard current Ability or Animal Friend

Animal Friends abilities:

basics:

sources:

Metroid 2 | Metroid II: Return of Samus

controls:

d-pad left|right = move
d-pad down = crouch (press again to enter ball form), aim down while in midair,  move elevators
d-pad up = aim up, exit ball form, move elevators
A = jump (hold to jump higher, hold with a direction to spin jump)
B = fire beam or missile (check the missiles counter in the bottom-right, collect the same icon dropped by enemies to restock 2)
B (in ball form) = drop bombs -> drop multiple bombs in midair to "jump" in ball form
Select = switch beam or missile
Start = pause (replace the counter in the bottom-right with the metroids left in current area only, instead of the total count)

regular walkthough:

basics:

cheats:

sources:

Final Fantasy Adventure | Mystic Quest | Seiken Densetsu: Final Fantasy Gaiden

controls:

d-pad = move, push, talk
A = use equipped weapon (more powerful if the "Will" bar on the bottom is filled), examine
B = use equipped ITEM or MAGIC (req. MPs, check the counter in the bottom-center)
Start = pause and open the main menu to switch equipment
Select = pause and open the status menu with Save, Map and Status commands (always pause after using the Heal spell to restore DPs (game bug)))

basics:

sources:

Gensan 2 | Daiku no Gen-san: Robot Teikoku no Yabou

controls:

d-pad left|right = move
A = jump
B = hammer attack -> can deflect most enemies projectiles
d-pad down = crouch
d-pad up = hold your hammer above your head -> protects from attack from above
B + d-pad down = ground pound -> stun enemies, use when surrounded

basics:

sources:

Castlevania Adventure

controls:

d-pad = walk, duck, climb ropes up and down
A = jump
B = whip attack

basics:

sources:

Castlevania II: Belmont's Revenge

sources:

Castlevania Legends | Akumajou Dracula: Shikkoku Taru Zensoukyoku

controls:

d-pad = move, crouch, crawl, climb ropes (combine with A + d-pad down to drop quickly)
A = jump
B = whip attack
d-pad up + B = use equipped "SOUL WEAPON" (req. hearts, check the icon in the bottom-left)
A + B (tap togheter after an input pause) = activate "Burning Mode" (only once per life in every stage, check the "B" gauge) -> temp. invincibility, higher attack. Use against bosses.
Start = pause, skip dialogues
Select = pause and open the SOUL WEAPON select menu

SOUL WEAPONS:

basics:

Standard Mode Passwords:

Stage 2 Axe, Axe, Empty, Knife
Stage 3 Axe, Cross, Empty, Candle
Stage 4 Watch, Empty, Knife, Meat
Bonus   Knife, Empty, Candle, Meat
Stage 5-1   Watch, Holy Water, Meat, Candle
Stage 5-2   Knife, Candle, Candle, Candle
Super Password  Meat, Candle, Candle, Meat

sources:

Kirby Tilt 'n' Tumble | Korokoro Kirby

controls:

tilt = move Kirby
quick tilt up = jump  -> kill enemies and turn star blocks into clocks/time extends
A = jump out of a hole or a cloud, raise/lower popup floor blocks, fire an Air Blast (when flying)
B = make floor sections appear blue
d-pad = look around
Select = reset tilt balance

basics:

sources:

Wario Land II

sources:

Wario Land 3

controls:

d-pad left|right = walk
d-pad down = duck, enter pipes
d-pad down+left|right = crawl -> pass under narrow pasages
B = charge attack -> kill enemies, destroy blocks
B (while holding an enemy) = throw enemy -> break blocks with enemy sign
B (hold) (while holding an enemy) = charges enemy throw -> break blocks in midair narrow passages
B, A = charge attack jump (longer than normal)
A, d-pad down + B = ground stomp -> kill enemies, destroy blocks, makes nearby enemies jump
d-pad down (on a slope) = roll down -> break blocks in low narrow passages
d-pad up = grab onto a fence or vine
d-pad down + A = duck jump -> enter narrow passages

trasformations:

basics:

sources:

Penta Dragon

controls:

d-pad = move
A [+ direction] = basic shoot attack
B = use a Mega-Flash bomb (if you have it)
Select = open status/items menu (press up/down to switch category, press A to use something)

basics:

cheats:

sources:

Kid Dracula | Akumajou Special: Boku Dracula-Kun

controls:

d-pad = move, crouch, climb ladders
A = jump (hold for higher jumps)
B = shoot fireballs
B (hold until flashing) = use current spell
Select = switch spell (check the icon and label at the bottom-left)
Start = pause and switch spells safely

spells:

basics:

passwords:

Level 2 5613
Level 3 3272
Level 4 7283
Level 5 5346
Level 6 7225
Level 7 5539
Level 8 7158

sources:

Momotarou Dengeki: Momotaro Thunderbolt

controls:

d-pad left|right = move
d-pad down = crouch
d-pad up = check signs, enter doors
A = jump (hold for higher jumps)
d-pad down + A = drop down platforms
B = throw peaches (turn most enemies and projectiles into peaches)
B (near a peach) = grab
B (hold) = run

basics:

sources:

Momotarou Dengeki 2 | Momotaro Thunderbolt 2

controls:

d-pad left|right = move
d-pad down = crouch
d-pad up = check signs, enter doors
A = jump (hold for higher jumps)
d-pad down + A = drop down platforms
B = throw peaches (turn most enemies and projectiles into peaches)
B (near a peach) = grab
B (hold) = run

super forms abilities (uses the peach meter at the bottom):

cheats:

sources:

Motocross Maniacs | Bikers - Konami GB Collection Vol.3

controls:

d-pad = tilts your bike, pushing left will pop a wheelie
A = accelerate -> hold this to move forward. If you let go, you will immediately brake to a halt, even on ramps
B = use nitro boosters (check the "NTR" icons in the bottom-right, collect "N" items to restock) -> use to get items, make difficult jumps, and traverse complicated loops

basics:

sources:

Motocross Maniacs 2 | Crazy Bikers

controls:

d-pad = tilts your bike, pushing left will pop a wheelie
A = accelerate
B = use nitro boosters (check the "NTR" icons in the bottom-right, collect "N" items to restock)

sources:

Trax | Totsugeki! Poncotts Tank

controls:

d-pad = move
B = fire (hold down for autofire)
A = rotate the aiming turret clockwise

basics:

sources:

Banishing Racer

controls:

d-pad = move
A = jump
B = speed boost -> not an attack, move faster, use in midair for longer jumps
A, B = jump attack

basics:

cheats:

sources:

Gargoyle's Quest | Red Arremer: Makai-Mura Gaiden

controls:

d-pad = move
A = jump (press again to hover in midair and then use the d-pad to fly horizontally, consumes the "W" meter in the bottom-right)
B = shoot flame or selected ability
Start = pause bring up the action menu to select a magic ability or an item to use

weapons/abilities:

basics:

passwords:

Level 2 MUPP-JMHW
Level 3 GJ7Q-KLVO
Level 4 SWXE-CBFJ
Level 5 BIF8-BRAZ
Level 6 FWGG-57CY
Level 7 HWTL-90AZ
Level 8 N5AQ-9RZF
Begin with extra items and boosted attributes.  FFFF-FFFF
End of Game WPXF-4BDQ
Final Stage SWXE-CBFJ
Final Town (9 Lives, 99 Vials, 1 Essence of the Soulstream) DFJG-PLOC
Final Town (with 99 vials)  56CD-E67C

sources:

Shantae

controls:

d-pad = move, crouch, crawl
A = jump
B = attack, talk (near people)
d-pad left|right + B (hold) = run
d-pad up + B = use current item (check the icon in the bottom-left)
d-pad up = kick attack (if unlocked)
Start = check inventory, dances (B toggles inventory-dances), switch item in use
Select = enter|exit dance mode (press a button when the note lights up to do a dance move)

dance moves list:

Monkey [Transformation]:    DR
Elephant [Transformation]:  DL
Spider [Transformation]:    DA
Harpie [Transformation]:    DB
Heart [?]:                  ?
Scuttle Town [Warp]:        DULR
Water Town [Warp]:          DURLBA
Oasis Town [Warp]:          DURRBA
Zombie Caravan [Warp]:      DULLBA
Bandit Town [Warp]:         DUBLBR
Tinkerbat [Advance Dance]:  DUU

animal forms:

basics:

sources:

Mole Mania

controls:

d-pad = move
d-pad up = read signs
A = talk to Grandpa Hint, dig, pop up from underground
B = grab stuff
B + d-pad = push/pull stuff
B (hold) + d-pad = throw stuff
B (when underground) = peek aboveground

items:

basics:

cheats:

sources:

Wendy Every Witch Way

controls:

d-pad left|right = walk
A = jump
A + d-pad up|down = reverse gravity
B = attack
Start = pause

cheats:

passwords (Normal Difficulty):

Minus, Circle, Circle, Minus.   Cheat Password (Wand Powerup)
Star, Triangle, Minus, Minus.   Level 1-2
Star, Plus, Minus, Square.  Level 1-3
Star, Triangle, Plus, Circle.   Level 2-1
Star, Minus, Minus, Plus.   Level 2-2
Star, Triangle, Circle, Plus.   Level 2-3
Star, Square, Square, Circle.   Level 3-1
Star, Star, Triangle, Plus. Level 3-2
Star, Triangle, Circle, Minus.  Level 3-3
Star, Square, Square, Star. Level 4-1
Star, Circle, Triangle, Square. Level 4-2
Star, Plus, Triangle, Circle.   Level 4-3
Square, Star, Minus, Plus.  Level 4-4 (Final Stage)
Square, Minus, Star, Plus.  Advance World (Level ?-3)

sources:

SNES

controller layout:

    L                     R

                          X
(d-pad)                 Y   A
        Select Start      B

controller ASCII art:

       L __                      | |                        __ R
           \  ___________________|_|_____________________  /
          _,-'                                      ____ '-._
        ,'             S U P E R  N I T E N D O _,-'    `-._ `.
      ,'       ___     -ENTERTAINMENT SYSTEM- ,'     __ X   `. `.
     /        |   |                          /      /  \      \  \
    /      ___|   |___                      /   __  \__/  __ A \  \
    |     |           |        ,.       ,.  |  /  \      /  \   | !
    !     |___     ___|      ,','     ,','  |  \__/  __  \__/   | |
    \         |   |         ','      '.'    \ Y     /  \       /  /
     \        |___|         SELECT   START   \      \__/      /  /
      `.                  ___________________ `._  B       _,' ,'
        `-._          _.'`                   `-._`'~-.,-~'`_.'`
            `'~-.,-~'`                           `'~-.,-~'`

cheat codes:

Legend of Zelda: A Link to the Past

sources:

Micro Machines 2: Turbo Tournament

sources:

Flying Hero: Bugyuru no Daibouken

controls:

d-pad = move
B = shoot (hold for rapid fire. Combine with L | R to angle your shot, or L+R to fire backward)
Y = bomb (check the counter in the bottom-right. Restock to 3 when you die)
Select = switch speed (3 levels, check the wings in the top-left)

basics:

sources:

Teenage Mutant Ninja Turtles IV: Turtles in Time

controls (TYPE C):

d-pad = walk
2x d-pad (if PLAYER DASH=MANUAL in OPTIONS) = dash
B = jump
Y = attack (diff. while dashing)
A = special attack -> consume some health, use only against bosses
B, Y = jump kick (press at the very top of your jump for the Somersault Slice)
B+Y | A (while dashing) = flying kick

basics:

sources:

Super Ninja-kun | Maru's Quest

controls:

d-pad = walk, crouch
2x d-pad = run
B = jump, climb walls (press rapidly while hanging on a wall to climb it) -> stun some enemies by jumping over them
Y = attack
L|R = switch weapon left|right
dpad up + Y = pickup stunned enemies (press Y to throw them)
A = Super Ninja Power (the gauge on the bottom must be full, collect small souls to refill)

menu translation:

1 PLAYER    2 PLAYERS
    OPTIONS

options menu translation:

LIVES   3   5   7
ENHANCED MUSIC
ENHANCED SFX

basics:

sources:

Stunt Race FX

controls:

d-pad = steer, tilt (in midair)
B = gas
Y = boost (req. the blue "BOOST" gauge on the bottom-left. Collect blue gems to refill)
A = brake (hold when stopped to reverse)
X = jump+horn
L|R = sharp turn to left|right
Select = switch camera

menu explanations:

basics:

sources:

Dezaemon - Daioh Gale

controls:

d-pad = move
Y = shot
B = bomb (check the "BOMB" counter in the bottom-right, collect "B" icons to restock)

basics:

sources:

Earthworm Jim

controls:

d-pad = move, look up/down, climb, crouch, purchase items
B = jump
A = whip
Y = fire the Blaster

basics:

sources:

Earthworm Jim 2

controls:

TODO

sources:

...

Super Puyo Puyo | Kirby's Avalanche

sources:

Shounen Ninja Sasuke

menu translation:

QUEST
ACTION
    1 PLAYER
    2 PLAYER

sources:

Super Double Dragon | Return of Double Dragon

controls:

d-pad = walk
Y = punch, use weapon
A = kick
X = jump
B (hold) = block -> use often to grab enemies and attack them repeadely
L | R (hold) = charge the red meter in the top-left (then press Y or A to unleash a special "Dragon Move" attacks, diff. when charged 1% - 50%, 50-99% or 100% and blinking)

basics:

sources:

The Ninja Warriors Again | Ninjawarriors

controls:

d-pad = walk, crouch
Y = attack, grab and throw
Y (hold) = guard (can move while guarding)
B = jump
B + d-pad down = dash attack -> very useful to avoid enemy attacks
B + d-pad right|left (only some chars) = alt. dash attack
B, Y = midair attack (diff. if combined with d-pad right|left)
X = bomb (then the "BLASTER" gauge on the bottom-left is full, auto-refill over time, but clears when you fall down)

basics:

cheats:

sources:

Act Raiser | ActRaiser

controls (ACT mode):

d-pad = walk
Y = attack
B = jump
A|X (int ver) | d-pad up+Y (Jap ver) = use magic (if equipped, req. scrolls to use, check the icon in the top-right)

basics:

cheats:

sources:

Act Raiser 2 | ActRaiser 2

controls (type 1):

d-pad = walk, crouch
Y | X  = attack (can be aimed with the d-pad)
Y | X (hold until you start flashing) = magic attack (req. 1 scroll in the top-left to use, combine with a move to cast a different magic)
B | A = jump (press again to jump higher, or d-pad left|right to glide)

suggested stages order:

basics:

passwords:

1-2 (Normal)    XZKC XBZM WTHC
2-1 (Normal)    JCLD XYTX TMCT
2-2 (Normal)    MLWK BPZW YJCW
3-1 (Normal)    MMFH MBKC FFTL
3-2 (Normal)    MCSY HKHD ZFHC
4-1 (Normal)    MFLT CMSP XWFZ
4-2 (Normal)    MFLH MFDS MXPS
5-1 (Normal)    MFMJ PLBW LPCX
5-2 (Normal     MFMJ TTLK FPTP
6-1 (Normal)    MFMJ TWSY HMTF
6-2 (Normal)    MFXT SHJT CYTP
7-1 (Normal) [Part 1]   MFCY BPXF DWKL
7-1 (Normal) [Part 2]   MFCL YXKY DKDS
7-2 (Normal) [Part 1]   MFCL SYMC MSXF
7-2 (Normal) [Part 2]   MFCL SYMX WKTD

sources:

Makeruna! Makendou 2: Kimero Youkai Souri

controls:

d-pad = move, jump, block (opposite direction of the attack)
Y = weak punch
X = strong punch
B = weak kick
A = strong kick
d-pad D, DF, F + Y | X = Hadouken-like attack
d-pad F, DF, D, DF = flame raising attack
d-pad B, DB, D, DB, B + R = use magic to increase damage (check the blue bar below the HP)

main menu translation:

STORY MODE
VS MODE
CUSTOM STORY MODE

basics:

sources:

Ranma 1/2: Chounai Gekitou Hen

controls:

d-pad = move, crouch, aim up
X = jump (press again to double-jump)
Y = punch
B = kick (different for each direction)
Y+B = flame column attack
A = special attack -> unlimited and powerful, use often for easy wins
L|R = block
d-pad forward + Y (near opponent) = grab+throw

main menu translation (from left to right):

basics:

sources:

Spriggan Powered

controls:

d-pad = move
B (tap) = fire
B (hold) = charge special shot (req. the gauge on the top-right, destroy enemies and collect silver/grey orbs to refill)
A = shield (req. the gauge on the top-right, destroy enemies and collect silver/grey orbs to refill) -> absorb enemy bullets

basics:

cheats:

sources:

Kaizou Choujin Shubibinman Zero | Kaizou Choujin Schbibinman Zero | Shockman BS

controls:

d-pad = run, crouch
Y (tap) = punch attack
Y (hold) = charge the buster attack -> safely attack distant enemies
B = jump (hold to jump higher)
B, Y = jump kick attack
d-pad down + Y = crouch attack -> use to stun enemies and make them fly away from you
d-pad down + B = drop down platforms
d-pad down (hold 1s), d-pad right|left + Y = uppercut (P1 only)
B, 2x Y = energy jump kick attack (P2 only)

basics:

cheats:

sources:

Front Mission: Gun Hazard

controls:

d-pad left|right = walk
d-pad up|down = rotate aim
2x d-pad left|right (if you have a "RD-" dash unit equipped) = dash
Y = fire primary weapon (check the name and ammos left in the lower top-left HUD, autorefills over time) (unlike the secondary weapon, this cannot be changed in battle. You'll have to do it from your carrier.)
A = fire Special weapon (check the name and ammos left in the lower top-right HUD, must be manually refilled with a BULLET item or from your carrier outside missions)
X = switch Special weapon
B = jump (hold in midair to use the jetpak if you have a "VU=Vernier Unit" equipped)
R (on the ground only) = shield -> protect from most enemy fire but gives a bit of recoil on impact
L (hold) = hold aim
Start = pause game and view subscreen with the map (red dots are enemies, blue dots are items), use an ITEM, view equipped secondary weapons ("ARM"), or send a CMD to the allies.
Select = exit mecha -> have unlimited jetpack and can access some areas the Panzer can't, but the Panzer can still be damaged by enemies.
d-pad down (hold) + B (below animated orange downward arrows) = exit mission/stage (will ask for confirmation if not complete), enter and exit doors

TRAILER/base menu translation:

Launch/Shop Return to Map   Save
Equip   Settings

basics:

sources:

Melfand Stories

controls:

d-pad left|right = move
Y (tap) = attack
d-pad up + Y = back-attack + change facing direction
Y (hold) = guard
B = jump
d-pad down + B = slide -> more effective than guard to avoid attacks
X = use magic attack (check the colored orbs below the health bar)

basics:

sources:

Wild Guns

controls:

d-pad = move crossair and char
Y (hold) = autofire, tap to hit enemies on the same plane as you
Y (quick tap a few times and then let go) = throw the lasso -> temp. stun enemies. Can miss the target, avoid using it when there are a lot of enemies onscreen.
B = jump (press again to double-jump)
Y (hold) + B = dive and roll to the side -> temp. invincibility, use often to avoid attacks as alternative to jumping
X = use a bomb (check the small purple spheres on the bottom-left)

basics:

cheats:

sources:

Ganbare! Daiku no Gen-san

controls:

d-pad = walk 
B = jump
Y = attack
d-pad down + Y = ground pound -> stun enemies
d-pad up + Y = upper attack
d-pad up, right, Y = hammer throw attack -> good to safely attack enemies from a distance
X = bomb (check the "muscle" counter on the bottom-left)
B, X = alternative bomb -> most effective than the default one

basics:

cheats (enter at title screen):

sources:

Final Fight 2

controls:

d-pad = walk
B = jump
Y = attack, pick up
Y (near enemy) = grab opponent (can be slammed, beaten, or thrown)
B, Y = jump attack (stun opponent)
B, Y + d-pad down = alt. jump attack (stun opponent) 
Y + B | X | A ("EXTRA JOY" in the OPTIONS) = spinning/desperation attack -> if it hits someone consumes health, use only when surrounded

basics:

sources:

Final Fight 3

controls:

d-pad = walk
2x d-pad = dash, leap back
B = jump
Y = attack, pick up
Y (near enemy) = grab opponent (can be slammed, beaten, or thrown)
B, A = jump attack (stun enemies)
2x d-pad, Y = dash attack
A | B+Y = spinning/desperation attack (if it hits someone consumes health) -> use when surrounded, and to avoid bosses aerial attacks
L|R (hold) = keep facing direction while walking

basics:

cheats (req. debug mode enabled by default on EU ver. only. Hold Select until the Capcom logo fades out):

sources:

Kouryuu no Mimi

controls:

d-pad left|right = walk
d-pad down = crouch
Y = attack, throw
B = jump
A = use weapon (if you have it)
R = koryu attack

sources:

Phalanx: The Enforce Fighter A-144

controls:

d-pad = move
A = autofire current weapon + missiles
X = switch weapon (check the "STOCK" icons at the bottom-right)
B = bomb-like special attack (sacrifice the current weapon in use)
R = speed switch (check the arrows at the bottom-right)

basics:

cheats:

sources:

Darius Twin

controls:

d-pad = move
Y = autofire primary weapon
B = autofire secondary weapon

basics:

cheats:

sources:

Super Nova | Darius Force

controls:

d-pad = move
Y = autofire main weapon (powered down when combined with the secondary weapon)
B = autofire secondary weapon (powered down when combined with the primary weapon)
R = switch secondary weapon between bombs/missiles (best one) and vertical lasers

basics:

cheats (pause the game, enter the code and un-pause to activate it):

sources:

Imperium | Kidou Soukou Dion

controls:

d-pad = move
Y = shoot
B = switch weapon (check the yellow icons at the top)
A = bomb (check the counter in the top-right next to "-<--", restock by grabbing "B" items) -> temp. invincibility
X = switch speed (check the 4 blue arrows in the top-right)

basics:

cheats:

sources:

Bio Metal | BioMetal

controls:

d-pad = move
B = autofire primary + missile weapons
Y = toggle the "GAM" shield (consumes the blue gauge at the bottom-left, auto-refill when not in use) -> absorb most bullets. Deactivate when not necessary.
A = "GAM" spread attack -> use when you are surrounded by ships and projectiles
R = "GAM" melee attack (can be combined with an inverted d-pad direction)

basics:

cheats:

sources:

Cybernator | Assault Suits Valken | Juusou Kihei Valken

controls:

d-pad left|right = walk
d-pad up|down = rotate aiming
Y = fire current weapon (check the charge bar in the top-right for the ammos left)
X = switch weapon (check the name in the top-right)
B (tap) = jump
B (hold in midair) = use jetpak to float upwards (overheats after a while, check the "OVH" sign in the top-right)
A (on the ground only) = dash
R (on the ground only) = shield -> protect from most enemy fire but gives a bit of recoil on impact
L = hold aim -> very useful in 0G sections
Start = pause game and view the map in the top-right (check the blinking spot for your next destination)

basics:

cheats:

sources:

Joe & Mac | Caveman Ninja

controls:

d-pad = walk, crouch
A = jump
B = weapon attack (can be aimed up)
B (hold) = charged weapon attack (do not keep charging too long or you will faint and lose health)
d-pad up + A = somersault jump -> avoid enemies, reach higher platforms

basics:

sources:

Congo's Caper | Tatakae Genshijin 2: Rookie no Bouken

controls:

d-pad = walk, crouch
B | A = jump, swim
Y | X = attack (can be aimed up to attack from below)
d-pad up + B | A = somersault jump -> reach higher platforms, avoid enemies
L | R + d-pad = run -> perform longer jumps while running

basics:

passwords:

Valley World completed: Blank, Blank, Blank, Blank
Volcano World completed: Fuzzy, Congo, Star, Fuzzy
Water World completed: Crown, Monkey, Fuzzy, Monkey
Castle and Water World Completed: Star, Congo, Monkey, Crown
Castle World completed: Monkey, Crown, Congo, Star
Final Stage: Fuzzy, Crown, Star, Monkey
Stage select: Monkey, Star, Crown, Congo

sources:

Joe & Mac 2: Lost in the Tropics

controls:

basics:

passwords:

1 - Deep tropics    HDMF GQJT KGRK CQBB
2 - Snowy Rockies   GRJL KBLG JPDR HHCB
3 - Murky Swampland KGRF NFJP KCBC GGFB
4 - Scarlet Carpet  RFGL JTCD QDMS FSDB
5 - Kali Village    MJND BNCS TBDJ JJFB
6 - Gork's Lair MHDQ FDPS NJTP BGFB

sources:

Shodai Nekketsu Kouha Kunio-Kun

controls:

d-pad = move
Y = attack: punch, kick, block (press when the enemy attacks you), grab (very close to the opponent), stomp (stand NEXT your enemy when is lying on the ground), pick up (stand OVER your enemy when is lying on the ground)
d-pad down, Y (while standing over a fallen enemy) = pin attack
B = jump
A = talk to people, interact with the environment
Start = pause the game and access the menu

basics:

sources:

Shin Nekketsu Kouha: Kunio-tachi no Banka | River City Girls Zero

sources:

R-Type III: The Third Lightning

controls:

d-pad = move
X = autofire front cannon + lasers from the pod
Y (tap) = fire front cannon + lasers from the pod
Y (hold) = charge front cannon (check the gauge at the bottom-center, maxed out at 200%)
R = switch charged cannon between BEAM and HYPER mode (BEAM is like the prev. games. Fully-charged HYPER bursts into a close range spread and then fires a bulkier straight shot for a while before overheating)
B | A = send out|recall the pod

basics:

cheats:

sources:

Kat's Run: Zen-Nippon K Car Senshuken

controls (Type A):

d-pad left|right = steer
B = accelerate
Y = brake
A = use ITEM (if you have it, check the icon on the top-right)
L | R (if using manual transmission) = shift down|up

basics:

cheats:

sources:

HyperZone | Hyper Zone

controls:

d-pad = move
A | Y | R (tap) = shoot
A | Y | R (hold) = charge shot (not available in AREA 1 and 2)
B | X | L = brake

basics:

cheats:

sources:

Sailor Moon, Bishoujo Senshi

controls:

d-pad = walk
Y = attack, throw (while grabbing an enemy)
Y (hold) = charge projectile attack (can damage multiple enemies)
B = jump
B, Y = aerial attack
B + Y = desperate attack (consumes health, use only when surrounded)
B + d-pad down = grab items

menu translation:

1-PLAYER    2-PLAYER
OPTIONS
    DIFFICULTY  NORMAL 
    CONTINUES   3
    BUTTON LAYOUT
    BGM TEST
    SFX TEST
    VOICE TEST
    EXIT

basics:

cheats:

sources:

Sailor Moon R, Bishoujo Senshi

controls:

d-pad = walk
Y = attack, throw (while grabbing an enemy)
Y (hold) = charge projectile attack (check the small pink gauge in the top-left) -> damage multiple enemies on the same plane
B = jump
B, Y = aerial attack -> knock down most enemies
B, Y + d-pad down = alt. aerial attack that won't knock down your opponent so you can keep attacking
B + d-pad down = grab items on the ground (most will refill health)
X = bomb attack (check the counter next to the ribbon in the top-left, refilled after each stage and when collecting the ribbon icon)
A | B + Y = desperate attack (consumes health, use only when surrounded)
B + A (while grabbing an enemy) = slam throw -> this is the most powerful throw in the game and really helps on the bosses, but req. precise timing to pull off

main menu translation:

START   CHIBI-USA -> very easy mode
OPTIONS BATTLE

options menu translation:

DIFFICULTY  NORMAL
CONTINUES   3
MUSIC TEST
SOUND TEST
VOICE TEST
EXIT

basics:

sources:

Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen | SuperS: Zenin Sanka!! Shuyaku Soudatsusen

controls:

d-pad = move, crouch, jump, block
d-pad opposite = guard
2x d-pad back = backdash -> temp invincibility
Y = weak punch
X = strong punch
B = weak kick
A = strong kick
d-pad forward + A|X (near opponent) = grab
L | R (hold) + any attack (if enabled in the controls setup screen by pressing right) = weak | strong char-specific special attack (unlimited, but can fail)

main menu translation:

STORY   TOURNAMENT (multiplayer)
1P vs 2P    PRACTICE
1P vs COM   OPTION

OPTION menu translation:

COM Level     - INTIMATE/EASY/NORMAL/DIFFICULT (NORMAL is selected by default)
TIME LIMIT    - ON/OFF
BGM           - 00
SOUND EFFECTS - 00
VOICE         - 00
EXIT

ABILITY CUSTOMIZE SYSTEM menu translation (press SELECT in the controls setup screen after selecting a char to access it) (from top to counter-clockwise):

basics:

sources:

Seifuku Densetsu Pretty Fighter

controls:

d-pad = move, crouch, jump, block
d-pad opposite = guard
X = weak punch
Y = medium punch
L = strong punch
A = weak kick
B = medium kick
R = strong kick
d-pad forward + Y|B|L|R (near opponent) = grab

OPTION MODE menu translation:

basics:

sources:

Deae Tonosama Appare Ichiban | Go For It Tonosama

controls:

d-pad = move
B = jump
A = attack
Y = dash
X = trasform into father (if your TGR is >= 50%)
L | R  = use magic (req. the green scrolls, check the icons on the bottom-left)
A (hold) = 2 sensou attack (Lord only)
d-pad left, right | down, up, A = spin attack (Lord only)
d-pad left, right, down, up, A = double fireball (Lord only)
d-pad up, down, up = 3 roses throw (Prince only)
B, d-pad rotation, A = multi-directional roses throw (Prince only)
d-pad rotation, A = arm attack (Prince only)
d-pad up, down, semi-circle to up, B = ground slam attack (Prince only)

menu translation:

1 PLAYER MODE
2 PLAYER MODE
OPTIONS
    LIVES   3
    HEALTH  3
    TGR 0%
    SOUND TEST  0
    BGM TEST    0
    MUSIC   STEREO
    CONTROLS
    END

recommended stage order:

  1. DAY OF THE LIVING FAT
  2. THE CURSED VILLAGE
  3. FREE MILLY
  4. THE BIG BAD OLD MAN
  5. MR. VAMPIRE
  6. OPERATION DUMBO DEATH
  7. DOWN WITH THE KING!
  8. ABRA KADABRA
  9. MAYHEM ON MARS

basics:

sources:

Hashire Hebereke

controls:

d-pad = steer
Y = accelerate
...

menu translation:

1P game
    ...
2P game
Options
    ...

basics:

sources:

Trinea | Penta Dragon 2

controls:

TODO

sources:

Mickey to Donald - Magical Adventure 3

controls:

TODO

passwords:

Stage 1 Mickey, Minnnie, Daisy, Donald
Stage 2 Goofy, Minnie, Donald, Pete
Stage 3 Daisy, Goofy, Pete, Minnie
Stage 4 Minnie, Pluto, Mickey, Daisy
Stage 5 Mickey, Daisy, Donald, Pluto
Stage 6 Daisy, Pluto, Mickey, Pete
Stage 7 Pluto, Pete, Daisy, Minnie

sources:

Choujikuu Yousai Macross: Scrambled Valkyrie

controls:

d-pad = move
B = fire current weapon
Y = change form (cycle between jet fighter, Gerwalk and Battloid mecha mode)
!B & !Y = raise a shield to sway enemies (only works with some of them, can have 1 at most)

forms (for RICK HUNTER):

basics:

cheats:

sources:

SD F-1 Grand Prix

controls:

d-pad = steer 
B = accelerate
A = use boost (in World GP and Crash Race), usw cannon (in Battle Mode)
Y = brake
R = use item (check the icon in the bottom-left)
Select = switch camera view
Start = pause (press A+B+X+Y simultaneously to retire from race)

main menu translation:

1 Player Mode   Best Times
2 Player Mode   Options

game modes:

basics:

sources:

Tetris Attack | Panel de Pon

sources:

International Superstar Soccer | Jikkyou World Soccer: Perfect Eleven

sources:

Super Soccer | Super Formation Soccer

controls (with the ball):

d-pad = move
A = short/low kick (aimed manually)
B = long/high kick (aimed manually)
Y = turn and pass to the selected receiver (aimed automatically)
R|L|Select = change pass receiver

controls (without the ball):

d-pad = move
Y = shoulder barge -> most effective move to take the ball
B|A = slide tackle

basics:

...

sources:

Legend of The Mystical Ninja | Ganbare Goemon: Yuki hime Kyuushuutsu emaki

controls:

d-pad = move, duck, snail on the ground, look, aim up (in action stages only)
B = jump (hold to jump higher)
Y | A = attack
R = switch weapon (check the icon in the bottom-center, the projectile weapons req. "$" coins to be used)
X = activate special "POW" attack (req. 10 scrolls for each use. Check the "POW" counter in the top-left and the exact scrolls counter in the pause screen)
Start = pause and select current special "POW" attack (check the icons in the bottom-left)
Select = pause and show the inventory

Goemon|Kid Yin weapons:

basics:

passwords:

1   MRbjhj
2   #rM/B/
3   8hXwow
4   W:3LNL
5   K=bPbR
6   1tl<H<
8   ''?kk5k
9   &xT>X>
Final Level H-WNxN

sources:

Ganbare Goemon 2: Kiteretsu Shougun McGuinness

controls (platforming stages):

d-pad = walk, duck, snail on the ground, look, aim up (in action stages only)
B = jump (hold to jump higher)
Y = attack
L | R = switch weapon (check the icon in the bottom-left, the projectile weapons can be charged and they cost coins to be used)
Start = pause and show the special items (check the icons in the bottom-left, press Select to quit current stage)

controls (inside "Goemon Impact" giant mecha):

d-pad = aim
Y = left punch
B = right punch
A = fire gun (check the bullets counter on the left)
X = bomb (check the counter on the bottom-center)
L | R = guard left|right

giant mecha OSD counters:

basics:

sources:

Ganbare Goemon 3: Shishijurokube No Karakuri Manji Gatame

controls:

d-pad left|right = walk
d-pad up|down = enter doors, control elevators, aim up
B = jump, talk, check signs
Y (tap) = attack, pick up, throw
Y (hold) = run
R | L = switch weapon (different for each char, check the icon in the bottom-left, the secondary/projectile weapons cost coins to use, but are very effective and some can also be charged)
Select = switch char
A = use current char magic power (some req. scrolls to casts, check the counter in the bottom-left)
X = open the map (press the A button to switch views. In action stages it shows the locations of the doors as empty squares, key cards, the walker mecha teleport stations)
Start = pause and show the status screen

controls (inside "Goemon Impact" giant mecha, your healt is the "Oil" counter on the bottom-left, while the enemy health is on the top-center):

d-pad = aim punches and gun
Y = left punch -> destroy most enemy bullets, reflect some attacks
B = right punch (charged attack when the gauge on the top-left is full)
A = fire gun (check the "Ryo" counter on the bottom-right)
X = pipe bomb (check the skull counter on the bottom-right)
L | R = guard left|right -> absorb or reduce damage

chars special abilities:

basics:

sources:

Ganbare Goemon 4 | Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake

controls:

d-pad left|right = walk
B = jump
Y (tap) = attack (can be aimed with the d-pad)
Y (hold) = run -> jump longer while running
R | L = switch weapon (different for each char, check the icon in the bottom-left, the secondary/projectile weapons cost coins to use, but are very effective and can also be charged if powered up)
X = use current char special ability (if you've obtained it, check in the pause subscreen)
Select = switch weapon, switch char (after beating the initial 4 planets)
Start = pause and show the status screen (press A to access the subscreen)

chars special abilities:

basics:

sources:

Tiny Toon Adventures: Buster Busts Loose!

controls:

d-pad = move, climb, duck
B = jump
X | Y = drop-kick attack
L | R = dash (press again to stop) -> use to attack, climb walls

basics:

passwords (Children level only):

Level 2 Little Beeper, Montana Max, Elmira
Level 3 Gogo, Shirly the Loon, Sweety Bird
Level 4 Bookworm, Plucky Duck, Babs Bunny
Level 5 Montana Max, Babs Bunny, Sweety Bird
Unlimited Continues Plucky Duck, babs Bunny, Bookworm

game genie cheat codes:

Enable Stage Select when starting a new game
CB64-1F0F
DF64-1F6F
3C64-1FAF
Skip Bonus Games
6D68-14DF
Passwords work on any difficulty level [not just Children level]
7036-C001

sources:

DinoCity | Dino City | DinoWars

controls:

d-pad = move
B | A = jump
Y | X = attack
R = get off|on your dino

basics:

passwords:

2   8SHTK$S3HNDM
3   HF4N<NBC41KT
4   5SKXT$S9HNZ4
5   XKC5T$SWHNN4
6   5CX6D$SOHF94
Final Stage 8SSZ9ESOH4H4

cheats:

sources:

Rocky Rodent | Nitropunks: Mightheads

controls:

d-pad = walk
B = jump
Y (hold) = run (hump higher while running) -> avoid running when not necessary: you won't stop immediately when you release the button.
Y (tap) = hairstyle attack

basics:

sources:

Axelay

controls:

d-pad = move
B = fire air weapons ("SHOT")
A = fire ground weapons ("MISSILE") -> remap as the same button for "SHOT" in the SET UP menu for easier firing
L | R = weapon switch (check the icons in the top-right)
Start = pause

basics:

sources:

Contra III: The Alien Wars | Contra Spirits

controls (side-view stages):

d-pad = move, crouch, climb walls, aim
B = jump
B + d-pad down = drop down platforms, release grab
Y = fire current weapon
X = switch weapon slot I<->II (check the icons in the top-left)
A = use bomb (check the counter in the top-left)
R (hold) = 360° aiming while standing still (even when riding bikes or hanging)
L + R + Y = jump + fire both weapons while spinning
Start = pause and safely switch weapon

controls (top-view stages):

d-pad = move, aim
L | R = rotate left|right -> hold to counter the ground spinners rotation
B = duck (avoid bullets)
Y = fire current weapon
X = switch weapon slot I<->II (check the icons in the top-left)
A = use bomb (check the counter in the top-left)
L + R + Y = fire both weapons while spinning
Select = pause and view stage map

basics:

cheats:

sources:

Yoshi's Safari | Yoshi no Road Hunting

controls (2P mode):

superscope fire button = shoot (hold for rapid fire with turbo on, check the "POWER" gauge on the top)
A | superscope cursor button = jump
A | superscope cursor button (during boss fights) = use item in the window in the top-right (if you have it)
d-pad = move, duck -> avoid attacks
X = slowdown
superscope pause button = pause, unpause game

items:

basics:

sources:

Battle Clash | Space Bazooka

controls:

TODO

cheats:

sources:

Metal Combat: Falcon's Revenge | Battle Clash 2

sources:

Super Mario World

basics:

sources:

Yoshi's Island: Super Mario World 2

controls:

d-pad = move, duck, enter doors
B = jump (hold to float in the air, press d-pad down in midair for a ground pound)
Y = eat enemies and fruits (press d-pad down to create an egg, or press again to split out. If you ate a watermelon will split a special attack)
A = activate aiming cursor to throw an egg (press again to throw or keep held and throw when released)
Start = pause and select a special item to use

basics:

sources:

Jikkyou Oshaberi Parodius

controls:

d-pad = move
B = main weapon + missile shot
Y = powerup
A = bell power (if you have it, check the icon in the bottom-right)
Start = pause (press Select to open the save/load menu. You keep all the weapons you had when you save, but score goes back to 0)

menu translation:

basics:

cheats (at the Options Menu #1, press the following buttons):

sources:

Space Megaforce | Super Aleste

controls (default):

d-pad = move
Y | A = fire
R | X = "S-Ctrl" -> toggle the curr. weapon's function (hold or tap dep. on the weapon)
B = bomb (hold and release to manually detonate it, or it will automatically explode when it reaches the top of the screen if no enemy is hit) (check the orange balls in the bottom-right, collect "B" items to restock) -> temp. invulnerability
Select = change movement speed (check the 3 squares meter at the top-left)
Start | L = pause

basics:

cheats:

sources:

F-ZERO

controls:

d-pad left|right = steer
d-pad up|down (while in midair) = pitch nose up|down
B = accelerate -> tap repeatedly to quickly regain control during tight turns ("blast turn")
A = use an "S-JET"/Super boost (check the green "S" in the bottom-right, 1x available after each lap) -> use only in straight passages
L | R = lean left|right -> use for sharp turns
X | Y = brake -> not very useful
Start = pause

basics:

sources:

Uchuu Race: Astro Go! Go! | Freeway Flyboys

controls:

d-pad | L | R = steer
B = accelerate
Y | X = brake
A = use temp. powerup (check the icon in the bottom-right, if unused will switch after each lap: B=barrier, S=boost, P=invincibility)

basics:

cheats:

sources:

Heisei Inu Monogatari Bow - Pop'n Smash!!

controls:

TODO

menu translation:

...

cheats:

Super Adventure Island

controls:

d-pad = move, crouch
B | X = jump
d-pad down (hold) + B | X = super jump
Y | A = attack (can be combined with a direction)

basics:

cheats:

sources:

Super Adventure Island 2

controls:

d-pad left|right = walk
d-pad down = crouch, activate switches
d-pad up = climb up, enter doors, speak, read        
B = jump
Y (tap) = attack with the equipped WEAPON (check the icon at the top-left)
Y (hold) = run
A = use equipped MAGIC (if you have the WAND, req. magic bottles in the top-right)
X = pause and open the menu (check your coins, equip weapons, use special items in the "EQUIPMENT" menu)

basics:

sources:

Donkey Kong Country

controls:

d-pad = move, crouch, climb vines
B = jump, swim, let go vines
Y = attack, pick-up and throw barrells
Y (hold) = run, climb vines faster
Y, B (in mid-air) = roll jump -> useful for getting over to far away ledges, and to get items floating over empty pits
Y + d-pad down = hand slap (Donkey Kong only)
Y + d-pad down (while holding a barrel) = put down barrel
A = switch monkey, jump off animals
Start = pause (press Select to quit current level, if already finished)

animal friends abilities:

basics:

sources:

Donkey Kong Country 2: Diddy's Kong Quest

controls:

d-pad = move, crouch, climb ropes
B = jump, swim, let go vines
Y = attack, pick-up and throw (can be combined with a direction)
Y (hold) = run, swim faster, climb vines faster
Y, B (in mid-air) = roll jump -> useful for getting over to far away ledges, and to get items floating over empty pits
Y + d-pad down (while holding a barrel) = put down barrel
Y (hold in midair) = helicopter spin (Dixie Kong only)
A (when you have both monkeys) = team up (press again to unteam, Y to throw the monkey) -> use team up throws to get to unreachable places, or temporary jump off animals.
X (when animal) = jump off animals
Select = switch monkey
Start = pause (press Select to quit current level, if already finished)

animal friends abilities:

basics:

sources:

Donkey Kong Country 3: Dixie Kong's Double Trouble!

controls:

d-pad = move, crouch, climb ropes
B = jump, swim, let go vines
Y = attack, pick-up and throw (can be combined with a direction)
Y (hold) = run, swim faster, climb vines faster
Y, B (in mid-air) = roll jump -> useful for getting over to far away ledges, and to get items floating over empty pits
Y + d-pad down (while holding a barrel) = put down barrel
Y (hold in midair) = helicopter spin (Dixie Kong only)
A (when you have both monkeys) = team up (press again to unteam, Y to throw the monkey)
X (when animal) = jump off animals
Select = switch monkey
Start = pause (press Select to quit current level, if already finished)

animal friends abilities:

basics:

sources:

Pop'n TwinBee

controls:

d-pad = move
B = autofire
Y (tap) = fire ground bombs (check the crossair)
Y (hold) = charge punch/melee attack -> more powerful than regular shots, but has a lower range. It can deflect pink bullets.
A = "Chibi blaster" bomb (check the counter in the bottom-left) -> temp. invincibility
X = transfer energy action (2P mode only, it transfers energy from the life bar of Twinbee to Winbee or vice versa)
R (while the 2 ships overlaps) = throw partner (2P mode only, grab your partner and start swinging him around)

bells colors:

basics:

cheats (enter while paused ingame):

sources:

TwinBee: Rainbow Bell Adventures

controls:

d-pad = move, run, enter doors
d-pad down (in midair) = hover
B = jump, swim
B + d-pad down = drop down
B (hold) = charged jump (can be charged while walking, also works as an attack)
Y = attack
Y (hold) = charged attack
A = shoot a laser (if you have the gun powerup, less effective on bosses than charged attacks)
X = grab, release item
Start = pause and view current stage map
Start + Select = quit current stage

world map legend:

basics:

cheats:

passwords:

Start on world 2    RhKBP
Start on world 3    Rb43D
Start on world 4    QQrwd
Start on world 5    Pp4pd
Start on world 6    tTkHd

sources:

Super Metroid

controls (recommended setup):

d-pad left|right = walk, aim weapon (even down in midair)
d-pad down = kneel (press again to roll into a ball if you have MORPHING BALL | press L+R to aim up)
R|L = aim weapon up|down at 45° angle
B = jump (hold for higher jumps)
Y = fire current weapon
A (hold) = run
X = cycle ITEMs / special weapons (check the icons at the top of the screen)
Select = quick switch back to the default weapon
Start = pause and view the map screen

special moves:

ITEMs / special weapons (from left to right):

map legend:

basics:

sources:

Mega Man's Soccer

controls with possession of the ball:

d-pad = move
Y = pass (can be combined with a direction)
B = shoot (can be combined with a direction)
A = clearing kick | centering pass | punt
R (hold) + B  = power shot (max 2 per game, 80% of the time make it in the goal)
Select = toggle the radar
Start = pause

controls without possession of the ball:

d-pad = move
Y | X = slide tackle
A = shoulder tackle
B (if the ball is in the air) = headshot
Select = toggle radar
Start = pause

recommended order (Capcom Championship):

basics:

passwords (Capcom Championship only):

Beat Blues. _ _oo_o_ _,oo_ooooo,oo_oooo_,oo_oo_o_,oo_ _ _ooo,oo_o_oo_,_ _ _ _ _o_o,_oo_o_o_
Beat Cut Man.   o_o_ _ooo,o_oo_ _ _ _,_o_o_o_ _,_ooo_ _oo,ooo_oooo,_ _ _ _o_o_,o_ _ _ _ _ _o,_ _ _ _ _ _ _ _
Beat Dust Man.  _oo_ _ _o_,_ _ _oo_o_,_o_o_o_o,_ooooooo,_ooo_ _oo,_oo_ooo_,o_ _ _o_oo,_ _ _ _ _ _ _ _
Beat Elec Man.  ooo_ _ _oo,o_ _oo_oo,oo_o_o_o,ooo_ _ _oo,o_ _o_ _o_,_o_oo_ _ _,ooo_oooo,o_ _ _o_oo
Beat Enker. _ _ _o_o_o,oooooooo,oooo_ _oo,ooo_ooo_,o_ _ _o_oo,_ _oooo_o,_o_ _ _o_o,_o_ _o_oo
Beat Fire Man.  _oo_ _ _o_,_ _ _oo_oo,_ooo_o_ _,_o_ooooo,oo_ooooo,oo_o_ _oo,ooo_oooo,_ _ _ _o_o_
Beat Needle Man.    _ _o_ _oo_,o_oo_ _ _ _,_o_o_ _ _ _,ooo_ _oo_,o_ _o_oo_,_oo_ _o_ _,_ _ _ _o_oo,o_o_ _ _ _ _
Beat Pharoah Man.   o_ _oo_oo,oo_o_o_o,oooo_ _oo,_o_ _oooo,_ _o_o_oo,o_ _ _ _ _ _o,_ _o_ _ _ _o,_ _o_ _ _ _o
Beat Skull Man. _o_ _o_ _o,_ _ _oo_oo,_ooo_o_ _,_o_oooo_,oo_o_ _oo,oo_ _ooo_,_ _ _ _o_o_,o_ _ _ _ _ _o
Beat Wood Man.  o_o_ _ooo,_ _oo_ _ _ _,_ooo_o_ _,oo_ooooo,oo_o_ _oo,oo_ _ooo_,_ _o_o_oo,o_ _ _ _ _ _o

sources:

Kid Klown in Crazy Chase

controls:

d-pad left|right = move left|right
d-pad up = speed down
d-pad down = speed up
X | Y | A | B | L | R = jump

basics:

cheats:

sources:

Nankoku Shounen Papuwa-kun

controls:

d-pad = walk, crouch
B = jump
Y = punch (on the ground), jump kick (in midair) -> can push some blocks
A = hadouken-like attack (consumes 1 blue orb, check the counter at the top-left) -> not effective with every boss
L | R = slide left|right -> good frontal attack, also used to pass under narrow passages
Y (while sliding) = rising kick -> good midair attack from below
L | R (in midair) = diving kick -> good midair attack from above
d-pad down + Y = leg sweep

items:

basics:

sources:

Ardy Lightfoot

controls:

d-pad = walk (hold to run), climb, crouch -> run to perform longer jumps and cross gaps
B = jump
B (while in air) = tail jump -> jump higher and attack enemies
Y | A = throw Pec (attack enemies), grab, throw items

basics:

passwords:

Scene 01 Mining Town Ablaze Cherry: House, Grape: Stump, Orange: Table
Scene 02 Grounder's Mine    Cherry: Tree, Grape: Balloon, Orange: Stump
Scene 03 Tunnel Chase   Cherry: Tree, Grape: Table, Orange: Balloon
Scene 04 Lumberjack Forest  Cherry: Table, Grape: Stump, Orange: Balloon
Scene 05 Catry's Tree Fortress  Cherry: Table, Grape: House, Orange: Stump
Scene 06 Eaten!!    Cherry: Balloon, Grape: House, Orange: Tree
Scene 07 Ancient Pyramid    Cherry: Stump, Grape: Table, Orange: Tree
Scene 08 Mouse Trap Cherry: Table, Grape: Tree, Orange: Stump
Scene 09 Gilson's Pirate Ship   Cherry: Balloon, Grape: Tree, Orange: Table
Scene 10 Island of Ruin Cherry: Tree, Grape: House, Orange: Table
Scene 11 Beecroft's Stronghold  Cherry: Balloon, Grape: Stump, Orange: House
Scene 12 Underground Passage    Cherry: House, Grape: Stump, Orange: Tree
Scene 13 Visconti's Castle  Cherry: House, Grape: Balloon, Orange: Stump
Scene 14 Throne Room    Cherry: Tree, Grape: Table, Orange: Stump
Scene 15 The Tower  Cherry: Tree, Grape: Table, Orange: House
Scene 16 Hall of Mirrors    Cherry: Stump, Grape: House, Orange: Tree
Scene 17 Royal Throne Room  Cherry: Stump, Grape: Balloon, Orange: Tree

cheats (Enter the following at the title screen):

sources:

Smart Ball | Smartball | Jerry Boy

controls:

d-pad left|right = move
d-pad up = stretch upward, attach to ceilings, go up through pipes
d-pad down = flatten, go down through pipes
B | A = jump, swim
Y | X (hold) = run (can jump longer while running), stay attached to walls, throw balls (Jap ver. only, can be combined with a direction)
L | R = throw balls (US ver. only, can be combined with a direction)

basics:

cheats:

sources:

Jerry Boy 2 | Jelly Boy 2

controls:

d-pad = move, go through pipes
d-pad up = stretch upward, enter doors -> damage enemies for a few secs in this state
d-pad down = flatten, open boxes -> damage enemies for a few sec. in this state
B = jump, swim
Y (hold) = run -> jump longer while running
A = use current char SPECIAL ability (unlimited, but has some reload time after use, check the icon in the top square) 

chars special abilities:

suggested stage order + char:

basics:

sources:

Hagane: The Final Conflict

controls:

d-pad left|right = walk
d-pad down = duck -> use to avoid some attacks
Y = attack with current weapon
X | Select = switch weapon next|prev (check the icon in the HUD)
B = jump (press again before the apex of his leap for midair somersault) -> use to avoid enemies, do longer jumps
d-pad up (when jumping) = grab onto the ceiling
B, d-pad down = drop kick (hold down to keed attacking the same enemy) -> very safe attack, use often
d-pad down, B = slide (not an attack) -> risky move, better to avoid
A = bomb (check the scrolls in the top-right)
L | R = somersaults to the left|right, backflip when facing right|left
L | R, Y = Dragon Punch special attack (tap L|R quickly multiple times for charging) -> risky move, better to avoid
L | R, B = Flying Kick special attack (tap L|R quickly multiple times for charging) -> risky move, better to avoid

basics:

cheats:

sources:

X-Kaliber 2097 | Sword Maniac

controls:

d-pad = walk, crouch
B = jump
Y = slash -> quick short-range attack
A = front stab -> slow long-range attack
A (in mid-air) = downwards stab
L | R = "Power Slash" energy wave, freeze you inplace -> use to attack distant enemies when not surrounded
X = guard -> can block most attacks, gives some recoil

basics:

cheats (press at the title screen):

sources:

Super Mario Kart

controls:

d-pad = steer
B = accelerate
A = use item (check the icon in in the top-right. Combine with d-pad down to drop some items behind)
Y = brake
L | R = jump -> use to start a power slide
X | Select = switch rear view mirror

basics:

sources:

Super Mario RPG: Legend of the Seven Stars

controls (outside battle):

d-pad = walk
Y (hold) = run
B = jump
A = talk, examine
X = open menu

controls (in battle):

A = attack
Y = magic (Special Command)
B = defense, run away (Etc. Command)
X = item menu (Item Command)

basics:

sources:

Holy Umbrella: Dondera no Mubo!!

controls:

d-pad = move, crouch, enter doors
B = jump
Y (tap) = attack
Y (hold) = run
A = use character's special ability
X = use item
L|R = switch partners
Start = pause and bring up menu screen

partners:

umbrella powers:

basics:

sources:

Sky Blazer | SkyBlazer

controls:

d-pad = run, duck, crawl, climb walls
B = jump (hold to jump higher) -> you can grab and climb most walls and still attack from them
Y = puch, kick -> absorb some projectiles
X = use current magic spell (req. the red gauge at the top-right, collect red vials to refill) -> most provide temp. invincibility
L | R | Select = switch magic spell (check the orange icon at the top, the "X" shows how many units the current spell req.)
Start = pause and safely switch magic spell

spells:

recommended stage order:

Stage 2:  Faltine's woods    
Stage 3:  The temple Infernus
Stage 4:  Cliffs of Peril    
Stage 5:  Tower of the Tarolisk 
Stage 6:  Gateway to eastern plain 
Stage 7:  Petrolith Castle   
Stage 8:  The falls of Torment
Stage 9:  Lair of Kharyon    
Stage 10: The sandrivers of Riol  
Stage 11: Fortress Shirol    
Stage 12: Cavers of Shirol   
Stage 13: Gateway to eternal winds 
Stage 14: Storm Fortress of Rl´har 
Stage 15: Shrine of weeping Widow 
Stage 16: Dragonhill Forest  
Stage 17: The great tower    
Stage 18: Shrine of Destiny  
Stage 19: Raglans Citadel  

basics:

passwords to access to all levels of a map with 99 lives:

World 1 XTXT O-T- XOT- -T--
World 2 OTOO O-TX XOTT TXTO
Final Level OTOO OXT- XOXT TXTO

sources:

Magical Quest Starring Mickey Mouse | Mickey no Magical Adventure

controls:

d-pad = walk (walk down slopes to run)
B = jump (hold while landing on enemies to jump higher), swim
Y = use current costume special ability (some req. the gauge on the bottom-right)
A = switch selected costume (check the icon on the bottom)
L|R = select costume
Start = pause and safely select costume

costume abilities:

basics:

cheats:

sources:

The Jetsons: Invasion of the Planet Pirates | Youkai Buster: Ruka no Daibouken

controls:

d-pad left | right = walk
d-pad down = crouch
d-pad up = use switches
B = jump
Y = vacuum -> suck enemies, powerups, stick on walls, grab objects
L | R (hold) = run -> use for longer jumps

powerups:

basics:

cheats:

sources:

Umihara Kawase

controls:

d-pad = walk, crouch, enter doors
B | X = jump
Y | A = cast the fishing line (can be combined with a direction)
        If the line hooks onto something, you must continue to hold the button down to remain attached.
        As soon as you release the button, the line will unhook.
d-pad down|up (while something is hooked) = reel in|out
L|R | d-pad (while gameplay is paused) = pan camera
Start = pause
Select = open the replay menu

basics:

field map:

F00-F01-F02-F03-F04-F05-F06-F07
         |                   |
        F10-------F11-------*08-F14-F15-F16-F17-F30--------------,
                   |                 |       |   |               |
*:Boss             |                *40     F20 F33-F37          |
08 25 36           |                 |       |       |           |
40 49 56           |                !35     F21-F22-F38-F41      |
                   |                             |       |       |
!:Ending           |-------------F18------------F23-F24-F42-F43-*49-----,
28 35 55 57        |                                 |   |              |
                   |                                *25-F26-F31-F46-F47 |
Missing Fields     |             !28                 |               |  |
09 13 19           |                                F29-F34-!35     F48 |
27 32 39           |                                                 |  |
44 53 54           '----------------------------F12-*36-F45-F50-F51-*56 |
                                                     |               |  |
                                                     |              !57 |
                                                     '-----------------F52-!55

game genie cheat codes:

Jump in Midair
DDB0-4404
Invincibility to Enemies
6DBB-3F61
6DB4-CDAD
Infinite Lives
C268-1DAF

sources:

Bonkers

controls:

d-pad = walk, crouch
B = jump
Y + direction (when the DASH bar is full and blinking) = dash -> avoid using as an attack, can kill only some enemies
d-pad down (while dashing) = roll attack (use to enter narrow passages)
X = throw a bomb (check the counter in the top-right)
X + d-pad down = roll a bomb (check the counter in the top-right)

special items:

? balloon = bust it open by Bomb or Dash, and get a prize.
            WARNING, some contain a Beezle.
            You can also use them as platforms, to reach higher areas.
badge = looks like your basic, golden police badge.
        Get ten and you get one Bomb added to your maximum.
Hyper Juice = a red bottle with a cork in it.
              Causes you to turn red and dash continually for about eight seconds.
              Although you can still can be knocked out of it if you hit or get hit by an enemy, and of course certain objects you bump into.

recommended stage order:

basics:

cheats:

sources:

Psycho Dream

controls:

d-pad = walk, crouch
Y = attack
B = jump (hold to jump repeatedly, not higher)
L|R (hold with the d-pad) = run -> jump higher while running
A = bomb (check the counter next to "F.AT" in the top-left)

basics:

cheats:

sources:

Run Saber

controls:

d-pad = walk, crouch, climb walls
2x d-pad = run
B = jump (press d-pad down in midair for a jump kick attack)
d-pad up + B = energy jump -> very useful, use also when surrounded
Y = saber attack
L | R = slide attack left|right
X = bomb attack (check the counter next to the red ball in the top-left)

basics:

cheats:

sources:

Kendo Rage | Makeruna! Makendou

controls:

d-pad = walk, crouch
Y = attack (can be aimed up and even down in midair)
Y (when the upper PSY meter on the bottom-left is yellow or flashing, auto refills while not attacking) = charged attack (diff. for each weapon)
B = jump (hold to jump higher, combine with d-pad down to drop platforms)
A = dash attack (waste some of your HP, but is very powerful) -> temp. invincibility, use only when necessary or during boss fights

basics:

cheats:

sources:

Magical Pop'n

controls:

d-pad = walk, duck, crawl
Y = sword attack (can be combined with a direction)
Y, Y, Y = larger arc sword attack
B = jump, activate button (for teleport pads and such)
d-pad down, forward, B = slide
A = magic attack (consumes stars, check the casting costs at the top bar below the icons)
Select = super magic attack (consumes more stars)
L | R = switch magic (check the icons on the top)

magic abilities/items (from left to right):

basics:

cheats:

sources:

Super Ghouls 'n Ghosts | Chou Makai-Mura | Choumakaimura

controls:

d-pad = move, duck, climb up|down ladders
Y | A = attack
Y | A (hold until the gauge at the top is yellow, req. the Golden Armor) = magic attack -> temp. invincibility, use often
B = jump (press again to double-jump)

basics:

cheats:

sources:

Mega Man X

controls:

d-pad = move, climb ladders
B = jump
A | 2x d-pad = dash
A | 2x dpad, B = dash jump (req. leg enhancement)
Y = fire current weapon (hold for charged shot)
L | R = switch weapon
Start = pause and view the status screen

recommended stage order:

basics:

passwords:

To have all Turbo Hearts, all Sub-Tanks, and all Armor Upgrades with no bosses defeated 3475 5668 258
4 Sub-Tanks, All Turbo Hearts, All Upgrades, All Bosses Defeated    8441 2176 4423
All 4 Tanks, all heart tanks, and all bosses defeated.  2653 3858 7584
All abilities, heart tanks, sub-tanks, all bosses defeated, Zero's buster   8447 4666 6156
All armor upgrades, subtanks    6624 5468 8588
All Bosses Defeated - No Leg/Body/Helmet/Buster/Heart/SubTank   4723 2486 1324
All bosses defeated 2 turbo hearts 2 subtanks   4653 4688 7884
All bosses except Boomer Kuwanger and Sting Chameleon dead. 2137 3188 8121
All bosses except Sting Chameleon dead. 2556 2582 7114
All powerups and armor upgrades, all bosses beaten the first time through.  3676 4667 5148
All Subtanks & Hearts, NO Armor & Weapons   3748 8612 5524
All Upgrades No bosses Defeated 6485 1146 2321
All Upgrades, All bosses defeated, 1 turbo heart.   5583 4618 5824
All Upgrades, Chill Penguin Defeated, Storm Eagle Defeated  4423 8832 7824
All weapons, sub tanks, hearts, and levels completed    8141 2136 4426
Everthing unlocked ecxept no beaten Sigma   7431 3842 8523
everyone accept sting chameleon defeated, 6 heart tanks, 3 armor upgrades, and 3 sub-tanks  8437,2788,8161
Everything obtained except Leg Capsule  8441 2336 2421
Final Sigma Level/Last Battle   3733 6838 8744
First mini-level beaten 1764 1488 7748
Full armor, 2 hearts, 2 sub-tanks, Chill Penguin, Storm Eagle and Flame Mammoth deafeated   1447 1838 1271
Get an extra life tank  5447 4177 4536
Leg Dash,Helmet enhancement with no bosses defeated 1422 1412 7756

sources:

Mega Man X2

controls:

d-pad = move, climb ladders
B = jump
A | 2x d-pad = dash
A | 2x dpad, B = dash jump
Y = fire current weapon (hold for charged shot)
L | R = switch weapon
Start = pause and view the status screen

recommended stage order:

passwords:

All armor, 8 hearts, 4 sub-tanks, all Zero parts, 1st maverick hunter level 1462-3327-6488-3246
All bosses defeated 3467 8843 3528 7651
All Items (Including Zero's Parts)  1462 3327 6488 3246
All Upgrades, All Zero Parts, Maverick Stage 2  1462 3327 6488 3246
All Upgrades, All Zero Parts, Maverick Stage 3  7366 7123 6188 3681
All Upgrades, All Zero Parts, Maverick Stage 4  8377 8143 6828 7651
All Upgrades, All Zero Parts, Maverick Stage 5  7366 7123 6188 3681
Beginning Boss defeated 1528 3834 3451 2281
Have all Heart Tanks.   8221-3336-5351-2246
Have all Sub Tanks and Heart Tanks. 8181-3336-6351-2226
Have all Sub Tanks. 7521-7232-1151-5626
Maverick Stage 1, All Zero Parts, all upgrades  6474 6357 4728 7226
No Bosses Defeated but Fully Equipped   7146 3387 6246 1246
Start a new game with Zero's Parts  7741 7232 3451 2747
Start at Last Level with Full Power 7366 7123 6188 3681

sources:

Mega Man X3

controls (Mega Man X):

d-pad = move, climb ladders
B = jump
A | 2x d-pad = dash
A | 2x dpad, B = dash jump
Y = fire current weapon (hold for charged shot)
L | R = switch weapon
Start = pause and view the status screen

recommended stage order:

basics:

passwords:

3421 2337 6378 7156 All 19 items obtained w/Vile destroyed w/Leg and Arm Capsule
8447 4335 6646 5556 All heart tanks, all subtanks, no robot changers, no bosses defeated.
5418 3153 6877 3155 All Weapons, Hearts, Ride Armors w/Zero's Saber
1454 3535 6162 7162 At last boss with everything, including Golden Suit.
5414 6585 6872 3112 Doppler Stage 1 - All weapons, hearts, subtanks, robot armors, gold chip, and zero saber
8127 4365 6316 5311 Dual Air Dash, Hyper Crash, Energy Recharge, no bosses defeated
8841 5233 6646 5856 F-Ride Armor 4 Heart Tanks 3 Sub Tanks Leg Capsules No Bosses Defeated
1454 3365 6162 7183 Gives you all Heart Tanks, Sub-Tanks, Ride Armor, Regular Armor pieces (No Super Chips), Maverick Weapons, and the Z-Saber
5114 4185 6872 3111 Have Everything Except Z-Sabre, and have 3 of the 4 Chips
6414 4585 6872 3111 Last level with all power ups
8317 1683 6772 3876 Start off at Dr. Doppler's lab
8127 4565 6316 5316 Super Armor, Dual Air Dash and Energy Recharge, no bosses defeated
8127 4535 6316 5311 Super Armor, Dual Air Dash and Hyper Crash, no bosses defeated
8127 4565 6316 5351 Super Armor, Hyper Crash, and Energy Recharge, no bosses defeated

sources:

Mega Man VII | Rockman 7: Shukumei no Taiketsu!

controls:

d-pad = move, climb ladders
Y = shoot (hold to charge-up)
B = jump (press twice to use the jet pack if equipped with Super Adapter)
down + B = slide (disabled if using Super Adapter)
L | R = cycle through weapons
Start = pause and show status screen
Select (while on the stage select screen) = go to Auto's shop

recommended stage order:

basics:

passwords:

All eight stages at beginning w/ Super Adapter unlocked 4735 2557 5886 8352
All eight stages at beginning, 4 E-Tanks, 4 W Tanks, S Tank, and 999 Bolts  1751 8117 6486 6326
First set of robot masters and Turbo Man defeated   8275 2746 3547 8333
Have 4 Energy Tanks,4Weapon Tanks, and a Super Tank 8731-2587-5416-4366
Start at 1st set of bosses with 999 bolts and all items except the Proto Shield 7553 8157 6215 7314
Start at 2nd set of bosses with 999 bolts and all possible items    7853 8124 3245 7314
Start at Last Level with Full Power 6853 5646 1241 7515
Starts at final Wily level with all weapons, items and 999 bolts.   1415 5585 7823 6251
Dr. Wily's level part 2 8235 7652 2547 2133
Dr. Wily's level part 3 1235 7452 3547 8173
To have all Turbo Hearts, all Sub-Tanks, and all Armor Upgrades with no bosses defeated 3475 5668 258

sources:

Castlevania: Dracula X

controls (type A):

d-pad = move, crouch, climb and descend stairs
B = jump
2x B = jump back
Y = whip attack
Y + UP = item attack (consumes hearts)
X = item crash (consumes hearts)

basics:

passwords:

2   Blank, Holy Water, Axe Axe, Axe, Axe Axe, Holy Water, Holy Water
3   Holy Water, Blank, Blank Axe, Axe, Blank Blank, Holy Water, Holy Water
4   Axe, Axe, Axe Blank, Holy Water, Holy Water Axe, Heart, Heart
4 (Alt.)    Holy Water, Axe, Holy Water, Axe, Blank, Heart, Axe, Blank, Axe
5   Holy Water, Heart, Fire Fire, Holy Water, Axe Holy Water, Heart, Heart
5 (Alt.)    Axe, Heart, Axe, Axe, Blank, Axe, Heart, Heart, Blank
6   Holy Water, Axe, Axe Holy Water, Blank, Holy Water Axe, Holy Water, Blank
7   Holy Water, Holy Water, Holy Water Axe, Blank, Heart Blank, Blank, Axe
Final   Heart, Axe, Holy Water Fire, Fire, Fire Axe, Holy Water, Fire

sources:

Rockman & Forte | Mega Man & Bass

controls:

d-pad = move, climb ladders
Y = shoot (hold to charge)
B = jump
d-pad down + B = slide
Start = pause and show status screen
L | R = switch menu

controls (Bass/Forte only):

2x d-pad left|right | A = dash 
d-pad up|down + Y = shoot up/down

recommended stage order:

Cold Man (use buster, or try Lightning Bolt or Copy Vision)
Burner Man (push him onto the spikes with the Ice Wall; make sure he's on the screen when he hits the spikes or you might not inflict the additional damage)
Pirate Man (use Wave Burner (believe it or not) and try to hit him with it while he's dry... or just rapid-fire the sucker to death)
Ground Man (use Remote Mine)
Tengu Man (use Spread Drill and hit him with the biggest drill if you can; no, knocking him into the pit doesn't help since he can fly)
Magic Man (use Tengu Blade; hit with the swipe itself—not the projectile—for best damage)
Astro Man (use Magic Card)
Dynamo Man (use Copy Vision or buster.)

basics:

sources:

Sparkster

controls:

d-pad = move
B = jump
Y = attack
Y (hold) = charge your rockets (release to Spin attack, release + control pad = fly in that direction)
L | R = rolling attack to the left|right (if you press it too many times, you'll get dizzy and be unable to move)

basics:

passwords:

Normal Level 1  T:CACA M:CABA B:BACC
Normal Level 2  T:NNBB M:NNCA B:ANAA
Normal Level 3  T:ABNN M:BCAA B:ABCB
Normal Level 4  T:NNBB M:BABN B:ANCB
Normal Level 5  T:BACC M:ACAA B:NCAN
Normal Level 6  T:ANBN M:BCNA B:ABCB
Normal Level 7  T:EBAE M:EACA B:AAAE
Normal Level 8  T:ANAB M:NBAN B:ACAN
Hard Level 1    T:NNAB M:NCCN B:NCCN
Hard Level 2    T:BCNC M:AANN B:ANCN
Hard Level 3    T:CABA M:CBBN B:ABAC
Hard Level 4    T:NNCB M:NCBN B:NCCN
Hard Level 5    T:ANCN M:BNNN B:BAAC
Hard Level 6    T:CCNA M:CBCN B:ABAC
Hard Level 7    T:CCBC M:CCBN B:CBAC
Hard Level 8    T:NBCN M:NBCN B:BCCN
Hard Level 9    T:BANA M:ANNN B:CNCN

sources:

Super Bonk | Super Genjin

controls:

TODO

sources:

Super Genjin 2

controls:

TODO

passwords:

First Boss Defeated, 3 1/5 Hearts   234322
Second Boss Defeated, 3 2/5 Hearts  144412
Third Boss Defeated, 3 2/5 Hearts   331124
Fourth Boss Defeated, 3 2/5 Hearts  113213
Fifth Boss Defeated, 3 4/5 Hearts   423422

sources:

Cotton 100%: Marchen Adventure

controls:

d-pad = move
Y = primary fire (hold for rapid fire)
B (tap) = drop ground bombs (unlimited, the trajectory depends on how fast you are moving)
B (hold) = charge and launch fairies attack -> very powerful, pass thru obstacles and barriers
A = use magic attack (check the orbs counter in the bottom-right, restock by collecting blue orbs with a cane icon released by bigger enemies)
X | L | R  = switch magic + fairies formation (check the 3 icons in the bottom-right)
Start = pause

basics:

cheats:

sources:

Super Castlevania IV | Akumajou Dracula

controls:

d-pad = move, crouch, climb ladders
B = jump
Down + B = jumps down off of stairs
Y = whip attack (can be combined with a direction)
Y (hold) = flail around a limp whip using the d-pad (does half the damage of the normal attack)
R = special weapon attack (if you have it, consumes hearts)
Start = pause

basics:

passwords (use with a blank name):

Level 2 Space-Space-Space-Space, Firebombs-Space-Space-Space, Space-Space-Space-Space, Firebombs-Space-Space-Space
Level 3 Space-Space-Space-Axe, Firebombs-Space-Space-Space, Space-Space-Space-Space, Heart-Space-Space-Space
Level 4 Space-Space-Space-Firebombs, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Axe, Space-Space-Space-Space
Level 5 Space-Space-Space-Space, Firebombs-Space-Space-Space, Space-Space-Space-Axe, Firebombs-Axe-Space-Space
Level 6 Space-Space-Space-Space, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Axe, Firebombs-Axe-Space-Space
Level 7 Space-Space-Space-Firebombs, Firebombs-Hart-Space-Space, Space-Heart-Space-Firebombs, Space-Axe-Space-Space
Level 8 Space-Space-Space-Space, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Firebombs, Firebombs-Firebombs-Space-Space
Level 9 Space-Space-Space-Axe, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Firebombs, Heart-Firebombs-Space-Space
Level A Space-Space-Space-Heart, Firebombs-Heart-Space-Space, Space-Heart-Space-Heart, Axe-Firebombs-Space-Space
Level B Space-Space-Space-Axe, Firebombs-Space-Space-Space, Space-Space-Space-Heart, Heart-Heart-Space-Space
Level B (Dracula)   Space-Space-Space-Firebombs, Firebombs-Firebombs-Space-Space, Space-Firebombs-Space-Space, Space-Heart-Axe-Space

sources:

DoReMi Fantasy | Do-Re-Mi Fantasy

controls:

d-pad = move, crouch
d-pad + Y (hold) = run
B = jump
Y = blow bubbles -> use to capture enemies
Y (hold, release when Milon is flashing) = special attack in 5 directions

basics:

passwords:

World 2 1940
World 3 3938
World 4 5488
World 5 0615
World 6 6072
World 7 0730
Start Stages Powered Up(You can use another password after entering this one)   2525

sources:

Great Circus Mystery Starring Mickey & Minnie

controls:

TODO

passwords:

1 - The Jungle  Pluto, Donald, Mickey, Goofy
2 - The Haunted House   Goofy, Donald, Mickey, Minnie
3 - Caves   Donald, Goofy, Pluto, Mickey
4 - Frozen Plains   Minnie, Mickey, Donald, Goofy
5 - Barons Castle   Mickey, Goofy, Donald, Minnie

sources:

Pocky & Rocky

controls:

d-pad = move
Y | A = attack with Magic Cards/Leaves (hold Y to keep throwing)
B = attack with Magic Stick -> deflect projectiles
L | R = bomb attack (if you have it)
X = sliding (no temp. invincibility)
Start = pause

powerup orbs:

Blue orb = powers up your default weapon. Collect 3 blue orbs in a row to have this weapon at full power.
Red orb = change your weapon to a fireball. Collect 3 red orbs to have this weapon at full power.
Green Orb = increase your bomb stock by one

basics:

cheats:

sources:

Pocky & Rocky 2

controls:

d-pad = move
Y = throw magic cards (hold for rapid fire)
B = use the magic wand -> deflect projectiles
A = use magic = transform into your partner (press again to go back to Pocky) -> not very useful
R = throw the partner (bomb-like attack) -> very useful against bosses

items:

partners special abilities:

basics:

passwords (USA ver.):

HT1J    Level 2
V3BX    Level 3
F87N    Level 4
S2YP    Level 5
6DZ4    Level 6
TR5C    Level 7
GZLR    Level 8
5K0Q    Level 9
0MW9    View ending

sources:

Ghost Sweeper Mikami: Joreishi ha Nice Body

controls:

d-pad = move, crouch
B = jump
Y = attack
d-pad up + Y = round attack -> good for flying enemies
B, d-pad up + Y = grab hanging platforms (press up again to jump over them, also performs a kick attack)
X = use a talisman (check the icon and the counter in the bottom-right)

talismans:

basics:

level passwords (enter in options):

Report 001  0000
Report 2 House on the Hill  9378
Report 3 Cat Ride   6159
Report 4 Cursed Greenhouse  8584
Report 5 Mikami the Witch   6251
Report 6 Construction Site  2697
Report 7 The Playboy Mansion    1023
The Final Battle    0926

sources:

Hameln no Violin Hiki | Hamelin no Violin Hiki

controls:

d-pad left|right = walk
d-pad up (in midair) = slow down fall with the cape
d-pad down = duck
Y = pick up Flute and other throwable objects (press Y again to throw)
B = jump
A = attack
X = call Flute, when she is in costume makes her normal again
Start = pause and open costume select screen

Flute costumes:

basics:

game genie cheat codes:

Infinite health
C96C-C761
C9B9-1461
Infinite lives
C26B-1FD0
Unlock All Stages On Map
DD20-14D8
D620-1468
Unlock All Costumes
BB28-1FDB
4E28-1F0B
D828-1F6B

sources:

Go Go Ackman

controls:

d-pad = walk (hold to start running), crouch, climb ladders
2x d-pad left|right = run -> perform longer jumps while running
B = jump (hold to use the jetpack after stage 4), swim
Y = melee attack (hold to charge a wave attack), use current weapon (check the icon at the top, unlimited uses, but lost when you get hit, lose a life and after each stage)
A = bomb attack (check the counter on the top-right, collect the same icon to restock, up to 3)
d-pad down + B = slide -> not an attack, use to pass under narrow passages

basics:

cheats:

sources:

Go Go Ackman 2

controls:

d-pad = walk (hold to start running), crouch, climb ladders
2x d-pad left|right = run -> perform longer jumps while running
B = jump (combine with d-pad up for higher jumps)
Y = attack with current weapon (hold to charge a wave attack) (check the icon at the top, unlimited uses, but lost when you get hit, lose a life and after each stage)
X = grab and throw enemies, even in midair
A = throw a bomb (check the counter on the top-right, collect the same icon to restock)
d-pad down + B = slide -> very useful, avoid and attack enemies

basics:

cheats:

sources:

Go Go Ackman 3

controls:

d-pad = walk, crouch, climb ladders
d-pad up = enter doors, switch char above the rotating arrows signs found in later stages
2x d-pad left|right = run -> perform longer jumps while running
B = jump (combine with d-pad up for slightly higher jumps)
Y = attack with current weapon (check the icon at the top-right) (auto-charge a wave attack when not used)
d-pad down + B = slide attack -> very useful, avoid enemies + temp. invincibility
X = throw a bomb (check the counter on the top-right, collect the same icon to restock) -> save for bosses
A = use an item (check the icon above "<->" in the top-right)
L|R = switch item (check the icon above "<->" in the top-right)

basics:

cheats:

sources:

Super Back to the Future Part II

controls:

d-pad = move
Y | A = jump + attack (tap repeately for better control in midair)
B | X (hold) = run -> jump higher while running

basics:

passwords:

0-1 Back
1-1 Open
1-2 (Griff) Boss
2-1 Head
2-2 (Griff) Frog
3-1 Iron
3-2 Bust
3-3 (Jazzman)   Wolf
3-4 Blue
3-5 (Hammerman & Ringmaster)    Lion
4-1 Jack
4-2 Qeen
4-3 King
4-4 (1985 Biff) Bear
5-1 Pink
5-2 Eyes
5-3 Rock
5-4 (3-D, Skinhead, and Matches)    Zero
6-1 Wink
6-2 (1955 Biff) Biff

sources:

Magical Taruruuto-kun: Magic Adventure

controls: ...

menu translation:

TODO

basics:

sources:

Demon's Crest | Demon's Blazon: Makaimura Monshou Hen

controls:

d-pad = move, enter doors
B = jump (press again to hover in midair and then fly horizontally with the d-pad)
Y = attack
A = curr. crest ability (default to headbutts -> break object in BG line statues, windows, etc.)
X = use item/spell (check) -> not very useful
Start = pause and switch equipment

suggested stages order:

FIRE POWERs:

CREST POWERs (morph into another form):

basics:

passwords:

stage 2 GDBF - YLFV - HZJS - ZHCS
stage 3 HDDM - NTKB - HQLF - XKLD
stage 4 VWNP - XSQX - CGBH - BPJB
stage 5 DKHH - UMHH - UMBH - CSWN
stage 6 YZHF - MMXK - VJDR - GMWQ
stage 7 PBGX - RVNG - KGKX - WRSB
All Items, Can Fight Phalanx in Final Form,can Fight Dark Demon.    TDGM JRMB DBWB ZWSB
All power ups, items and life extensions in possesion before fighting Phalanx   YDQM-RRMC-FJGL-DTSG
Boss Mode   RBNL XHGB VGBB LYLD
Dragon Defeated, 1st Crest, and 1st Urn ZVHW FBBR VKZS TVTS
Phalanx's Palace available early with all possible powerups obtained (Bad Ending)   CDDZ-GSHL-FTGL-FPMR
play as ultimate gargoyle   FDQP QRMB FGNH GTKL
Ultimate Passcode (New Stage)   QFFF KNRR DDLR XGTQ

sources:

Kirby's Dream Land 3 | Hoshi no Kirby 3

controls:

d-pad left/right = walk around (press twice and hold in either direction to run)
d-pad down = squat down, drop through thin floors, swallow enemies
d-pad up = go through doors, climb ladders
B = jump (press repeatedly to fly)
Y = inhale, exhale, blow air bubbles underwater, attack with current ability
d-pad down | A (while an enemy is in Kirby's mount) = copy power
d-pad down + B = slide attack
X = take, release an Animal Friend
A = call Gooey (takes away some of your health. You can gain it back by inhaling and swallowing him)
Select = get rid of current ability
Start = pause

animal friends abilities:

basics:

sources:

Star Fox | Star Wing

controls (CONTROL A):

d-pad = move, aim (inverted)
Y = fire blaster
A = bomb (check the icons in the bottom-right)
B = brake (req. the purple gauge on the bottom-right)
X = boost (req. the purple gauge on the bottom-right)
2x L | R = barrel roll -> repel enemy fire
L | R (hold) = title left|right -> use to fly in narrow passages
Select = change camera

basics:

sources:

Star Fox 2

controls (CONTROL A in Flight Mode):

d-pad = move, aim (inverted)
B = fire blaster (hold to charge)
X = use ITEM (diff. for each ship type, check the icon and coutner in the bottom-left)
A = brake (req. the purple gauge on the bottom-right)
Y = boost (req. the purple gauge on the bottom-right)
2x L | R = barrel roll -> repel enemy fire
L | R (hold) = title left|right -> use to fly in narrow passages
Select = switch between 1st and 3rd person cameras

basics:

sources:

Secret of Mana | Seiken Densetsu 2

controls:

d-pad = move
B = attack (hold to charge attack), talk -> show 'get wacked' message when your hit lands.
A = dash into the direction you're facing (req. 100% at the bottom-left)
Y = access menu of controlled character (use items, equip, etc.)
X  = access menu of ally.  Press again to switch allies.
Select = switch controlled char

chars special abilites:

weapons special uses:

basics:

sources:

sources:

VB

Virtual Boy Wario Land

controls:

Control Pad left/right = move
Control Pad down = duck (press d-pad left|right to crawl)
L | R = dash -> destroy some blocks
A = jump, swim (press d-pad down in midair to body slam)
B = attack, throw

powerups:

basics:

cheats:

sources:

N64

controller ASCII art:

                  | |
              _,.-'-'-.,_
       ______|           |______
    ,-'      |  NINTENDO |      `-.
  ,'   _                          `.
 /   _| |_                     (^)   \
 |  |_   _|                  (<) (>) |
 \    |_|         (S)     (B)  (v)   /
 |`.              ___       (A)    ,'|
 |  `-.______   ,' _ `.   ______,-'  |
 |      |    `. | (_) | ,'    |      |
 |      |      \`.___,'/      |      |
 |      !      |       |      |      |
 |      /      |       |      \      !
 \     /       |       |       \     /
  `._,'        \       /        `._,'
                \     /
                 `._,'

to access the buitin mempak saves manger:

press Start when a game is booting up   https://www.dkoldies.com/blog/get-access-to-your-n64-game-memory-pak-files-in-this-hidden-screen-/

Super Smash Bros.

sources:

Paper Mario

sources:

Mystical Ninja Starring Goemon | Ganbare Goemon: Neo Momoyama Bakufu no Odori

sources:

Goemon's Great Adventure (U) | Mystical Ninja Starring Goemon 2

sources:

Donkey Kong 64

sources:

Conker's Bad Fur Day

sources:

Rayman 2: The Great Escape

controls:

Control-Stick = move, run
A = jump, climb walls, swim up (tap repeately)
A (in midair) = helicopter flutter (press again to stop and fall)
B = shoot
Z = target enemy, reset camera behind, dive underwater
Z (hold) + Control-Stick = strafe/move sideways -> avoid enemy fire
C-up = switch camera angle
C-left|right = rotate camera
C-down = reset camera behind
L = check guide
R = switch OSD display

basics:

sources:

Cruis'n USA

controls:

Control Stick | d-pad left|right = steer
Z = accelerate
L | R = brake
d-pad up|down | C-up|down =  manual shift up|down
C-right = switch OSD
A = switch camera
B = switch music

basics:

sources:

Cruis'n World

controls (PRESET 1):

Control Stick | d-pad left|right = steer
A = accelerate (double tap to Pop A Wheelie -> faster acceleration)
B = brake
A + B = drift 
C-down = turbo (check the counter in the bottom-left)
C-left = switch BGM
R = gear down
R + A = gear up
C-up = view in
C-right = view out
L | Z = horn

basics:

sources:

Cruis'n Exotica

controls (CONFIG 1):

Control Stick | d-pad left|right = steer
A | L = accelerate (double tap to Pop A Wheelie -> faster acceleration)
B = brake
Z = N2O boost ()
C-right = camera switch
R = switch BGM
C-left = horn
d-pad|C up|down = up|down shift

basics:

sources:

Star Soldier: Vanishing Earth

controls (MOVE=control pad):

d-pad= move
A = normal attack
R = roll -> repel bullets + temp. invicibility, use often
B = multi-directional bomb (check the "Ex" counter in the top-right, collect the green "E" boxes to restock)
L = frontal bomb (check the "Ex" counter in the top-right, collect the green "E" boxes to restock)
C-down = switch speed + backfire attack (check the "MID" label in the top-left)
C-up = toggle HUD

basics:

sources:

Viewpoint 2064 (prototype)

controls:

Analog Stick = move
A = shoot, hold for LOCKON missiles (up to 8)
R (hold) = frontal shield using the option (unlimited use, but cannot shot while in use) -> any blocked shots are absorbed into the energy meter
B (when the blue ENERGY meter in the bottom-left is full) = wave cannon (absorb shots with R to refill)

basics:

sources:

GoldenEye 007

controls:

TODO

sources:

Rakuga Kids

controls:

TODO

sources:

Yoshi's Story

controls:

Control stick = move, swim, push, duck
A = jump
A (hold in midair) = flutter jump
A, Up, A (hold) = higher jump
Control stick down (in midair) = ground pound (stun some enemies or change their colors, reveal secrets, etc.)
B = lick (can be combined with a direction)
R = sniff (look for hidden places in the ground and/or air. Then ground pound on them.)
Z = aim and throw eggs (bring up the aiming cursor, aim with the control stick and then press Z again or B to cancel. The egg will not go beyond the "X")
L = toggle fruit frame
Start = pause and check current stage scores

Yoshis favorite fruits:

basics:

sources:

Wipeout 64

controls:

Control stick = steer
A = accelerate
B = fire current weapon (check the icon in the top)
Z | R = left|right air brake -> makes sharp turns easier but slow you down, so use them sparingly
C-down = drops current weapon
C-up = change camera

basics:

sources:

Wave Race 64

controls:

Control Stick left|right = steer (move towards the bottom for a sharper turns)
Control Stick up|down = shift your weight -> ...
A | Z = accelerate
B = brake (avoid bouncing when you hit a big wave)
R = slide (perform sharp turns)
C-left|right = turn camera left|right
C-up|down = camera zoom in|out

basics:

sources:

Tsumi to Batsu: Hoshi no Keishousha | Sin and Punishment: Successor of the Earth

controls (type 2):

Control Stick = aim the crosshair
d-pad|C-left|right = strafe left|right
2x d-pad|C-left|right (double tap) = roll (good to avoid attacks)
d-pad|C-up = jump (press again to double jump)
Z = shoot
Z (tap near enemy or projectile) = sword attack -> more powerful than distant shooting and can also be used on some projectiles (Counter Attack)
L | R = toggle aiming mode: manual (red) and auto lock-on (blue-inactive & yellow-active) -> prefer manual aiming mode which shoots considerably more powerful shots.

basics:

sources:

Star Fox 64

airwing controls:

Control Stick = move, aim lasers (inverted Y axis)
A = fire lasers
A (hold) = charge homing blast (release it when it locks on)
B = fire Smart Bombs (press B again quickly to detonate them early) (can be combined with lock on)
C-Left = boost forward (consumes the boost gauge)
C-Left + Control Stick Down = somersault
C-Down = brake (consumes the boost gauge)
C-Down + Control Stick Down = U-turn (only in all-range stages) 
R | Z = tilt right|left (press twice to do a barrel roll)
C-Right = receive supplies from ROB64 (when the icon appears on the center-top of the screen)
C-Up = change the camera
Start = pause and check teammate damages

landmaster-specific controls:

R+Z = hover for a limited time

blue-marine-specific controls:

B = fire Homing Torpedo (infinite, but can only fire another after the previous one hits)

powerups:

GOLD RING: Collect 3 of them to increase your life gauge. Collect 3 more for an extra life.
SILVER RING: Refills your life gauge a little.
SILVER STAR RING: Refills your life gauge a lot.
...

basics:

sources:

Mischief Makers | Yuke-Yuke!! Trouble Makers

controls:

d-pad left|right = move
d-pad down = duck, check clanpot
A = jump
A + up = higher jump
A + down = slide
B = grab, release, throw, defend (can be combined with a direction)
C left/right | d-pad left/right twice = dash (stronger if executed with the dpad)
C down | d-pad down twice = roll (enter in narrow paths)
C down | d-pad down twice (holding object) = shake object
C up | d-pad up twice (in midair) = hover
L | R = speak (press again to advance text)
Z = skip movies

gems:

basics:

sources:

Kirby 64: The Crystal Shards

controls:

C-Stick left|right = walk
2x C-Stick left|right = run
C-Stick up = climb up ropes, ladders, chains, etc.
C-Stick down = squat down, swallow enemy/item inside your mouth
C-Stick down + A = slide kick attack
A = jump (press while in the air to fly), swim underwater
B = inhale, spit out, use current ability
C | L | R = get rid of current ability, hold enemy/item over your head (press again to throw straight up)
Start = pause and view current abilites

basics:

sources:

F-Zero X

controls:

Control Stick left|right = turn
A = accelerate
B = boost (enabled after the 1st lap, uses energy)
C-down = brake
Z | R = shift weight (good for heavy turns)
2x Z | 2x R = side attack
R + 2x Z | Z + 2x R (hold one button and press the other twice) = spin attack (good to attack a group of cars)
L = switch lead indicator on/off 
C-up = look behind
C-right = change view

basics:

sources:

Extreme-G

controls: ...

cheats (enter as name):

sources:

Extreme-G XG2

controls:

Analog Stick = steer
Z = accelerate
B = brake
R (hold) = Quick Turn
A = Fire Maxi-Bolt (hold to charge)
C-down = nitro
C-right = Activate Pick-Up
C-left = Drop Pick-Up
C-up = Reverse View
L = Screen-In-Screen Reverse View
d-pad up|down Zoom In|out Camera

basics:

...

cheats (enter as name):

cheats (enter as password):

sources:

Diddy Kong Racing

controls:

Analog Stick = steer
A= accelerate
B = brake
Z = fire weapon, horn
R = powerslide (car), turn sharply (plane and hovercraft)
C-up = toggle camera
C-right = toggle radar/speedometer
C-down = toggle race info

basics:

cheats (enter in the cheat menu):

sources:

AeroGauge | Aero Gauge

controls:

Analog Stick = steer, fly up and down
A = accelerate
B = brake, reverse
C-Down = change the camera view
Z (hold) = drift while turning

basics:

cheats:

sources:

Bakuretsu Muteki Bangai-O

controls (3D Stick Shooting mode):

d-pad = 8-way move
2x d-pad = dash
Control stick | C buttons = 8-way shooting
L = switch between Riki and Mami mode
Z | R = special shot (uses up 50 Special Power points, regardless of how many bullets are fired)
A = thrust, same as up (not very useful)
B = directional shoot (not very useful)

Riki mode (blue-hair guy):

Mami mode (red-hair gal):

menu translation:

Begin Playing
Options Menu
    Sound Test
    Record Erasure
    3D Stick    Shooting (default) | Movement
    Missile tracks (must be unlocked)
    Return to the Main Menu

basics:

sources:

Banjo-Kazooie

controls:

Control Stick = move, run
A = jump (hold to jump higher), swim, fly, use flying/spring jump pads
B = attack, roll (while running), dive underwater
A, A = flutter (long jumps)
A, B = air attack
Z = crouch
Z, A = backflip -> the highest jump possible, use to reach high places
Z, B = Beak Barge -> smash obstacles
A, Z = ground pound -> smash obstacles, activate switches
Z (hold) + C-left = Talon Trot -> run up climb steeper slopes, run faster, can't attack in this position
Z (hold) + C-up|down = egg firing
Z (hold) + C-right (req. Golden Feathers) -> temp. invincibility
C-up = first-person view
C-down = change camera zoom
C-left/right = rotate camera
R = reset camera behind

transformations:

Termite Can stick to steep surfaces that Kazooie cannot
Crocodile   Can attack by biting, wade through the piranha infested waters, and play the Mr. Vile's mini-game.
Walrus  Can swim in frozen water, race Boggy for the first time, and allows you to enter Wozza's Cave
Pumpkin Can squeeze through tight spaces
Bee Can fly anywhere and land on plants Banjo can't step on

basics:

sources:

Banjo-Tooie

controls:

TODO

transformations:

World   Transformation  Unique Abilities    Spell   Usage
Isle O' Hags    Dragon Kazooie  Can enter any world, allows Fire Breath and infinite Fire Eggs  Heal    Heals the sick Styracasourus
Mayahem Temple  Stony   Can play kickball (both here and in Hailfire Peaks), can understand other Stonies   Summon  Controls the Golden Goliath
Glitter Gulch Mine  Detonator   Can detonate TNT bundles, can deal damage by self-destructing CAUTION- Doing this deals also 1 unit of damage to self!(can't self-destruct if only 1 unit of health remains)    Levitate    Lifts up heavy objects
Witchyworld Van Can pay for attractions, can open special doors, can kill enemies by running into them  Power   Powers certain rides
Jolly Roger's Lagoon    Submarine   Can withstand extreme pressure, can fire torpedoes  Oxygenate   Makes water breathable
Terrydactyland  T-Rex   Can talk to other dinosaurs, can open certain doorways (Baby T-Rex) Enlarge Makes things bigger Can scare away tough cavemen, kill enemies by running into them or by roaring (Daddy T-Rex)
Grunty Industries   Washing Machine Can enter mechanical-personnel doors, can wash clothing, can damage enemies by shooting Banjo's briefs (underwear)  EMP Disables equipment
Hailfire Peaks  Snowball    Can grow and recover health by rolling in snow, can kill enemies by rolling fast into them  Life Force  Revives dead people
Cloud Cuckooland    Bee Can fly, can shoot eyeball-piercing stingers    Rain Dance  Causes plants to grow and rainbows to form

sources:

Chameleon Twist

controls:

Control-Stick = move, control tongue
A = jump, talk
B (hold) = unroll tongue, spit many enemies (attack)
Z = tongue-stand (hold for higher), spit single enemy (attack)
R = aim nearest target
L = switch camera
C-up|down = camera zoom in|out
C-left|right = rotate camera

special moves:

basics:

sources:

Snowboard Kids

controls:

Control-Stick left|right = steer
A = jump
A (hold) = crouch (release a press some direction patterns to do a flip)
Z = use weapon (if you have it in the 1st box)
B = use item (if you have it in the 2nd box)
any C (in midair) = grab your board and perform tricks

basics:

sources:

Castlevania 64

controls (default Type A):

Control-Stick = move, run
Z = crouch (press while running to slide and damage some enemies. If you keep Z pressed you can also walk crouched)
A = jump (keep hold to grab ledges in midair, then press Control-Stick up to climb)
B = distance attack (Carrie can charge homing energy balls by holding down the button for a while)
C-Left = short-range attack
C-Down = item attack (consumes Red Jewels, check the counter in the upper-right below the weapon icon)
C-Right = pick up items, open doors, interact, check
C-Up = change camera, look around
R (tap) = lock on nearest enemy, reset the camera behind
Start = pause and use items

basics:

sources:

Jet Force Gemini

controls:

Control-Stick = move
...

char abilities:

basics:

sources:

Last Legion UX

controls:

Control-Stick = move
A = jump (press again to double jump)
B = fire Primary Weapon (Hold B to charge certain weapons) 
C-Left | Up-C = fire secondary weapon
C-Down = Lock-On
R = 8-way fast strafe (gloat anywhere fast, but you can't turn)
Z = block
A+B = melee attack
Z+B = super attack (can be used in air, and I recommend doing so with most)
Z+A = Instant Kill (rips out opponent's power core, hard to connect with)
Start = skip dialog (you will press this more than you can possibly imagine)

basics:

sources:

WSx

Kaze no Klonoa: Moonlight Museum

controls (horizontal):

Y-pad = move, enter doors, read signs
A = use yoyo -> grab enemies, activate switches, etc. (press again to throw them)
B = jump (hold to flutter) (press again while holding an enemy to double jump and throw it stragiht below you)

basics:

sources:

Judgement Silversword: Rebirth Edition

controls:

Y-pad = move
X1 = Wide shot
X2 = Linear shot (narrow, deal more damage) (can be combined with Wide shot by holding X2 and tapping X1) -> use against stronger enemies
X4 = activate frontal Shield (req. the blue "%" counter in the bottom-left, decrease when absorbing bullets, but not when touching enemies. Replenishes when not in use)

basics:

cheats:

sources:

GBA

soft-reset combo: Start + Select + A + B

Motocross Maniacs Advance | Maniac Racers Advance

controls:

d-pad = roll -> use only for landing
A = accelerate 
B = use Nitro (check the "NTR" counter in the top-left, collect "N" items to restock) -> use on ramps, over enemies and obstacles
L = use item (check the icon in the top-right)
R = brake -> not very useful, just release the accelerator

basics:

sources:

Iridion II

controls:

d-pad = move
A = shoot
B = spend the last blue powerup orbs you pick up to either enable a new weapon for use, or levelup the weapon(s) you already have (up to 2 times)
L | R = switch current weapon (check the icons in the top-right)
Select = locks the drones in place

basics:

passwords:

sources:

Mario vs. Donkey Kong

controls:

d-pad = move, climb ladders
A = jump
B = pick up an item

Advanced Controls:

basics:

sources:

Pinobee: Wings of Adventure | Pinobee no Daibouken

controls:

d-pad left|right = walk
d-pad up = hover (when on ground), climb up walls (when attached)
d-pad down = crouch (when on ground), descend (when hovering), climb down walls (when attached)
A = jump (press again in midair for a Flying Dash + aim with the d-pad, check the "Dash!!" counter on the left. You must land on the ground or attach to a wall to reset)
Start = pause and check the collected ITEMS

basics:

sources:

Metal Slug Advance

controls:

d-pad = move, crouch, aim up and down
A = jump
B = fire current weapon (special weapons have limited ammos, check the "ARMS" counter in the top-left) (hold to autofire if enabled On the FILE SELECT screen), melee attack (near an enemy)
R = throw a grenade (on foot), Fires cannon/missile (inside a vehicle) (check the "BOMB" counter in the top-left)
L (when inside a vehicle) = kamikaze attack

basics:

sources:

Sonic Advance

controls:

d-pad = move, crouch, look above|below
A = jump (press again in midair for a char-specific move)
B = attack (char-specific)

basics:

sources:

Sonic Advance 2

sources:

Sonic Advance 3

sources:

Metroid Fusion

sources:

Metroid: Zero Mission

sources:

Klonoa: Empire of Dreams | Kaze no Klonoa: Yumemiru Teikoku

basics:

sources:

Klonoa 2: Dream Champ Tournament

Kirby: Nightmare in Dreamland | Hoshi no Kirby: Yume no Izumi Deluxe

Kirby & The Amazing Mirror | Hoshi no Kirby: Kagami no Daimeikyuu

sources:

Konami Krazy Racers | Konami Wai Wai Racing Advance

sources:

Mario Kart: Super Circuit

Mario & Luigi: Superstar Saga

sources:

https://archive.org/details/NintendoGameBoyAdvanceManuals/Mario%20%26%20Luigi%20-%20Superstar%20Saga%20%28USA%2C%20Australia%29

Legend of Zelda: The Minish Cap

sources:

F-Zero Climax

controls (TYPE1):

d-pad left|right = turn
d-pad up = brake
d-pad down (while jumping) = coast -> avoid losing speed when landing
A = accelerate -> hit rapidly to quickly regain control
B = use boost (unlocked after 1st lap, press again to use the Super Boost icons on the bottom-right)
L|R = drift left|right
2x L|R = side attack
L+R = spin attack
L+R, B = spin boost

basics:

sources:

Ninja Five-O | Ninja Cop

controls:

d-pad = walk, crouch, climb -> crouch to collect pickups from the gound
B = shuriken attack
R = katana melee attack (more powerful in midair)
A = jump (press again in midair to extend the grappling hook and attach to the ceilings -> use to reach higher platforms and swing across large gaps)
A + B = special attack (req. the green gauge on the top-left. Kill enemies or collect the blue lightning bolt to refill (the katana is more effective) -> temp. invincibility. Bomb attack if the gauge is full.
L (hold) = pause and use d-pad to look around

basics:

sources:

Castlevania: Circle of the Moon

sources:

Castlevania: Harmony of Dissonance

controls:

d-pad = walk, crouch
A = jump (hold for a higher jump) (press again to double jump if you have the Sylph Feather)
B = attack
d-pad up + B = sub-weapon attack (different if a SPEELBOOK is enabled, consumes the the MP blue bar instead of hearts)
d-pad down + L + R = quick turn on/off SPEELBOOKs
d-pad down + A = slide attack
d-pad down, up + A = high jump (if you have the Griffin's Wing)
L|R = dash left|right -> use often to avoid attacks and tap repeadetly to run
Start = pause and show the status screen
Select = show the map

basics:

sources:

Castlevania: Aria of Sorrow | Castlevania: Akatsuki no Minuet

controls:

d-pad = walk, crouch
A = jump (hold for a higher jump) (press again to multi-jump after obtaining ability)
B = attack
L = use equipped ability, like BACKDASH
R = invokes a Guardian Soul (set using a BLUE SOUL, usually a special ability)
d-pad up + B = Bullet Soul Attack (set using a RED SOUL) (req. the the green bar in the top-left. Autorefills over time and by collecting hearts)
d-pad down + A = slide attack (after obtaining ability)
Start = pause and show the status screen (use items, equip gears and special abilites/Souls)
Select = show the map (red rooms are save points, yellow rooms are teleports)

basics:

sources:

Gradius Galaxies | Gradius Advance | Gradius Generation

controls:

d-pad = move
B = fire main weapon
R = fire missiles
A = sets up powerups

basics:

sources:

Wario Land 4

controls:

d-pad = run, crouch, crawl, climb ladders, enter pipes, swim, pickup
d-pad down (on slopes) = start rolling in the direction of the slope -> pass under narrow passages
d-pad down (in midair) = ground pound (Super Ground Pound if from high in the air) -> kill most enemies and break blocks
A = jump -> jump over enemies to stun them
B = charge attack, throw (hold to charge throw and destroy blocks), swim faster (underwater)
R (hold while running) = dash attack -> break hard blocks
A, down = ground pound (do this high in the air to Super Ground Pound)

transformations:

recommended stage order:

basics:

sources:

Mega Man Zero | Rockman Zero

controls (mode B):

d-pad left/right = move
d-pad up = talk, enter doors, interact
A = jump
B = use main weapon (hold to charge)
R = use sub-weapon (hold to charge)
2x d-pad | L = dash

recommended mission order:

basics:

sources:

Mega Man Zero 2 | Rockman Zero 2

controls (mode B):

d-pad left/right = move
d-pad up = talk, enter doors, interact
2x d-pad left/right | L = dash
A = jump
B = use main weapon (hold to charge)
R = use sub-weapon (hold to charge)

recommended mission order:

basics:

sources:

Mega Man Zero 3 | Rockman Zero 3

controls (mode B):

d-pad left/right = move
d-pad up = talk, enter doors, interact
2x d-pad left/right | L = dash
A = jump
B = use main weapon (hold to charge)
R = use sub-weapon (hold to charge)

recommended mission order:

basics:

sources:

Mega Man Zero 4 | Rockman Zero 4

controls (mode B):

d-pad left/right = move
d-pad up = talk, enter doors, interact (hold to hang on rails and wires)
2x d-pad left/right | L = dash
A = jump
B = use main weapon (hold to charge)
R = use sub weapon (hold to charge)
Select = discard weapon grabbed with the Z-Knuckle
Start = pause and check current lives, mission "LEVEL" (=ranking), collected E-Crystals, equip weapons, EX SKILLS, Chips (=special ablities),

recommended mission/bosses order:

best "Chip" item recipes (parts order is not importart, and you do not need the actual recipe to make them):

basics:

sources:

Crayon Shin-chan - Arashi o Yobu Cinemaland no Daibouken! | Shin chan - Aventuras en Cineland

controls:

d-pad = move, climb poles/trees, talk
A = jump (press again to double-jump)
B = attack
R = call helper
L = switch transformation

helpers:

basics:

sources:

Crayon Shin-chan: Densetsu o Yobu Omake no Miyako Shockgaan! | Shin chan contra los Munecos de Shock Gahn

controls:

d-pad left|right = move
d-pad up = talk, enter doors, climb poles, trees
A = jump (press again to double-jump)
B = attack
L = pause and switch transformation
R = pause and open the menu to call helper (req. stars, you can switch the helper cards in the map before entering a stage)

transformations special abilities:

helpers cards symbols:

basics:

sources:

Pocky & Rocky with Becky | Kiki Kaikai Advance

controls:

d-pad = move
A = throw magic cards
B = melee attack -> deflect projectiles
L | R (not during boss fights) = use a bomb (check the counter next to the yellow ball in the bottom-left)

basics:

cheats (press the following buttons on the title screen to achieve the desired effect):

passwords (Pocky):

2nd Level   H1NVR9c music note 2
3rd Level   Z6Vy club club fgG
4th Level   TSG613d spade t
5th Level   dot +2w8 music note hnt
6th Level   c7V2y diamond ggk
7th Level   1dy diamond mzzLl

sources:

Advance Guardian Heroes

controls:

d-pad = move
A = jump
A + direction (in midair) = dash
2x A + directon = homing jump (to current homing marker)
B [+ direction] = attack
R = defend, barrier (drains your magic meter)
R (when about to be hit, check the "!" over enemies) = counter attack
R (hold) + B = magic attack
L = cycle current magic attack
A + B (when top right meter is flashing) = activate Hyper Mode (MP guage refills, faster movement speed, won't be knocked out from attacks)
A + B (while in Hyper Mode) = activate Re-Hyper Mode (consume a chunk of your Anger Guage) = temp. invicibility

basics:

cheats:

sources:

Astro Boy: Omega Factor

controls:

d-pad = move
2x d-pad = dash
A = jump (press again in midair combined with a direction to use your jets and reach higher places)
B = punch
d-pad down + B = kick
d-pad up + B = finger laser -> long range attack
R = arm cannon (req. the "SUPER" counter in the top-right > 0) -> directional, most powerful weapon
L = machine gun (req. the "SUPER" counter in the top-right > 0) -> hit all enemies on screen and stun some of them
A + B + d-pad (hold) = EX dash (req. the "SUPER" counter in the top-right > 0) -> dash while attacking enemies
Select = view omega factor and upgrades
Start = pause menu

basics:

sources:

Tiny Toon Adventures Buster Bad Dream | Tiny Toon Adventures: Scary Dreams

controls:

TODO

passwords:

Level 2 Shirley, Sneezer, Montana Max
Level 2 Boss    Elmyra, Sneezer, Shirley
Level 3 Sneezer, Montana Max, Dizzy Devil
Level 4 Sneezer, Montana Max, Shirley
Level 4 Boss    Plucky, Sneezer, Hamton
Level 5 Plucky, Hamton, Buster
Level 6 Dizzy Devil, Shirley, Buster
Level 6 Boss    Hamton, Sneezer, Fifi
Level 7 Buster, Montana Max, Elmyra
Level 8 Plucky, Hamton, Shirley
Final Battle (Hard) Shirley, Sneezer, Sneezer
Final Battle (Standard) Plucky, Fifi, Plucky

sources:

Drill Dozer | Screw Breaker: Goushin Dorirurero

controls:

TODO

sources:

Gunstar Super Heroes

controls:

TODO

basics:

sources:

Yoshi Topsy-Turvy | Yoshi's Universal Gravitation

controls:

d-pad = move, crouch, look up
tilt = modify platforms stepness, move boulders, balls, lifts, ... (there are only 3 levels of tilt: normal, left, and right. Fine-tuning of the level of tilt was not present.)
A = jump (hold to flutter in midair)
B = extend tongue, eat enemies, apples, and other items

basics:

sources:

DK: King of Swing

controls:

L | R = grasp with left|right hand, rotate while held down, move left|right (on foot) -> releasing after building momentum will cause DK to travel in that direction for a short time
L+R = grasp with both hands, jump (on foot)
L+R (hold) = charge attack
B (if you have 10+ bananas) = activate Banana Heal -> heal 1 heart
A (if you have 20+ bananas) = activate Go Bananas -> temp. invulnerability
d-pad = move (on foot)

basics:

sources:

Densetsu no Starfy | Sutafi | Stafy

controls:

TODO

sources:

Kuru Kuru Kururin

controls:

d-pad = move
A | B (hold) = increases your speed
A + B (hold) = further increase to your speed
L | R = makes a horn sound (can be combined with A and B for variations)

basics:

sources:

NGC

controller ASCII art: ,,..--~~~~--..,, ,-'L_,-' '-',_R-. /_.'``'-. NINTENDO ,- `'.\ <--Z ,' `. GAMECUBE ,' ,'Y) . / ,-'___-. \ / (_,'_ ( \ \ ! / ,' `. \ | ! ,' . \X| | | | | (_) | | ! (_) | ,-. | A | |_/ ! | \._,' / ! |( B )`._,' | |\ -.___,-' \..-~'~-../ -' /| |. . ,' ,' | |-., | | \ / .---. ,.-| |. | | | | / .-. \ ,' | | |\ || | | \ '-' / /| | | | \ / \ ---' / ! ! | |-.,-' `-.,-' ! ! \ / \ / \ / \ / ._,'._,'

access BIOS menu with a disc inserted: hold A while powering on the console

Shadow The Hedgehog

sources:

Dream Mix TV: World Fighters

controls:

Left Analog stick | d-pad = move
A = Jump
B = Attack, Throw
X = Special attack (can be charged with some chars)
Y = Grab, Throw
L|R = guard

menu translation:

1-World Fighters Mode: This is the single-player story mode where
                       you'll unlock everything.
  Pause Menu:
    a-Resume
     b-Exit to Title Screen

2-KyaraDama Survival: The versus or melee mode. Play against the
                      computer or friends. 1-4 players.
  a-Entry: Set players 2-4 to Man, Com, or X (no player).
  b-Rule: The number of rounds necessary to win a match (1-3)
  c-Handicap: Press down for Weak or up for Strong.
  d-Go!

  Pause Menu:
    a-Resume
    b-Return to Character Selection
    c-Return to Rules Selection
    d-Exit to Title Screen

3-Caravan Mode: A set of 8 challenges. High scores are saved.
  Pause Menu:
    a-Resume
     b-Restart Challenge
     c-Return to Caravan Mode Menu
     d-Exit to Title Screen

4-Library: View data about each of the game's characters after you've
           finished World Fighters Mode with them, as well as bonus
           data for the A ranks you score.
5-Options:
  a-Autosave: On or Off
  b-Vibration: On or Off
  c-Save: The left option is Yes and the right is No.
  d-Load: The left option is Yes and the right is No.
  e-Exit

basics:

sources:

Smashing Drive

controls:

Control Stick left|right = steer 
A = accelerate
B = brake -> Just like in Sega's Crazy Taxi, you can perform a skid style turn by quickly sliding your finger from the 'B' to 'A' button. The drift effect is short-lived however.
R = horn, use powerup -> the horn will make cars in front of you move out of the way

basics:

sources:

Wave Race: Blue Storm

controls:

Control Stick left|right = steer (tilt diagonally to drop speed and make a tigher turn than a Lean Turn)
Control Stick (in midair) = perform stunts
A = accelerate
B | Y = crouch -> reduce waves impact
L | R = lean left|right -> tigh turns without losing speed
Z | X = turbo (req. the yellow Power Meter on the bottom-right full, correctly pass buoys or complete stunts to refill)
C stick = camera control

basics:

cheats (Choose "Options" from the main menu, then hold Z + X followed by pressing Start. A new password menu should appear):

sources:

Super Smash Bros. Melee | Dairantou Smash Brothers DX

controls:

Control Stick = move (tap quickly to dash), crouch
A = regular attack (combine with a Control Stick direction for a strong attack, tap repeately for a Smash Attack, hold to charge), pick up and use items (press Z to discard them)
B = char-specific special move (can be combined with a Control Stick direction)
X | Y | Control Stick up = jump (press again for a midair jump, up to 3)
L | R = put up shield -> each time you're attacked while the shield is up, it gets smaller; if it gets too small it'll shatter, leaving you stunned for several moments!
L | R + CS up|down = dodge attacks
L | R + CS left|right = roll
L | R + A | Z = grab -> once you grab your opponent you can hit them a few times by tapping the A-button before you throw them
C-Stick = alt. instant Smash Attack (cannot be charged)
d-pad = taunt

basics:

sources:

Sonic Riders

controls:

Control Stick left|right = steer, perform tricks in midair, move forward/backward when on foot
A = jump -> hold when approaching a ramp, release at the tip of the ramp to jump higher
B | X = air boost, attack rivals (consume air)
L | R = brake, air slide (consume air) -> use on tight corners
L + R = exit Turbulence

basics:

sources:

Viewtiful Joe

controls:

Control Stick left|right = move
Control Stick up|down = dodge attacks (check the skull icon position) -> do often, will daze enemies
A = jump (hold for higher jumps, press again for double-jump when transformed)
Y = punch (land 4 combo strikes for a finisher attack)
Y + Control Stick down = uppercut -> launches opponents straight into the air
X = kick (land 4 combo strikes for a finisher attack)
L (when transformed) = use VFX "Slow" power (req. the VFX gauge on the top-left, auto refills when not in use) -> use to dodge or defect bullets, attack spinning enemies
R (when transformed) = use VFX "Speed" power (req. the VFX gauge on the top-left, auto refills when not in use) -> use to attack distant enemies/objects with afterimages, became ignited after striking multiple hits and immune to lava
C-Stick (when transformed) = use VFX "Zoom In" power (req. the VFX gauge on the top-left, auto refills when not in use) -> perform more powerful attacks when active
B = zoom camera
Z = skip cutscenes

basics:

sources:

XG3: Extreme G Racing | XGIII

sources:

XGRA: Extreme G Racing Association

sources:

Paper Mario: The Thousand-Year Door | Paper Mario RPG

sources:

Legend of Zelda: The Wind Waker

sources:

Legend of Zelda: Four Swords Adventures

sources:

Legend of Zelda: Twilight Princess

sources:

Chibi-Robo!

sources:

Star Fox Adventures

sources:

Star Fox Assault

sources:

Metroid Prime

sources:

Kururin Squash!

sources:

Luigi's Mansion

controls:

Control Stick = move
A = examine, open doors, continue dialogue
B (hold) = turn flashlight off
R = vacuum
L = expel current element (if loaded)
X = switch to 1st person view (Gameboy Horror), examine with A
Y = map
Z = inventory

basics:

sources:

Super Mario Sunshine

controls:

Control stick = move
A = jump, swim
B = talk, grab, dive in water, let go grabs (ropes, items), punch revolving gates
R = squirt, refill tank (while in water)
R (fully hold) + direction = hold position and squirt around
Y = switch to 1st person view and look around with control stick (Mario cam)
L (hold) + direction = sidestep
L (in mid-air) = ground pound
Left stick, Right stick, A  = Side somersault
A + rotate control stick = spin jump
B+direction (when holding an item) = throw, pull
B+direction (while running) = slide (over areas covered by liquid)
A, B = body slam attack
X = switch noozle (check the icon on the bottom-left)
R (hold) = splash water (diff. for each noozle)
L = reset the camera behind
C stick left/right = rotate camera
C stick up/down = zoom in/out camera
Z = show map

controls on yoshi:

A, L = ground pound
A, A (hold) = flutter in the air
R = split juice
X = dismount
B = tongue, swallow enemies, fruits

noozle abilities:

basics:

sources:

Wario World

controls:

Control Stick = move
A = jump
B = punch, pick up items or KO'd monster, throw (charge for further throws)
R (hold) = dash
A (while dashing) = long jump ("The Corkscrew Conk")
R (in midair) = ground pound
R (in midair, while holding an item/monster) = "Piledriver" -> useful to open steel trap doors
L | Z = vacuum coins up with mouth ("Hyper Suction")
spin Control Stick in circles = spinning attack ("Wild Ding-Swing") -> useful to activate some switches
C-Stick = rotate view when inside trap doors

basics:

sources:

F-Zero GX

controls:

Control Stick = steer, raise/lower nose
A = accelerate
B = brake
Y = boost (consumes ENERGY, check the gauge on the top-right)
L|R + Control stick direction = slide-turn -> reduces speed, best with cars with higher max speed
L+R + Control stick direction = drift-turn -> incr. speed, best with cars with higher acceleration
Z + Control stick direction = spin attack -> attack rivals nearby
X + Control stick direction = side attack -> attack rivals nearby
dpad up|down = switch camera angles

basics:

sources:

PN03 | P.N. 03

controls:

Control Stick = move forward/back, turn left/right
L = sidestep left
R = sidestep right
Z = 180° turn
A = shoot (Palm Shot basic attack), enter doors
(custom d-pad sequence), A = perform an Energy Drive move (check the pause menu) (consumes energy in the yellow bar)
B = jump (can be combined with a direction, but there are no side jumps)
Y = crouch (then use L|R|Analog Stick up|down to roll)
X = change Lock On target
C-Stick = change camera angle

basics:

sources:

Kirby Air Ride

controls:

Control Stick up|down = raise/lower the nose
Control Stick left, right = Quick Spin
A|L|R = brakes and boosts once you let go the button,
        auto fall when in the air,
        inhales enemies,
        uses the inhaled enemy power,
        activate boost panels
C-Stick = camera

basics:

sources:

Billy Hatcher and the Giant Egg

controls:

Control Stick = Move
A = jump
B = speak
B (while carrying an egg) = Egg Shot -> attack enemies
A, A (while carrying an egg) = Bounce Jump -> jump higher
A, B (while carrying an egg) = Egg Dunk = sends your egg down into the ground -> activate switches, attack enemies
A, A (hold) (while carrying an egg) = Egg Driver -> like Egg Dunk, but you go with the egg
A, R (while carrying an egg) = Egg Roll -> usefull for reaching platforms as you are propelled further with a roll than a regular jump
R (while carrying an egg) = dash and attack enemies
R, A (while carrying an egg) = long jump -> increases your jumping range to make it across bigger gaps
R (while the egg is glowing) = Rooster Call -> hatch the egg
X = command animal -> attack or interact with the environment
Y = use item
L = centre camera, lockon
C-Stick = rotate camera

basics:

sources:

NDS

DSLite console ASCII art:


            /           _________________________           \
            |          |.-----------------------.|          |
            |          ||                       ||          |
            |          ||                       ||          |
            |          ||                       ||          |
            |  . . .   ||                       ||   . . .  |
            |  . . .   ||                       ||   . . .  |
            |          ||                       ||          |
            |          ||                       ||          |
            |          ||_______________________||          |
            |____      '-------------------------'      ____|
            (____|__________________'__________________|_||_)
            |           _________________________           |
            |          |.-----------------------.|          |
            |    _     ||                       ||    (X)   |
            |  _| |_   ||                       ||  (Y) (A) |
            | |_   _|  ||                       ||    (B)   |
            |   |_|    ||                       ||          |
            |          ||                       ||          |
            |          ||                       ||          |
            |          ||                       || ()start  |
            |          ||_______________________|| ()select |
            |          '-------------------------'          |
            \_______________________________________________/

latest cheat dbs:

Castlevania: Dawn of Sorrow

sources:

Go! Go! Cosmo Cops! | Shutsugeki! Acroknights

Kururin Doughnut: Okashi na Recipe

sources:

Contra 4 | Contra: Dual Spirits

controls:

d-pad = move, crouch, aim (hold "R" to stand still and aim with the d-pad)
B = jump
Y = shoot
L = switch weapon
A = discard current weapon
X = grapple hook -> grapple up to rails on the top screen

basics:

sources:

Kururin Doughnut: Okashi na Recipe

controls:

TODO

Sonic Rush

sources:

Mega Man ZX | Rockman ZX

controls:

d-pad = move, talk, interact, crouch (only as Human)
B = jump
Y = attack (hold to charge)
R = secondary attack
L = dash
X = pause and quick switch transformation
A = activate Overdrive Mode (req. Biometal Gauge) -> temp. incr. attack power
Start = pause and switch Biometal/tranformation, use items, check map and inventory

recommended missions order:

Biometal abilities:

bosses elemental weakness:

basics:

sources:

Mega Man ZX Advent | Rockman ZX Advent

controls (Type A):

d-pad = move, talk, interact, crouch (only as Human)
B = jump
Y = attack (hold to charge, diff. for each form, can be combined with d-pad up|down with some forms)
R = sub attack (hold to charge, diff. for each form)
L | 2x d-pad = dash
X = pause and quick switch transformation
Start = pause and switch tranformation, use items, check map and inventory

transformations abilities:

recommended missions order:

basics:

sources:

Super Princess Peach

controls:

d-pad = run (hold L|R to walk slowly), crouch, enter doors, pipes
A = jump (press again in midair for Floatbrella)
B = whack enemies (holding down in air for Poundbrella, Hold then release for Chargebrella, press rapidly while running for Dashbrella)
Y = whack enemies
X = scoop
blow into mic = shoot bubbles
R = access the Shop (when on the world or level select screens)
touchscreen icons = activate a special ability (req. the yellow emotion bar at the top left of the top DS screen)

special abilities:

basics:

sources:

Yoshi's Island DS

controls:

d-pad = walk, crouch, enter pipes, doors, aim eggs, look up|down (press X while looking to switch top|down screen)
B = jump (hold in midair to flutter, press d-pad down to ground pound)
Y = eat an enemy (then press d-pad down to make an egg, or press again to spit out)
A|R = bring up crosshairs for egg aiming (press again to shoot, press X|L to lock the cursor in a specific direction)
X = lock the aiming cursor (press again to unlock)
Start = pause and check the collectibles for the current stage

babies abilities (hit the stork's pouch to switch, sometime you may have to backtrack to a diff. stage to get the correct baby):

basics:

sources:

New Super Mario Bros.

controls:

d-pad = walk, crouch, enter pipes, hill slide, wall slide (jump towards any wall and keep pressing the D-pad in the direction of the wall)
A | B = jump (press d-pad down in midair to ground pound), wall jump, swim
X | Y (hold) = run (press d-pad down while running to slide under gaps)
L | R = scrolls camera to the left | right (Camera resets with any movement)
touch lower screen = uses item (tap item to use)

basics:

...

cheats:

sources:

Mario Kart DS

controls:

d-pad = steer
A = accelerate
B = brake (hold with d-pad down to go in reverse)
X | L = use item (hold d-pad up to throw forward, hold d-pad down to drop behind)
Y | tap touchscreen = change the map view
R = jump (hold while accelerating with d-pad left | right to drift and gain extra boosts)

sources:

Super Mario 64 DS

controls:

d-pad | touch = walk (hold Y to run)
B = jump (press again when landing on the floor for double and triple jumps), flip jump 
A = puch, kick, swim
R = duck, crawl
R + A (while standing still) = sweep kick
R + A (while running) = slide kick
R (hold while running) + B = long jump
R (hold while standing still) + B = backflip
R (in midair) + B = ground pound
L (tap) = center camera
L (hold) + d-pad = rotate camera
X = zoom in|out, look around

chars differences and special abilities:

basics:

sources:

Nanostray

controls:

d-pad = move
A = shoot with current weapon
B = weapon boost / laser (req. the "ENERGY" gauge on the bottom. Recharging the weapon gauge is done by collecting blue coins released whenever you kill complete waves of small enemies. One coin is sufficient to refill the whole gauge.)
X = bomb (check the counter on the bottom-right)
R = suck coins
touch icons in the bottom screen = switch weapon

basics:

sources:

Nanostray 2

sources:

Space Invaders Extreme

sources:

Ninja Gaiden: Dragon Sword

controls:

tap and hold, then drag to any direction = walk, run
slide up = jump (2x times to double jump)
any button other than START and SELECT = guard
any button other than START and SELECT + tap = roll
slide (when the character is falling) = quick landing 
tap = projectile attack
slide horizontally on the foe = horizontal slash
slide vertically on the foe = vertical slash
after any slashing, slide up = lift
4x slide down (and hold to charge) = Ultimate Technique -> tip: charges faster based on the quantity of Essences around

basics:

sources:

Freshly-Picked - Tingle's Rosy Rupeeland

sources:

The Legend of Kage 2

controls:

d-pad = move, crouch, aim, climb walls
2x d-pad left|right = run (on the ground), dash (in midair) -> perform higher jumps while running. Press A to stop running and perform a dash slice.
B = jump (hold to jump higher)
d-pad down + B (when unlocked) = slide -> pass under some narrow passages
A = melee weapon attack
Y = ranged weapon attack (deals less damage than melee attacks)
X = Ninjitsu special attack (req. MPs, check the colored gauge at the bottom-left)
L|R = switch Ninjitsu (check the colored icon at the bottom-left, unlock more by finding colored spheres in stages and combining them in the menu after each mission)

basics:

sources:

Simple DS Series Vol. 18 - The Soukou Kihei Gun Ground

controls:

TODO

menu translation:

TODO

sources:

Bangai-O Spirits

controls:

d-pad = move, aim
A = dash attack, cancel an EX attack
Y | X = fire 1st normal weapon (double tap to fire inplace)
B = fire 2nd normal weapon (double tap to fire inplace)
Y | X + B (tap) = mix/unmix normal weapons (a "-" appear between the weapon's name when they are mixed)
L | R (hold) = charge EX weapon (release to fire) (check the counter in the top-left next to the blue meter)
L + R (tap) = mix/unmix EX weapons

normal weapons:

EX weapons:

basics:

sources:

Osu! Tatakae! Ouendan

main menu translation:

Single Player
Multi Player
Options Tutorial

options translation:

Rankings (azure button) High Scores (green button)
Tutorial Transfer (orange button)   More Options (pink button)

Difficulty Select (before song select):

Insane (if unlocked)
Hard (if unlocked)
Normal
Easy

Song Pause:

Resume
Restart Song
Quit

Stage Failed:

Retry?
Yes No

sources:

Densetsu no Stafi 4 | Legend of Starfy 4

controls in water:

d-pad = swim
d-pad + A (hold) = swim faster
d-pad up + A = jump out of the water -> higher than regular jump
B = spin attack (do not spin too many times or you will be stunned)
X = enter doors, speak, interact
Y (hold) = charge Spill ability -> consumes the SP bar fully, collect pink pearls and kill enemies to refill it
L | R = select Spill ability (check the icons in the bottom-left)

controls outside water:

d-pad left|right = walk
A = jump (Starfy can double-jump if unlocked)
A (hold) = gliding in the air
B = run -> jump higher while running
X = enter doors, speak, interact
d-pad down = crouch
d-pad down (while running) = pass below some small spaces (Starfy only)
d-pad down + left/right = crawl under low passages, walk on fragile platforms (Starly only)
d-pad down + left/right + Y = low spin (Starly only) -> destroy blocks
d-pad opposite to the wall + A = wall jump (Starly only)
A, A, d-pad down + B (in midair) = ground pound attack (Starfy only) -> destroy blocks

SP attacks:

  1. regenerates your health for some time (LEARNED AT LEVEL 2-4).
  2. randomly may turn your enemies into coins OR into poop, which damages you (LEARNED AT LEVEL 5-3).
  3. turns Starly invincible for a while (LEARNED AT LEVEL 8-3).
  4. Stafi and Kyorosuke will appear and they will be able to move up A LOT (LEARNED AT LEVEL 9-3).

map legend:

pause menu translation:

basics:

sources:

The Legendary Starfy

controls:

d-pad = swim (in water), walk (on land)
Y = spin attack -> if you spin more than 3 times without any pause you will get dizzy and lose control for a while
B (hold) = swim faster (in water), run (on land) -> perform longer and higher jumps while running
B (tap) = jump (on land)
d-pad down = duck -> run and duck to slide under passages
X = enter doors, talk

transformations:

basics:

sources:

Kirby: Canvas Curse | Touch! Kirby

sources:

Kirby: Squeak Squad | Mouse Attack

sources:

Kirby Mass Attack

controls:

tap empty space = walk
tap repeately empty space = run
flick a kirby = jump in the direction of the flick -> attack blocks, enemies, activate switches and other objects
hold a kirby and slide = group and carry your kirbys in midair

basics:

sources:

Wii

pair a wiimote: https://www.wikihow.com/Connect-a-Wii-Remote

  1. open the Wii Remote battery bay.
  2. press the red "Sync" button on the back of the Wii Remote.
  3. flip down the SD card cover on the front of the Wii
  4. press the red "Sync" button next to the SD card slot
  5. Wait for the lights to stop flashing. Once the light on the Wii Remote is solid, the Remote has been successfully synced.

MEMO: cannot sync while in Homebrew Channel.

New Super Mario Bros. Wii

sources:

Super Mario Galaxy

sources:

Super Mario Galaxy 2

sources:

Super Paper Mario

controls:

d-pad = move, duck, talk, examine
2 = jump, swim upwards
1 = use a Pixl
wiimote aiming = examine people and things, find and reveal hidden items and structures; use some items

chars special ablities:

Pixl abilities:

sources:

NiGHTS: Journey of Dreams | NiGHTS: Hoshi Furu Yoru no Monogatari

sources:

Sin & Punishment: Star Successor | Sin and Punishment 2

controls (GC Controller):

...

sources:

Gunblade NY & LA Machineguns

Wario Land: Shake It! | Wario Land Shake | Wario Land: The Shake Dimension

controls:

d-pad = move, crouch, climb ladders, enter pipes
2 = jump (press d-pad down in midair to ground pound. Gets stronger when jumping from higher platforms)
1 = dash attack, throw items
shake down wiimote = Earthshake Punch -> stun most enemies, interact with some objects
tilt = aim

basics:

sources:

Super Smash Bros. Brawl | Dairantou Smash Brothers X

controls (GC controller):

Control Stick = move, duck, drop through platforms, fast fall, enter doors
2x Control Stick = dash
X | Y | Control Stick up = jump (press again to double jump/fly in midair)
A = standard/fast attack (focused/more powerful if combined with a direction), grab item (press A gain to use it, or Z to drop it)
B = strong/slow attack
C Stick | tap Control Stick+A = smash attack (greater launching power than other attacks, hold A to charge)
L|R = shield (hold and tap the stick for a dodge move), flip upright after falling to the ground (tech)
Z | L+A | R+A (near opponent) = grab
d-pad = taunt

basics:

sources:

Cruis'n

controls (Control Pad mode):

d-pad left|right = steer (tap only, do not hold)
d-pad up|down = manual shift up|down
2 = gas
1 = brake
A = nitro (req. the blue N2O slots on the bottom-right, must be purchased)
B = switch BGM
- = switch camera
+ = pause

basics:

sources:

Donkey Kong Country Returns

controls (Wiimote horizontal):

d-pad = walk, crouch
2 = jump (press again to float with Diddy)
1 (hold) = run, grab barrels, vines and cling patches (press again to throw)
wiimote shake = ground pound -> stun enemies nearby, activate switches and destroy cracked blocks and platforms from above
d-pad down + wiimote shake = blow -> estinguish fire, uncover items hidden behind some scenery
d-pad left|right + wiimote shake (with Diddy on Donkey kong back) = roll -> attack multiple enemies on the same platform
+ = pause

basics:

cheats:

sources:

Sengoku Basara: Samurai Heroes | Sengoku Basara 3

controls (classic):

Left Analog = Move (tap twice to run)
Right Analog = Move camera
b = jump (some char can jump in midair), Recovery/Mount horse
L = guard/parry + reset camera
x = Normal Arts attack (hold to charge) -> fast and focused
y = Super Art attack (can be swicthed before each battle, diff. when moving) -> slow and wider
ZL (req. the green gauge full) = Hero Time -> slow down enemies
a  (req. the blue gauge full) = BASARA Art -> acts as a long, powerful combo specific to each character. You are invincible when performing + activate Hero Time for the Ultimate BASARA Art 
L + Left Analog  = Second Special Art attack
R (when unlocked) = Third Special Art attack
Left Analog + x (when unlocked) = Fourth Special Art
- = taunt|ally assist
+ = pause, skip cutscenes

basics:

sources:

Kirby's Epic Yarn | Keito no Kirby

sources:

Kirby's Return to Dream Land | Kirby's Adventure Wii

controls (horizontal wiimote):

d-pad = walk, climb ladders, crouch, drop down some platforms
2x d-pad = run -> cross small gaps
2 = jump (tap again in midair to fly)
1 = inhale (press again to split or d-pad down to swallow), attack with current ability
shake wiimote + 1 = inhale harder -> inhale big blocks and enemies
- = eject current ability
+ = pause and check current ability moves

basics:

sources:

The Legend of Zelda: Skyward Sword

controls:

Nunchuk Stick = move
C = First-person view
Z (tap) = center camera behind
Z (hold) = lock-on | Z-targeting
Wiimote shake = swing sword 
Nunchuk upward = raise shield (push Nunchuk forward for a Shield Bash while raised)
Nunchuk + Wiimote move in a horizontal motion together = Spin Attack
A = put away sword, talk, read, interact, sidestep or jump backward (while Z-targeting)
A (hold while moving) = run (shake Nunchuck while running for a forward roll) (check the green Stamina Meter on the top-left)
B = equip a subweapon (hold to select subweapon)
- = equip an item (hold to select item)
1 = show equipment subscreen 
2 = show help 
+ = show map 
d-pad down = talk to Fi 

basics:

sources:

FAST Racing League

controls (Classic Controller):

Left Stick = move
a = accelerata
b = brake, reverse
a+b = slide
ZL = switch color black-white (req. 1 square)
ZR = boost (req. 5 squares)

basics:

sources:

Kyotokei

controls (Classic Controller):

d-pad = move
y (hold) = autofire shoot
b = switch color ->  you'll absorb enemy shots of the same colour, filling up your homing missile gauge. The more you fill the gauge, the more devastating the homing missile shot will be when you unleash it.
l | r (when the bar in the bottom-left has 1 dot filled) = bomb attack 

basics:

sources:

Illvelo Wii: Illmatic Envelope | Arcade Shooter: Ilvelo

controls (Classic Controller):

d-pad x=x move
A = shoot
2x B (tap) = launch and recall the "DOLL" modules (can be combined with a direction)
B (hold when the modules are deployed) = move the detached modules in the same direction the ship is moving -> use to deal lot of damage to stronger enemeies
C | X (when the bar on the bottom-left is full) = bomb (unlimited uses, destroying enemies and inflicting damage fills the bar)
!A = brings up a shield -> absorb most bullets, except flames and lasers

basics:

AR cheat codes:

Infinite continues
0032e81b 00000001

sources:

Radirgy Noa Wii

controls (Classic Controller):

d-pad = move
a = shoot
b = sword/melee attack
c | y (when the blue "ABS" gauge on the bottom-left is full) = activate the deflector shield -> melts bullets, damages enemies and makes you invincible for a while

basics:

sources:

Castlevania: The Adventure ReBirth

controls (Classic Controller):

d-pad | Analog stick = walk, crouch
a = jump (can change direction mid-air)
b = whip
d-pad up + b = secondary weapon attack (consumes hearts, check the counter in the top-left)

basics:

cheats:

sources:

Contra ReBirth

controls (Classic Controller):

d-pad = move, aim, climb
y = fire
b = jump
d-pad down + b = drop platform
x = switch weapons
R (hold) = fix position while aiming
+ = pause

basics:

cheats:

sources:

Gradius Rebirth

controls (Classic Controller):

d-pad = move
b = shoot + missile
a = powerup (check current one in the bottom-left)

basics:

cheats:

sources:

Muramasa: The Demon Blade

controls (Wii Classic Controller):

Left Stick | d-pad left|right = run
Left Stick | d-pad up = jump (hold to glide, press again for a double jump)
Left Stick | d-pad down = crouch, drop down platforms
Left Stick | d-pad down + left|right = roll/emergency dodge -> escape enemies
b (tap) = blade attack (press 3 times for a simple blade combo), repel projectiles (hit the button just as they are to make contact with you), midair recover
b (hold) = guard (consume the blue gauge under your blade name when hit, auto-refills over time)
b (hold) + d-pad up = upward attack -> attack airborne enemies
b (hold) + d-pad down = low slash (on the ground), dive attack (in midair)  -> attack enemies fallen on the ground
b (hold) + d-pad left|right = running slash (on the ground), flying slice attack (in midair) (up to 3 times in a row) -> use against bigger enemies to avoid their attacks
d-pad down (hold), b (hold and then release) (on the ground) = rolling jump attack -> most powerful regular attack in the game, break enemies guard, attack airborne enemies
y = use current blade Secret Art (consume the blue gauge under your blade name, auto-refills over time)
x = use item (check the icon in the top-right)
L (hold) = switch equipped blade (check the colored icons in the top, when the Blade Gauge lights up will also unleash a bomb-like attack that stun weaker enemies)
R = switch equipped item (check the icon in the top-right)
a = examine, talk, enter, breaks barriers if you have the right sword (no need to equip it)
Select = switch map display
Start = pause and access equip menu

basics:

sources:

Metroid: Other M

controls (side view, horizontal wiimote):

d-pad = move, run
d-pad any direction (whenever an attack is incoming) = "sensedash" evasive move -> very useful
d-pad any direction + 1 (whenever an attack is incoming) = quick charge shot
2 = jump
d-pad + 2 = Spin-jump
1 = fire beam, drop bombs (in Morph Ball form)
1 (hold) = charge beam
A = toggle Morph Ball form, fire missile while locked on
+ = display the map screen ()

controls (search view, vertical wiimote aiming at the screen):

hold the Wiimote straight up + A (hold) = "Concentration" -> restore missiles and some energy
A = fire beam, hold and release for fire charge beam. Lock on to fire missile or super missile by hold and release the same way.
B = examine. Hold it if your pointer is locked on to something.
shake wiimote = "sensedash" evasive move

basics:

sources:

Sonic and the Secret Rings

controls:

tilt Wii Remote left/right = steer Sonic
tilt Wii Remote backward = walk backwards
1 = slow down or stop
2 = jump (Hold to charge for higher and farther jumps)
2 (in midair) quickly land.
2, thrust Wii Remote forward in midair = Air-dash forward, perform the Homing Attack if an enemy is in range
d-pad up = Speed Break
d-pad down = Time Break

basics:

...

sources:

Sonic Colors

sources:

Mega Man 9 | Rockman 9: The Ambition's Revival!!

controls (wiimote):

d-pad = move
2 = jump
1 = shoot
+ = open weapon|item selection screen
- = shows challenges list

recommended stage order:

basics:

sources:

Mega Man 10 | Rockman 10: Threat From Outer Space!!

controls (Wii Classic Controller):

d-pad = move
b = jump
a (tap) = shoot
a (hold) = charged shoot (Proto Man only)
d-pad down + a = slide (Proto Man only)
L|R = select weapon
+ = open weapon|item selection screen
- = open menu

recommended stage order:

basics:

sources:

Ghost Squad

GTI Club: Supermini Festa!

controls (Classic Controller):

...

basics:

Rodea the Sky Soldier

controls:

TODO

basics:

sources:

3DS

River City: Tokyo Rumble | Nekketsu Kouha Kunio-Kun SP: Rantou Kyousoukyoku

controls:

d-pad | cpad = move (double tap to run)
A = punch, pick up and attack with weapons
B = kick, throw weapons
Y = jump
X = change command given to ally
L = switch the screen angle
R = zoom the screen in and out
Start = open the Pause Menu
stylus = view the map

basics:

...

sources:

Super Smash Bros. for Nintendo 3DS | Super Smash Bros. 4

controls:

LS = move, crouch
2x LS =run
Y | X = jump
A = weak attack
LS + A (at the same time) = smash attack
B = strong attack (can be combined with a direction)
R | ZL (hold) = shield (flick LS when attacked to dodge), drop item
L | ZR | A (while shielding) = grab an enemy
d-pad = taunt

game modes:

basics:

sources:

Yoshi's New Island

controls:

d-pad = walk, run, crouch
A = jump (press d-pad down in midair to ground pound -> break some blocks, stun some enemies)
B = tongue
Y | R = egg throw (press again to throw, d-pad down to cancel and use the next egg, X | L = stop aim)

basics:

sources:

Mighty Gunvolt

controls:

d-pad = move, climb ladders
Y = shoot (hold to charge, diff. for each char)
B = jump
L+R  = toggle widescreen (stretched)

basics:

sources:

Luigi's Mansion: Dark Moon

controls:

TODO

sources:

Kirby: Triple Deluxe

controls:

d-pad = walk, crouch, fly, enter doors, climb ladders
2x d-pad left|right = run
B = inhale (press again to spit or d-pad down to swallow and copy abilities of some enemies)
d-pad dpwn + A = slide -> destroy some blocks
A = jump (tap in midair to fly)
Y = attack
X = drop current ablity
L | R = guard, dodge move -> reduce damage from enemies attacks, even against bosses
Y = use current item on the touchscreen

basics:

sources:

Kirby: Planet Robobot | Hoshi no Kirby: Robobo Planet

controls:

d-pad = walk, crouch, fly, enter doors, climb ladders, open chests, grab and drop items
2x d-pad left|right = run
B = inhale (press again to spit or d-pad down to swallow and copy abilities of some enemies), throw items
d-pad dpwn + A = slide -> destroy some blocks
A = jump (tap in midair to fly)
Y = attack
X = drop current ablity
L | R = guard (combine with d-pad for a dodge move) -> reduce damage from enemies attacks, even against bosses
Y = use current item on the touchscreen (obtained from Bandana Waddle Dee)

basics:

sources:

Super Mario 3D Land

sources:

Code Of Princess

controls:

d-pad left|right = walk
2x d-pad left|right = run
d-pad up = jump
B = weak attack
A = normal attack
2x d-pad down, A|B = special attack -> very effective
X = toggle burst -> stun enemies nearby + incr. ATK (consumes MP)
Y = lock-on attack -> will incr. damage on locked enemy (good on bosses)
L|R (hold) = guard
L|R (hold) + up|down = change plane
L|R (hold) + 2x left|right = backstep
R (hold) = skip cutscenes

level up points:

basics:

sources:

Mario Kart 7

controls:

circle pad = steer
A | Y = accelerate
B = brake, reverse
R = jump, start drifting -> get extra boosts
A | Y + B = spin turn/turn on the spot
X | L = use item (drop behind when combined with circle pad down)
tap lower screen = switch map view
d-pad up = switch to first person view

basics:

sources:

Kid Icarus: Uprising

air battles controls:

circle pad = move, dodge attacks (move right before getting hit)
touchscreen | R+circle pad = aim
L (hold) = rapid fire (stop shooting for 1s until the reticle gets big for a charged shot)
L (tap quickly near enemies) = melee attack
d-pad (any) = bomb (check the blue orbs in the lower screen bottom-left, auto-refills over time)

land battles controls:

circle pad = move, dodge attacks (tap right before getting hit)
2x circle pad (hold) = dash (get tired after a while) -> perform diff. attacks when dashing forward|sideways|backward
touchscreen | R+circle pad = aim, look around (swipe to turn left|right)
L (hold) = rapid fire (stop shooting until the reticle gets big for a charged shot)
L (tap quickly near enemies) = melee attack
R = reset camera on the back
X = zoom
d-pad left|right = select special power (check the icons and counters in the lower screen bottom-left. Equip diff. powers before each Chapter in the menu)
d-pad down = use special power

basics:

sources:

Liberation Maiden | Kaihou Shoujo

controls:

circle pad = move (hold to start dashing)
circle pad + (hold) l = strafe
touchscreen = aim (auto lockon, release to fire)
swipe the sword icon on the touchscreen (when the gauge is full) = bomb (auto-refills while destroying enemies)

basics:

sources:

Legend of Zelda: A Link Between Worlds

controls:

circle pad = move
a = grab, check, talk, open doors, throw, merge with facing walls (press again to exit) -> use to reach other platforms and avoid enemies
b = sword attack (hold until flashes to spin attack)
R (hold) = shield (cannot use the sword while guarding)
L (hold when you have the Pegasus Boots) = run
y = use the equipped item (if assigned) -> consumes magic
x = use the equipped (if assigned) -> consumes magic
select = open items menu and equip them
d-pad = move the camera

deep water controls:

b = swim faster
a = dive

basics:

sources:

The Legend of Zelda: Tri Force Heroes

controls:

circle pad = move
a = grab, throw, check, talk, open doors, swim, totem other herores (only the hero on the bottom can move)
b = sword attack (hold until flashes to spin attack)
y = use the equipped item (diff. for each Link) -> consumes magic (check the meter in the top-left, auto-refills over time)
L = run
R (hold) = shield (cannot use the sword while guarding)
select = open items menu and equip them
x = take a picture
d-pad = move the camera
touchscreen icons = switch Link (1P mode only)

basics:

...

sources:

Legend of Dark Witch

controls (type 1):

d-pad left|right = walk
d-pad left|right (when about to get hit) = block
d-pad up|down (hold) = look up|down
y = shoot
b = jump (hold to hover if you have the WING powerup)
a = get highlighted powerup in the bottom-left bar
x = change weapon ("skill" menu)
L|R = quick switch weapon

boss weakness:

basics:

sources:

Legend of Dark Witch 2 | Majin Shoujo Episode 2: Negai e no Daika

controls (TYPE 1):

d-pad left|right = walk
2x d-pad left|right = run
d-pad left|right (when about to get hit) = block
d-pad up|down (hold) = look up|down
y = shoot (hold for autofire but check then thin "Capacity" bar at the bottom-left)
b = jump (hold to hover if you have the WING powerup)
a = get highlighted powerup in the bottom-left bar
x = change weapon ("skill" menu)
L|R = quick switch weapon
ZL = reset to default weapon
ZR = special magic attack (when the "REVENGE" sphere at the bottom-left is glowing) -> use against stage bosses

basics:

sources:

Legend of Dark Witch 3 | Majin Shoujo Episode 3: Yuusha to Gusha

controls:

d-pad = walk, climb ladders
y = shot
b = jump (hold to descend slowly if you have the WING powerup)
R = "Lord Attack" dash (even in midair) -> use multiple times to cross long gaps, and to evade enemies
a = install (in manual or semi-auto modes) -> get the highlighted powerup in the bottom-left bar
x = use MAGIC ITEM (check the counter in the bottom screen, switch before each stage in the "PAPELNE TRADE" menu)

basics:

sources:

Yumi's Odd Odyssey | Sayonara Umihara Kawase

controls:

d-pad = walk, crouch, enter doors
B = jump
Y | R = cast the fishing line (can be combined with a direction)
        If the line hooks onto something, you must continue to hold the button down to remain attached.
        As soon as you release the button, the line will unhook.
d-pad down|up (while something is hooked) = reel in|out
L = time stop
?? = pan camera
Start|Select = pause

basics:

sources:

Shantae and the Pirate's Curse

controls:

d-pad | circle pad left|right = walk
d-pad | circle pad down = crouch
d-pad | circle pad up = enter doors
b = jump (press again for air-jump up to 3 times if you have the CANNON, also works as a downward attack)
y = hair whip attack 
a = talk, check, fire pistol -> activate distant eye switches
x = activate lamp -> suck up dark magic, scents
r (in midair) = float with hat (longer jumps), ride wind upward (req. HAT)
l = backdash (on ground), scimitar down thrust (in air) -> destroy purple blocks on the ground
d-pad | circle pad left|right (hold until you blink), y = dash (req. BOOTS) -> destroy grey blocks, can walk on skypes

basics:

sources:

Azure Striker Gunvolt | Armed Blue Gunvolt

controls:

d-pad | circle pad = walk
b = jump (hold R | a in midair to descend slowly)
L | 2x d-pad | circle pad = dash/run
y = fire tags -> deals little damage to enemies, each enemy can be tagged up to 3 times, making the circular marker change color
R | a (hold) = Flashfield (req. the EP gauge in the top-left, also the half-circle around the player) -> deals great damage to 3x tagged enemies, much less via direct contact
2x d-pad | circle pad down = fully recharge EP
touch icons in the bottom screen = use Special Skill (req. SP=skill points, on the bottom-left)

recommended stage order (1st columnt to the left from top to bottopm, then the 2nd):

basics:

sources:

Azure Striker Gunvolt 2 | Armed Blue: Gunvolt 2

controls:

d-pad | circle pad = walk
b = jump (hold R | a in midair to descend slowly as Gunvolt)
L | 2x d-pad | circle pad = dash (even in midair) -> used by Copen to "tag" enemies
y = fire laser (as Copen, straight if untagged) | fire tags (as Gunvolt, deals little damage to enemies, each enemy can be tagged up to 3 times, making the circular marker change color)
R | a (hold) = "EX WEAPON" Flashfield (req. the EP gauge in the top-left, also the half-circle around the player) -> deals great damage to tagged enemies, much less via direct contact
2x d-pad | circle pad down = fully recharge EP
x | touch icons in the bottom screen = switch EX WEAPON (as Cogen) | use Special Skill (req. 1-3 SP=skill points, on the bottom-left) (as Gunvolt)

basics:

sources:

Blaster Master Zero

sources:

WiiU

boot in Wii mode (vWii) directly: as soon as the Wii U logo shows, press and hold B on the Wiimote or Wii U GamePad. (If the lights on the wiimote stop blinking, Press and hold B again.) If done successfully, you will hear a chime. This also enables the Control Pad working as a wiimote sensor bar. https://gaming.stackexchange.com/questions/117153/wii-u-launch-directly-to-wii-menu

Yoshi's Woolly World | Yoshi Wool World

controls (wiimote):

d-pad = move, crouch, enter pipes, doors
2 = jump (hold in midair to flutter, press d-pad down to ground pound)
1 = flick out tongue -> eat most enemies and interact with objects (press again to spit things out or press d-pad down to swallow and make a yarn ball)
A = throw a yarn ball
+ = pause and check status, activate a Power Badge by spending the collected crystals

basics:

sources:

Kirby and the Rainbow Curse | Kirby and the Rainbow Paintbrush | Touch! Kirby Super Rainbow

controls:

draw ropes = create platforms to guide Kirby tap Kirby = boost, attack (tapping and holding when you have 100 point stars for a more powerful attack)

trasformations:

sources:

Tank! Tank! Tank!

controls (Wii U GamePad):

Left Stick = move, aim
b | x | a| y | r | ZR | L | ZL = shoot

basics:

sources:

Star Fox Zero

controls (Wii U GamePad):

Left Stick = move
GamePad motion controls = aim
Right Stick left|right = rotate ship
Right Stick up = boost (req. the blue gauge on the bottom-center)
Right Stick down = brake (req. the blue gauge on the bottom-center), hover (in Walker and Landmaster modes)
Left Stick down + Right Stick up | X = somersault (req. the blue gauge on the bottom-center)
Left Stick down + Right Stick down | B = U-turn (req. the blue gauge on the bottom-center)
2x Right Stick left|right = barrell roll
ZR = fire main lasers, hold to charge and lock enemies (more locks are available when you powerup your main lasers)
R | Right Stick (tap) = fire bomb
ZL (hold) = look at your next target -> check the Wii U GamePad for FPV
A = switch vehicle
Left Stick (tap) | Y = reset targeting reticule
- = swap TV and Gamepad screens
Start = pause, check your allies status

basics:

sources:

Splatoon

controls (Wii U GamePad):

LS = walk
RS = look (disable Motion Controls in the Options for vertical look)
ZR = shoot ink -> attack enemies, interact with some environment items
ZL = switch squid form, use launchpads -> swim in your own ink to recover ink, climb walls and slopes
R = use sub weapon (req. ink meter almost full, check the icons in the bottom-left)
d-pad left|right = switch sub weapon (check the icons in the bottom-left)
X = jump (also when in squid form)
Y = reset camera

basics:

NSW

Clockwork Aquario | Tokeijikake no Aquario

Sonic Frontiers

Super Smash Bros. Ultimate | Dairantou Smash Bros. Special

sources:

Bayonetta 2

controls (Switch Pro Controller, Type A):

Left Stick = walk, run
Right Stick = move camera (press to reset)
B = jump (press again for double jump, hold to descend slowly)
X = punch (hold to shoot hand guns) -> alternate with a to unleash various combo attacks
A = kick (hold to shoot heel guns) -> alternate with x to unleash various combo attacks
Y = attack with your current weapon, interact
R = quick switch weapon
ZR = evade (can be combined with a direction) -> execute when attacked to enter "Witch Time" slowmo mode (longer duration when dodging a projectile attack)
2x ZR = transform (diff. depending on location)
L (when shown onscreen) = enter "Umbran Climax" (combo kill enemies to refill the purple magic gauge on the top-left and reactivate) -> temp. increase attack power
ZL = lock on enemy
d-pad = use items
d-pad down = taunt -> nearby enemies will be enraged, refilling the Magic Gauge
- = pause and show menu to switch weapons, use items
+ = pause and show menu to skip cutscenes

transformations (Beast Within):

basics:

sources:

Super Mario 3D World

controls (Switch Pro Controller):

LS | d-pad = walk
Y | X = run
B | A = jump 
ZL | ZR (hold) = crouch, crawl
ZL | ZR (in midair) = ground pound -> use to destroy some blocks
Y | X (in midair as cat Mario) = dive attack
Y | X (while crouching) = somersault -> can break blocks that you can't ground pound.
ZL | ZR (hold until Mario will begin to shake), b | a = crouch jump -> higher
L + R = Enter a Bubble
- = use the powerup in the bottom-left box
d-pad up = Item Reserve
R = use touch cursor
RS = look around
R3 = reset camera

basics:

sources:

Bowser's Fury - Super Mario 3D World

controls (Switch Pro Controller):

LS = move (hold Y|X to run)
B = jump (press ZL|ZR in midair to ground pound)
Y = grab item (press again to throw), use curr. powerup special ability
ZL|ZR = crouch
ZL|ZR + Y = roll (even in midair)
LS rotate = spin (press B while spinning for a Spin Jump)
RS = move camera
d-pad up | X = use item reserve (check the icons in the bottom-left, hold to use right away without selecting)
R = use touch cursor (aim with LS and press again to interact) -> use on  "?" painted walls
L = reset camera/touch cursor
+ = pause
- | d-pad right = open map (...)
d-pad down = snapshot mode
d-pad left = amiibo

powerups special abilities:

basics:

sources:

Mario Kart 8 Deluxe

controls (Switch Pro Controller):

LS | d-pad left|right = steer
Y | A = accelerate
B = brake, reverse
ZR | R (tap) = hop/jump, air trick (when on ramps)
ZR | R (hold while steering) = drift
ZL | L = use item, horn
LS | d-pad up|down (while gliding) = adjust gliding height
X = Rear View
- = display map

basics:

sources:

New Super Mario Bros. U Deluxe

controls (Switch Pro Controller):

LS = move, crouch, slide (on slopes), climb, enter doors and pipes
LS down (in midair) = ground pound attack
A | B = jump
A | B (hold in midair when Flying Squirrel) = glide
A | B (hold in midair when on Yoshi) = flutter jump
X | Y = run, throw fire|iceballs (if you have the powerup)
X | Y  (as Yoshi) = extend tongue
L | R | ZL | ZR = spin jump, dismount Yoshi, baby Yoshi abilities, spin underwater
L | R | ZL | ZR (in midair when Flying Squirrel) = midair jump -> very useful
X | Y + L | R | ZL | ZR = pick up objects (hold to carry)

basics:

sources:

Hyrule Warriors: Definitive Edition | Zelda Warriors: Hyrule All-Stars DX

controls (Switch Pro Controller):

Left Stick = walk
Left Stick (keep holding for a while) | b (hold) = run
B (tap) = roll, evade
ZL (tap) = reset camera
ZL (hold) = guard -> it avoids all damage from enemies ahead, except a rare few who break guards
Y = quick attack
X = strong attack
A (when the yellow horizontal bar is full) = special attack
L | R3 = lock-on target (only main enemies)
RS left|right (when locked on) = cycle targets
RS = move camera
R (when the green vertical bar is full) = activate Focus Spirit -> gives higher stats while it lasts, no hitstun, and you cannot die event if you have no hearts left. 
A (while in Focus Spirit mode) = do a Focus Spirit attack (will drain your remaining magic)
ZR = use item (check the icon in the upper left)
d-pad left|right = cycle items
d-pad up|down = switch char
- = toggle mini map display
+ = pause, skip char victory/appearance animations, opening chest animations and the victory/defeat screen

item weapons:

basics:

sources:

Yoshi's Crafted World | Yoshi Craft World

controls (Switch Pro Controller, Type A):

d-pad | LS = move, crawl
A = jump (hold to Flutter Jump, press L|down in midair for a Ground Pound -> use on legs and breakable blocks)
B = stick out tongue -> eat enemies and make eggs (some enemies cannot be eaten, press again to spit out), interact with some objects
X | R | ZR = throw eggs (aim with d-pad | LS, also in foreground/background layers)

basics:

sources:

Kirby Star Allies

controls (Switch Pro Controller, Type A):

LS = walk, run, enter doors, climb ladders
d-pad = walk (double tap to run)
d-pad down + A = slide attack
A = jump (tap repeatedly in midair to fly)
B = inhale (as plain Kirby), attack
X = throw an heart and turn an enemy into a friend (also works with a Copy Essence) -> if you have 4 friends, the game will pause and you will have to select a friend to replace
LS | d-pad up (hold) = combine friends' powers -> you can add fire, ice, electricity and other power effects to a weapon. Always try to have diff. elemental powers in your party
L|R (hold) = guard (tap LS|d-pad while guarding to dodge)
- | Y (hold) = drop ability
L + Y = drop a friend
+ = pause and view current ability techniques

basics:

sources:

Hyrule Warriors: Age of Calamity | Zelda Musou: Yakusai no Mokushiroku

controls (Pro Controller):

LS = walk (keep holding for a while to run)
B = dodge move
Y = quick attack
X = strong attack
A (when the yellow horizontal bar is full) = special attack
RS = move camera, switch target
R3 = lock-on target (only main enemies)
R + Y|X|A|B = use a rune (limited usage, has a reload time) -> use when a big enemy is attacking and the corresponding icon is shown to stun him
L + X|Y|A = ready a rod = elemental Fire|Ice|Lightning attack (then aim and use with Y, limited usages, collect items to refill)
L + B = use healing item
ZL = guard (hold)
ZR = char-specific unique attack/action (Link=bow+arrows)
d-pad up|down = switch char

runes:

basics:

sources:

Donkey Kong Country: Tropical Freeze

controls:

LS | d-pad = move, swim
A | B = jump, swim boost (press again in midair to hover if you have the ability)
Y | X (while standing still) = ground pound -> stun enemies, break the block you are standing on
Y | X (while moving) = roll attack -> cut the grass and reveal some hidden items
Y | X (tap repeatedly when you have a partner) = shoot popgun
ZL | ZR = grab, throw, pluck, combine, dismount
L + R = Kong POW -> turns enemies into items. The Kong you have as your companion will determine what the enemy turns into

basics:

sources:

Mighty Gunvolt Burst

controls:

d-pad | LS = move
B = jump
Y = shoot
A = char-specific special skill
L|R = switch equipment

suggested stages order and boss weakness:

basics:

sources:

Legend of Zelda: Breath of the Wild

controls:

LS = walk, run, climb, swim
L3 = toggle crouch/stealth mode
RS = move camera (press to reset)
R3 = toggle googles (move and zoom with RS)
A = interact, grab items on the ground, speak, open chests
B = sprint (check the green stamina gauge), put away
X = jump (even when climbing), dodge move (when attacked), use glinder (in midair)
Y = attack with current weapon (hold to charge)
ZL (tap) = center camera
ZL (hold) = lock on, raise shield (combine with LS to strafe, X to hop and backflip)
ZL (hold) + A (right before enemy attack) = parry attack
ZR (hold) = use bow (release to throw an arrow) -> arrows are limited, but can be picked and reused after each thrown
L = use rune magic -> infinite uses, but they have a cool down period
R (hold) = throw current weapon -> use only when damaged
d-pad right (hold) = quick switch weapon (select with RS)
d-pad up (hold) = quick switch rune magic (select with RS)
d-pad left (hold) = quick switch shiels (select with RS)
d-pad down = whistle -> calls nearby registered horses, attract enemies
+ = pause and switch equipments, use items
- = pause and view the map

controls (riding horse):

LS = move
LS down = stop
A = speedup (check the icons on the bottom)
L = slowdown
B = dismount

runes magic:

suggested walkthrough:

  1. Great Plateau
  2. Dueling Peaks
  3. Hateno Village
  4. Zora's Domain
  5. Vah Ruta Dungeon
  6. Goron City
  7. Vah Rudania Dungeon
  8. Gerudo Town
  9. Vah Naboris Dungeon
  10. Rito Village
  11. Vah Medoh Dungeon
  12. Captured Memories
  13. The Master Sword (optional)
  14. Hyrule Castle

basics:

cheats:

sources:

Cruis'n Blast

controls:

LS = steer
A = gas
2x A = wheelie -> wheelie over a jump for a backflip, or into a car to flip over it
B = brake
R (hold while turning) = drift -> grants you a boost at the end of the drif
L = use 1x boost (check the counter in the bottom-left)
Y = change camera
X = change BGM

basics:

sources:

Fast RMX | FAST Racing Neo

controls:

LS = steer, adjust pitch -> you can use pitching to reach the ground more quickly or extend your airtime as needed.
a = accelerate
b = brake
x = switch Phase color blue|orange -> match boost strips and jump pads to use them. You'll often see multiple boost strips in a row that alternate between orange and blue, so be ready to switch your phase in between them.
R = use boost (req. the gauge on the bottom-right, collect orbs on the track to refill) -> stun opponents by driving into them while boosting
ZL | ZR = lean/strafe left | right
d-pad up = change camera

basics:

sources:

Splatoon 2

controls:

LS = move
RS = aim, move camera
ZL = swim inside ink of the same color of yours, use launchpads and rails
ZR = fire main weapon (req. some ink, swim to refill)
R = fire sub weapon (req. the ink tank full enought)
R3 = activate special weapon (if you have found it, check the icon in the top-right)
B = jump (even while swimming or riding rails)
Y = reset camera

basics:

sources:

Super Mario Odyssey

controls:

LS = walk, run
B | A = jump (press ZR | ZL in midair to ground pound)
X | Y = throw cap (hold to keep Cappy in the air) -> destroy blocks, attack and possess enemies
ZR | ZL (hold on the ground) = crouch (press B|A for a backflip, X|Y to start rolling, LS to crouch walk)
R | L = reset camera
RS = look around
R3 = FPV
- = view map (select a Checkpoint Flag to warp to it)
+ = pause

basics:

sources:

Chocobo GP

controls:

LS = steer
A = accelerate
B = brake, reverse
R = jump, midair tricks (hold to drift while steering) -> obtain boost
L = use "Magicite" item (check the icons in the top-left, collect eggs to restock. Pick the same color multiple times to powerup)
ZL | Y = use char-specific ability (req. the blue gauge on the bottom-left full)
X | ZR = rear view -> use to check incoming attacks

main menu:

basics:

sources:

SMS

controller layout:

(8-way d-pad)   (1 Start) (2)

Power Strike | Aleste

controls:

d-pad = move
1 = fire main weapon (straight shot)
2 = fire secondary weapon (lasts for 80s, check the timer in the bottom-right 2nd line)

basics:

cheats:

sources:

Power Strike II

controls:

d-pad = move
1 = fire main+secondary weapons (hold for autofire, release after a few secs for a special burst shot that clears bullets in front of you)
2 = switch speed (4 speeds, you see the current speed number "come out" from the ship)

basics:

cheats:

sources:

Psycho Fox

controls:

d-pad left|right = walk (hold to run)
d-pad down = crouch
1 = punch attack, throw birdfly when you have it
2 = jump
Pause = pause the game and show the ITEM screen (press 2 to use an item)

ITEMs (from left to right):

basics:

sources:

Zillion

controls:

d-pad left|right = walk
d-pad down = crouch (avoid enemy fire), move elevators down
d-pad up = stand up, move elevators up, use computer console
1 = jump, stand up
2 = shoot
Pause = pause and show the status screen, switch char

basics:

sources:

Fantasy Zone II: The Tears of Opa-Opa

controls:

d-pad = move
1 = fires the beam weapon
2 = fires the ground bomb/missile weapons

basics:

sources:

Alex Kidd in Miracle World

controls:

d-pad = move, run (hold for a while), swim, crouch -> crouch while running to pass under narrow passages
1 = jump
1 (hold when in water) = turbo swim 
2 = punch, throw capsules
pause (on console) = pause and open the subscreen (shows the items, money, and lives you have)

items to buy in shops:

RING = a weapon that fires ">" shaped objects across the screen
CAR = a vehicle brought from shops that Alex can drive through the level in
HELICOPTER = a vehicle brought from shops that Alex flies through the level in
CAIN = a magical Cain with mystical attacking powers
WEAPON A = releases powerful Mini Alexes to Kill the emery
WEAPON B = same as Weapon A but more powerful
TALCUM POWDER (BOX "?") = temp. invincibility

basics:

sources:

Alex Kidd in Shinobi World

controls:

d-pad = move, climb, squat
2 = jump (combine with d-pad up|down to grab horizontal bars) (press again when touching a wall to side-jump) -> tap quickly to cross any body of water
1 = attack (swing the sword or throw spears)
1 (hold when hanging on a bar) = spin as a fireball -> use to reach higher platforms, break through thick walls, attack enemies above|below

basics:

sources:

GG

Sonic Chaos | Sonic & Tails

controls:

d-pad = walk, crouch, enter doors
2 = jump (stand still as Tails and press again in midair to fly)
d-pad down + 1 = charge spin

basics:

cheats:

sources:

Lucky Dime Caper Starring Donald Duck | Donald Duck no Lucky Dime

controls:

d-pad = walk, crouch, enter doors
2 = jump
1 = weapon attack

basics:

cheats:

sources:

Deep Duck Trouble Starring Donald Duck | Donald Duck's Four Treasures

sources:

Coca Cola Kid | Sassou Shounen Eiyuuden Coca-Cola Kid

controls:

d-pad = move (hold to run), duck, grab and climb platforms
1 = attack
2 = jump, wall jump when sliding on a wall
d-pad down + 2 = slide -> pass under narrow passages
d-pad down + 1 (hold) = charge slide attack -> use for longer jumps, more powerful attacks

basics:

cheats:

sources:

Vampire: Master of Darkness

controls:

d-pad = move, duck
d-pad (diagonals) = climb ladders, crawl -> pass under narrow passages
2 = jump
1 = primary weapons attack (unlimited uses)
d-pad up + 2 = secondary weapon attack (limited uses, check the counter in the top-right)
Start = pause and check current score, weapons, and lives

basics:

cheats:

sources:

Castle of Illusion Starring Mickey Mouse

controls:

d-pad = move (hold to run), duck, enter doors
2 = jump (press again in midair to butt stomp)
1 + d-pad (next to an object) = pick up (press again to throw)

basics:

sources:

Land of Illusion Starring Mickey Mouse | Mickey Mouse's Magical Crystal

controls:

d-pad = move (hold to run), duck, enter doors
2 = jump (press again in midair to butt stomp)
1 = pick up objects (press again to throw)
d-pad down + 1 = switch small|big mickey (when unlocked)

basics:

cheats:

sources:

Fantasy Zone Gear

controls:

d-pad = move
1 = fire beam
2 = fire bomb/missiles
Start = pause and access equip menu

basics:

cheats:

sources:

Sonic Drift

controls:

d-pad left|right = turn
2 = accelerate
1 = brake (combine with d-pad left|right to drift corners) -> if held too long will lose control while drifting, tap the button to avoid it
d-pad up = perform the char-specific special move (req. 2 rings, check the counter in the top)

powerups:

basics:

sources:

Sonic Drift 2

controls:

d-pad left|right = turn
2 = accelerate
1 = brake (combine with d-pad left|right to drift corners) -> if held too long will lose control while drifting, tap the button to avoid it
d-pad up = use current item (if you have some in the top-left) or perform the char's special move (req. 2 rings)

items:

basics:

sources:

The GG Shinobi

controls:

d-pad left|right = walk
d-pad down+left|right = walk while crouching -> avoid some projectile attacks
1 = normal attack
2 = jump
d-pad up = enter doors
Start = pause, switch between ninjas and use a special tech attack (check the counter next to the kanji in the menu)

ninjas and suggested stage order:

basics:

sources:

The GG Shinobi Part 2 | Shinobi II: The Silent Fury

controls:

d-pad left|right = walk
d-pad down+left|right = walk while crouching -> avoid some projectile attacks
1 = normal attack
2 = jump
d-pad up = enter doors
Start = pause, switch between ninjas and use a special tech attack (check the counter next to the kanji in the menu)

ninjas and suggested stage order:

basics:

sources:

GG Aleste

controls:

d-pad = move
2 = fire main+subweapon

basics:

sources:

GG Aleste II | Power Strike II

controls:

d-pad = move
2 = fire main+subweapon
1 = bomb (check the "G" counter in the bottom-right)

basics:

sources:

GG Aleste 3 - Aleste Collection

controls:

d-pad = move
2 = fire main+subweapon

basics:

sources:

Devilish

controls:

d-pad = move both paddles
1 = cycles paddles formation
2 = change paddles speed
Start = pause and check SCORE, curr. SPEED and "BALL"=lives left

basics:

cheats:

sources:

SMD

controller layout:

                    ( Start )
(8-way d-pad)   ( A ) ( B ) ( C )

controller ascii art:

                           \  __
                            \/  \
                            /\__/
                           |  
                  _________|__________
            _,.-'`                    `'-.,_
        _,-'                                `-._
     ,-'                _______       ,......   `-.
   ,'    _.---._     __/S E G A\__   ( START )     `.
  /    ,'  .-.  `.  |G E N E S I S|   `''''''  .-.   \
 /    /  __|_|__  \ ``````````````        .-. ( C )   \
|     | |__(_)__| |                  .-. ( B ) `-'     |
|     \    | |    /                 ( A ) `-'          |
|      `._ '-' _,'                   `-'               |
 \        `---'      _______________                   /
  \              _,-'               `-._              /
   \           ,'                       `.           /
    `.        /                           \        ,'
      `.____,'                             `.____,'

Verytex

controls:

d-pad = move
A = shoot
B = bomb (check the icons on the top-right, collect colored "B" items to refill) -> not very powerful. They're mostly good to kill cannon fodder and melt nearby bullets.
C = switch speed (check the roman number on the top-left) -> the burst damages enemies near the back of the ship

basics:

sources:

Devilish: The Next Possession | Bad Omen

controls:

d-pad left|right = move both paddles
d-pad up|down = move the upper/offensive/red paddle
A | C = rotate the upper/offensive/red paddle left|right
B = switch paddles speed (3 levels, check the "MACH" value on the bottom-right HUD)

basics:

cheats:

sources:

Michael Jackson: Moonwalker

controls:

d-pad = walk, crouch, aim attacks, climb ladders
C = jump
B = attack
A = magic attack (consume health)
A (hold) = bomb
A (while on a staircase) = slide down attack (no health consuption)

basics:

cheats:

sources:

Crusader of Centy | Ragnacenty | Soleil

controls:

TODO

sources:

Castle of Illusion Starring Mickey Mouse | I Love Mickey Mouse: Great Mysterious Castle Adventure

controls:

d-pad = move, duck
C = jump (hold to jump higher, can still move in midair. Press again or d-pad down in midair to butt-attack, hit again or hold while landing on enemies to bounce off them), swim underwater
A | B = shoot (check the "ITEMS" counter in the bottom-right. Collect the icon shown or a bag to restock)

basics:

cheats:

game genie codes:

Enable Level Select to the options menu
RGST-A6XN
Walk Faster
AMFA-AABN
ADFA-BAVR

sources:

World of Illusion Starring Mickey Mouse and Donald Duck | Mickey & Donald - The Mysterious Magic Box

controls:

d-pad = move, duck
C = jump (hold to jump higher, can still move in midair), swim underwater
d-pad down + C = crawl -> pass under tunnels
B = attack
A (hold) = run

basics:

sources:

Magical Taruruuto-kun

controls:

d-pad = move, duck
B = rod melee attack, grab and throw items (try grabbing every part of the scenery)
C = jump (hold to jump higher)
C (press again in midair) = uncontrollable glide forward -> use to pass under narrow passages and cross long gaps
A = use a magic spell (check the MAGIC counter on the bottom-left, collect magic cards to restock)
Start = pause and switch magic spell

magic spells (from top to bottom):

basics:

cheats:

sources:

Slap Fight MD

controls:

d-pad = move
B (hold) = autofire
C  = normal fire (in NORMAL GAME TYPE), bomb (in SPECIAL GAME TYPE, you lose all your powerups when used)
A = get the current selected powerup on the menu on the right (collect stars from enemies to move the cursor) -> temp. invincibility + put you in the center of the screen

basics:

cheats:

sources:

Whip Rush 2222 AD

controls:

d-pad = move
B = autofire
C + B = options "whip" attack
C + !B = switch options formation horizontal|vertical
A = switch SPEED (check the gauge on the top)

basics:

sources:

Rambo III

controls:

d-pad = move, aim
C = autofire machinegun (unlimited)
B = use special weapon (check the ammos on the left, collect "A"=Arrow and "B"=bomb items to restock)
A = switch special weapon (check the icons on the left: knife, arrows, timed bombs)

basics:

sources:

Golden Axe 2

controls:

d-pad = walk
2x d-pad = dash
B = attack (hit repeatedly for diff. attacks which deal more damage), throw stunned enemies (can be combined with a direction)
2x d-pad, B = dash attack -> very useful against bosses that have slower or no dash ability. Avoid with regular enemies: if you dash against a dashing enemy the loser is randomly determined.
C = jump
C, B = jump attack -> will always knock enemies down
C + B = double-side attack -> use when surrounded
2x d-pad, C, B = attack from above -> this will always knock enemies down, but many enemies will dodge it
A = magic attack (hold to use more MAGIC slots in the bottom-left for a more powerful attack, collect books released by wizards to refill)

basics:

sources:

Golden Axe 3

controls:

d-pad = walk
2x d-pad = dash
B = attack (hit repeatedly for diff. attacks which deal more damage), throw enemies (can be combined with a direction)
B + d-pad opposite (hold) = block
B + d-pad down (tap both at the same time) = low bow -> break guards
2x d-pad, B = dash attack
C = jump (some chars can also double-jump and wall jump)
C, B = jump attack -> knock enemies down
2x d-pad, C, B = alt. jump attack -> very effective
C + B = double-side attack -> very effective, use often, knock enemies down
C + B + d-pad forward = forward strike -> very effective, use often, knock enemies down
C, B + d-pad down = dive attack
d-pad forward, back, forward, C + B (Cronus and Sarah Vane) | d-pad forward, up, back, down, forward, B + C (other chars) = projectile attack
A = magic attack (uses ALL the pots in the top-left, the more you have the more powerful the attack will be, get pots by hitting blue dwarfs to refill) -> save for bosses

basics:

sources:

Splatterhouse 2 | Splatterhouse Part 2

controls:

d-pad = walk, crouch, grab weapons B = attack (diff. attacks while crouching and jumping) C | A = jump (hold to jump higher) C | A (hold till the peak) + d-pad diagonal up, d-pad diagonal down + B (while landing) = slide kick -> good move, does double damage

basics:

level passwords:

02  EDK - NAI - ZOL - LDL
03  IDO - GEM - IAL - LDL
04  ADE - XOE - ZOL - OME
05  EFH - WEI - RAG - ORD
06  ADE - NAI - WRA - LKA
07  EFH - XOE - IAL - LDL
08  EDK - VEI - IAL - LDL 

sources:

Splatterhouse 3 | Splatterhouse Part 3

sources:

Wonder Boy in Monster World | Wonder Boy V: Monster World III

controls:

d-pad left|right = walk
d-pad up = look up, enter doors (must be in the center of them), check signs, talk, climb up
d-pad down = crouch, exit doors (must be in the center of them), climb down
C = jump, swim (combine with d-pad)
B = weapon attack
A (hold) + d-pad left|right = use the ITEM or MAGIC equipped (check the icons in the top-right corner)
Start = pause the game and switch equipment (magic attacks have limited uses, check the blue crystals under the spell's name. Collect blue crystals or rest at an inn to restock)

magic spells:

basics:

sources:

Monster World IV

controls:

d-pad = walk, enter/exit doors, climb (hold "B" to slide the ropes quickly, tap d-pad up to climb quickly), check signs, talk, interact
d-pad x2 = run
d-pad down = raise shield
C = jump (combine with d-pad down to drop down thin platforms, combine with B and d-pad for midair attacks)
B = weapon attack
A (hold) = call and grab your pet (descend slowly while holding it, press "C" in midair to double jump, press "A" again to throw him and interact with some objects like switches, gaysers, etc.)
Start = pause the game, check the equipment and press "A" to use an item (e.g. bombs near blocked doors)

basics:

cheats:

sources:

Bio-Hazard Battle | Crying: Asia Seimei Sensou

controls:

d-pad = move
A = fire main + sub-weapon
B | C (hold) = charge a plasma wave (unlimited uses) -> can pass throu objects and hit multiple enemies

basics:

cheats:

sources:

Atomic Runner | Chelnov

controls (TYPE1-3):

d-pad right = run faster to the right
d-pad left = stop (the screen will continue to scroll to the right and he will start moving again if he touches the edge of the screen)
d-pad down = stop + crouch -> avoid some attacks
B = shoot with current weapon (hold for rapid fire) (can be combined with d-pad up for diagonal shooting)
C = jump -> attack + bounce off enemies
d-pad left|right + A = switch facing direction -> attack enemies coming from behind

basics:

cheats:

sources:

Hellfire

controls:

d-pad = move
A = fire
B = cycle firing direction: forward=pink, rear=yellow, verticals=green, diagonals=blue
C = "Hellfire" laser beam (autorefills over time, cannot restock via items or by dying) -> melts bullets and damages enemies in its path

basics:

cheats (Jap ver. only):

sources:

Sol-Deace | Sol-Feace

controls:

d-pad = move
A | B | C = shoot (hold for autofire)

basics:

cheats:

sources:

Zero Wing

controls:

d-pad = move
A | C (hold) = autofire
B = use the tractor/prisoner beam, throw captured enemies -> grab small enemies and use them as a shield

basics:

cheats:

sources:

Steel Empire | Koutetsu Teikoku | Empire of Steel

controls:

d-pad = move
C = shoots right (hold for autofire)
B = shoots left (hold for autofire)
A = lightning bomb (check the "B" counter in the top-right) -> temp. invincibility

basics:

cheats:

sources:

Wings of Wor | Gynoug

controls:

d-pad = move
B (hold) = autofire
A = activate special weapon (check the letters in top-right squares, collect grey scrolls to restock)
C = fire ammo-based special weapons (check the 3 digits counter in the top-right)

basics:

cheats:

sources:

Gaiares

controls:

d-pad = move
B (hold) = autofire
C = throw your single option on enemies to acquire their weapon ("TOZ") -> you cannot fire and you are still vulnerable while it is active
A = switch speed LOW|MID|MAX

basics:

cheats:

sources:

GleyLancer | Advanced Busterhawk Gley Lancer

controls:

d-pad = move
B (hold) = autofire
C = switch options mode (check current one in the 2nd top-left box)
A = switch speed (check the pink arrows in the 2nd top-right box)
Start = pause (can switch speed safely)

basics:

cheats:

sources:

Eliminate Down

controls:

d-pad = move
B (hold) = auto-fire current weapon
A | C = switch weapon: (1) a forward spread pattern, (2) a missile launcher that drops bombs above and below the ship and (3) a rear shot
Start = pause the game, switch speed with d-pad left/right

basics:

cheats:

sources:

Streets of Rage | Bare Knuckle

controls:

d-pad = walk, grab
B = attack, pick up, throw
C = jump, counter-move for grabs
C, B = jump kick -> stun opponents
B + C = rear attack -> hit opponents sneaking up from behind
A = bomb-like special attack (check the "S" counter in the top-left) -> best saved for bosses

basics:

cheats:

sources:

Streets of Rage 2 | Bare Knuckle II

controls:

d-pad = walk, grab
B = attack, pick up, throw
B + C = throw weapon, rear attack -> hit opponents sneaking up from behind
C = jump, counter-move for grabs
C, B = jump kick (can be combined with a direction) -> stun opponents
B (hold) + 2x d-pad = blitz/rush attack -> very powerful, use often
A = defensive special attack (drains your life gauge only if it hits)
A + d-pad left|right = offensive/directional special attack (always drains your life gauge)
d-pad up (hold) + C = safe landing when thrown

basics:

cheats:

sources:

Streets of Rage 3 | Bare Knuckle III

controls:

d-pad = walk, grab
2x d-pad left|right = run
2x d-pad up|down = duck & roll -> quick evade
B = attack, pick up, throw
B + C = throw weapon, rear attack -> hit opponents sneaking up from behind
C = jump, counter-move for grabs
C, B = jump kick (can be combined with a direction) -> stun opponents
B (hold) + 2x d-pad = blitz/rush attack -> very powerful, use often
A = defensive special attack (drains your life gauge only if the blue bar at the top-left is not full and flashing "OK")
A + d-pad left|right = offensive/directional special attack (drains your life gauge only if the blue bar at the top-left is not full and flashing "OK")
d-pad up (hold) + C = safe landing when thrown

basics:

cheats:

sources:

Super Fantasy Zone

controls:

d-pad = move
B = fire main shot
C = fire bombs/missiles
A = use the SPECIAL weapons (check the icons in the top-right)

basics:

cheats:

sources:

Road Rash

controls:

d-pad left|right = steer
A = brake
B = accelerate
C = punch the nearest rider
d-pad up (hold) + C = backhand punch the nearest rider
d-pad down (hold) + C = kick the nearest rider

basics:

sources:

M.U.S.H.A. | Musha Aleste

controls:

d-pad = move
C = main shoot (hold for rapid fire)
B = fires the currently active special weapon
A = cycles the options formation (if you have them)
Start = pause (press d-pad left/right to select between 8 available flying speeds - check the triangles at the top)

basics:

cheats:

sources:

Thunder Force II MD

controls:

d-pad = move
B (hold) = autofire
A | C = switch weapon

basics:

sources:

Thunder Force III

controls:

d-pad = move
B (hold) = autofire
C = switch weapon (check the icons on the top)
A = change speed (check the blue ">" on the top-right)
Start = pause -> safely switch weapons

basics:

cheats:

sources:

Thunder Force IV | Lightening Force: Quest for the Darkstar

controls:

d-pad = move
B (hold) = autofire
C = switch weapon (check the icon in the top)
A = change speed (check the "P" "%" meter in the top-right)
Start = pause -> safely switch weapons

weapons:

basics:

cheats:

sources:

Sailor Moon, Bishoujo Senshi

controls:

d-pad = move
A = attack, throw (near an enemy)
A (hold) = charge projectile attack -> not very useful
B = jump
B, A = aerial attack
2x d-pad, B, A = charged aerial attack
C = special attack (consumes health) -> use only when surrounded

basics:

sources:

Sonic The Hedgehog

controls:

d-pad left|right = move
d-pad down = crouch, look down (stationary), turn into a ball and go faster (while running) -> use for higher jumps
d-pad up = look up
A | B | C = jump 

basics:

cheats:

sources:

Sonic The Hedgehog 2

basics:

sources:

Sonic The Hedgehog 3

basics:

sources:

Sonic & Knuckles

sources:

Sonic 3D Blast

controls:

d-pad = move
A | C = jump
B = spin dash (hold while standing still), roll (while running)

basics:

sources:

Comix Zone

controls (3-buttons pad):

d-pad left|right = move
d-pad down = grab item
A = attack (changes when combined with a direction), use selected item
A (hold) = tear the background, make a paper plane and launch it at the enemies and objects in front of him (uses life)
B = jump
C = select item to use (check the icons in the top-right)

basics:

cheats:

sources:

Tiny Toon Adventures: Buster's Hidden Treasure

controls:

d-pad = walk (hold to run), move some items, crouch, look up
C = jump (hold down for more height)
down + C = drop a level
B (when running at full speed) = slide attack
A = call helper (if the counter under the carrots is >0)

basics:

passwords:

Level 24    JJBB TZBW ZGBB TZBW ZLTB
All Levels  DPQQ WWQQ WKQW WWQW WGRY

sources:

Elemental Master

controls:

d-pad = move
A = back attack
B = forward attack
A | B (hold until the vertical bar in the HUD flashes) = special attack (unlimited)
C = switch weapon (check the icons in the HUD)

basics:

sources:

Revenge of Shinobi | The Super Shinobi

controls:

d-pad left|right = walk
d-pad down = crouch -> avoid many projectiles
B = attack 
C = jump
2x C (press it again at the peak) = somersault jump, switch layers (outdoor/indoor, or on-the-highway/next-to-it)
2x C, B = 8x shuriken mid-air attack
d-pad down + C = drop down to lower platforms
A = bomb-like ninjitsu technique (only 1 can be used in each level, unless an additional bonus is picked up)
Start = pause and select the ninjitsu technique

basics:

cheats:

sources:

Shadow Dancer: The Secret of Shinobi

controls:

d-pad left|right = walk
d-pad down = crouch -> avoid many projectiles
B = attack
B (hold) = charge dog attack (release when the dog icon at the bottom is fully charged to send him to the nearest enemy)
C = jump
d-pad up|down + C = jump to higher|lower platforms, switch planes
A = bomb-like magic attack (check the icon in the bottom-left)

basics:

sources:

Shinobi 3: Return of the Ninja Master

controls:

d-pad left|right = walk
2x d-pad left|right = run
d-pad down = crouch -> avoid many projectiles
d-pad up = grab rope|rail
C = jump (press again when you're at the peak of the jump to double-jump)
B (tap) = throw shuriken (check the counter in the top), sword slash (near enemies)
C, C, B = Shuriken Burst (req. 8 shurikens)
B (hold) = block
B (while running) = Running Sword -> uninterruptible attack, but ends running
C, B + d-pad down = air kick
A = bomb-like magic ninjitsu attack (check the counter in the top-right)
Start = pause and select ninjitsu magic

basics:

cheats:

sources:

Space Harrier 2

controls:

d-pad = move
A | B | C = shoot

basics:

cheats:

sources:

Disney's Aladdin

controls:

d-pad = move, look up|down, climb, crouch, purchase items
A = throw an apple
B = slash the sword
C = jump

basics:

cheats:

sources:

Alex Kidd in the Enchanted Castle

controls:

d-pad = walk (hold to run and jump higher)
d-pad down = crawl
d-pad up = enter doors
A | C = jump (release mid-air for kick attack) -> avoid the kick attack (risky): objects must collide with Alex' foot or it won't register.
B = punch, push some blocks
Start = pause and open item selection screen

items:

basics:

cheats:

sources:

Captain Lang | High Seas Havoc

controls:

d-pad = move, crouch
A | B | C = jump
A | B | C (in midair) = spin attack
A | B | C + down = roll -> not an attack, use to evade some enemies

basics:

sources:

Time Dominator 1st | Socket

controls:

d-pad = move, duck, enter doors
A | C = jump
B = kick boltz of lightning

basics:

cheats:

sources:

Ranger-X | EX-Ranza

controls (3B):

d-pad left|right = walk
d-pad up = fly with your thrusters (check the overheat circular gauge at the bottom-right) -> use it to fly above incoming shots. Dodging is much easier when you aren't confined to the ground.
d-pad down = crouch, enter EX-UP vehicle (press d-pad up to exit)
A = turn left + fire pulse rifle to the left
C = turn right + fire pulse rifle to the right
B (outside vehicle) = fire special weapon (check the POWER bar at the bottom-right, autorefills as long as you remain exposed to light)
B (inside vehicle) = switch special weapon (check the icon at the bottom-right)

basics:

cheats:

sources:

Decap Attack | Magical Hat no Buttobi Turbo! Daibouken

controls:

d-pad left|right = walk (hold to run)
d-pad down = crouch
C = jump (hold to increase jump height, or tap repeatedly to slow descent), swim
B = frontal melee/punches attack
A = open the item menu
Start = pause

items:

basics:

cheats:

sources:

Panorama Cotton

controls:

d-pad = move, aim
B = main shoot (for rapid fire, press and hold B for 1-3 seconds, then release and repeat)
C (tap) = use an offensive MAGIC spell (changes according to the blinking colored icon in the bottom-right, collect non-yellow crystals to restock) -> no temp. invincibility while in use
B (hold for 3s to activate the fairy) + C = use a defensive MAGIC spell (changes according to the current magic)
A = toggle SPEED: low, middle, high -> go slow for easier dodging, increase when there are a few enemies on screen to preserve the TIME BONUS

basics:

sources:

Arrow Flash

controls:

d-pad: = move
B = autofire
C = "ARROW FLASH" special attack (diff. according to current form)
A = switch ship|robot form

basics:

cheats:

sources:

Assault Suit Leynos | Target Earth

controls:

d-pad: = move, aim
A = fire current weapon (hold for autofire)
B = jump (hold to use the B-PACK if it's in your inventory)
C = quick switch next weapon (check the HUD in the bottom-right)
Start = pause and safely switch weapon

basics:

cheats:

sources:

Contra: Hard Corps

controls:

d-pad = walk, duck, aim
B = shoot (hold for autofire)
C = jump
d-pad down + C (on the ground) = slide attack -> gives temp. invincibility, use often to avoid enemy fire and bosses melee attacks
A = switch weapon (check the icons at the top-left, "E" is reserved for bombs)
A+B | X | Y | Z = switch aiming mode: SHOT I (default) | SHOT II (free aim)
Start = pause and safely switch weapon and aiming mode

basics:

sources:

Alien Soldier

controls:

d-pad = run, aim
B = fire (hold for free aiming + rapid fire)
C = jump (press again in midair to hover)
d-pad down + C (even in midair) = "Zero Teleport" dash -> temp. invincibility, use often to avoid enemy attacks. Also perform a special attack when your life meter is maxed out.
d-pad up|down + C = switch platform
2x B = reflect enemy shots -> risky move, use only when necessary
A = open weapon ring to switch weapon (won't pause the game)
d-pad down + A = switch firing mode (move while firing or not)

basics:

level passwords:

1985    Level 1
3698    Level 2
0257    Level 3
3745    Level 4
7551    Level 5
8790    Level 6
5196    Level 7
4569    Level 8
8091    Level 9
8316    Level 10
6402    Level 11
9874    Level 12
1930    Level 13
2623    Level 14
6385    Level 15
7749    Level 16
3278    Level 17
1039    Level 18
9002    Level 19
2878    Level 20
3894    Level 21
4913    Level 22
2825    Level 23
7406    Level 24
5289    Level 25

sources:

Castlevania: Bloodlines | Vampire Killer

controls:

d-pad = walk, duck
A = whip attack
B = jump
C = weapon attack (consumes jewels, check the counter in the top-right)
d-pad up + C = special weapon attack (consumes more jewels)
d-pad down (hold) + B = super jump (ERIC LECARDE only) -> temp. invincibility, use often to avoid boss attacks, reach higher platforms, also upward attack
B, d-pad up + A = air diagonal attack (can also attach to ceilings) (JOHN MORRIS only) -> can attach to ceilings

basics:

level passwords:

Stage 2
Empty Axe Bird Empty
Bird Empty Bird Empty
Jewel Empty bird axe
axe Empty axe axe

Stage 3
axe bird jewel axe
Empty Empty Empty jewel
axe Empty bird Empty
Bird axe axe axe

Stage 4
Empty bird Empty bird
bird Empty bird Empty
axe Empty bird Empty
axe Empty jewel axe

Stage 5
axe axe jewel jewel
Empty Empty Empty jewel
Empty bird bird jewel
bird axe jewel axe

stage 6
axe axe Empty jewel
Empty bird Empty jewel
Empty axe bird jewel
bird axe Empty Empty

sources:

Alisia Dragoon

controls:

d-pad left|right = walk
d-pad down = crouch
C = jump
B = attack (hold to attack continuously until your blue attack meter in the top-left runs out)
B (when the attack meter is flashing) = bomb-like "Rolling Zap" attack (unlimited)
A = switch creature companion (check the icon in the top-right)

creature companions:

basics:

Trouble Shooter | Battle Mania

controls:

d-pad = move
B = shoot (hold for rapid fire)
C = flip the direction blue-haired CRYSTAL is shooting
A (when the CHARGE bar at the top-right is full and red) = fire the SPECIAL weapon

basics:

cheats:

sources:

Battle Mania Dai Gin Jou | Battlemania Daiginjou

controls:

d-pad = move
B = shoot (hold for rapid fire)
C = flip the direction blue-haired CRYSTAL is shooting
A (when the CHARGE bar at the top-right is full and red) = fire the SPECIAL weapon pod

basics:

cheats:

sources:

Twinkle Tale

controls:

d-pad = move
B = shoot (hold for rapid-fire)
C = switch weapon (check the icons in the top-right)
A = magic attack (if you have it, check the icons in the HUD below the 3 weapons)

basics:

cheats:

sources:

Vectorman

controls:

d-pad = move, crouch, look up|down
A | B = shoot
C = jump
C (in midair) = air jump
Start = pause

basics:

cheats:

sources:

Vectorman 2

controls:

d-pad = move, crouch, look up|down
A | B = shoot
C = jump
C (in midair) = air jump -> also works as a downward attack
Start = pause

basics:

cheats (ingame hit pause and enter):

sources:

Ristar | Ristar the Shooting Star

controls:

d-pad = walk, swim
A | C = jump
B (hold) = grab (release to head-butt) (can be combined with a direction)

basics:

cheats:

sources:

Pulseman

controls:

d-pad left|right = move
2x left|right = dash (instantly charges Pulseman) -> use often
C = jump
B = attack (Electric Slash or Slash Arrow if charged)
d-pad up + B|C = flip kick
d-pad down + B = crouching kick
A (while charged) = Voltteccer move (turn into a ball of energy that launches into the air at a 45° angle and bounces off of walls like a pinball)
B (while Voltteccer) = cancels Voltteccer move

basics:

cheats:

sources:

Rocket Knight Adventures

controls:

d-pad left|right = move
A | C (tap) = attack
A | C (hold) = charge rocket pack, release to Rocket Attack (can be combined with a direction) -> aim diagonally to jump higher, rebounding off of walls
B = jump

basics:

sources:

Sparkster: Rocket Knight Adventures 2

controls:

d-pad = move, duck
down (hold) = look down
down + B = drop down platform
A = attack
B = jump
C [+ direction] = rocket/screw attack (when the energy gauge is full red/white), activate switches

basics:

level passwords:

Green Sparkster, Green rocketpack, Yellow Sparkster, Red Gems, Red Sparkster, Green Sparkster, Blue Sparkster, Yellow Sword Level 2
Yellow Sparkster, Green rocketpack, Yellow Sparkster, Red Gems, Red Sparkster, Green Sparkster, Red Sparkster, Yellow Sword Level 3
Blue Sparkster, Green rocketpack, Green Sparkster, Red Gems, Red Sparkster, Green Gems, Green Rocketpack, Yellow Rocketpack Level 4
Red Rocketpack, Green rocketpack, Red Sparkster, Red Gems, Red Sparkster, Green Gems, Green Rocketpack, Yellow Rocketpack   Level 5
Green Rocketpack, Green rocketpack, Red Sparkster, Red Gems, Yellow Rocketpack, Green Gems, Red sword, Yellow Rocketpack    Final Level

sources:

El Viento

controls:

d-pad left|right = walk
d-pad down = crouch -> avoid projectiles
d-pad up = enter doors
A = throw boomerangs
B = jump (hold for higher jumps)
d-pad down + left|right + B (tap repeadetly) = run
C = magic spell (hold to use a more powerful spell req. more MP, check the icons in the top-right)

basics:

cheats:

sources:

McDonald's Treasure Land Adventure

controls (default):

d-pad = move, crouch
C = jump
d-pad down + C = drop down some platforms
B = attack
A = use the scarf -> latch onto hooks, hold to keep hanging, press up/down to retreat/extend, release to jump over (not an attack)

basics:

cheats:

sources:

Gunstar Heroes

controls:

d-pad = walk, crouch
C = jump
B = shoot
B + direction (near enemy) = throw
B + d-pad down = pick up
C + d-pad down (on ground) = slide (can be blocked)
C + d-pad down (on platform) = hanging (automatically enter Fixed Shot mode)
B + C = block
A = switch weapon (check the icons at the top-left)

basics:

sources:

Dynamite Headdy

controls:

d-pad = move, duck
C = jump
B = fires your head (can be combined with a direction) -> besides attacking, you can also use the head to interact with other objects such as boxes and switches, or to grab on to HangMan to pull himself to high places or to bring platforms into reach
A = cancels your current head and go back to normal

basics:

cheats:

sources:

Beyond Oasis | The Story of Thor

controls:

d-pad = walk
2x d-pad = run
B = attack with the equipped weapon (diff. when combined with a direction or running), talk, pick up
C (tap) = jump
C (hold) = crouch (combine with d-pad to crawl)
A = summon a spirit from the element in front of you, give commands to the spirit (1x tap, 2x taps or hold for 1s)
A + B + C = cancel the summon of any spirit
Start = pause and open up a menu where you can equip WEAPONS, use ITEMS, check your STATUS, MAP, and SAVE

spirits:

basics:

sources:

32X

Zaxxon's Motherbase 2000 | Parasquad | Motherbase

controls:

d-pad = move
A = main shot
B (tap) = jump -> enter/exit a ship (not all ships can be entered)
C = subweapon shot

basics:

sources:

Knuckles' Chaotix

controls:

TODO

sources:

Tempo

controls:

d-pad = move
A = kick attack
B (tap) = jump
B (hold in mid-air) = slowly float downward using his wings
C = shoot musical notes

basics:

passwords:

D, A, F, E, C-1, E, A, Rest Circus level
G, Rest, G, G, E, D, B, R   Final level
F, C-1, A, C-1, G, C-1, F, Rest Hi-Fi level
D, D, B, A, G, Rest, B, D   Indigestion level
F, C-1, G, C-1, A, C-1, G, C-1  Jungle level
A, Rest, E, Rest, C-1, Rest, G, C   Winter level

sources:

SCD

to access the the SCD builtin saves manager:

while the SEGA CD logo is up press the "C" button to bring up the CD player (or boot the console with no CD game inside)
press the "OPTION" button

(some games also have a builtin saves manager)

cheat codes:

Silpheed

controls:

d-pad = move
A | C = fire "LeftShot" and "RightShot" weapons (hold for autofire)
B = fire "Option" weapon (check the counter in the top-left)

basics:

cheats:

sources:

Robo Aleste

controls:

d-pad = move
B (hold) = auto-fire primary + secondary weapons
C = switch speed (check the red triangles under "SPEED" in the top)
A (hold) = charge options attack -> not very useful

basics:

cheats:

sources:

Keio's Flying Squadron

controls:

d-pad = move
B (hold) = auto-fire primary + secondary weapons
C = kamikaze special attack (sacrifices 1 helper, stop shooting for 3s to respawn)
A = switch speed SLOW/FAST

basics:

cheats:

sources:

Android Assault: The Revenge of Bari-Arm | Bari-arm

controls:

d-pad = move
B | C (hold) = auto-fire
A = switch speed (check the lines at the top-right)

basics:

cheats:

sources:

Popful Mail

controls:

d-pad left|right = move
d-pad up = enter doors, talk, read signs, open chests
A = attack (check the ARM bar)
B = jump (hold for higher jumps), swim
C = open the action menu
Start = pause

action menu entries:

chars:

basics:

sources:

Soulstar | Soul Star

controls:

TODO

basics:

sources:

Sonic CD

controls:

TODO

cheats:

sources:

SS

access the memory manager with a game inserted: hold L+R shift buttons while the system is booting.

ingame reset: Start+A+B+C = go back to main menu in most games

cheat codes:

Puyo Puyo Sun

Sega Ages Power Drift

controls (3D Analog):

Analog = steer
R = accelerate
L = brake
A | C = gear low
B = gear high

sources:

Daioh P! - Dezaemon 2

controls (TYPE A):

d-pad = move
L|R = switch speed
A = main weapon
B = sub weapon
C = bomb
R = rapid

Elevator Action ^2 Returns | Elevator Action 2

controls (default, customizable in OPTIONS):

d-pad = move, crouch
2x d-pad = run -> cross small gaps if jumping while running
A = attack
B = jump -> cross short gaps, avoid bullets and damage enemies
A + B = toss bomb (combine with d-pad down to roll a short distance) (check the "B" counter in the top-left) -> destroy Security Boxes

basics:

cheats:

sources:

Legend Of Oasis | The Story of Thor 2

controls:

TODO

sources:

Planet Joker

controls:

d-pad = move, crouch, aim, climb ladders
A = main shot 
B = bomb (check the icons in the bottom-right)
C | R (hold when the vertical bar on the bottom-left is yellow) = shield (needs recharging) -> temp. invincibility

basics:

sources:

Steam Hearts | Steam-Heart's

controls:

d-pad = move
C (hold) = main + sub weapon autofire
B | Z = bomb (req. active sub weapon, check the icons in the top-left) -> clear enemy shots
L | R = dash -> no temp. invincibility
A = main + sub weapon fire
X = main weapon fire
Y = sub weapon fire
Start = pause, skip cutscenes

basics:

sources:

Die Hard Arcade | Dynamite Deka

controls:

d-pad = move, grab enemies
A = punch, pick up
B = kick
C = jump -> not very useful
A+B+C = spinning attack (consume heath) -> use only when surrounded

basics:

sources:

Suiko Enbu | Outlaws Of The Lost Dynasty | Dark Legend

controls: dpad = move, jump, crouch, block 2x d-pad (hold) = run d-pad down (over a projectile) = step X = light punch Y = medium punch Z = hard punch A = light kick B = medium kick C = hard kick Z + direction = grab X + A = taunt Y + B = fake dizzy Z + C (only certain chars) = throw weapon and fight bare-handed for the rest of the match

basics:

sources:

Virtua Fighter Remix

controls (BEGINNER PAD CONTROL):

d-pad left|right = walk
2x d-pad left|right = quick step (hold to dash)
A = Guard
B = Punch
C = Kick
d-pad up (when opponent is floored) + B = quick stomp
X | B + A = grab
Y | C + A = reverse kick
Z | C + B + A = ?

basics:

sources:

Choujikuu Yousai Macross: Ai Oboete Imasu ka

controls:

d-pad = move
A = main weapon fire (hold for rapid fire)
2x A (tap quickly and hold in Gerwalk and Battloid mode) = auto-aim special attack (check the green gauge in the upper right)
A + d-pad (tap and hold) = main weapon fire direction lock
B = micro-missiles (hold to lock-on enemies, release to fire up to 8 each time, check the green slots in the top-right) -> use for enemies in background
C = bomb (check the 4 green dots in the top-left next to "B")
Z = dash, jump in Battloid mode -> use to dodge enemy fire
L | R = transform into Fighter, Gerwalk and Battloid (check the letters at the top-left)

basics:

sources:

Blast Wind | Inazuma Saber

controls:

d-pad = move
A = main shot
B = homing shoot
C = bomb (check the "B" counter in the bottom-left)

basics:

sources:

Shinobi Legions | Shin Shinobi Den | Shinobi X

controls:

d-pad = walk, crouch
2x d-pad = dash -> use often to avoid enemy attacks
C = jump (press again at the highest point for an higher jump)
B = sword slash (can be combined with a direction), repel enemy shurikens -> risky move, use guard instead
A = throw shuriken (can be combined with a direction) (check the counter in the top-right)
X = Thunder Dragon special attack (if you have the blue icon at the top)
Y | Z = guard in the direction you are facing -> use often when advancing

basics:

cheats:

sources:

Keio Flying Squadron 2 | Keiou Yuugekitai - Katsugeki-hen

controls:

d-pad = walk (hold to run), climb ladders
C = jump
B = attack
A = pickup a weapon (hammer, umbrella or bow) or object
A + d-pad down = drop current weapon
B + d-pad up = throw current weapon, open umbrella (fall slowly and cross longer pits, offers protection against falling objects)

menu translation:

NEW GAME
CONTINUE
OPTIONS
    KEY CONFIG
    HOW TO RUN  (hold direction)
    DIFFICULTY  EASY
    AUDIO   STEREO
    SAVE    OFF
    EXIT
EXTRA (unlocked via points)

basics:

sources:

Hyper Duel

controls:

d-pad = move
A = transform+fighter shot -> smaller and faster but less powerful
B = transform+armor shot -> slower but more powerful, can aim shooting 45 deg
A + B = special attack (slowly depletes the meter in the bottom-left. Filled up by unit inactivity and by collecting "B" items)
R (Saturn mode only) = aim hold

basics:

sources:

Thunder Force V

controls (Type A):

d-pad = move
B = shoot
C = change weapon
A = activate over weapon (different for each weapon) (consumes energy from a CRAW option) -> no invicibility
Y = switch ship speed (tap for 25% increase or hold for slow increase)
L = toggle HUD

basics:

cheats:

sources:

Shienryu | Steel Dragon

controls:

d-pad = move
B | C = fire
A = bomb (check the icons in the bottom-left)

powerups:

basics:

sources:

Skull Fang: Kuuga Gaiden

controls:

d-pad = move
A = shoot (hold for auto fire)
C (when the blue meter at the bottom-left is fully charged) = roll attack or bomb (according to chosen pilot type)
B = speed change (not used with AUTO speed)

basics:

sources:

Night Striker S

controls:

TODO

basics:

TODO

cheats:

sources:

Princess Crown

controls:

d-pad left|right = walk
2x d-pad left|right = run
d-pad up = jump
d-pad down = crouch, open treasures, pick up items (if there is space in the USE bag)
d-pad opposite direction of an attack = guard ->  not very useful as you still take damage, use evade instead
C (tap) = attack, action, advance dialogues
C + d-pad down = dash + slash attack 
C + d-pad up (when knocked down) =  Reversal Slash (consume most of your POWER bar)
C (hold) = Rising Slash attack (consume most of your POWER bar. You cannot do it if your POWER bar is totally empty.)
B (hold) = evade (release when the enemy starts to attack to open the Evasion menu) (Your POWER decreases in proportion to the duration for which the B button is being pressed. If you're out of POWER, you can't Evade.)
A = call up the Item Wheel, which lists all the items in your USE bag (the rest are stored in your extra bags) (rotate the wheel with the d-pad, press C to use an item or B to cancel. To drop an item press down+C)
L (when not in battle) = shows the "Extra Window" , where you can transfer items between your bags.
R (when not in battle) = shows a map of the world/dungeon.

items:

pub/bartender menu translation (from left to right):

basics:

sources:

Game Tengoku: The Game Paradise!

controls:

d-pad = move
A | R (tap) = shoot
A | R (hold) = charge shot
B = bomb (check the "B" icons in the bottom-left) -> temp. invincibility

menu translation:

ARCADE MODE
    YOKO    TATE
        NORMAL MODE
        TIME ATTACK
ARRANGE MODE
    NORMAL MODE TIME ATTACK
    STORY MODE ON   PRACTICE
    STORY MODE OFF  TIME ATTACK 1
                    TIME ATTACK 2
OPTIONS
    SOUND TEST
    DATA MODE (infos on old games)
    REMINISCENCE MODE (watch story mode cutscenes)
    KEY CONFIGURATION
    GAME SETTINGS
        LIVES   3
        DIFFICULTY  NORMAL
        AUTO BOMB   OFF
        SUICIDE BULLETS OFF
        SOUND   STEREO

basics:

sources:

Cyber Speedway | Gran Chaser

controls (Arcade Racer):

wheel = steer
left|right shift = steering boost
A = brake
B = accelerate
C = fires weapon
X|Y|Z = change view

sources:

Dead or Alive

controls:

d-pad = move
d-pad back (from where the char is facing) = block
B = punch
C = kick
A = hold, counter attacks
A + B = grab and throw
C + d-pad up (when the opponent is grounded) = knee drop

Rising attacks - when down, tap K to rise with a kick. Tap d+K to rise with
                 a sweep. Tap H when down to roll sideways before rising.

Escaping throws - tap H+P to escape from a H+P throw. To break out of a
                  multi-part throw, tap H+P+K. 

basics:

sources:

Twinkle Star Sprites

controls:

d-pad = move
A | C = shoot
A | C (hold) = charge shot (aka Attack Stopper) -> use when being attacked by your opponent
R = rapid shot
B = bomb -> temp. invincibility

game start menu translation:

basics:

sources:

Guardian Force

controls (Select 1):

d-pad = move
A = fire frontal+directional weapons at the same time
B = bomb (changes according to the current weapon, check the bullets in the lower-left corner)
L = left turn
R = right turn

basics:

sources:

Touryuu Densetsu Elan Doree | Elan-Doree Legend of Dragon

controls (type E):

d-pad = move
A = fast attack
B = powerful attack
C = jump
X = Special Attack 1 (consumes the D-power meter, check the big number counter in the top-left)
Y = Special Attack 2 (consumes the D-power meter, check the big number counter in the top-left)
Z = Special Attack 3 (consumes the D-power meter, check the big number counter in the top-left)
L | R = dash

basics:

sources:

Virtua Fighter 2

controls:

d-pad left|right = move
2x d-pad left|right = run
d-pad up = jump
B = punch
C = kick
A = guard

special moves:

Hopping Hammer = up + P
Hop Kick  = up + K
Landing Sidekick  = up , K
Jumping Hammer = up, right + P
Landing Dropkick = up, right + K
Reverse Dropkick = up, left + K
Jumping kick = right, right + K
Grab + Throw = P + G

basics:

sources:

Magic Knight Rayearth

controls:

d-pad = move, climb, push
A = attack, talk, look for hidden items, interact
A (hold) = charge attack (if you have Aura Weapons)
B = jump
C = magic attack (consumes MP, check the blue bar in the top-left corner)
Z = change Magic
Y = view the map
X = dash (if you have the skill)
L | R = switch char
Start = open menu, skip cutscenes

basics:

sources:

Shinrei Jusatsushi Taroumaru | Psychic Killers Taromaru

controls:

d-pad = move, crouch
2x d-pad = run
B = main attack (hold to charge) (cannot move while firing)
C = jump
C + d-pad down = slide -> not an attack, use it to oppose wind
Z | 2x d-pad down + B = throw up a protective sphere which quickly pushes back enemies and absorbs projectiles -> temp. invincibility, use whenever you're about to get hit.
A = hypnotize certain types of enemies into fighting alongside them (they will become yellowish on success)

options menu translation (from left to right):

Key configuration
Sound test
Audio: Stereo
Number of stocks: 3
Display HP: On
Difficulty: Normal

basics:

sources:

Soukyuu Gurentai | Terra Diver

controls:

d-pad = move
A = shoot
L | R (hold) = rapid shot
A (hold) = locks on to enemies and fires when the button is released
C = switch targetting web
B = use bomb (changes according to current targetting web and locked enemies) (check the "B" icons on the top left corner)

menu translation:

game start
practice mode
    start
    pilot (ship & weapons) select
    round select
    high score screen, for each round
    exit
options
    difficulty select
    control setup
    audio select
    high score viewing
    OST/SFX test
    Music/Sound Effect balance (left=music)
EXTENDED OPTIONS (must be unlocked)
    Extended Control setup
    Number of ships you start off with
    Number of bombs accessible
    Credits you start with
    Extra ships
    Extra music listening

basics:

sources:

Prikura | PriCla Daisakusen | Princess Clara Daisakusen

controls:

d-pad = move
2x d-pad | Y = dash
A = shoot
A (hold) = rapid fire with free movement
B = melee attack (reflect bullets, can unleash a chain reaction with some enemies)
2x d-pad | Y, B = more powerful melee attack
C = use bomb (if you have it, check the counter on the top-left corner)

menu translation:

Start
Characters Profile
Options
    Configs
        Difficulty  Easy|Normal (default)|Difficult
        Lives   3
        Time    Fast|Normal (default)|Slow
        Initial bombs   3
        Continues   3
        Audio   Stereo
    Pad settings
    Sound test

basics:

sources:

Astra Superstars

controls:

d-pad = move
A = short range weak attack
B = short range normal attack
C = short range strong attack
X = long range weak attack
Y = long range normal attack
Z = long range strong attack
L|R = (can be customized in options)
back = block
2x direction = dash
X+A = Speed Up (can link multiple attacks together including strong basic specials; maneuvers will not bounce the opponent off the wall while this is active; cannot perform Star Specials while this is active; costs one star stock)
Y+B = Star Special 1 (costs 1 star stock)
Z+C = Star Special 2 (costs 1 star stock)

basics:

sources:

Burning Rangers

controls (3D Control Pad):

d-pad | Analog pad = move
A | C = jump (can be combined with a direction), swim up (underwater)
B = shoot (auto-homing to the closest flames), activate switches, swim down (underwater)
B (hold) = charged shoot (Laser Blast)
R | L = rotate camera 90°
Y + D-Pad|Analog pad = camera move
X | Z = ask help to base
Start = pause

basics:

passwords (unlocked after finishing the game once):

G2SHOU2JKY: Play as Shou, Mission 1
3SHOU5GHJK: Play as Shou, Mission 2
GFGF5SHOU5: Play as Shou, Mission 3
NM3TILLIS5: Play as Tillis, Mission 1
B5TILLIS2D: Play as Tillis, Mission 2
STILLIS4KL: Play as Tillis, Mission 3

sources:

Steamgear Mash

controls:

d-pad = walk
B = jump
A (tap) = fire regular weapon
A (hold) = charge regular weapon
C = use special weapon (req. the blue energy bar on the top-right corner, collect bullets to refill)
Z | X = switch special weapon (check the icon on the top-right corner)
Y = quick switch to bomb special weapon (check the icon on the top-right corner)
R (hold) = use special skill (unlimited use)
L = switch special skill (check the blue label at the bottom of the screen)
Start = pause and view the map (flashing white room = your current position, flashing red room = your next destination)

main menu translation:

special skills:

special weapons:

basics:

sources:

Tryrush Deppy

controls:

d-pad = move
d-pad down = duck, look down
A | C | Y = jump (does not consume gas)
B | X | Z | L | R = dash (attack enemies, bust through walls and other stuff) (consumes gas, cannot dash midair)
B | X | Z | L | R (hold) = charge dash (can be used in midair)

basics:

sources:

Bulk Slash

controls (Robot Mode):

d-pad up|down = move forward|backward
d-pad left|right = strafe left|right
L|R = turn left|right
B (tap) = regular Shoot
B (hold) = optional Shoot
C = jump
A = transform into Fighter mode

controls (Fighter Mode):

d-pad up|down = dive|pull up (inverted)
d-pad left|right = strafe left|right
L|R = turn left|right
B = regular shoot (homing missiles if charged)
C (tap) = change speed (cycle between 25%, 50%, 75%, and 99%)
C (hold) = change speed (increase slowly)
X,Y, or Z = zooms out minimap (during bossfights auto steers you toward the boss if you have a navigator)
A = transform in Robot mode

map legend:

red dots = ground enemies
yellow dots = air enemies
white dots = bullets
pink circle = MISS
cyan circle = target

stage goals:

Stage 1: Destroy Targets
Stage 2: Destroy Targets
Stage 3: Escort the Ship to safety
Stage 4: Deliver Bombs to Target Points
Stage 5: Aquire the 5 ID Cards and reach the bottom room
Stage 6: Destroy Targets
Stage 7: Reach the bottom room

basics:

sources:

Hang-On GP | Hang-On GP '95

controls (Arcade Racer wheel):

 A = brake
 B = accelerate
 Z | Y = pulls bike to the left|right
 butterrfly shift = shift gears
 X = change camera
 C = show OSD

cheats:

sources:

Assault Suit Leynos 2

controls:

D-pad = move suit
R = dash
L (when in manual fire mode) = fix aim
X, Y, Z = use top 3 equipped items
A, B, C = use bottom 3 equipped items
Start = Pause/Config Menu

ingame OSD from left to right:

mission objectives:

  1. Kill everything
  2. Survive/Kill everything
  3. Survive as long as possible
  4. Protect the convoy
  5. Kill Everything
  6. Kill Everything
  7. Defeat the boss

basics:

sources:

Super Tempo

controls:

TODO

basics:

Clockwork Knight

controls:

d-pad left|right = walk
2x d-pad left|right = run -> jump longer distances
d-pad down (hold) = crouch, look down
d-pad up = look up, enter pipes
A | C = jump (hold to jump higher)
B = attack, use the key -> open boxes, etc.
B (hold) = grab stunned enemies and items (release to throw, or d-pad down to release)

basics:

cheats:

sources:

Clockwork Knight 2

controls:

d-pad left|right = walk
2x d-pad left|right = run -> jump longer distances
d-pad down (hold) = crouch, look down
d-pad up = look up, enter pipes
A | C = jump (hold to jump higher)
B = attack, use the key -> open boxes, etc.
B (hold) = grab stunned enemies and items (release to throw, or d-pad down to release)

basics:

sources:

Astal

controls:

d-pad left|right = walk
d-pad down = crouch
2x d-pad left/right = run
C = jump
B = attack, grab, throw
d-pad up, B = breath attack
d-pad down, B = ground attack (use with group of enemies, to turn them into crystals)
A = perform current bird action (check the icon at the bottom-right, consumes the purple Karma bar at the bottom)
L, R = scroll bird actions (check the icon at the bottom-right)
X = shortcut: bird search for pickup items (usually a life-restoring fruit) (press A to make him release it)  (consumes 4 Karma units)
Y = shortcut: bird context-specific special action  (only when the bird icon "!" is shown) (consumes 4 Karma units)
Z = shortcut: bird attack (consumes 4 Karma units)

basics:

cheats:

sources:

Sonic R

controls (same for digital and analog):

d-pad left|right = turn
d-pad up | B (hold) = accelerate
L | R = drift
L + R = brake
X | Y | Z = change view

basics:

unlockables:

Collect all 5 Sonic Tokens on Radical City and finish in the top 3, then beat him in the challenge race Puppet Tails
Collect all 5 Sonic Tokens on Reactive Factory and finish in the top 3, then beat him in the challenge race Cyber Knuckles
Collect all 5 Sonic Tokens on Regal Ruins and finish in the top 3, then beat him in the challenge race  Egg Robo
Collect all 5 Sonic Tokens on Resort Island and finish in the top 3, then beat him in the challenge race    Metal Sonic
Collect all 7 Chaos Emeralds, then press Up on Sonic at the character select screen Super Sonic
Place 1st in the 4 initial courses  Radiant Emerald Bonus Course
Place 1st on the Radiant Emerald Course Dr. Robotnik

pro action replay cheat codes:

Always Place First
1600B434 0001
Always have 5 Sonic Coins
1600BD5E 0005

sources:

G Vector | G-Vector

controls:

d-pad = move, aim, lock-on
A = gun
C (hold) = autofire gun
B = fire lasers at all locked-on targets (check the gauge at the bottom-left)

basics:

sources:

NiGHTS into Dreams

controls (3d analog):

Analog Stick = fly, walk
A|B|C (when flying as NiGHTS) = dash -> when you hit enemies instead of losing time, they become a big ball of stuff sent flying around.
L|R (when flying as NiGHTS) = perform acrobatics
A|B|C (when walking as a kid) = jump (press again before landing to double and triple jump -> jump higher and reach some special places)
L|R (when walking as a kid) = change camera

basics:

sources:

Guardian Heroes

controls:

d-pad = move, jump
2x d-pad = run
A = block -> important, use often
A,A = backjump (some chars only)
B = weak attack (can be combined with a direction)
C = strong attack (can be combined with a direction)
Z = magic attack (press d-pad to select and Z again to use, consumes magic power)
A+B = jump (some chars only)
A | C = mid-air recovery
A + dpad circle = un-daze
X = tell the Gold Armor Skeleton Warrior what to do: attack, defend, follow, hold, berserk (press dpad to switch and X again to select)
L|R = jump back|forward plane
Y = cycle 1 playfield level (backwards, unless in back, then to front).

statistic descriptions:

stage flow diagram:

                                    Stage 1
                                       ||
                                       ||
                                    Stage 2
                                       ||
                      _________________||________________
                      #3               #2              #1
                      ||               ||              ||
                      ||               ||              ||
                      ||               ||              ||
                    Stage            Stage           Stage
                      3                5               4
                ______||______         ||         ______||______
                #2          #1         ||         #2          #1
                ||          ||         ||         ||          ||
                ||          ||         ||         ||          ||
                ||        Stage        ||       Stage         ||
                ||          6          ||         7           ||
                ||          ||         ||         ||          ||
                ||          ||_________||_________||          ||
                ||                     ||                     ||
                ||          ___________||___________          ||
                ||          #3         #2         #1          ||
                ||          ||         ||         ||          ||
              Stage       Stage      Stage      Stage       Stage
                8           9          10         11          12
                ||          ||         ||         ||          ||
                ||__________||_________||_________||__________||
                                       ||
                                       ||
                _______________________||_______________________
                #5          #4         #3         #2          #1
                ||          ||         ||         ||          ||
              Stage       Stage      Stage      Stage       Stage
                17          16         15         14          13
                ||          ||         ||         ||          ||
                ||__________||         ||         ||__________||
                      ||               ||               ||
                      ||               ||               ||
                      ||       ________||________       ||
                      ||       #4    #3  #2    #1       ||
                      ||       ||    ||  ||    ||       ||
        ______________||_______||___ ||  || ___||_______||______________
        #3            #2       || #1 ||  || #3 ||       #2            #1
        ||            ||       || || ||  || || ||       ||            ||
        ||            ||       || || ||  || || ||       ||            ||
        ||            ||_______|| ||_||  ||_|| ||_______||            ||
        ||            ||          ||        ||          ||            ||
        ||            ||          ||        ||          ||            ||
        ||            ||          ||        ||          ||            ||
        ||            ||          ||        ||          ||            ||
      Stage         Stage       Stage     Stage       Stage         Stage
        23            22          21        20          19            18
        ||            ||          ||        ||          ||            ||
        ||            ||__________||        ||__________||            ||
        ||                  ||                    ||                  ||
  ______||______    ________||________    ________||________    ______||______
  #2          #1    #3      #2      #1    #3      #2      #1    #2          #1
  ||          ||    ||      ||      ||    ||      ||      ||    ||          ||
  ||          ||    ||      ||      ||    ||      ||      ||    ||          ||
  ||__________||____||      ||      ||____||      ||______||____||          ||
  ||          ||            ||      ||            ||      ||                ||
  ||          ||            ||      ||            ||      ||                ||
  ||          ||____________||      ||            ||      ||________________||
  ||          ||                    ||            ||                        ||
  ||          ||                    ||            ||                        ||
  ||        Stage                 Stage           ||                        ||
  ||          27                    26            ||                        ||
  ||          ||                    ||            ||                        ||
  ||          ||                    ||            ||                        ||
Stage       Stage                 Stage         Stage                     Stage
  28          30                    29            25                        24

basics:

cheats:

sources:

Magical Night Dreams Cotton 2

controls:

d-pad = move
A = shoot, throw
B = catch enemies (normal or sealed) and their shots
C = magic attack (if you have a crystal in the bottom-left corner)

seal commands (can be assigned to X|Y|Z buttons via the extra options):

<- -> A (straight powerful shot)
-> <- A (3-way spread shot)
V V A (downward little bomb) (defective?)
^ ^ A (upward little bomb) (defective?)
-> ↘ V A (spray of three shots ahead/down) (difficult)
-> ↗ ^ A (spray of three shots ahead/up) (difficult)

colored crystals:

basics:

cheats:

sources:

Silhouette Mirage

controls:

d-pad left|right = walk
2x d-pad left|right (hold) = dash -> use to climb curved walls
d-pad down + C = slide -> temp. invincibility, use to get to the other side of enemies safely
2x d-pad down (tap) = crouch (double-tap up to get up again) -> useful to avoid some enemy bullets
C = jump (up to 3 times)
B = auto-aiming attack -> drain health of enemies of different color, or spirit energy if the same color
B + d-pad direction = directional attack
A (hold) = reflector -> reflect enemy shots of the same color, they will be bounced back at them and damage them. Can be used in midair.
A (close to an enemy) = grab (tap repeately to milk coins, does not cause any damage)
d-pad left|right + A (while grabbing an enemy) = throw -> good for isolating a single enemy
X = switch color -> wastes 1/3 of your spirit energy, avoid using it
L + R = bomb -> wastes a whole lot of your energy, avoid using it

rabbit store menu translation:

What?
Buy Sell    Quit

basics:

cheats:

sources:

Radiant Silvergun

controls:

d-pad = move
A = straight vulcan shot
B = homing shot -> attack in all directions
C = diagonal shot that ends in a damaging cloud -> the most powerful of the weapons (except the sword), but the most awkward to use efficiently.
X | B+C = lock-on lasers -> attack in all directions
Y | A+C = back vulcan shot
Z | A+B = 2x sweeping "sticky" lasers -> use against bosses
R | A+B+C = sword -> do major damage and absorb pink enemy shots + charge a bomb-like "Hyper Sword" attack (check the thin blue gauge at the bottom-left)

basics:

cheats:

sources:

Panzer Dragoon

controls:

d-pad = change flying direction, aim
A | B | C (tap) = fire
A | B | C (hold) = lock on targets (up to 8) (fire the homing laser when released)
L | R = rotate view 90°
X = change camera to standard
Y = change camera to close
Z = change camera to distant

basics:

cheats:

sources:

Panzer Dragoon II Zwei

controls:

d-pad = change flying direction, aim
A | B | C (tap) = fire
A | B | C (hold) = lock on targets (fire the homing laser when released)
X | Y | Z = special attack (consumes the Berserk energy bar)
L | R = rotate view 90°

basics:

sources:

Panzer Dragoon Saga

sources:

DC

controller layout:

(Analog Stick)        Y
(d-pad)             X   B
          Start       A

cheat codes:

Dynamite Cop | Dynamite Deka 2

Project Justice: Rival Schools 2 | Moero! Justice Gakuen

sources:

Dead or Alive 2

sources:

Sega Rally 2

controls:

TODO

basics:

sources:

Confidential Mission

controls:

gun = aim
trigger = shoot
shoot outside the screen = reload

basics:

sources:

The House of the Dead 2

controls:

gun = aim
trigger = shoot (shoot ouside the screen to reload) -> aim at the head of most enemies

basics:

sources:

Sonic Adventure

controls:

Analog Stick = walk, run
A = jump
B | X = special attack/ability
Y = context-action: grab, activate switch, talk
L|R = rotate camera
d-pad = FPV

basics:

...

sources:

Sonic Adventure 2

sources:

Ikaruga

controls:

d-pad = move
B = fire (hold for rapid fire)
A = change color -> you're invincible from that same color while being able to deal 2x damage to an enemy of the opposite color. 
R | A+B = homing laser (check the blue meter at the bottom-left, absorb enemy shots of the same color to refill)
X = hide/display the CHAIN STATUS (destroy 3+ fighters of the same color in a row for extra points)

menu translation:

GAME START
    EASY/NORMAL/HARD (not shown if DIFFICULTY!=USER SELECT in the OPTIONS)
        NORMAL GAME (5 STAGES)/TRIAL GAME (not shown if TIME TRIAL=OFF in the OPTIONS)
PRACTICE -> stage select for beaten stages
RANKING
CONFIG
TUTORIAL
APPENDIX -> view unlocked extras
BACKUP -> save on mc
EXIT

basics:

sources:

Trizeal

controls:

d-pad = move
A (tap) = shoot
Y (hold) = auto-fire shot
B = change form+weapon (check the colored icons in the bottom-left)
R | X  = bomb (check the "Bs" in the bottom-left)

basics:

sources:

Under Defeat

controls:

d-pad = move, aim
A = fire (hold for auto-fire + aim lock. Release until the gauge in the bottom-left is full green, then tap to activate current OPTION weapon)
B = bomb (check the "B" icons in the bottom-left)

basics:

sources:

Chaos Field

controls:

d-pad = move
A (hold) = auto-fire shot
B (tap) = sword attack -> destroy some bullets, can be activated in up to 3 consecutive slashes
X|Y = field shift from ORDER FIELD=easier to CHAOS FIELD=harder and vice-versa (needs some time to recharge)
A+B | custom key (if set up) = "wing-layer" bullet shield (consumes 1 green cell of the gauge on the left)
B+X|Y | custom key (if set up) = lock-on attack (consumes 1 green cell of the gauge on the left)

basics:

sources:

Radirgy | Radio Allergy

controls:

d-pad = move
A (tap) = wide shot
A (hold) = concentrated shot
B = sword melee attack
X (when the blue "ABSNET/BBS" gauge on the bottom-left is full) = activate the deflector shield -> melts bullets, damages enemies and makes you invincible for some seconds

powerups:

basics:

sources:

Karous

controls:

d-pad = move
A = shoot (hold for autofire)
B = sword
Y (WHEN the "DFS" blue gauge on the left of the screen is charged) = bomb

basics:

sources:

Triggerheart Exelica | Trigger Heart Exelica

controls:

d-pad = move
A = shoot (hold for autofire)
B = throw anchor -> lockon enemies (when "OVERLOAD"), or keep holding to capture and use them as frontal shield, release to destroy them or rotate to throw them (not an easy move).
L | R = bomb (check the "B" icons in the bottom-left)

basics:

sources:

Rez

controls:

Analog stick = aim
A (hold) = lock-on laser, release to fire
B = bomb (check the "overdrive" meter on the bottom right, collect red powerups to refill)

basics:

sources:

Street Fighter III: New Generation - Street Fighter III: Double Impact

sources:

Street Fighter III: 2nd Impact - Street Fighter III: Double Impact

sources:

Street Fighter III: 3rd Strike

sources:

Jet Grind Radio | Jet Set Radio

controls:

Stick = move
A = jump (hold to jump higher)
R = dash -> grab cars, avoid attacks when there is the "!" mark
L = spray tag (req. spray cans, check the icons/counter in the bottom-left), center camera
Start = pause and check the map for the next objective tags (red icons)

basics:

sources:

Rainbow Cotton | Panorama Cotton 2

controls:

Analog stick = move, aim (auto-centers)
a = shoot (hold to autofire and charge fairies attack, release to send them)
b = magic bomb attack (combine with "a" for a defensive bomb) (check the icon in the top-right, collect colored crystals != yellow from gold vases to restock)

basics:

sources:

Giga Wing

controls:

d-pad = move
A (tap) = shoot
A (hold) = activate shield (Reflect Force) = it reflects all bullets that touch it and renders the ship invincible while it lasts. BUT: (1) has a slight delay. (2) Once deployed the RF bar has to be refilled before it is again available for use.
B = bomb (check the counter in the top-left) -> clear onscreen bullets + temp. invincibility

basics:

sources:

Giga Wing 2

controls:

d-pad = move
A (tap) = regular shot
A (hold) = activate shield (Reflect Force or Reflect Laser, check the bar at the bottom-left) -> reflects all bullets that touch it and renders the ship invincible while it lasts. BUT: (1) has a slight delay. (2) Once deployed the RF/RL bar has to reload before it is again available for use.
R (hold) = regular shot autofire
B = bomb (check the "B" counter in the top-left)

basics:

sources:

Mars Matrix

controls (TYPE A):

d-pad = move
A (tap) = normal shot
A (hold when the auto-refilling "GHB" gauge on the bottom-left is some full) = activate the "Mosquito" function = a black hole that surrounds your ship, sucks in and reflects bullets. Hold until the gauge is empty to activate the GHB=Gravity Hole Bomb
X (hold) = normal shot auto-fire
R (hold) | 2x A (tap) = short-range piercing cannon auto-fire (more powerful than normal weapon)

basics:

sources:

Zero Gunner 2

controls (TYPE A):

d-pad = move
A = fire
B | X (hold) = turn
Y | R | A+B = activate special attack (different for each chopter, check the blue arrows on the left) -> no invincibility!

basics:

sources:

Psyvariar 2: The Will to Fabricate

controls:

d-pad = move
A | X | Y = shoot
B = bomb (check the blue icons at the bottom-left)
d-pad left, right (quickly tap) = spin -> narrows your range of fire while making it more powerful, speeds your ship up slightly, and make it easier to BUZZ. 

basics:

sources:

Shikigami no Shiro 2 | Castle of Shikigami 2

controls:

d-pad = move
A (tap) = shoot
A (hold) = shikigami attack -> diff. for each char, slows you down
X (hold) = rapid shot
B = bomb (check the green orbs at the bottom-left) -> temp. invincibility

basics:

sources:

Border Down

controls:

d-pad = move
A (hold) = auto-fire fast forward+focus shots
A (tap) = fire slow homing shots
B = fires the "break laser" (req. the LASER LEVEL gauge, power down your main shot when empty, auto-refills over time, by killing enemies or collecting orange powerups) -> temp. invincibility, absorb bullets, pass through most obstacles, counter enemies laser attacks and create the BREAK LASER SPHERE (an energy field that causes large damage to enemies and can finish most bosses if timed correctly)
X = speed change (3 speed levels, check the pink rectangles in the bottom-left)

basics:

sources:

Gunbird 2

controls:

d-pad = move
A = shoot
A (hold) = charge shot (uses the gauge up)
R (hold) = rapid-fire shoot
B = bomb
X = melee attack (stronger attack than regular shots)

basics:

cheats:

sources:

Soul Calibur | SoulCalibur

controls:

Analog Stick | d-pad = move, crouch
Analog Stick | d-pad up = sidestep
2x Analog Stick | d-pad = run
X = horizontal attack
Y = vertical attack
B = kick
A | L = guard
A | L + direction = repel attack
A+X | A+Y = throw
R | X+Y+B = Soul Charge (charge up the weapon)

basics:

sources:

Cyber Troopers Virtual-On Oratorio Tangram

controls:

RT = fire
LT = alt.fire
d-pad = move
Y = jump + lockon
Y, A = quick enemy lock-on (j-cancel)
X | B = left | right dash
A (while running) = slide
thumbstick down = transform (consumes energy)
thumbstick left/right = move view

basics:

sources:

Crazy Taxi

controls:

Analog Stick | d-pad = steer
RT = accelerate
LT = brake
X = destination reminder
A = shift to reverse gear
B = shift to drive gear
A + B (while turning) = Crazy Drift

game modes:

basics:

sources:

Crazy Taxi 2

controls:

Analog Stick | d-pad = steer
RT = accelerate
LT = brake
X = destination reminder
A = shift to reverse gear
B = shift to drive gear
let off the gas for about 1/2s, A + B + RT (while turning) = Crazy Drift
Y = jump (how high you jump is dependent on how fast you're going) -> use to access shortcuts and avoid traffic

game modes:

basics:

sources:

Virtua Fighter 3tb

controls:

d-pad left|right = step
2x d-pad left|right = run
d-pad down = crouch
d-pad up = jump
X = punch
Y = kick
A = guard
B = evade
d-pad up+punch (with opponent on the ground) = followup attack
A+X (guard+punch) = grab, counter grab
A+Y (guard+kick) = side kick
L|R = change camera

basics:

sources:

Power Stone

controls:

Analog Stick = move
A = jump (some chars have double-jump)
X = punch, use grabbed weapon
Y = kick, use grabbed weapon
A, X|Y|B = jump attacks
B = grab (item, weapon or enemy), catch small items thrown to you
B+direction = dodge close attack
when item grabbed (not weapon):

    X = thrown on the ground 
    Y = thrown upward with Y
    B = drop
L | R =  super attacks called the POWER FUSION (will use all the remaining power gauge?)

basics:

sources:

Power Stone 2

controls:

Analog Stick | d-pad = move
A = jump (some chars have double-jump)
X = punch, use grabbed weapon
Y = kick, grab (item, weapon or enemy), drop item, enter machines
A, X|Y|B = jump attacks
B = use grabbed weapon, catch small items thrown to you
B + direction = dodge close attack
when item grabbed (not weapon):

    X = thrown on the ground 
    Y = thrown upward with Y
    B = drop
L | R =  super attacks called the POWER FUSION (will use all the remaining power gauge?)

game modes:

basics:

sources:

Cannon Spike

controls:

long-range:

    A = shoot (rapid fire)
    X = heavy shot

short-range:

    B = weak attack
    Y = heavy attack

R (hold) = lock on (auto reset after a while)

L = special attack (if available)

basics:

sources:

Psychic Force 2012

controls:

d-pad = move
X = guard
left, right, X = Avoxidance barrier (consume 50% PSY meter)
d-pad 360°, right, X (hold) = barrier guard  (drains PSY meter)
Y = light attack
B = strong attack (leave wide open after, knock your opponent back if it hits)
X + Y (close range) = throw
X + Y + B = PSY meter charge
R1 [no direction] = quick dash toward your opponent + barrier
R1 + direction = normal dash (fixed distance, once you start one, you cannot do anything until you stop)
d-pad right, right, Y | B = special attack 1 (drains your PSY meter)
d-pad left, right, Y | B = special attack 2 (drains your PSY meter)
d-pad 180°, B | Y = special attack 3 (drains your PSY meter)

basics:

sources:

PCE

controller layout:

(d-pad)
        Select Run  (II)  (I)

soft-reset while ingame:

Select (hold) + Run

cheat codes:

Bomberman | Dyna Blaster

sources:

Bloody Wolf | Battle Rangers

sources:

1943 Kai

controls:

d-pad = move
II = fire
I = somersault (if there are no "Rs" in the top-center will drop a bomb instead in exchange of some energy)
2x I = bomb (consume some energy)

basics:

cheats (using Sound Test):

cheats (ingame, while paused):

sources:

Son Son 2 | SonSon II

controls:

d-pad = walk, climb (hold up to enter doors, tapping up is not sufficient)
I = jump (combine with d-pad up to jump higher)
II = attack
I+II = magic attack (req. MAGIC points + a magic item selected. Collect scrolls to refill the magic gauge)
Start = pause and select a magic attack with the d-pad

basics:

sources:

Legendary Axe, The | Makyou Densetsu

controls:

d-pad = walk, crouch
II = attack (after collecting at least 1 powerup is auto-charged when not attacking. Check the long red gauge on the top)
I = jump (hold to jump higher)

basics:

cheats:

sources:

Legendary Axe II | Ankoku Densetsu

controls:

d-pad = walk, crouch
II = attack
I = jump (hold to jump higher)
Run = launch a bomb (check the counter top-right next to the orange oval, collect the same icon to restock) -> better used against bosses
Select = pause

basics:

cheats:

sources:

Alien Crush

controls:

d-pad = left flipper
I = right flipper, hold deploy the plunger
II = nudge or shake the table (can alter the trajectory of the ball), hold deploy the plunger
Run = pause (press Select while paused to view the hiscores)

basics:

sources:

Devil's Crush | Devil Crash | Dragon's Fury

Parasol Stars: The Story of Bubble Bobble III

controls:

d-pad = move
I = jump
II (hold near enemies) = grab enemies (release to throw)
II (hold not near enemies) = hold direction+raise umbrella as a shield for projectiles -> use also to attack enemies from below
II (hold in midair) = fall slowly
Run = pause (you can scroll the screen manually with d-pad left|right)

basics:

sources:

Gokuraku! Chuuka Taisen | Cloud Master 2

controls:

d-pad = move
II = shoot
I = switch direction

basics:

sources:

Atomic Robo-Kid Special

controls:

d-pad = move
II = fire with current weapon
I = jump (on the ground), switch weapon (in midair, check the icons on the bottom)

basics:

sources:

Override | Last Battalion

controls:

d-pad = move
II = fire fontal+secondary weapons (stop firing until your ship is glowing to charge a bomb-like special shot) -> clear bullets onscreen, use whenever possible against bigger enemies
I = switch speed (check the red arrows in the top-left) -> keep the lowest speed in most situations. Also damage enemies near the ship back.

basics:

sources:

Dragon's Curse | Adventure Island | Wonder Boy III: The Dragon's Trap

controls:

d-pad left|right = walk (tap for small steps, hold to run)
d-pad up = enter doors -> always look for hidden doors pressing up
d-pad down = duck
II = attack
I = jump
d-pad down + I = use a weapon item (must be selected in the status screen)
Run = pause and show the status screen, equip items

forms:

basics:

passwords cheats (USA ver):

sources:

W Ring: The Double Rings

controls:

d-pad = move
II (hold) = autofire shot
I = switch speed (check the arrows at the top-right)

basics:

sources:

Bouken Danshaku Don: The Lost Sunheart | Bouken Danshaken Don San-Heart Hen

controls:

d-pad = move
II = fire primary weapon
I = fire some secondary weapons
Run = pause and select a secondary weapon (obtained at the end of each stage. From top to bottom: ROTATING SHIELDS (good for defense, can absorb shots), HOMING MISSILES (best offensive one), SIDE GUNS (with backward fire), WAVE LASERS (blinking protective barrier) and SIDE MACHINE GUN.)
Select = switch speed (check the arrows in the top-right HUD)

basics:

cheats:

sources:

Final Blaster

controls:

d-pad = move
II (tap) = fire main weapon -> set turbo on this
II (hold until the phoenix appear) = charge the "phoenix" attack (reassign to button III if you can) -> pass thru walls and enemies
I = bomb (sacrifice 1 blue powerup level)
Select = switch speed (4 levels, visually indicated by the number of spiky edges of the ship itself)

basics:

sources:

Super Star Soldier

controls:

d-pad = move
II (hold) = autofire main and secondary weapons
I (when you have options) = switch options formation between horizontal and vertical
Select = switch speed (check the arrows in the top-left) -> the burst coming out of the engine also damages enemies near the back of your ship

basics:

cheats:

sources:

Final Soldier

controls:

d-pad = move
II = shoot
I = bomb (sacrifice an option)
Select = switch speed (check the 3 arrows in the top-left) -> the burst coming out of the engine also damages enemies near the back of your ship

basics:

cheats:

sources:

Soldier Blade

controls:

d-pad = move
II = shpot
I = sacrifice the current weapon for a bomb-like special attack (check the icons at the bottom-right, you can have at most 3) -> temp. invincibility while active, you can track how long it lasts by means of a small gauge that appears in the top-left
Select = switch speed (check LOW or HIGH in the top-left) -> the burst coming out of the engine also damages enemies near the back of your ship

basics:

cheats:

sources:

Sinistron | Violent Soldier

controls:

d-pad = move
II = shoot
I = cycle the frontal hull/beak opening -> when opened provide less protection and has a lower firing rate, but increase the side reach
II (hold) = charge shot (same for all 3 types of weapons) -> not very useful

basics:

sources:

Dead Moon

controls:

d-pad = move
II = shoot
I = bomb (check the counter in the top-left)
Run = pause and switch SPEED with left|right

basics:

cheats:

sources:

Hana Taka Daka | Hana Taaka Daka!?

controls:

d-pad = move
II (tap) = normal shoot
II (hold) = charge shoot (check the "POW" gauge at the top, if fully charged will fire the current "POW UP" weapon) -> good to clear out some of the obstacles that block your way
I = drop bomb (check the icon and counter at the top-right)

main menu translation:

PASSWORD    START   OPTIONS

basics:

level passwords (Normal Mode):

Effect  Password
Level 2 292494
Level 3 381724
Level 4 371844
Level 5 521746
Level 6 361533

sources:

Toy Shop Boys

controls:

d-pad = move
II = shoot with active boy/weapon
I = cycle the boy that shoots/weapon

basics:

sources:

Side Arms: Hyper Dyne

controls:

d-pad = move
I = shoot left
II = shoot right
Run = pause and switch weapon (press left|right to select)

basics:

sources:

Burning Angels

controls:

d-pad = move
I = fire all collected weapons
Select + I|II (when the gauge on the bottom-left is at the blue level) = activate the "burning" special attacks (collect stars to refill) -> best kept for stage bosses

basics:

sources:

Download | Down Load

controls:

d-pad = move
II (hold) = autofire main weapon
I = fire sub weapon (check the "WPN" ammos in the top-right)
Select = cycle speed (check the "SPD" arrows in the top-right)

basics:

cheats:

sources:

Download 2 | Down Load 2

controls:

d-pad = move
II (hold) = autofire current weapon
I = switch weapon (check the icon next to "WPN" in the top HUD)
Select = skip cutscenes

basics:

sources:

Kiki Kaikai

controls:

d-pad = walk
II = throw talismans in the direction you are facing
I = swing wand -> deflect projectiles and incoming enemies
I + II = use crystal (if you have it, check the icon in the bottom-right)

basics:

sources:

Bonk's Adventure | PC Genjin

controls:

d-pad = move
I = jump, climb (tap repeadetly), swim
II = headbutt attack
I, II = Headbutt Dive
Run = pause and open status screen

basics:

sources:

Air Zonk | PC Denjin Punkic Cyborg!

controls:

d-pad = move
II = shoot
I (hold) = charge current weapon (keep holding to release a bomb) -> use often against regular enemies and bosses
Select = fires up rear thrusters -> damage enemies behind you

basics:

sources:

Neutopia

controls:

d-pad = move, open chests
I = sword attack
II = use current item, skip dialogues
Run = pause and open the status screen

basics:

passwords:

Start with 16 Vitality and 9 Bombs (1 Tool, No Upgrades and Medallions) %p7FqftUKhs2 aSQgTzfwllUC
Save 02 after clearing first Labyrinth (First Medallion obtained), Upgraded to Bronze Armor, and increased Vitality to 6    NMdMA9zTjsff #7fH#Zmn9Ev%
Save 03 before Second Labyrinth Recieving the Flaming Throwing Staff & Increased Vitality to 7  xQecBUiqYDt# ZSrZ4Fjrijef
Save 04 Saved after clearing Second Labyrinth (Second Medallion obtained), Upgraded to Bronze Sword & Increased Vitality to 8   Hq5f3713RImh eIDsyNa5fXcG
Save 05 before third Labyrinth Have Bomb Capcity Upgraded to 12, obtained Moonbean Moss NV%QnTetskyQ 1gdq4FjriL7T
Save 06 after clearing Third Labyrinth (Third Medallion obtained), Upgraded to Bronze Shield & Increased Vitality to 9  jQr4o%4Sobpc zMTILs%JaFnm
Save 07 Saved before Fourth Labyrinth Obtained The Rainbow Drop kkJ#VKmSLSBc BadcvBdwOEZm
Save 08 after clearing Fourth Labyrinth (Fourth Medallion obtained), Upgraded to Steel Armor & Increased Vitality to 10 nInS77KgD14R QuOXxyM96iUC
Save 09 Saved before Fifth Labyrinth Obtained Steel Shield  HXKzhDP#pfro mAk#r2ZWm41g
Save 10 After Clearing the Fifth Labyrinth (Fifth Medallion obtained), Obtained Silver Sword & Increased Vitality to 11 ZLzyP5Rsyh4p Kc811F#tn6eE
Save 11 Save before Sixth Labyrinth Obtained Falon Shoes.   O71a43y5YDti PrENtGk41art
Save 12 Save after clearing Sixth Labyrinth (Sixth Medallion obtained), Obtained Strongest Armor & Increased Vitality to 12 LuB1MoSXJ1W2 6ZcF$k7puKTq
Save 13 Save before Seventh Labyrinth Have Bomb Capcity Upgraded to 16. %cLDDF1QSskr Vz1zD#o%QW2d
Save 14 after clearing Seventh Labyrinth (Seventh Medallion obtained), Obtained Strongest Shield & Increased Vitality to 13 dg5D2xMqPCOV cWDSBxU#DYu5
Save 15 Before Eigth Labyrinth Increased Vitality to 14.    uIGMmXUsPCOV cXCT6tyeM5kA
Save 16 after clearing Eigth Labyrinth (Eighth Final Medallion obtained), Obtained Bell of the Sky & Increased Vitality to 15   qJ85k2WqLSBk JvyE2piRY7%R
Save 17 Before Final Battle Obtained Strongest Sword    BvyjCT81t8Bi C1P%qXqXS5oAnw

sources:

Psycho Chaser

controls:

d-pad = move
II = fire
I = switch weapon

weapons:

basics:

cheats:

sources:

New Adventure Island

controls:

d-pad = move
I = jump
II = attack
II (hold) = run

basics:

cheats:

sources:

Momotarou Katsugeki | Peach Boy

controls:

d-pad = move, crouch, enter doors, talk
I = jump
II = attack
Select = pause and show the status screen
Run = open the tool menu

menu translation:

New game
    Difficult mode
    Normal mode
    Easy mode
Continue

tool menu translation:

objects (どうぐ)
    rust dumping (さびだんご)
    ... food -> you can get all these dishes and items by eliminating a carrier oni with a basket on the back or buying them from shops.
        eat (たべる) -> increase health
        use (つかう) -> ??
        nothing (すてる)
special arts (じゆつ) -> obtain them from quizzes and stone-paper-scissors games
    ももジャンプ = double-jump?
    オナラのもと =
    かくれのの = invincibility 
    ...

basics:

passwords (Format is Row #, Column #):

sources:

Makai Prince Dorabocchan

controls:

d-pad left|right = walk
2x d-pad left|right = run
d-pad down = crouch -> invincible to most enemy attacks, very useful
I = jump
II = attack
d-pad down + II = toss tomato bombs (unlimited)

basics:

sources:

Genji Tsuushin Agedama

controls:

d-pad left|right = walk
d-pad down = roll -> temp. invicibility, use often to avoid enemies and their projectiles. It's very quick, so you're at risk of getting hurt as soon as it ends.
I = jump (combine with d-pad up to jump higher)
II = attack (hold for a charged attack, check the colored orbs at the top gauge) (if you have all the 5 orbs, hold until they start flashing to release a bomb)

charged attacks (available after collecting in stages):

basics:

cheats:

sources:

Kaizou Choujin Shubibinman

controls:

d-pad = move
d-pad down = crouch -> avoid some attacks
II = attack (hold to charge if you have purchased the upgrade)
I = jump

map MENU translation:

MOVE (MAP/select stage)
repair (しゅうい)
armor (かいもの)
?? (ヒフト)

basics:

sources:

ShockMan | Kaizou Choujin Shubibinman 2

controls:

d-pad = move
d-pad down = crouch -> avoid some attacks
I = jump (hold to jump higher)
II = shoot (can be aimed up) (hold for a "ShockBeam" charged attack, release when your body begins to glow)
II (hold for 7s) = bomb (uses one Power Bit)
Run = pause

basics:

cheats:

sources:

J.J. & Jeff | Kato-Chan & Ken-Chan | Kato Chan & Ken Chan

controls:

d-pad left|right = walk (hold to run. The faster you run, the higher you will jump)
d-pad up = enter doors
d-pad down = squat and gas attack -> slow, not very useful
II = jump
I (hold) + II = jump higher while standing still
I = kick attack -> interact with environment, activate hidden switches, reveal hidden items

basics:

cheats:

sources:

controls:

d-pad left|right = move
d-pad down = drop platforms
d-pad up = enter doors -> works as branching paths, cannot go back once entered
I = jump
II = attack (hold for autofire)
Select = switch lead char (each one has a different attack and abilities)
Run = pause (press I to revive Blink, costs 1 life)

basics:

sources:

Hanii in Sky | Honey in the Sky

controls:

d-pad = move
II = fire
I = rotate arm clockwise 
Run = pause (press I to access the store and equip items, not available during boss battles)

pause menu translation:

ACCESS SHOP?
YES
    BUY
        flames = speed levels
        trident = 3-way shot (obtained as a reward when completing stage 3, you may save from purchasing it)
        red arrows = autofire
        red potion = health refill
        bubble = temp. invisibility/invincibility
        fire circle = temp. homing flame
    EQUIP
        SPEED
        WEAPON
        ARMOR
        ENABLE/USE ITEMS (potions, bubble and fire circle)
    TELEPORT TO STAGE
        STAGES 1-8
NO

basics:

cheats:

sources:

Barunba

controls:

d-pad = move
II = fire with current weapon (hold for autofire)
I = rotate aim clockwise
Run = rotate aim anticlockwise
Select = switch weapon (check the letter in the bottom-left)

basics:

sources:

Fushigi no Yune no Alice | Alice in Wonderdream

controls:

d-pad = move
d-pad down = crouch
d-pad up = enter doors
I = jump (hold to jump higher)
II = scream attack (hold to charge the POWER meter and make it stronger, but not too much or she then turns dizzy)
Run = pause (then press I to select a magic spell to use, req. 1+ MAGIC blue orbs in the bottom-left)

magic spell (give temp. abilities):

basics:

cheats (enter at the title screen):

sources:

Coryoon: Child of Dragon

controls:

d-pad = move
I = shoot
I (leave not pressed for a while) = charged shot -> killed enemies won't release any powerup with this
II = use smart bomb (if you have it)
select = switch flying speed

basics:

cheats:

sources:

Dragon Egg

controls:

d-pad = move
d-pad down = drop platforms
d-pad up = enter doors
I = jump
II = attack

basics:

cheats:

sources:

Gekisha Boy | Photo-Boy | The Cameraman

controls:

d-pad = walk left|right + move the cursor for your camera
I = take a picture (req. some film roll in the bottom-right, collect films to restock)
II = jump
Run = pause -> use to check the screen carefully

basics:

assigned photos translations:

TAKE 01 a flying car
TAKE 02 someone dangerous in the ghetto
TAKE 03 a bicycle flying past the moon
TAKE 04 a fish wedding
TAKE 05 a surprised Mona Lisa
TAKE 06 someone running
TAKE 07 a scary ghost
TAKE 08 a shoot out
TAKE 09 (no assigned photo, need to obtain 150K points to pass)

cheats:

sources:

Blazing Lazers | Gunhed

controls:

d-pad = move
II = fire (hold for autofire)
I = bomb (check the counter in the bottom-right)
Select = switch speed (5 levels, check the triangles at the top-left)

basics:

cheats:

sources:

Magical Chase

controls:

d-pad = move + move options -> use them as a barrier from enemy shots, but not for melee attacks
II (hold) = autofire
II (hold) + I (tap) = lock and release the options firing direction
I (+ !II) = lock and release the options position
2x II = activate the left-most item in the bottom-right

main menu translation (difficulty selection):

Breeze (easy)
Bumpy (normal)
Rough (hard)

basics:

cheats:

sources:

SGX

Aldynes

controls:

d-pad = move
II = fire current weapon (hold to charge up a frontal shield that protects the front portion of your ship)
I = switch option formations

basics:

sources:

PCECD

manage the save RAM: press Select at the boot menu.

jap menu translation:

DELETE
REINITIALIZE
QUIT

cheat codes:

Tenchi o Kurau | Dynasty Wars

controls:

d-pad = move
?1 = attack left
?2 = attack right 
?3 = "tactics" bomb attack (consumes health)

basics:

sources:

Kaze Kiri Ninja Action

controls:

d-pad = walk, crouch
d-pad diagonals left|right = run (cannot attack while running)
2x d-pad left|right = sliding attack -> difficult to pull, req. precise timing and can be blocked, avoid
II = attack (sword or projectile depending on faced enemy distance)
I = jump
d-pad up|down + I = forward|backward somersault -> use to avoid enemies attacks, can pass over them while their are crouching
d-pad down + II (in midair) = jumping dive kick
d-pad down + II (while holding an enemy) = throw enemies -> deals little damage, not very useful
Select = disappear for a while -> slow to execute, not very useful

basics:

sources:

Image Fight II: Operation Deepstriker

controls (TYPE C):

d-pad = move, aim red pods shooting
II = shoot main and pod
I = frontal pods melee attack -> powerful, use often
Select = switch speed (check the numbers in the bottom, "2" or "3" are the best choice in most cases)

basics:

cheats:

sources:

Kaizou Choujin Shubibinman 3: Ikai no Princess | Schbibinman 3

controls:

d-pad = move
d-pad down = crouch -> avoid some attacks
I = jump (hold to jump higher)
II = attack (hold for a "ShockBeam" charged attack, can be aimed sligtly with the d-pad after firing)
Run = pause

basics:

cheats:

sources:

Mystic Formula

controls:

d-pad = move
II (hold) = autofire (release to the let the gauge at the bottom-left to fill and fire a stronger shot)
I (hold) = lock facing direction -> use to strafe and avoid enemy fire
Start = bomb (check the counter in the bottom-left, collect scrolls to restock)

basics:

cheats:

sources:

Kiaidan 00

controls:

d-pad = move
II (hold) = autofire current weapon (release to charge the gauge at the bottom-left and fire a special attack on the next press -> unlimited and weapon-dependent, use often)
I = switch weapon (check the icons at the bottom-left): forward gun, wave spread, rotating energy ball (best one, can absorb some bullets), fixed energy field and 3-way lightning bolts

basics:

sources:

Sylphia

controls:

d-pad = move
II = fire
I = bomb (check the "LB" counter in the bottom-right, only refilled after each stage)
Select = switch speed (check the arrows at the top-left)

basics:

cheats:

sources:

God Panic: Shijou Saikyou Gundan

controls:

d-pad = move
II (hold) = autofire
I = bomb (check the blue squares in the bottom-left) -> create a quick forward barrage that disintegrates bullets on contact

basics:

sources:

NEXZR | Summer Carnival '93: NEXZR Special

controls:

d-pad = move
II = autofire primary and secondary weapons

basics:

sources:

Choujikuu Yousai Macross 2036

controls:

d-pad = move
I = fire main weapon and missiles
II = fire current special weapon (overheats while in use, check the gauge at the bottom-left)

basics:

sources:

Faussete Amour

controls:

d-pad = move
II = attack with baton (can be combined with a direction)
I = jump (hold to jump higher)
2x I = extend the baton diagonally, grapple onto some horizontal platforms and start swinging (press II to somersault and climb up. -> temp. invulnerability, use often to attack enemies from below)
I, d-pad down + II = cast magic attack (unlimited uses, check the icon in the top-left)

basics:

sources:

Seirei Senshi Spriggan

controls:

d-pad = move
II = shoot
I = bomb (sacrifice the leftmost/newest orb taken)
Select = switch speed

basics:

cheats:

sources:

Spriggan Mark 2: Re-Terraform Project

controls:

d-pad = move
I (hold) = autofire main weapon
2x I = fire current special weapon (check the ammo counter in the bottom-right)
II = flip facing direction
Select = switch weapon (check the HUD in the bottom-right)
Start = pause and safely switch speed (left|right), weapon (Select) and "DEMO MODE" (cutscenes)

basics:

cheats:

sources:

Gate of Thunder

controls:

d-pad = move
II = fire current weapon
I = change weapon (check the icons at the top-right)
2x II (quick tap) = switch options shooting direction forward/backward
Select = change speed (check the icons in the top-right next to "S")

basics:

cheats:

sources:

Lords of Thunder | Winds of Thunder

controls:

d-pad = move
II = shoot, melee attack (near enemy)
I = bomb (check the blue dots at the top-right)

basics:

sources:

Mugen Senshi Valis: The Legend of a Fantasm Soldier

controls:

d-pad left|right = walk
d-pad down = crouch -> avoid enemies projectiles
I = jump
II = attack
d-pad down + I = slide attack -> use to avoid enemies and pass over long gaps instead of jumps
d-pad up + II = use magic attack (consumes the blue MP bar at the bottom-right)
Select = switch magic attack (check the icon at the HUD center)

powerups:

basics:

cheats:

sources:

Valis II

controls:

d-pad left|right = walk
d-pad down = crouch -> avoid enemies projectiles
II = attack
I = jump (hold to jump higher)
d-pad up = use magic spell (check the icon and counter in the top-right, collect same icons to refill or a diff. one to switch)

basics:

cheats:

sources:

Valis III

controls:

d-pad left|right = walk
d-pad down = crouch -> avoid some enemies projectiles
d-pad up = look up
II = attack (check the sword-shaped red gauge in the top-left. The more is filled up the the higher will be the range of the attacks performed. Collect sword powerups to extend this meter.)
I = jump (hold to jump higher, combine with d-pad up while standing still to jump even higher)
d-pad down + Run = slide attack -> temp. invincibility, dive through low ceilings and get onto otherwise unreachable platforms, but also doubles as an emergency getaway attack.
d-pad up + II = use magic spell (req. green MP gauge at the top-left)
Run = switch char (check the icons in the top-right)
Select = pause

chars:

basics:

sources:

Valis IV

controls:

d-pad = move, crouch
I = jump
II = attack
II + d-pad up = magic attack (char-specific, req. the "WP" gauge on the top charged yellow. Will unleash a char)
Run = switch char (not during boss fights)
Select = pause

chars special abilities:

items:

basics:

sources:

Super Air Zonk: Rockabilly-Paradise | CD Denjin Rockabilly Tengoku

controls:

d-pad = move
II (hold) = autofire, let go to release a bomb when the Zonk icon in the bottom-right is blinking (auto-reloads while shooting) -> very powerful attack, use often to take out enemies behind walls, as well as clear the screen when it gets too crowded
I = switch friend/escort mode: as an option (following you around), bouncing around the screen, as a cyborg (merged with you)

basics:

cheats:

sources:

Rayxanber II

controls:

d-pad = move
II (tap) = fire
II (hold) = charge shot (release when the triangles at the bottom are yellow) (cause the overheat gauge on the bottom to raise)
I + d-pad = dash (cause the overheat gauge on the bottom to raise) -> use for quick evading

basics:

sources:

RayXanbeR III

controls:

d-pad = move
II (hold) = autofire (release when the lower charge bar gets yellow to shot some missiles. Press the button again and these missiles will explode in a batch of homing missiles -> use often, very useful)
I + d-pad = dash (cause the upper bar in the HUD to raise) -> use for quick evading

basics:

cheats: At the title screen, enter the Sound Test and change the following options. Then just start the game to see the changes. The codes need to be entered sequentially. For example, for the 3rd code to work, you need to enter the previous 2. 1) Lives Modifier Set the "Effect" to any number up to 20 (lives modifier). Then, highlight "Music" and press I on the following songs: 1, 2, 3, 6. 2) Change Attack Unit Direction (Press Select Ingame) Set the "Effect" to 1 for On or 2 for Off. Then, highlight "Music" and press I on the following songs: 1, 3, 9, 7. 3) Stage Select Set the "Effect" to to any number up to 6 (stages modifier). Then, highlight "Music" and press I on the following songs: 7, 6, 1, 8. 4) Super Fast Ship Set the "Effect" to 1 for On or 2 for Off. Then, highlight "Music" and press I on the following songs: 9, 8, 4, 1. 5) Invincibility Set the "Effect" to 1 for On or 2 for Off. Then, highlight "Music" and press I on the following songs: 6, 5, 1, 3.

sources:

Space Fantasy Zone

controls:

d-pad = move
II = autofire
I = use subweapon or special item (check the "I" top slot at the top-right, scrolls from top to bottom)
Start = pause
Select = enter shop and skip current stage (debug feat.)

basics:

sources:

Star Parodier | Star Parodia | Fantasy Star Soldier

controls:

d-pad = move
II = shoot
I = bomb (check the counter in the bottom-right)
Select = switch speed (check NORMAL|SLOW|FAST in the top-left)

basics:

sources:

L-Dis

controls:

d-pad = move
II (hold) = autofire
I = bomb (if you have it trailing behind the options)

basics:

cheats:

sources:

Akumajou Dracula X: Chi no Rondo | Castlevania: Rondo of Blood

controls:

d-pad = walk
d-pad up = climb up stairs; whilst jumping, hold to land on stairs.
d-pad down = crouch, climb down stairs; hold and press the II Button to drop off stairs.
I = attack
II = jump
d-pad up (hold) + I = use sub-weapon (req. hearts, check the counter on the top-left)
Select = special attack with current sub-weapon (Item Crush) (req. hearts)

basics:

cheats:

sources:

Ginga Fukei Densetsu Sapphire

controls:

d-pad = move
II = fire main + pods weapon (stop firing to start charging the pods)
I = bomb (check the "B" counter on the bottom-left, refill by beating mid-bosses quickly) -> temp. invicibility, save for bosses

basics:

sources:

Browning

controls:

d-pad left|right = walk, duck -> avoid some enemy fire
2x d-pad left|right (same direction your are facing) = run
2x d-pad left|right (opposite direction your are facing) = turn
II = fire
I = jump (press again in midair to hover. Overheats after a while, check the "TEMP." gauge in the bottom-left)

basics:

sources:

Ranma 1/2

controls:

d-pad = walk, crouch
II = punch (if standing), kick (if crouching or in midair)
I = jump (in midair press d-pad up to somersault, or press d-pad down+II for an heel stomp) (at the peak press I again to double-jump)
Select = Genma bomb-like attack + transform (check the counter in the bottom-right, collect Panda icons to refill)

main menu translation:

START
PASSWORD (obtained when running out of lives)
VS MODE (also useful to practice the moves)

basics:

sources:

Ane-san | Anesan

controls:

d-pad = walk, grab
II = attack, jump kick (in midair) -> enable autofire on this
I = jump
II + I = desperation attack -> drains health, use only when surrounded

main menu translation:

bedroom inter-stage menu translation (from left to right):

basics:

sources:

Bakushou Yoshimoto No Shinkigekin

controls:

d-pad = walk
I = jump

basics:

sources:

FX-Unit Yuki: The Henshin Engine

controls:

TODO

PSX

different analog protocols:

neGcon features:

Analog Joystick/Flightstick/dual stick features:

list of games with negcon support:

list of games with Analog Joystick/Twinstick support:

list of games with DualShock support:

RC Revenge

d-pad = steer
X = accelerate
[] = brake, reverse
O = use item, fire weapons (check the icon in the top-center, obtained from spinning blue "?" squares)
/\ = flip vehicle when overturned
R1 = handbrake -> tap around tight corners to turn sharply
L1 reposition
L2 = look backwards
Select = switch camera

basics:

cheats (from the main menu):

sources:

Micro Machines V3

controls:

d-pad = steer
X = accelerate
[] = brake
/\ = use weapon, horn

sources:

Mad Stalker: Full Metal Force

controls:

d-pad = move, jump
X = normal hit
O = dash and fire cannon
[] = hits up
/\ = special move 1
R1 = special move 2
R2 = special move 3

basics:

cheats:

sources:

Pac-Man World

controls:

d-pad = move
X = jump (press again in midair to Butt Bounce -> attack enemies, press switches), swim up, Dolphin Jump (hold in water)
X (hold) = charge Rev Roll (release to start running) -> cross big gaps via trampolines
O = shoot 1 Pac-Dot (check the counter in the bottom-left, hold to charge 10x shot)
/\ = swim down (in water)
L2 = view status
R2 = toggle through camera zooms (in Mazes)

game modes:

basics:

sources:

Shooter: Space Shot | Simple 1500 Series 35: The Shooting

controls:

d-pad = move + adjust missile aiming range
[] = frontal shoot + lock missile aiming range
X (hold) = missiles lock-on (release to fire)
R1 = evasion boost (req. the gauge on the top, autorefills when not in use, overheats when it reaches its max) -> use to avoid collisions
R2 = "O.V.D." purple laser shot (req. the gauge on the top, autorefills when not in use, overheats when it reaches its max) -> very poverful, use often by tapping to avoid discharge too quickly

basics:

sources:

Bravo Air Race | Reciproheat 5000

controls:

d-pad = steer
X = accelerate
O = use Nitro Boost (this can only be used  three times per race)
[] = air brake (Often you may crash and  explode)
triangle = Select view
L1 | R1 = tight left|right straff

sources:

Air Race Championship | AirRace Championship

Mr. Driller

sources:

Rollcage

sources:

Ehrgeiz - God Bless the Ring

sources:

Zanac X Zanac

controls:

LS | d-pad = move
O = fire sub+main weapons simultaneously
[] = fire main gun (straight)
X = fire subweapon
/\ | R1 = fire Charge Shot/Blast Mode (when the gauge on the bottom-left is full)
Start = pause and change options
Start+Select+L1+L2+R1+R2 = abort current game

basics:

sources:

Time Crisis

controls (GunCon):

gun = aim
gun trigger (when not hiding) = fire (check the BULLETs in the bottom-left. Each clip holds 6 bullets)
pedal = unhide (press to hide again and reload automatically)

basics:

cheats:

sources:

Punky Skunk | Cooly Skunk

d-pad = move
X = jump (hold to jump higher), open paraglinder
[] = attack
O = trasform (check the icon in the top-right, trasformation icons can be found in stages and used multiple times) -> some like the snowboarder are harder to control, so switch back to the basic form for easier platforming

basics:

sources:

Nekketsu Oyako

controls:

d-pad = move
[] = attack, grab items and weapons on the ground
X = jump
O = super attack (consume some health)
/\ = drop weapon or enemy
2x d-pad | R1 = dash -> perform more powerful attacks while dashing
d-pad QCF + [] = special attack

basics:

sources:

Ganbare Goemon: Uchuu Kaizoku Akogingu

controls:

d-pad = move, crouch, climb
X = jump, talk, interact
[] = attack (hold for a charged up projectile attack when selected)
L1 | R1 | L2 | R2 = switch weapon (check the icon in the bottom-left, projectile weapons consume coins)
Select = switch chars
/\ = skip dialogues
Start = pause (the 3 colored spheres do nothing)

controls (Impact robot):

d-pad = aim
X | [] = left|right punch (combine with d-pad down for an uppercut)
/\ = jump
O = bullets (check the counter in the bottom-right)
L1 | R1 = shield attacks

chars special abilities:

basics:

sources:

Ganbare Goemon: Kurunara Koi! Ayashige Ikka no Kuroi Kage

sources:

Battle Arena Toshinden

controls:

d-pad left|right = move
2x d-pad left|right = dash, backstep
d-pad up = jump
d-pad down = cruch
2x d-pad down = roll/side-step dodge move -> temp. invincibility
d-pad (opposite to the attack) = defend
/\ = hard weapon attack
/\ (near opponent) = throw
O = weak weapon attack
[] = hard kick attack
X = weak kick attack
L1 | L2 | R1 | R2 = dodge | special moves (only in EASY diff.)
L1 + L2 + R1 + R2 (when your energy bar is flashing red) = Desperation Move (only in EASY diff.)

basics:

sources:

Battle Arena Toshinden 2

controls:

d-pad left|right = move
2x d-pad left|right = dash, backstep
d-pad up = jump
d-pad down = cruch
L1 | L2 = roll/side-step dodge move -> no temp. invincibility
d-pad (opposite to the attack) = defend
/\ = hard weapon attack
d-pad opposite + /\ (near opponent) = throw
O = weak weapon attack
[] = hard kick attack
X = weak kick attack
2 soft|hard attacks | R1 | R2 (when your opponent is grounded) = stomp attack
/\ + O + X + [] (when the "OVERDRIVE" bar is full) = OVERDRIVE attack -> very effective, but can be blocked
L1 + L2 + R1 + R2 (when your energy bar is flashing red) = DESPERATION attack

basics:

sources:

Side by Side Special 2000

controls (DualShock):

Left Stick = steer
X = accelerate
square = brake
triangle = switch camera

basics:

sources:

Spyro the Dragon

controls (DualShock):

LS = walk, run
X = jump (hold for higher jumps, press again when in the air to glide) -> reach distant places
[] (hold) = charge (melee) attack, run -> use against enemies with a metal shield
O = flame (distant) attack -> use against bigger enemies with weapons and bosses, activate fireworks and cannons
/\ = free look, reset camera behind, stop gliding and fall down
L1 | R1 = roll left|right -> avoid enemies attacks
L2 | R2 = rotate camera left|right 
Start = pause, skip cutscenes (quickly exit current stage via "Exit Level")
Select = pause and go straight to the Inventory screen

suggested stages order:

basics:

sources:

Spyro 2: Ripto's Rage! | Gateway to Glimmer

controls (DualShock):

LS = walk, run
X = jump (hold for higher jumps, press again when in the air to glide), paddle underwarter (if purchased) -> reach distant places
[] (hold) = charge (melee) attack, run, dive underwater (if purchased)
O = flame (distant) attack, spit objects -> activate switches
/\ = free look, reset camera behind, stop gliding and fall down, talk
[] + /\ = headbash attack (if purchased) -> destroy ... blocks
L1 + R1 = quick reset camera behind
L1 | R1 | L2 | R2 = rotate the camera left|right 
Start = pause, skip cutscenes (quickly exit current stage via "Exit Level")
Select = pause and go straight to the Inventory screen

basics:

cheats (pause the game and enter the following):

sources:

Crash Bandicoot

controls:

d-pad = move
X = jump (hold when bouncing on arrow boxes and enemies gets you more height)
[] | O = spin attack
/\ = toggle status OSD
Start = pause (press Select to return to map)

basics:

sources:

Crash Bandicoot 2: Cortex Strikes Back

controls:

d-pad = move
X = jump (hold when bouncing on arrow boxes and enemies gets you more height, or while crouching)
O | R1 = crouch (while standing), slide (while running), body slam (while in midair)
[] = spin attack
/\ = check inventory
Start = pause, check status and change options

basics:

sources:

Crash Team Racing | CTR

controls:

LS | d-pad = steer (combine with [] for tight turn, or R1 for Power Sliding)
X = accelerate
[] = brake
LS | d-pad down = reverse
R1|L1 = hop/jump
O = use powerup (run into "?" crates to obtain. More powerful when you have 10 Wumpa Fruits)
L2 = toggle view
R2 = rear view
/\ = toggle Map/Speedometer

basics:

sources:

Gex

controls:

d-pad left|right = walk
L1 (hold) = run -> use for longer jumps
circle = tail whip attack
square = tongue lash, special attack (if you have collected some powerup) -> snag gold flies, bugs and powerups in mid air
X = jump
d-pad down (hold in midair) = tail bounce -> attack enemies from above, destroy some blocks, breach high platforms when hitting enemies

basics:

sources:

70's Robot Anime Geppy-X

controls:

d-pad = move
square = shoot main weapon (hold to charge, getting hit reset the charge)
X = shoot sub weapon (hold to charge, getting hit reset the charge)
circle (+ not firing with other weapons) = switch facing direction
triangle (when the X-Power bar is filled + not firing with other weapons) = bomb-attack
R1|L1 (+ not firing with other weapons) = switch mecha

basics:

sources:

Gaiaseed | Gaia Seed - Project Seed Trap

controls:

d-pad = move
[] | X = shoot 
O | /\ (when the red gauge at the bottom-right is "READY") = bomb-like "INTENSE FIRE" attack (diff. for each weapon) -> destroy enemy bullets, but no temp. invincibility

basics:

sources:

Airgrave

controls:

d-pad = move
X = shoot vulkan + ground missiles at fixed distance
[] (if enabled in the options) = toggle lock-on ground targets (disable ground missiles while active and reduce main weapon firing rate)
circle (when 1 slot of the "OD" gauge on the top-right is full) = activate the bomb-like "overdrive" attack (refilled by destroying ground enemies)

basics:

sources:

Road Rash 94

controls:

d-pad = steer
X = accelerate
2x X = max throttle | pop wheelies
2x X + d-pad down = nitro (Level 3 bikes only)
square = brake
circle = attack, grab weapon from opponent (when he attacks)
circle (tap) + circle (release) = jab-a quick punch
d-pad down + circle = kick
d-pad down + circle (tap) + circle (release) = quick kick
triangle = cycle weapons (if available)
R2 = look back
L2 = zoom back
L1 | R1 = gradual turn left | right -> not very useful
L1 | R1 + d-pad = super steer left or right -> not very useful
Select = cycle camera view

basics:

sources:

Night Raid

controls:

d-pad = move
[] = shoot
X (tap when the WAVE bar at the bottom-left is full) = "HUG-LAUNCHER" = the ship will freeze on place and a doppelganger made of energy will be thrown against the enemies. If it hits an adversary before the bar is depleted, it will start bouncing around -> destroy bullets + temp. invincibility
O = bomb (check the green dots above the the WAVE bar)

basics:

sources:

Gunbare! Game Tengoku - The Game Paradise 2

controls:

d-pad = move
[] = main shot
O = missile shot (lock with the crossair first)
X = bomb (check the "B" icons in the top-right) -> temp. invincibility
R1 = autofire main+missile shot

menu translation:

NORMAL GAME
    MAIN GAME
        (pick one stage)
            SUPPORT MODE: NO -> if yes enable 2P guncon
    SHOP -> spend eggplants here to unlock stuff
    OMAKE (check unlocked extras)
TIME ATTACK MODE
    TRAINING (ultimited time)
    TIME ATTACK
HISCORE RANKING
SAVE - LOAD
    SAVE
    LOAD
OPTIONS
    CONTROL SETTING
    GAME SETTINGS
            DIFFICULTY  NORMAL
            AUTO BOMB   OFF
            RETURN? OFF
            SOUND MODE  STEREO
            VIBRATION   YES
    GUNCON ADJUSTMENT (for 2P)

basics:

sources:

iS - Internal Section

sources:

RayStorm | Ray Storm | Layer Section 2

controls (MANUAL):

d-pad = move, aim lasers
[] = fire main weapon
X = fire lock-on lasers
/\ = fire special weapon (when the "SPECIAL" gauge on the top-left is full, destroy enemies to refill)

basics:

sources:

Raycrisis: Series Termination | Layer Section 3

controls:

d-pad = move, aim laser
[] = fire main weapon
X = fire lock-on laser
O = bomb (when the "ROUND DIVIDER" gauge on the bottom-left is full and "USABLE", recharged by destroying enemies)

basics:

sources:

Wipeout

controls:

d-pad left|right = steer
d-pad up|down = adjust pinch -> press up when airborne, down when going downhill
X = accelerate
circle = fire weapon
triangle = change view
L2|R2 = left|right airbrake
L2+R2 = brake -> not very efficient, use seldom

basics:

sources:

Wipeout 2097 | Wipeout XL

controls (NeGcon):

twist = steer
...

controls (digital):

d-pad left|right = steer
d-pad up|down = adjust pinch -> press up when airborne, down when going downhill
X = accelerate
circle = fire weapon
square = discard weapon
triangle = change view
L2|R2 = left|right airbrake
L2+R2 = brake -> not very efficient, use seldom

basics:

sources:

Rescue Shot

controls (Guncon):

gun = aim
trigger = shoot -> shooting near the feets makes you jump, shooting at the head make you crouch and stop for a while.
A = switch to bomb-like acorn bullets (check the counter in the bottom-left), skip cutscenes
B = pause

basics

sources:

Project: Horned Owl

controls (Guncon):

gun = aim
trigger = shoot (hold for a charge shoot, check the AMMOs left on the bottom-left, shot outside the screen to reload)
A = grenade (limited uses, check the icons in the bottom-left)
B = pause

basics:

sources:

Elemental Gearbolt

controls (Guncon):

gun = aim
trigger = shoot
A = switch weapon (check the icon in the bottom-left) -> use the initial Fire weapon most of the time as the other weapons are not very powerful. The Lightning weapon has an homing ability, but it takes too much to kill enemies.
B = pause

basics:

sources:

Castlevania Chronicles | Akumajou Dracula: Castlevania Chronicle

controls (TRIGGER FLIP NORMAL):

d-pad = move
X = jump (can change the direction of the jump on mid-air)
O | [] = whip (can whip downwards while jumping)
d-pad up + circle | square = use current item (req. hearts)
Start = pause
Start + Select = soft-reset game

basics:

sources:

Castlevania: Symphony of the Night | Akumajou Dracula X: Gekka no Yasoukyoku

controls:

d-pad left|right = move
2x d-pad left|right = run (Belmont only)
d-pad up|down = move elevators
X = jump (Alucard only can double-jump, Belmont will do a backflip if pressed quickly)
d-pad down, X = slide (Belmont only) (press X again to do a flying kick)
d-pad down, up + X = high jump (Alucard only, must have a special item to perform this) 
circle | square = uses whip
circle | square (hold) + d-pad = brandish whip (Belmont only)
d-pad up + circle | square = use current item
triangle = back dash (Alucard only) | item crush (Belmont only)
L1 = transform into Mist (Alucard only, must have the Relic) 
R1 = transform into Bat (Alucard only, must have the Relic) 
R2 = transform into Wolf (Alucard only, must have the Relic) 
Select = show the map screen
Start = pause

basics:

sources:

G Darius | G. Darius | G-Darius

controls:

d-pad = move
circle | R2 = shoot main weapon + bombs
square = rapid fire shoot main weapon + bombs
X = fire a CAPTURE BALL (req. 1 purple orb in the bottom-left) -> once captured, the enemy will follow your ship and execute various attacks. If it misses it won't cost you a ball. After taking some damage the captured enemy will disappear.
X (while having an enemy captured) = bomb attack
circle (hold while having an enemy captured) = charge up the Alpha Beam -> use to counter bosses Beta Beam

powerups:

basics:

sources:

Gradius Gaiden

controls:

d-pad = move
triangle = rapid shot+missile
square = powerup (check current powerup in the bottom-left bar, collect red capsules to switch)
X = shot
circle = missile

basics:

cheats:

sources:

R-Type Delta

controls:

d-pad = move
O | R2 (hold) = rapid-fire main weapon
[] = fire main weapon (hold to charge, check the "BEAM" meter on the bottom)
X = send the Force pod (tap again to recall and dock in front or the back of your ship) -> the pod will attack enemies automatically
/\ = bomb-like "Delta Weapon" (req. the "DOSE" meter on the bottom-left at 100%. It fills up as you use the Force to destroy enemies)
L1 | L2 = speed up|down
L1 + L2 + R1 + R2 + Start + Select = soft reset

basics:

cheats:

sources:

Einhander | Einhaender

controls:

d-pad = move (despite the camera rotating, you will always be moving on a single plane)
L2 | R2 = switch speed down | up
square = fire main weapon (Arm 1)
X = fire Gunpod (Arm 2) (limited ammos, refill by collecting the same Gunpod) -> whenever your ship finds itself stuck without any gunpods, you can use its manipulator arm to attack and defect small bullets as a last resort, but the arm functions poorly at both of these capabilities.
O = switch Gunpod position -> changes the firing direction
L1|R1 = switch Gunpod (check the letters at the bottom-left)
Select = toggle HUD on/off
Start = pause and check remaining lives

basics:

sources:

Ray Tracers

controls:

d-pad = steer
X = accelerate
[] = brake
O = use nitro (check the blue gauge on the bottom-right, there are no midstage refills)
/\ = switch camera
R2 = rear view
R1|L1 = switch gear

basics:

sources:

Valkyrie no Bouken: Toki no Kagi Densetsu - Namco Anthology 2

controls:

d-pad = move
x = jump
square (tap) = shoot
square (hold until a familiar appear) = use magic (if you have it, check the blue spheres in the bottom-right)
triangle = shield
circle = run (hold), talk, open chests
R2 = crouch
Start = pause and open equipment menu (activate temp. weapon powerups)

basics:

sources:

Wolf Fang: Kuuga 2001 | Rohga: Armor Force

controls:

d-pad = move
circle | square = jump
R1 | d-pad down + circle | square = dash
X | triangle = shoot main weapon (hold for fixed aim)
X | triangle (close to an enemy) = melee weapon 
R2 (when the CHARGE bar at the top left is full) = use sub-weapon
L1 | L2 (hold) = fix aim

weapons powerps (shot to cycle):

basics:

cheats:

sources:

Harmful Park

controls:

d-pad = move
[] = shoot
/\ = bomb-like special shot (diff. according to current weapon, req. an "S" icon in the top-left. Special items appear at fixed locations.)
X | O = cycle prev|next weapon
R1 = quick switch potato weapon
R2 = quick switch ice cream weapon
L1 = quick switch pie weapon
L2 = quick switch Jelly weapon

weapons:

basics:

cheats:

sources:

CyberSled | Cyber Sled

controls:

d-pad = move backward, forward, slide
L1 | R1 = turn left | right
X = fire machine guns (they overheat after a while)
square | circle = fire missiles (check the orange icons below the radar)
Select = change camera

basics:

cheats:

sources:

The Adventure of Little Ralph | Chippoke Ralph no Daibouken

controls:

d-pad = move, crouch
X = jump
[] = sword attack (combine with d-pad down in midair for a downward strike)
[] (hold) = charge swing attack -> can repel most projectiles, good to use against multiple enemies in series

powerups:

basics:

sources:

Kahen Soukou Gunbike: Speed Power Gunbike

controls:

d-pad left|right = turn
d-pad up|down = change in and out rally mode
X = accelerate
circle = brake
square = change in and out mecha mode + dash attack
triangle = swing blade (in robot mode), handbrake (other modes)
R1 | L1 = power sliding around corners
Select = show radar (will point you in the direction that you should be headed in) -> pretty useful, you will get lost without this!
Start = pause

basics:

sources:

Panzer Bandit

controls:

d-pad left/right = move
d-pad left/right (x2) = dash
d-pad up = jump (while in air-jump again)
d-pad down, up = super jump
L1/R1 = switch between foreground and background
X = weak attack
square | L2 = heavy attack
Left/right + square = throw/grab
triangle = attack on both sides (drain some of your special meter)
circle | R2 = special (drain some of your special meter)
(no input) = block
Start = pause

menu translation:

Story Mode
VS Mode
Options
    Story Mode
        Difficulty(Easy, Normal, Hard)(Default being Normal)
        Lives(0-5)(Default is 3)NOTE:You cannot get any more lives in any other way!
        Marker(shows sign where you are during Story Mode)
    VS Mode
        Time Limit(00-80)(Default is 00)
        Win Requirement(1-2)(Default being 1)
        Marker(shows sign where you are during Story Mode)
    Options
        Sound (default=stereo)
        Key setup
Memory Card
    Load
    Save

recommended stage order:

??

basics:

sources:

Rayman

controls:

d-pad = move
X = jump (press again in midair to hover)
[] = punch (hold to charge -> use to break the Electoon cages)
O = run (when you have obtained the power), plant seeds (when you have some)
L1|L2 = crawl left
R1|R2 = crawl right

basics:

cheats:

passwords:

Pink Plant Woods    L8W8Z9LW9M
Bongo Hills B0D4?HL29X
Eraser Plains   DW44?1!CN7
Gong Heights    B04DG13L9K
Mosqutios Nest  L044Z9LNHM
Mr Sax's Hullabaloo B0D4?R33HP
Mr Stone's Peaks    49DN?1!!WF
Swamp of Forgetfullness L04JPHLW9M

sources:

Kid Klown no Crazy Chase 2: Love Love Honey Soudatsusen

controls:

d-pad = move
X = jump
[] = dash
[] + direction + X = long jump
Start = pause

basics:

sources:

Umihara Kawase Shun

controls:

d-pad = move, reel in/out
X | Triangle = jump
Square | Circle = throw hook
L1 | L2 | R1 | R2 = throw hook diagonally

practice menu translation (appears when you select a stage):

return
play
load current records (press Circle to confirm)
save current records (press Circle to confirm)
quit to main menu

ingame Replay Menu translation (access by pressing Start, and then Select):

return
save replay
delete replay
quit game (press Circle to confirm)

basics:

sources:

Jupiter Strike | Zeitgeist

controls:

d-pad = move
[] = shoot
X = activate lock on laser (release to fire)
O = change view

basics:

sources:

Ninja Jajamaru-kun: Onigiri Ninpouchou

controls:

d-pad = move, strafe
X = jump
[] = attack
O = bomb-like "Onigiri Ninpo" special attack (check the counter in the bottom-right. Collect scrolls to restock)
R1 | R2 = aim right
L1 | L2 = aim left

basics:

cheats (input this buttons on title select or main menu):

passwords:

Final level DSOL
Level 10    CKOM
Level 11    UIKW
Level 2 EYAB
Level 3 KREH
Level 4 VWAC
Level 5 NNIV
Level 6 LUFG
Level 7 YGUP
Level 8 MTEN
Level 9 PRAK

sources:

Jumping Flash

controls:

d-pad = move
X = jump (press again up to 3 times in midair)
[] = shoot
O = use a special item (check the icons in the top-left slots)
R1 = look around (hold while jumping to keep facing forward)

basics:

cheats:

sources:

Jumping Flash 2

sources:

Jumping Flash 3 | Robbit mon Dieu

controls:

d-pad = move
X = jump (press again to double-jump)
square = regular fire
circle = use special item (in you have it in the upper left side of the screen)
R1 = gunsight, look around (standing still)

menu translation:

From the beginning
Continue
Load
Settings
    Sound settings
    Control settings
    back
Credits

mission menu:

view request form -> start mission
view training table
change equipment
    special weapon
    jump: automatic | manual
    A1 mount?
dot cards (view cards collected in stages)
system
    save
    load
    go to title screen

basics:

sources:

RockMan Battle & Chase | Mega Man Battle & Chase

controls:

d-pad = steer
X = accelerate
square = brake
circle = use item (if you have it, check the icon in the top-right box)
R1 = special char action (more powerful if the top-left bar is fully charged)
triangle = yell (only once per lap)
Select = change camera

options menu translation:

parts list translation:

Body (disabled)
Engine
Wing
Tire

lose menu translation:

Retry
Select new Course (return to course selection screen)
Parts Shop (swap out car parts, then retry the race)
Save
Quit (return to main menu)

basics:

sources:

Time Bokan Series: Bokan GoGoGo

controls:

d-pad | Left Analog Stick = Steer
X = accelerate
square = brake
L1 = use item (if you have it)
R1 = cheer

main menu translation:

Start
    Story mode
        Start
        Continue
    GP mode
    VS mode
    Time Attack mode
    Records
    Option
        Controller
        Car view
        Music view
        Movie view
        return
Load
    ...

car stats:

Speed (スピード)
Dash (ダッ シュ)
Grip (グリップ)

pause menu:

Back to game
Retry
Return to select mode
Return to title

sources:

Time Bokan Series: Bokan to Ippatsu! Doronboo

controls:

d-pad = move
circle = shoot
X = load and fire bomb (unlimited, but each must be loaded individually and can be charged before being thrown)
L1 | R1 = roll left/right (not while a bomb is loaded)
Start = pause

menu translation:

Game start
Options
    Difficulty  2
    Credits 05
    Sound test
    Key configuration
    Exit
Memory card
    Save
    Load
    Exit

basics:

sources:

Time Bokan Series: Bokandesuyo | Bokan Desu Yo

controls:

d-pad = move
circle = fire main weapon
X = bomb (unlimited but with slow reload, if unused will become stronger after a while and slows you down)
triangle = giant robot transformation (collect skulls until the yellow meter at the bottom shows a skull)

menu translation:

Normal game
Special game
Option
    Button configuration
    Credits
    BGM test
    Sound test

basics:

sources:

Klonoa: Door to Phantomile

controls:

TODO

sources:

Tail Concerto

controls:

d-pad = move
square = fire bubbles (hold to see path of bubble) (capture fleet-footed kittens, destroying breakable items and damaging enemy weapons of all kinds)
X = jump (tap repeatedly to hover)
circle = talk, search, pick up/throw
circle (hold) = spin arms around (destroy breakable items, attack)
L1/L2 = raise/lower viewpoint
R1/R2 = move (save as up/down, not very useful)

sources:

Silent Bomber

controls:

Analog Stick = move
X = jump (press again to do a mid-air dash)
[] = place a bomb (check the slots in the top-left)
[] (hold) = open the reticule to lock on targets
O = place a special bomb (no lock-on for these)
/\ = explodes all bombs onscreen
L1 | R1 = switches between special bombs (check the icon in the top-left)

special bombs types:

basics:

sources:

Gunner's Heaven | Rapid Reload

controls:

d-pad = move
[] = shoot
/\ = switch weapon
X = jump
O = bomb
d-pad down + X = dash
L2 = lock (aim with dpad without moving)
R2 = hook (not very useful)

basics:

cheats:

sources:

Love & Destroy

controls:

Left Analog stick = move your robot by the scenario
Right Analog stick = aim
R2 = weapon attack
R1 = change weapon
L2 = jump, fly
L1 = receive a help message from the Q-Tron
R3 = start the mission (in menu)

Q-Trons:

basics:

sources:

Omega Boost

controls:

Analog Stick = move (up/down are reversed)
triangle | circle = boost -> use to avoid enemy fire
triangle | circle + direction = rolling boost
X | square = basic fire
X | square (hold) = lock on enemies (press again to fire homing lasers)
R1 (hold) = lock onto the nearest enemy or enemies
L1 = stops Omega Boosts engines
L2 = switches camera-view (useless)
R2 = fires the viper blaster (only on level XX)
L3 (push down the left analogue stick) = turn a quick 180°
Select = change view to first person mode

basics:

sources:

Mega Man X4

controls for X:

d-pad = move, climb ladders
square | triangle (tap) = attack with current weapon
square | triangle (hold) = charge attack (release to fire)
L1|R1 = quick switch special weapon
X = jump
2x direction | circle = dash
2x direction | circle, X = dash jump
direction + X = climb wall
R2 = giga attack (if unlocked)

recommended stage order for X:

basics:

sources:

Mega Man X5

controls for X:

d-pad = move, climb ladders
square (tap) = basic attack
square (hold) = charge attack (release to fire)
triangle = special weapon attack
L1|R1 = quick switch special weapon
X = jump
2x direction | circle = dash
2x direction | circle, X = dash jump
R2 = giga attack (if unlocked)

recommended stage order for X:

sources:

Mega Man X6

controls for X:

d-pad = move, climb ladders
square (tap) = basic attack
square (hold) = charge attack (release to fire)
triangle = Z-Saber or special weapon attack
L1|R1 = quick switch special weapon
X = jump
2x direction | circle = dash
2x direction | circle, X = dash jump
X, 2x direction | circle = air dash
select = contact Alia (when "[!]" appears in the lower right corner of the screen)
R2 = giga attack (if unlocked)

recommended stage order for X:

sources:

Mega Man 8 | Rockman 8

controls:

d-pad = move
triangle = basic attack (hold to charge)
square = special weapon shot (hold to charge)
L1|R1 = quick switch special weapon
circle | X = jump, swim
d-pad down + circle|X = slide

recommended stage order:

basics:

source:

Mega Man Legends | Rockman Dash: Hagane no Boukenshin

controls:

d-pad = run
X = jump
[] = fire the regular Buster gun
/\ = fire special weapon (if equipped) or kick
circle (tap) = context action: open doors, chest, or talk)
circle (hold) = walk slowly
L1/R1 = strafes sideways | turns to one side (you can change this in the Options)
R2 = Lock-On (you can't move while locked-on an enemy); when no enemies are nearby, this can be used to looks around
X+L1|R1 = roll to the left|right

basics:

TODO

sources:

Kaisoku Tenshi The Rapid Angel

controls:

d-pad = move
2x d-pad left/right = run
X = jump (press again to double-jump)
square = attack (press while running for a dash attack)
circle = defend (reduce damage, prevent you from getting knocked back or stunned)
triangle = use bomb

menu translation:

1-Player Mode
2-Player Mode
Options
    Return to Title
    Difficulty: Set the games' difficulty level. Options are Easy, Normal (default) and Hard.
    Button Settings
    Auto-Zoom: Turn the Auto-Zoom on or off(Default is On). The auto-zoom feature causes the screen to zoom out when your character is running or otherwise moving really quickly in order to give you more reaction time.
    Voices: Turn on or turn off the in-game voices (default is On)
    Rumble: Turn the Rumble on or off (default is On)

basics:

source:

Felony 11-79 | Runabout

controls:

d-pad = steer
X = accelerate
square = brake
circle = reverse
triangle = toggle View
L | R = shift up | down (manual only)

basics:

sources:

Runabout 2

controls:

d-pad | Left Analog Stick = steer
X = accelerate
square = brake
circle = hand brake
R2 = use item
L2 = change view
L1 | R1 = shift down | up

basics:

cheats (enter at the car selection screen):

sources:

Kyuin | Kyuiin | Vacuum Kids

controls:

d-pad = move
X = fire
circle = fire the Garbage Cannon (check the counter in the lower left) -> temp. invincibility
square = fire backwards (short range, not very useful)

menu translation (left to right, then top to bottom):

1-player mode
    Easy Mode   Difficult Mode
        Options
2-player mode
Options:

    Sound Mode: Stereo | Mono
    Sound Test: 02
    Lives: 3, 4 or 5
    Back to main menu

OSD:

weapons:

basics:

cheats:

sources:

Bomberman Fantasy Race

controls:

d-pad left/right = turn
d-pad up = dash, lean forward (accelerate faster, use only in short sections as will make the animal tired -> check the meter in the upper right)
d-pad down = brake
X = accelerate
square = throw a bomb (hold for farther throw, tap to drop behind) -> stun opponents, use current item (if you have one)
circle = jump
triangle = change camera
R1 = switch purchased item in use
L1 = switch radar

basics:

sources:

Cowboy Bebop

controls:

D-Pad = move plane, aim
X = fire normal weapon
Square (hold) + X = fire special weapon (if the meter in the center is full)
Triangle | L2 | R2 = change special weapon
L1 | R1 = rotate left | right
2x L1 | R1 (double tap) = barrel roll
Start = pause

basics:

sources:

Gamera 2000

controls:

d-pad = move ship, aim
X (tap) = fire
X (hold) = lock on enemies (release to fire lasers)
circle (hold) = charge the spinning special attack (disable lockon lasers) (the longer you hold the button to charge, the longer this special attack lasts)
L1|R1 = rotate view 90°

basics:

sources:

Ridge Racer

controls (digital pad):

d-pad = steer
X = throttle
square = brake
R1 | R2 = shift up (Manual Transmission Only)
L1 | L2 = shift down (Manual Transmission Only)
triangle = change views

controls (NegCon):

twist = steer
...

basics:

sources:

Rage Racer

sources:

R4: Ridge Racer Type 4

sources:

Ape Escape

controls (DualShock):

Left Stick = move, climb
Left Stick (hold) = crouch and crawl -> use to sneak behind monkeys
R1|R2 = jump (pressa again to double-jump)
L2 = look around, Monkey Cam (when using the radar)
L1 = reset camera
d-pad = move camera
Right Stick = use assigned gadgets (check the HUD in the top-right)
X | circle | triangle | square = switch gadgets
Select = pause and reassign gadget buttons
Start = pause and check current status

gadgets:

...

basics:

sources:

Soul Blade | Soul Edge

controls (type B):

d-pad = move, sidestep, crouch, jump
2x d-pad left|right = dash (hold to run)
2x d-pad down|up | L1 | L2 = sidewstep
[] = horizontal attack (A)
/\ = vertical attack (B)
O = kick (K)
X | R1 = guard (H), refect attack
X + [] | /\ = throw
d-pad up + []|/\ (when the enemy is grounded down) = ground hit
[] + /\ + O | R2 (when the weapon gauge under the HP has flames) = Critical Edge -> powerful attack, but will reduce the Weapon Gauge by 33%, if blocked by 50%

basics:

sources:

Dead Or Alive++

controls:

d-pad = move, sidestep, crouch, jump
2x d-pad left|right = dash (hold to run)
2x d-pad down|up | L1 | L2 = sidewstep
[] = block (H) (do not hold, tap only when being hit), reflect (combine with a direction)
X | /\ = punch (P)
O = kick (K)
[] + /\ | L1 | R2 = throw
R1 | H+P+K
L2 | P+K
d-pad up + []|/\ (when the enemy is grounded down) = ground hit

basics:

sources:

Motor Toon Grand Prix

digital controls:

d-pad = steer
X = accelerate
square = brake
circle = use item (check the icon in the bottom-left, collect coins on the track to have them)
triangle = reverse
R2|L2 = camera up | down: 
L1 = rear view

negcon controls:

twist = steer
I = accelerate
II = brake
A = use item (check the icon in the bottom-left, collect coins on the track to have them)
B = reverse
R = camera switch
L = rear view

basics:

sources:

Psychic Force

controls:

d-pad = move
/\ = light attack
O = heavy attack -> the long-range attack will knock your opponent back if it hits. The shot can be aimed.
[] = guard
left, right + [] = Evasion barrier
[] + /\ (close combat) = throw
R1 | /\ + O (+ no direction) = "Quick Dash" = dash at high speed toward your opponent -> during a Quick Dash, you have a barrier in front of you which cancels your opponent's Normal Shots.
R1 + any direction = normal dash -> normal Dashes have a set distance and once you start one, you cannot do anything until you stop.
X (hold) = power up the Psycho Meter (used to unleash special attacks)

Special Attacks (change according to chara, drains your Psycho Meter):

-O -O + light
O- -O + heavy
O- -O -O + heavy

basics:

sources:

Rakugaki Showtime

controls:

d-pad = move, aim
X = jump
direction + 2x X = homing jump (jump to the pointed item or smiley ball)
X (while Homing Jump) = cancel jump
square = throw at opponent (DAMAGE 100)
square + direction = throw with Forward Drive (pass thru multiple enemies, DAMAGE 200)
square + opposite direction = throw with Back Drive (slower, easier to avoid, DAMAGE 600)
triangle = throw at object (not very useful)
circle + direction (near enemy) = direct attack (not much damage)
circle (no direction) = block, reflect (exactly before being hit)
L1 | R1 = camera left|right

main menu translation:

Normal Mode     Versus Mode
Training Mode   Option Mode

Option Mode translation:

User Friendly (ユーザーフレンドリー)
    Vibration <on/*off*>
    Game Set <*kids*/normal>
        Camera Player Up (?) <_on_/*off*>
        Field Camera <_90°_/*45°*>
        Marker <on/_*off*_/hantoumei(?)>
        Game Speed <low/_*middle*_/high/super>
Sound
    Mode <*Stereo*/Mono>
    Music Volume <default 127>
    Effect Volume <default 127>
Demonstration
    Sousasetsumei <leads to the tutorial movie>
    Movie <*On*/Off>    
Staff
Data
    Auto Save <on/*off*>
    Load
    Save
Key Config
    Throw at opponent <default S>
    Throw at object   <default T>
    Jump              <default X>
    Special Attack    <default O>
    Camera Left       <default L1>
    No use 1(?)       <default L2>
    Camera Right      <default R1>
    No use 2 (?)      <default R2
Special
    Stage Select (ステージセレクト) -> press up and down on the directional buttons for Level Select (レベルセレクト)
    Fun (オタノシミ) (unlocks "Tests" in the other options)
    Pause Display (ポーズヒョウジ)
    Versus Restart (バーサスリスタート)

basics:

sources:

- https://gamefaqs.gamespot.com/ps/198402-rakugaki-showtime/faqs/7138

Evil Zone

controls:

LS = move
2x LS forward (tap) = dash towards opponent
LS back (tap): Step backward. Hold to keep retreating backwards, and press Attack after the second step for a Retreating Attack.
/\  = attack (melee attack if close, spell attack if far. The 3rd attack makes biggest damage)
[] = guard
LS forward: Step forward
LS down + /\ = grab
LS up, up, /\ = Jumping Attack. Use when next to opponent to jump over them and attack their back.
LS forward + /\ = dashing hit
LS backward + /\ = hit and retreat
LS down + /\ = increase hit
LS up + /\ = lower hit

variations crystal attacks (can be charged by holding the attack button):

DISTANCE ATTACKS
- Triangle + Forward : cast heavy magic
- Triangle x 2 + Forward : double heavy magic (optional)
- Triangle + Backward : cast light magic
- Triangle x 2 + Backward : double light magic (optional)
- Triangle + Up : up attack
- Triangle x 2 + Up : other up attack (optional)
- Triangle + Down : capture

evasive moves:

    Forward+Defend (when close): Move behind opponent
    Up, Up, Defend: Jump towards opponent
    Up: Move into the background. Hold to close in on the opponent in a circle.
    Down: Move into the foreground. Hold to close in on the opponent in a circle.

basics:

sources:

Rival Schools: United by Fate

controls:

d-pad = move
d-pad oppostite to the opponent = block
2x d-pad forward = run
d-pad down, up = super jump
square = weak punch 
triangle = hard punch 
X = weak kick 
circle = hard kick 
R1 = ditch/sidestep
R2 = throw 
L1 = Burning Vigor Attack #1 (drains 1 level from your vigor bar)
L2 = Burning Vigor attack #2  (drains 1 level from your vigor bar)
LP+LK | HP+HK = Team Up Technique (TUT) (drains 2 level from your vigor bar)

basics:

sources:

Star Gladiator: Episode:I - Final Crusade

controls:

d-pad = move
2x d-pad = dashm run
square = vertical slash (A)
triangle = horizontal slash (B)
circle = kick (K)
X = guard (G)
square+triangle (A+B) | R1 = throw
up + A|B|K (when enemy is down) = pursuit attack

advanced blocks (last a few sec):

    Plasma Reverse: Revenge        Press b + AG / BG / L1 / L2
    Plasma Reverse: Reflect        Press f + AG / BG / L1 / L2

A+B+K | R2 = Plasma Strike (can use once per round, can miss or be blocked)
... (varies for each char) = Plasma Combo

basics:

sources:

Tekken

controls:

d-pad left|right = move
2x d-pad left|right = run
d-pad up = jump
d-pad down = crouch
circle = right kick
X = left kick
square = left punch
triangle = right punch
triangle + circle = grab (RP+RK)
up + triangle = attack floored OP

special left punch            DF+LP
special right punch           DF+RP
special left kick             DF+LK
special right kick            DF+RK

while running
  diving attack                 LP+RP
  slide kick                    RK       some don't have it

sources

Tekken 2

sources

Tekken 3

sources

Strider 2

controls:

d-pad left|right = walk
d-pad up (while hanging) = climb platforms
2x d-pad left/right = run
X = jump (longer while running)
2x X = double jump (can change direction in mid-air)
square = sword attack
triangle | d-pad down+X = slide
circle = boost (consumes 1 boost item)

basics:

sources:

Bloody Roar | Beastorizer

controls:

d-pad left|right = walk
d-pad opposite direction = guard
d-pad up = jump
square = punch
X = kick
square + X = throw, throw escape, recovery 
circle = beast morph (if charged)
triangle = rave (only if in beast mode)

basics:

sources:

Bloody Roar 2

sources:

Destrega

controls:

Left Stick = move
X = jump (hold for higher jump)
R1 + direction = dash
R1 (no direction) = dash toward the opponent
L1 = guard (only for close range attacks, long-range attacks half damage), deflect magic attacks, mid-air recover
close-range melee attacks:

    square = weak attack
    triangle = strong attack
    circle = sidestep attack (behind the opponent)
long-range magic attacks (the level depends on the color of lower charge gauge, autorefills over time):

    square = weak/fast attack
    triangle = strong attack
    circle = wide attack
square + triangle + circle, R1 = charged dash -> deflect attacks
square + triangle + circle, L1 = charged guard -> deflect attacks
square + triangle + circle, X = charged jump
square, triangle, circle (when the magic gauge is blue & flashing) = special magic attack (most powerful)

basics:

sources:

Ghost in the Shell

controls:

d-pad | Left Analog Stick up|down = walk forward|backward
d-pad | Left Analog Stick left|right = turn left|right
L1|L2 | R1|R2 = slide left|right
L1|L2 + R1|R2 = prevents the Fuchikoma from sliding left or right, but increases its forward and backward speeds
X = jump, releases fuchikoma when stuck on walls/ceiling
[] (tap) = fire machine guns
[] (hold) = lock-on missiles
O = bomb (check the orange bullets in the bottom-left corner)
select = switch inside|outside view

radar legend:

basics:

sources:

PS2

DualShock 2 controller ASCII art:

                             | |
        _,.--.,_             | |              _,.--.,_
       |  _____ |            | |             | _____  |
       |-'     `'.___________|_|____________,'`     `-|
     ,'    __     `.                      ,'    .,.    `.
    /     |  |      \       SONY         /     (/_\)     \
   !   __  \/  __    |                  !  ,-.  `-'  ,-.  |
   |  |__ >  < __|   !__SELECT   START__| ([] )     ( O ) !
   !       /\        ___`-.        ,-'     `-'  ,-.  `-'  |
   |\     |__|     ,'   `. \ANALOG/ ,'   `.    ( X )     /|
   | `.           /       \ |    | /       \    `-'    ,' |
   |   `-.____,-. \       / |____| \       / ,-.____,-'   |
   |           ,'\ `.___,' /      \ `.___,' /`.           |
   |          /   `-.___,-'        `-.___,-'   \          |
   \         /                                  \         /
    \       /                                    \       /
     `.__,-'                                      `-.__,'

progressive scan mode supported games list:

progressive scan mode enable:

hold the /\ (triangle) and X (cross) buttons down after the PlayStation 2 logo appears.
A few games also can be configured via the options menu.

Shadow of Destiny | Shadow of Memories

sources:

Wreckless: The Yakuza Missions

controls:

Left Stick = steer
X = accelerate
[] = brake, reverse
/\ = handbrake
[] + /\ = powerslide, 180° turn
L1 = rocket launch
R1 = adrenaline boost
Right Stick = rotate camera -> use to view your surroundings. Some missions and secret vehicles will be easier to accomplish and obtain with this feature.
select = switch camera

map legend:

basics:

sources:

Crash Bandicoot: The Wrath of Cortex | Crash Bandicoot 4

controls:

d-pad | LS = move (hold O|R1 to crawl)
X = jump
[] = spin attack
O | R1 (while running) = slide attack
X + O | R1 (in midair) = body slam
X + O | R1 (while standing) = High jump
X + O | R1 (while running) = Super slide high jump
L1 = raise the gun (aim with LS and fire with O) -> safely destroy green explosive boxes from a distance
R2 (hold) = run faster
/\ = Show status panel

basics:

sources:

Crash Twinsanity | Crash Bandicoot 5

sources:

Crash Nitro Kart

controls:

LS | d-pad = steer (combine with [] for a tight turn, or R1 for Power Sliding)
X = accelerate
[] = brake
LS | d-pad down = reverse
R1|L1 = hop/jump
O = use powerup (run into "?" crates to obtain. More powerful when you have 10 Wumpa Fruits)
L2 = rear view
R2 = Team Frenzy (when readys)
/\ = toggle map/speedometer
Select = change view

sources:

Grand Theft Auto 3

sources:

Klonoa 2: Luneatea's Veil

sources:

Katamari Damacy

controls:

LS + RS (same direction) = move
LS + RS (opp. direction) = sharp turn
LS + RS (alternate quickly) = dash
L3 + R3 = quick 180° turn
R1 = fly high in the air and check surrounding area
L1 = FPV

basics:

sources:

We Love Katamari | Minna Daisuki Katamari Damacy

controls:

LS + RS (same direction) = move (keep pushing near walls to climb)
LS + RS (opp. direction) = sharp turn
LS + RS (alternate quickly) = dash
L3 + R3 = quick 180° turn
L1 = FPV
R1 = fly high in the air and check surrounding area (use the R2|L2 buttons to zoom in|out)

basics:

sources:

Mister Mosquito

controls:

TODO

sources:

Time Crisis 2

controls (GunCon 1/2):

lightgun trigger (when not hiding) = fire (check the BULLETs in the bottom-left. Each clip holds 6 bullets)
pedal = unhide (press to hide again and reload automatically)

basics:

sources:

Time Crisis 3

sources:

Time Crisis: Crisis Zone

controls (Guncon):

gun = aim trigger = shoot Skip Movie - Trigger Button Shoot weapon, drop shield - Trigger + Thumbcon, A, B or C Button Reload, raise shield - Trigger (release) + Thumbcon, A, B or C Button Change weapon during reload - Thumbcon, A, B or C Button (release) + Trigger (while hiding) Button MEMO: can use p2 "x" button for cover ?

basics:

sources:

Mega Man X7

sources:

Mega Man X8

sources:

Battle Gear 2 | Tokyo Road Race

controls (Type-A):

Left Stick = steer
X = accelerate
[] = brake -> use for tight turns, avoid when unecessary
/\ | R1 = switch camera
O = look behind
L2|R2 = shift down|up
L1 = battle sign

basics:

sources:

Battle Gear 3

controls:

LS = steer
X = accelerate
[] = brake
Select = switch camera
Start (hold) = quit race

menu translation:

basics:

sources:

Burnout

controls:

Left Stick = steer
X = accelerate
[] = brake -> use for tight turns, avoid when unnecessary
R1 (hold when the gauge on the bottom-left is filled and blinking) = use boost
/\ = switch camera
L1 = look behind

basics:

cheats:

sources:

Burnout 2- Point of Impact

sources:

Poinie's Poin

controls:

Left Stick = move
X = jump (hold while holding a poin ball to slowly descend)
[] = grab, throw "poin" balls -> activate switches, place as midair platforms
/\ = drop "poin" balls
L1 = reset camera
L2 = switch camera
R1 = pause and open menu (save)
R2 = pause and view map

basics:

sources:

The Simpsons: Road Rage

controls:

Left Stick = steer
X = gas
O = brake, reverse
[] = handbrake
L2 = look back
/\ = horn
Select = reset vehicle

basics:

sources:

The Simpsons: Hit & Run

sources:

Chain Dive | ChainDive

controls:

d-pad = move, aim
X = jump (hold while holding a poin ball to slowly descend)
[] = freeze attack -> freeze enemies
R2 = grappling hook 
/\ = bomb attack (consume health)

basics:

...

cheats:

//Infinite health by eadmaster
2036C6A8 00000064

sources:

Fantasy Zone II DX: The Tears of Opa-Opa

controls:

d-pad = move
X (tap) = fire main weapon
square (hold) = autofire main weapon ("WEAPON 1")
circle = fire bombs ("WEAPON 2")
circle (hold) = charge speacial "WEAPON 3" (check the lower gauge at the top-right)
triangle = insert coin
Start = start
Select = open settings menu

basics:

sources:

Silpheed: The Lost Planet

controls (Type A):

d-pad = move
square = left shot
circle = right shot
X = autofire both left and right shot

basics:

cheats:

sources:

Shienryu Explosion | Steel Dragon Evolution - Simple 2000 Series Vol. 37: The Shooting: Double Shienryu | Steel Dragon EX

controls:

d-pad = move
triangle = min power shot, wider spread
R1 = mid power shot
circle = max power shot, narrow arc, move slower
square = shoot (power pression sensitive)
X = bomb attack (check the counter in the top-left)

basics:

sources:

Castlevania: Lament of Innocence

controls:

Left Analog Stick = walk, run
square = light whip attack, open doors, examine objects
triangle =  heavy whip attack, open doors
X = jump (press again in midair to double-jump)
X + triangle = diving kick attack
circle = sub-weapon attack (consume hearts, check the counter in the top-left)
R1|R2 (hold) = guard -> you cannot be damaged, but the guard can break
R1|R2 (hold) + circle = activate|deactivate Relic (check the icon right next to the blue MP Gauge)
R1|R2 (hold) + X = quick step -> evade attacks
R3 | d-pad | Right Analog Stick = bring up the Real Time Window to equip or use items
L1 (hold) = open the Orb Circle Window
L2 (hold) = open the Relic Circle Window
Select = pause and show the map
Start = pause and show the menu

basics:

sources:

Metal Slug 3

controls:

d-pad = move, crouch, climb stairs
square = shoot (can be combined with a direction)
X = jump
circle = throw a grenade (no recovery time) (check the BOMB counter in the top-left)
circle (inside some vehicles) = fire heavy ordinance
d-pad down + circle (inside a vehicle) = throw a grenade (check the "BOMB" counter in the top-left)
d-pad down + X (inside a vehicle) = get out
X + square (inside a vehicle, while still have some energy) = frontal attack (will self-destruct on impact)

basics:

sources:

Metal Slug 4

controls:

d-pad = move, crouch, climb stairs
square = shoot (can be combined with a direction)
X = jump
circle = throw a grenade (no recovery time) (check the BOMB counter in the top-left)
circle (inside some vehicles) = fire heavy ordinance
d-pad down + circle (inside a vehicle) = throw a grenade (check the "BOMB" counter in the top-left)
d-pad down + X (inside a vehicle) = get out
triangle | X + square (inside a vehicle, while still have some energy) = frontal attack (will self-destruct on impact)

basics:

sources:

Metal Slug 5

controls:

d-pad = move, crouch, climb stairs
square = shoot (can be combined with a direction)
X = jump
X + d-pad down = slide -> use to avoid attacks
circle = throw a grenade (no recovery time) (check the BOMB counter in the top-left)
circle (inside some vehicles) = fire heavy ordinance
d-pad down + circle (inside a vehicle) = throw a grenade (check the "BOMB" counter in the top-left)
d-pad down + X (inside a vehicle) = get out
triangle | X + square (inside a vehicle, while still have some energy) = frontal attack (will self-destruct on impact)

basics:

sources:

Metal Slug 6

controls (default):

d-pad = move, crouch, climb stairs
square = shoot (can be combined with a direction)
X = jump
circle = switch weapon
R2 | d-pad up + R1 = alternate melee 
L1 = toss weapon
L2 = special attack
triangle = throw a grenade (no recovery time) (check the BOMB counter in the top-left)
triangle (inside some vehicles) = fire heavy ordinance
d-pad down + triangle (inside a vehicle) = throw a grenade (check the "BOMB" counter in the top-left)
d-pad down + X (inside a vehicle) = get out
L1 | X + square (inside a vehicle, while still have some energy) = frontal attack (will self-destruct on impact)

basics:

sources:

Metal Slug 3D

controls:

Left Analog Stick = move
X = jump
square = shoot with MAIN weapon (check the ammos in the bottom-left)
circle = throw SUB weapon (check the ammos in the bottom-left)
triangle = knife melee attack
L2 (hold) + square | circle = switch MAIN weapon (check the icon in the bottom-left)
R2 (hold) + square | circle = switch SUB weapon (check the icon in the bottom-left)
R1 = lock on target -> use often for easier aiming and dodging
L1 = reset camera behind
R3 = turn 180°
L3 = enter and exit vehicle
d-pad | Right Analog = rotate camera

menu guide:

basics:

sources:

Giga Wing Generations | Yoku Shin Giga Wing

controls:

d-pad | Left Analog Stick = move
X (tap) = shoot
X (hold) = charge shield -> reflect bullets. Those bullets, upon contact with the enemy, will turn into medals, which once collected, will increase the multiplier.
square = rapid shot
circle = bomb (check the counter in the top-left)

basics:

sources:

R-Type Final

controls:

d-pad | Left Analog Stick = move
R1 | O  = rapid fire main weapon+missiles
[] = fire main weapon+missiles (hold to charge wave cannon (check the "BEAM" gauge of the bottom)
X = detach the Force pod (press again to recall and attach to the front or rear of the ship)
/\ = bomb (when the "DOSE" gauge is FULL at 100, absorb enemy bullets with the Force pod to refill)
L1 | L2 = switch speed up | down

basics:

cheats (In game, pause and hold L2 while you enter the below codes):

Charge Dose to 99.9%    R2, R2, Left, Right, Up, Down, Right, Left, Up, Down, Triangle.
Full Blue Power, Missiles & Bits    R2, R2, Left, Right, Up, Down, Right, Left, Up, Down, X.
Full Red Power, Missiles & Bits R2, R2, Left, Right, Up, Down, Right, Left, Up, Down, Square.
Full Yellow Power, Missiles & Bits  R2, R2, Left, Right, Up, Down, Right, Left, Up, Down, Circle.
Invincibility (JP Version)  Right, Right, Left, Right, Left, Left, Right, Left, R2, Up, Up, Down, Down, Up, Down, Up, Down, R2.
Invincibility (PAL version) Right, Right, Left, Right, Left, Left, Right, Left, R1, Up, Up, Down, Down, Up, Down, Up, Down, R1
Invincibility (US Version)  Right, Right, Left, Right, Left, Left, Right, Left, L1, Up, Up, Down, Down, Up, Down, Up, Down, L1.

sources:

ExZeus | Ex Zeus | Ex-Zeus | Counter Force

controls:

Left Analog Stick = move + aim
L1 | R2 | 2x Left Analog Stick left|right = dodge move -> use often to avoid enemy fire
X = fire main weapon (hold when the yellow auto-refilling gauge on the top-left is full to fire the "Megalaser" + temp. invincibility + stop time but not enemies)
square (tap) = lock-on lasers (press X to fire) (consumes the green gauge on the top-left, collect green targets to refill)
circle = bomb (check the counter on the bottom-left) -> very rare, keep them for the latest bosses
triangle = change view

basics:

sources:

Sky Gunner | SkyGunner

sources:

XII Stag

controls:

d-pad = move
X (tap) = shoot
circle (hold) = rapid-fire shot
triangle | d-pad left, right (quickly tap) = Rapid Side Attack (RSA) (if turned on in the options) -> more powerful than regular shots, increase the score multiplier
2x triangle | d-pad left, right (quickly tap) = stronger Rapid Side Attack (RSA)
square = barrier (check the "B" icons at the top-left) -> temp. invincibility inside the barrier

basics:

sources:

Homura

controls:

d-pad = move
square | circle = shoot (hold for auto-fire -> slows you down)
X | triangle (when you have the green aura) = sword slash -> start a melee "mad-slash" combo if performed near an enemy or reflect bullets, 1s invincibility, needs 5s recovery
square + X | L1 | R1 (tap at the same time) = bomb (check the blue orbs on the bottom-right)

basics:

cheats:

sources:

Virtua Fighter 4

controls:

d-pad | Left Stick = walk (double tap down to walk downward)
2x d-pad | Left Stick left|right = dash, run (hold the direction) (combine with down for a crouching dash)
d-pad | Left Stick up|down = evade -> use often to avoid attacks
d-pad | Left Stick down = crouch
d-pad | Left Stick up + X|triangle|circle = jump attack -> not very useful
X | triangle = Punch
circle = Kick
square = Guard, quick change direction when your back is turned to your opponent
L1 = throw, throw escape (Punch + Guard)
L2 = recovery when you are about to fall (Punch + Kick +Guard)
R1 + direction = counter-attack (Punch + Kick)
R2 = Kick + Guard
d-pad | Left Stick up + X|triangle (while opponent is down) = Down Attack

basics:

sources:

Bloody Roar 3 | Primal Fury

controls:

TODO

sources:

Bloody Roar 4

controls:

d-pad left|right = walk
2x d-pad left|right = dash
d-pad left|right | L2 = sidestep
2x d-pad left|right | R2 = sidewalk
square = punch
triangle = kick
X | R1 = heavy guard, evade (at the moment of impact)
forward + X = throw
circle (when the blue gauge at the top is part. filled) = beast transform (in human form hold to recharge the blue Beast Gauge at the expense of health)
down + square | triangle | circle (when the oppent is down) = down attack
QCF, QCF + circle (when in Beast form) = Beast Drive special attack (consume your blue Beast Bar)
QCB, QCB + circle (when in Beast form) = alt. Beast Drive special attack (consume your blue Beast Bar)

basics:

sources:

Tekken Tag Tournament

sources:

Tekken 4

sources:

Tekken 5

controls:

d-pad left|right = move
2x d-pad left|right = run
d-pad up = jump
d-pad down = crouching guard
2x d-pad up|down = sidestep
circle = right kick
X = left kick
square = left punch
triangle = right punch
square + X | triangle + circle = grab (RP+RK | LP+RP)
up + triangle (RP) = attack floored OP

basics:

sources:

Shinobi

controls:

Left Stick = walk, run
Right Stick = rotate camera
circle = jump (press again to double jump)
X = stealth-dash -> good evasive move, can also be used in midair
square = sword attack
Left Stick back + square = thunder kick -> use only to break guards
360° Left Stick + square = roundhouse slash -> most powerful normal attack, but leave vulnerable for a short period of time
triangle (if you have some daggers in the right bar) = throw shuriken -> momentarily paralyze most enemies. Very effective against all aerial foes.
2x X, triangle (if you have 8+ daggers in the right bar) = long-range Shuriken Burst
L2 = use ninjutsu bomb-like special attack (if you have some scrolls in the bottom-left)
d-pad = switch ninjutsu (check the icon next to the scroll in the bottom-left)
L1 = reset camera
R1 = lock-on nearest enemy -> use often
R2 = switch lock-on targets

basics:

sources:

Nightshade

controls:

Left Stick = walk, run
square (tap) = slash attack
square (hold) = stealth attack (when locked on, requires at least one bar of  chakra)
L1 (if you have some daggers in the right bar) = throw shuriken -> momentarily paralyze most enemies. Very effective against all aerial foes
2x circle, L1 (if you have 8+ daggers in the right bar) = long-range Shuriken Burst
triangle = kick -> deal no damage but breaks an enemy's guard or armor, deflect missiles (when close to you)
circle = jump (press again to double jump)
X = stealth-dash -> good evasive move, can also be used in midair
L2 = use ninjutsu bomb-like special attack (if you have some scrolls in the bottom-left)
d-pad = change ninjutsu
R1 (hold) = lock-on nearest enemy -> use often
R2 = switch lock-on targets
Right Stick = move camera
R3 = camera reset

basics:

sources:

The Red Star

controls:

Left Stick = move
square = melee attack -> refills the blue meter
circle = gun attack -> safer for distant enemies, does not damage shielded enemies, check the meter at the bottom to avoid overheating
d-pad = gun select
triangle (when the blue bar at the top is full) = bomb attack
X = guard -> overheats faster with projectiles than melee attacks
X + direction = backflip
R1|R2 (hold) = strafe, lock-on enemies
R1|R2 (hold) + direction + square = special melee attack (changes according to the direction)
L1|L2 = "pivot" stationary aim
Select = open subscreen, show enemies description
Start = pause

basics:

sources:

Devil Kings | Sengoku Basara

controls:

Left Stick = move
[] = normal attack
/\ = strong attack
X = jump (perform diff. attacks in midair)
L1 = guard (hold and tap Left Stick to roll/sidestep to that direction)
O (when the blue gauge on the bottom-left is full, kill enemies to refill) = bomb-like "Fury Drive" attack -> temp. invincibility
R1 + []|/\ = special attack (if unlocked)
RS = move camera
R2|R3 = reset camera
Start = pause, skip cutscenes

basics:

sources:

Sengoku Basara 2

controls:

Left Stick = move
X = jump
[] = normal attack
/\ = use activated skill attack (unlimited, but slow to execute, diff. for each char)
L1 = switch skill attack
O (when the blue gauge on the bottom-left is full, kill enemies to refill) = unleashes Basara attack
L2 (once the Drive Bar has lit up, every 100 kills) = activates Sengoku Drive Mode -> increase attack and speed
R1 = guard (hold and tap Left Stick to roll/sidestep to that direction)
R2 = reset camera
Select = taunt
Start = pause, skip cutscenes

main menu translation:

ストーリー Story Mode (main game mode, play 5/6 missions with a choosen char and unlock new chars)
天下統一 Unification Mode (unlock alternate costumes here)
自由合戦 Free Battle Mode
大武闘会 Tournament Mode (unlocked after clearing Story Mode)
ギャラリー Gallery
    キャラクター紹介 Character Introduction
    ムービー Movie
    音楽 Song
    戦国豆知識 Sengoku Trivia
    戦歴 Game History
    称号 Title (check all the titles you have acquired from the Unification Mode)
各種設定 Options
    Vibration
    Camera: NORMAL (| REVERSE)
    Guard Button: GUARD (| EVADE)
    Life Gauge: ON (| OFF)
    Sound: STEREO
    BGM volume: 8
    SE volume: 8
    Voice volume: 8
    Save
    Load

char stats translation (from top to bottom):

red bar = HP
yellow bar = attack power
green bar = defense power

difficulty selection after choosing a char (from left to right):

ふつう Normal
難しい Hard
究極 Ultimate/Extreme (unlocked after beating hard)

pre-battle menu translation (from left to right):

出陣 Depart -> press circle here to start the battle
装備 Equipment
    固有技 Skill
    武器 Weapon
    防具 Armor
    アイテム Item
    衣装 Costume (unlocked after obtaining a costume)
買物 Shop
布陣 Formation

basics:

sources:

Gradius V

controls:

d-pad = move
X (hold) = auto fire bullets and missiles
O = powerup
R1 (hold) = multiple control (movement changes according to chosen weapon array)

basics:

sources:

Thunder Force VI

controls:

d-pad = move
X = shoot
circle = activate over weapon (changes according to current weapon, req. 1 blue bar at the bottom-left, press multiple times for greater strength. While in use reduces speed 25% and gives no invincibility)
square | R1 | R2 = switch weapon next|prev (check the icons at the top-left)
triangle | L1 | L2 = speed up|down

basics:

sources:

Okami

controls:

Left Stick = walk
X = jump (while in contact with a wall, press X to jump again and reach higher places) (press again to double jump if you have the Holy Eagle)
square = headbutt attack
square (hold) = dash -> use in midair to reach slightly further distances
circle = examine, talk, bark
triangle = dig (tap quickly), bite something or someone, grab items, use sub-weapon in combat areas (if equipped)
R1 (hold) = freeze time and use the Celestial Brush on the current viewpoint (move the brush with the Left Stick, move the camera with the Right Stick, press square to paint or triangle for thicker strokes) -> check the remaining ink in the top-left
R2 = dodge incoming attacks (req. Fleetfoot dojo technique learned)
R3 = reset camera
Right Stick = move camera
L2 (hold) = display the map (your next destinations are marked as big red circles. White circles are "Origin Mirrors" save spots)
L1 = tap to change camera distance, hold to switch to 1st-person view
Start = pause and open the Fan menu
Select = pause and open Options Menu

Brush Techniques:

basics:

Can Skip All Scenes RAW cheat code:

404B2228 00110001
FFFFFFFF 00000000

sources:

Odin Sphere

controls:

d-pad | Left Stick left|right = walk (hold to run)
X = jump (press again to double jump)
square = attack (combine with a direction for a different attack) (consume the "POW" gauge at the top-left. When empty you will be stunned), talk
square (hold) = guard
triangle = pause and select Psypher ability to use (press X to confirm or circle to cancel) (req. 1+ blue Psypher gauge to be filled, check the counter in the top-left)
d-pad | Left Stick down = grab items
circle = pause and open the items menu (press X to use an item, circle to cancel, X+down to drop it, R1|L1 to switch bag)
R1 (hold) = suck up Phozons in the current area
R2 = open all bags (can move items from one bag to another here)
L1 = toggle the map
L2 = show status menu

basics:

sources:

Psyvariar Complete Edition

controls:

d-pad = move
X | /\ = shoot
[] = bomb
L1 | R1 | L2 | R2 (hold) | d-pad left, right (quickly tap) = roll -> the hitbox is much smaller, speed is reduced, firepower is focused into a more powerful stream and buzz count increases faster

basics:

sources:

HSX: Hypersonic Xtreme | G-Surfers

controls:

Left Stick | d-pad left|right = steer
X = accelerate
triangle = brake
square = boost (req. the purple vertical bar on the bottom-right, run over red items to refill)
L2|R2 = side thrusters -> use with tight turns
R1 = rear view
L1 = change view

basics:

cheats (enter on the Main Menu):

sources:

Wipeout Fusion

controls (configuration 4):

Left Analog left|right = steer
Left Analog up|down = adjust pinch -> press up when airborne, down when going downhill
circle = accelerate
triangle | L1 = fire weapon (due to a bug, the flamethrower req. pressure-sensitive buttons to be used)
R1+L1 = fire weapon backward
L2|R2 = left|right airbrake
X = discard weapon
square = change view
R1 = rear cam
Select = switch song

basics:

cheats:

sources:

Sega Rally 2006

controls:

Left Analog left|right = steer
X = accelerate
square = brake
circle = hand brake
triangle = reverse
R1 = change view
L1 = headlight
R2|L2 (in manual mode) = shift up|down

TODO: career mode menu translation

basics:

sources:

Zone Of The Enders

controls:

Left Analog stick = move
triangle|X = ascend|descend
square = fire main weapon 
square (near enemies) = saber melee attack
circle = fire sub-weapon (limited use, refill by finding red cubes and defeating enemies, to unlock new ones you must find the appropriate "driver")
circle (near enemies) = throw (hold to grab, then use lock-on to easily aim at an enemy nearby)
L2 = lock-on (press again to switch target, press L1 to cancel lock-on)
L1 = switch camera
R1 = guard
R2 = dash -> use often, perform more powerful attacks while dashing
Left Analog stick = move camera, aim
d-pad = switch sub-weapon (check the name and ammos in the bottom-right)

map legend:

basics:

cheats:

sources:

Zone of the Enders: The 2nd Runner

sources:

Contra: Shattered Soldier

sources:

Neo Contra

sources:

Soul Calibur 2

controls:

TODO

sources:

Soul Calibur 3

controls:

TODO

sources:

Twinkle Star Sprites: La Petite Princesse

controls:

d-pad = move
square | circle = shoot (hold down for a charge shot or a boss attack when the "POW" gauge on the bottom-left is at MAX) -> charged attacks are more effective in this sequel
triangle (hold) = rapid fire shot
X = bomb (check the "B" icons in the bottom-right) -> clear all enemies
L1 = toggle HUD

basics:

sources:

Stretch Panic | Hippa Linda | Freak Out

controls:

Left Stick = move Linda
Right Stick = aim the Demon Scarf
R1 = extend the Demon Scarf out, to grab something
R3 = throw small object (once held), make Linda do a Scarf Flip (Once terrain is grappled)
L1 = lock-on to the nearest enemy.
L2|L3 = make Linda look around (use with the Left Analogue Stick).
L3+R3 = Scarf Bomb attack.

basics:

sources:

Pipo Saru 2001 | Ape Escape 2001

controls:

Left Analog stick | D-pad = move
L3 = crouch
X | R1 = jump (press again to double-jump)
square | R2 (hold) = vacuum
square | R2 (tap) = swing attack
Circle = activate MD (if you have it)
L1 = camera reset

menu translation:

TODO

basics:

sources:

Ape Escape: Million Monkeys

controls:

TODO

Ape Escape 2

sources:

Ape Escape 3

sources:

Ridge Racer V

controls:

Left Stick | d-pad = steer
X = accelerate
square = brake
triangle = change camera

basics:

sources:

Bomberman Kart

controls:

Left Stick | d-pad = steer
X | Right Stick up = accelerate
square | Right Stick down = brake, stop drifting
triangle = reverse
circle | R1 = drift
L1 = use item (can be combined with down)
L2 | R2 = rear view
Select = switch view

menu translation:

Kart World
    1 Player
        Grand Prix
        Time Attack
        Speed Race
        Battle Race
        Challenge Game
        Random Challenge
Bomberman
Ranking
Option
    Controller
    Memory Card
    Screen  Normal  Wide

basics:

sources:

Sub Rebellion

controls (type A):

Left Stick = steer
R1 = forward
R2 = backward
L1 = ascend
L2 = descend
R3 = rear view
square (hold) = shoot gun, lock on torpedos
triangle = special weapon
X = use the sonar (high visibility)
O (near the top of water) = surface, submerge
Right Stick = camera control
Select = change camera

basics:

sources:

Gekibo 2 | Gekisha Boy 2 | Polaroid Pete

controls:

d-pad | Left Analog stick = move
X = jump (changes prospective a bit allowing you to see more)
square = dash
R1 = take photo
R2 = finder lock
L1 = flash (if you have it in the bottom left corner of the screen) -> aid in clearing the screen of stray projectiles and illuminating hidden subjects
L2 = zoom in
Start = pause, skip scenes

targets:

basics:

sources:

Space Harrier - Sega Classics Collection | Sega Ages 2500 Series Vol. 4 Space Harrier

controls :

Left Stick | d-pad = move, aim
square = normal fire
X (hold) = lock targets, release to fire homing missiles
R2 = normal fire (auto)
R1 = smart bomb
circle, triangle, L2, R2 = change camera

basics:

sources:

Virtua Racing - Sega Classics Collection | Sega Ages 2500 Vol. 8: Virtua Racing -Flat Out-

controls:

Left Stick = steer
X = accelerate
square = brake
circle, triangle, L2, R2 = change camera

basics:

sources:

Monaco GP - Sega Classics Collection | Sega Ages ...

controls:

TODO

basics:

sources:

Fantasy Zone - Sega Classics Collection | Sega Ages 2500 Series Vol. 3: Fantasy Zone

controls:

Left Stick | d-pad = move
square | circle = main fire
X = bombs

basics:

sources:

Sega Ages 2500 Series Vol. 30: Galaxy Force II

controls:

Left Analog = move
Right Analog = throttle speed -> better set as circle (brake)
L1 | circle | square = shoot
R1 | X = shoot lockon missiles
triangle = insert coin
Start = start
Select = open config menu

basics:

cheats:

sources:

Tiny Toon Adventures: Defenders of the Universe (beta)

controls:

Left Stick | d-pad = move, aim throws
square = catch, throw (can be combined with a direction -> special throws)
X = jump
2x X (quick tap on the ground) = homing dash (can be combined with a direction)
2x X (quick tap in the air) = homing jump (can be combined with a direction)
circle = guard
circle (exactly before being hit) = counter attack
triangle = special attack (varies according to char) (unlimited)
L1 | R1 = camera left/right
Start = pause

basics:

Heavenly Guardian | Snow Battle Princess Sayuki

controls:

dpad | Left Stick = move, aim
X = shoot
X (hold) = rapid shoot
square = blizzard attack (freeze anything in the direction you are facing) (costs 5 snowballs)
circle = Toto circular attack (good for bosses) (costs 25 snowballs)
R1 = snowball dash -> temp. invincibility, buggy

powerup crystals:

green = homing (bad)
red = bombs (bad)
blue = rapid shot (good)
yellow = spread shot (good)

basics:

sources:

PSP

Metal Slug XX

controls:

d-pad = move, crouch, aim, climb ladders
[] = primary fire
O = grenades | secondary fire (check the counter in the top-left)
X = jump
R = change weapon (check the icons in the bottom-left)
L = special | frontal attack
L + [] = special melee attack
L + O = throw weapon
L + [] + d-pad up = special action

basics:

sources:

Sengoku Cannon | Sengoku Ace Episode III

controls:

d-pad = move
triangle (tap) = shoot
square (hold) = autofire shot, slows you down
circle = cannon (more powerful than regular shot, but has a small recovery time) -> killing an enemy with a cannon shot turns all its bullets into coins and extra points, but only if you haven't hit him with a cannon before.
X = bomb (check the icons in the top-right)

basics:

sources:

Dariusburst | Darius Burst

controls:

d-pad = move
triangle | square | circle (hold) = autofire shot + missiles
X (hold) = fire "Burst" laser (check the yellow bar ay the bottom-left, recharges when either destroying enemies or absorbing certain types of fire)
2x X = release "Burst" laser pod (press again to deactivate) (uses less energy than regular laser and can be aimed) -> easier to use against bosses
L | R (Burst Mode only) = switch weapon

basics:

sources:

Let's Go! Burunyanman Portable

controls:

d-pad = move
triangle (hold) = autofire normal shot
circle (hold) = autofire focused shot
X = bomb (check the bell icons in bottom-left) -> temp. invincibility + clear the shots onscreen

menu translation:

GAME START
EXTRA
    PRACTICE/STAGE SELECT
    HIGH SCORES
    MEDALS/ACHIEVEMENTS
    RESET?
OMAKE
    TUTORIALS
    ALBUM MODE
    SCENE REPLAY
    ???
OPTIONS
    ...

basics:

sources:

Hammerin' Hero | GenSan | Ikuze! Gen-San: Yuuyake Daiku Monogatari

controls:

d-pad left|right = walk
d-pad down | L = crouch -> use to avoid some attacks and obstacles
square = vertical smash (normal attack, quick but weak)
triangle = side smash (strong attack but slow) -> throw items in the BG and can iteract with items
X = jump
X, d-pad down + triangle = special attack (3 per stage + collect "SP" items to restock, check the yellow balls in the top-left) -> temp. invincibility
R = eat bento (if you have the bento icon) -> gives powerups and switch job (check the current job icon in the top-left)

basics:

sources:

KOF: Sky Stage - Neo Geo Heroes: Ultimate Shooting

controls:

d-pad = move
O = shoot (hold for rapid fire) -> point blanking inflicts more damage
X = special move (char-specific. Tap for a level 1 attack, hold to charge up to Lv 3. Has some execution delay and req. the meter at the bottom-left charged)
/\ = bomb (check the "B" icons in the top-left. There are no restock items, only score-based restocks)
[] = enter provocation mode -> clear all screen bullets + incr. fire power, difficulty, and medals value

basics:

sources:

Neo Geo Heroes: Ultimate Shooting

controls (horizontal):

d-pad = move
O = shot
X = special move (char. specific, hold to charge, check the yellow gauge on the bottom-left)
/\ = bomb (char. specific, check the "B" icons in the top-left)
[] = enter provocation mode -> clear all screen bullets + incr. fire power, difficulty, and medals value

basics:

sources:

Mega Man: Powered Up

controls:

d-pad = move
X | circle = jump
square | triangle = shoot
L|R = quick switch special weapon
L+R = quick switch to Mega Buster
Start = pause and open sub-screen
Select = pause and open sub-screen on the save option

recommended stage order:

basics:

sources:

Wipeout Pure

sources:

Wipeout Pulse

controls:

Analog stick | d-pad left|right = steer
Analog stick | d-pad up|down = adjust pinch -> press up when airborne, down when going downhill
X = accelerate
square = fire, use pickup
circle = absorb pickup -> recharge energy (check current level in the bottom-right)
triangle = look back
L + R = brake
L | R = left | right airbrake
Analog stick | d-pad left-right-left | right-left-right (quick taps in midair) = barrell roll -> gain boost when landing, drains some energy

basics:

sources:

Prinny: Can I Really Be the Hero?

controls:

d-pad = move, duck
X = jump (fixed length) (press again to double-jump)
X + down (in midair) = Hip Pound attack (stun most enemies and activate switches)
square = attack
square (in midair) = Prinny Barrage
triangle = pick, throw (stunned enemies, bombs, etc.)
circle (hold) + direction = release to dash -> temp. invincibility, pass enemies
down (while dashing) = roll attack

basics:

sources:

Ultimate Ghosts N Goblins | Goku Makai-Mura Kai

controls:

d-pad = move, aim, crouch, climb ladders
2x d-pad left|right = run
d-pad down = use shield (if equipped)
X = jump (press again to double-jump, once unlocked) -> avoid unnecesary jumps: remember that once you jump, you cannot change Arthur's jump curve. Just because there's no enemy in front of you when you jump doesn't mean there won't be one there when you land.
square = attack
circle = use magic (req. an armor + the magic gauge on the bottom-right, collect blue orbs or an armor to refill) -> temp. invincibility + damage all nearby enemies
triangle = quick open Warp Staff sub menu
L = quick open Shield equip sub menu (the number next to each shield shows its remaining strength/hits)
R = quick open Magic equip sub menu
Start = open subscreen menu (check STATUS, equipments, etc.)
Select = open system menu (load a saves game, change options and go back to the menu)

basics:

sources:

Saru Get You - Piposaru Racer

controls:

TODO

main menu translation:

New Game
Continue
    Grand Prinx
    Free race
    Time attack
    Maritime Play? (マリチプレイ)
    Report
    Option
    Save

Tokobot

controls:

Analog Stick = move
d-pad = open the menu of Karakuri Combinations. When using a Karakuri Combination, with the D-PAD you can deactivate it.
X = jump
O = open doors, activate elevators, check things & places, cancel selections. Also to PULL, PUSH and LIFT some moveable objects.
/\ = switch between the 3 Tokobot FORMATIONS.
R (hold): JOINT. Needed for the Joint Actions. While jointing, you can't fall from platforms.
R (hold for a long period): Calls back any lost Tokobot.
SQUARE: While jointing with R, performs the Joint Action of the current Formation.
L (press): Centers the camera behind Bolt. There are some places where this is not possible.
L (hold): Activates Bolt's point of view. Use the Analog Stick to move it. There are some place where this is not possible.
SELECT: Switch between a close and a far camera angle.
START: Opens the Options Menu.

FORMATIONS and joint actions:

O (Tokobots surrounding you) -> JUMP with X and press SQUARE to STAMP. 
                                It is useful to hit BUTTONs in the ground, to hit enemies from above, and to destroy objects.
V (Tokobots aligned after you) -> joint with R and press SQUARE to THROW.
                                  It is useful to hit high enemies, press BUTTONs on the wall, to destroy objects and also to create ladders and bridges (when hitting a magnet).
U (Tokobots split in two groups, one at each of your sides) -> joint with R and press SQUARE repeatedly to SPIN (slowly first, then faster). Be sure not to collide with anything or you will not reach the fast phase.
                                                               In the fast phase, SPIN is useful to activate some gears, to destroy objects and to hit enemies from the side.

basics:

sources:

PS3

cheat tables for Artemis:

Aquapazza: Aquaplus Dream Match

sources:

After Burner Climax

controls:

LS = move, aim (quickly invert direction for a dodge move)
X = main gun
[] = fire lock-on missiles (limited, check the icons on the bottom-left)
L2|R2 = decelerate|accelerate (check the SPEED)
L1|R1 (hold when the CLIMAX gauge on the bottom-left is full) = enter "Climax Mode" = slowdown time for easier dodging + expand lockon cursor

basics:

sources:

Galaga Legions DX

controls:

LS | d-pad = move
RS = aim + shoot
L1|R1 = switch focused vs multi-directional shot
L2|R2 = fixed frontal shoot -> not very useful

basics:

sources:

Sega Rally Online Arcade | Sega Rally 3

Ape Escape On the Move | Furi Furi! Saru Get You

sources:

Child of Eden

controls:

LS = aim, lock laser
X = auto lockon laser (hold to lock on targets, release to fire)
[] | R2 = autofire shot -> less powerful than laser, effective against purple targets and enemy bullets
O = bomb-like Euphoria (req. small blue icons on the bottom-left. Collect pink items to restock)

basics:

sources:

Sengoku Basara 4 Sumeragi

controls:

Left Stick = move
X = jump
[] = normal attack (hold to charge)
/\ = strong attack (diff. if combined with a direction)
L1 = guard
O (when the blue gauge on the bottom-left is full, kill enemies to refill) = bomb-like Basara attack
R1 = special attack (unlocked by leveling up)
R2 = special skill (unlocked by leveling up)
L2 = partner command
d-pad (customized in the Settings) = switch char.
d-pad (customized in the Settings) = switch special skill 
d-pad (customized in the Settings, when the yellow gauge is full) = activate Maximumn Style mode -> slow down enemies
Start = pause, skip cutscenes

main menu translation (from left to right):

basics:

sources:

Sonic Unleashed

controls (warewolf):

LS = walk, run
RS = move camera
X = jump (press again to double-jump)
/\ = attack
[] = attack throw
O = grab
L1 = guard
R1 = unleash special
L2|R2 = dash
Start = pause and check status, inventory, skills
Start + Select (multiple times) = skip cutscenes

sources:

Nier Replicant | Nier Gestalt

controls:

LS = move
RS = move camera, aim magic attacks
R3 = reset camera, lockon enemies
X = jump
O = talk, examine -> use near dead animal corpses and blinking lights on the ground to obtain items
[] = quick melee attack (hold to charge)
/\ = strong melee attack
L1|R1 = magic attack (hold to charge/autofire, req. the blue gauge on the top-right, autorefills over time)
L2 = defend
R2 = evasive roll
Start = pause and change equipment/magic attacks, skip cutscenes
d-pad up = item menu
d-pad right = spear menu
d-pad down = single-handed sword menu
d-pad left = two-handed sword menu

basics:

sources:

Hard Corps: Uprising

controls:

LS|d-pad = walk, crouch, aim
2x LS|d-pad | L1|R1 = run, midair dash -> cross bigger gaps than regular jumps
X = jump (press again to double jump and reach higher platforms)
[] = shoot with current weapon
/\ = switch weapon (check the icons in the top-left)
O (while running) = special action (if you have an Action Chip equipped)
L2 = strafe -> locks in firing position, useful during driving sequences
R2 (hold) = stationary aim / aim without moving

basics:

cheats:

sources:

Puppeteer

controls:

Left Stick = move, crouch
X = jump
L2 = roll -> avoid most enemies attacks
[] (when unlocked) = scissors attack -> also use to climb over leaves, fabrics, etc.
L1 (when unlocked) = raise shield -> reflect most magic attacks
O (when unlocked) = throw bomb (combine with Left Stick down to drop below)
/\ (when unlocked) = hookshot -> interact with hooks and move objects, also grab enemies
R1 (when unlocked) = grab pegs and pull or push blocks, body slam (in midair)
Right Stick = move the companion
R2 = touch objects with the companion -> use on trembling objects
d-pad left|right = select head
d-pad down = head action -> use with the corresponding head when you see a spotlight in a stage and to unlock minigames and other bonuses

basics:

sources:

Ridge Racer 7

controls:

Left Stick = steer
X = accelerate
[] = brake
O = rear view
/\ = change view
R2 = use Nitrous x1 (req. 1x full yellow canisters in the bottom-left, refill while drifting)
L2 = use Nitrous x2
R2 + L2 = use Nitrous x3
R1|L1 = up|down shift (MT only)

basics:

sources:

Wipeout HD

controls:

Left Stick left|right = steer
Left Stick up|down = adjust pinch -> press up when airborne, down when going downhill
X = accelerate
[] = fire/use pickup
O = absorb pickup -> refill shield (check the blue vertical gauge in the top-center)
L1 = flip, EMP
L2 | R2 = left | right airbrake
2x L2 | R2 = sideshift left | right -> use with tight corners
R1 = look back
/\ = change view
L3 = voice chat
Left Stick | d-pad left-right-left | right-left-right (quick taps in midair) = barrell roll -> gain boost when landing, drains a lot of energy

basics:

sources:

Dragon's Crown

controls (TYPE A):

Left Stick = move, aim some weapons, crouch
X = jump
[] (tap) = attack (can be combined with a direction)
[] (hold on the ground) = guard with the shield
[] (hold while moving) | 2x Left Stick = dash
R1|R2 = evade -> use often to avoid attacks and break free from grabs
O = special attack (char class-specific, some have recharge time)
/\ = grab weapons and bones on the ground
d-pad left|right = select item (must be equipped before each quest)
d-pad down = use item
Right Stick = point at locked chests and doors, press L1 or the Stick to ask Rannie The Thief to open them
Start = pause end change game options
Select = pause and show the map if in town -> quick warp to locations

basics:

sources:

After Burner: Climax

controls (TYPE A):

Left Stick = move, aim, lockon missiles -> use on distant targets
X = fire gun (unlimited) -> use on close targets
square = fire missiles (unlimited, but needs reloading, check the icons in the bottom-left) 
R2|L2 = accelerate|decelerate (check the SPEED gauge in the bottom-left)
R1|L1 (when the CLIMAX gauge in the bottom-left is full) = use CLIMAX (destroy enemies to refill) -> slowdown time + unlimited missiles

basics:

sources:

Mamorukun Curse! | Mamoru-kun wa Norowarete Shimatta!

controls:

d-pad = move, rotate aim
square | circle = shoot (hold for auto-fire + lock direction, release to attract candies)
X | triangle | R1 = curse shot (hold to charge, check the gauge at the bottom-left, has longer cooldown time depending on the charge) -> absorb bullets

basics:

sources:

Tekken 6

sources:

Tekken Tag Tournament 2

sources:

Soul Calibur IV

controls:

Left Stick | d-pad = move, crouch, jump
2x d-pad = run, sidestep
[] = horizontal strike
/\ = vertical strike
[] + /\ = alt. attack
O = kick -> constant guarding can destroy your armor but also diminishes your Soul Gauge (= the colored gem next to the HP), and makes you vulnerable to a Critical Finish . Land hits to regenerate.
X = block/guard
X + /\ | L2 (near opponent) = throw (combine with a direction for alt. throws)
X + [] = jump over opponent
L1 | [] + /\ + O + X (immediately after a Soul Crash) = Critical Finish -> instant defeat
R1 = switch between party members (Story Mode and Tower of Lost Souls only)
R2 | curcle+X = taunt, trigger manual skill (Story Mode and Tower of Lost Souls only)

basics:

sources:

Soul Calibur V

controls:

...

basics:

sources:

Virtua Fighter 5

controls:

Left Stick | d-pad = move
2x Left Stick | d-pad = dash (hold to run)
triangle = Punch
circle = Kick
square = Guard
X = Punch
L1 = Punch+Guard (throw near opponent, throw escape)
L2 = Quick Recovery (Punch+Guard+Kick)
R1 = Punch+Kick
R2 = Kick+Guard

sources:

3D Dot Game Heroes

controls:

Left Stick | d-pad = move
X = primary attack (can rotate the sword while holding down the button), interact
[] (hold) = dash+attack (can change direction while dashing with Left Stick | d-pad)
O = secondary attack|use item (some req. MAGIC, check the icon in the top-right)
R1 = guard with shield
L2|R2 = quick switch secondary attack|item (check the icon in the top-right)
/\ = open items menu, equip
L1 = show the map (...)
Start = pause the game. From the pause menu you can save, load, change the options, etc.

basics:

sources:

PSV

PS4 controller pairing on PSTV: the first time you use a controller or when you want to use the controller on another system, you must perform device registration (pairing). Connect your system and the controller with a USB cable when your system is turned on, and then press the PS button.

DS4 menu navigation:

PS button   Turn on your system, or display the LiveArea™ screen or home screen.
PS button (press and hold)  Turn your system off, or adjust settings for the controller.
Operations that you can perform are displayed. Available operations vary depending on the situation.
Directional buttons/Left stick  Select items.
Cross button    Confirm the selected item.
Circle button (press and hold)  Cancel an operation, or close the LiveArea™ screen.
Share button (left of the touchpad)     mapped to Select on the PSV
Options button (right of the touchpad)  mapped to Start on the PSV

sources:

Touch My Katamari | Katamari Damacy No-Vita

controls (Classic Controls):

LS + RS (same direction) = move (keep pushing near walls to climb)
LS + RS (opp. direction) = sharp turn
2x LS + RS (cycle outward) = dash
L | 2x LS + RS (cycle inward) = quick 180° turn
R = jump
Select = FPV (use the R|L buttons to zoom in|out)
touchscreen pinch in|out = shrink|stretch the Katamari -> stretching it lengthways in order to roll over more objects or squashing it upwards to fit into tighter areas.

basics:

sources:

Gravity Rush | Gravity Daze

controls:

LS = walk, run
RS = move camera, aim
X = jump
R = float (use RS or tilt to aim, then press again while floating to shift gravity and fall towards the blue circle marker. Press R again to stop in midair or press L to drop ro ground. req. the circular blue gauge on the top-left)
L (in midair) = restore normal gravity -> drop to ground
[] = kick (Gravity Kick in midair -> more powerful)
touchscreen swipe in any direction = evade
2 fingers on screen = Gravity Slide (shake VITA to jump while slinding)
/\ (when there is an icon in the gravity gauge) = use special power attack (combine with a LS direction for a diff. attack. Unlocked by discovering Power Trees in the Rift Planes)
O = Stasis Field -> grab objects or people (hold to pick more objects, press again to throw towards the blue circle marker -> use as an attack for shielded enemies. The object will follow you around if you drop to the ground)
Select = brings up the map (the red thunder icon is the next main story mission, green/orange "!" icons are optional side quests. Tap an icon to set the Navi guide)
Start = pause, skip cutscenes
d-pad up = FPS (use RS to look around)
d-pad down = reset camera

special powers:

basics:

sources:

PS4

Gravity Rush 2 | Gravity Daze 2

LS = walk, run
RS = move camera, aim
X = jump
R = float (use RS or tilt to aim, then press again while floating to shift gravity and fall towards the blue circle marker. Press R again to stop in midair or press L to drop ro ground. req. the circular blue gauge on the top-left)
L (in midair) = restore normal gravity -> drop to ground
[] = kick (Gravity Kick in midair -> more powerful)
R2 = evade
L2 = Gravity Slide (consume the gravity gauge)
/\ (when there is an icon in the gravity gauge) = use special power attack (combine with a LS direction for a diff. attack. Unlocked by discovering Power Trees in the Rift Planes)
O = Stasis Field -> grab objects or people (hold to pick more objects, press again to throw towards the blue circle marker -> use as an attack for shielded enemies. The object will follow you around if you drop to the ground)
d-pad right = show map

basics:

sources:

Wipeout 2048 - WipEout Omega Collection

controls (WIPEOUT):

LS | d-pad = steer, pitch
X = thrust
L2|R2 = left|right airbrake
2x L2|R2 = sideshift
[] = fire/use pickup (check the icon in the bottom-left)
O = absorb pickup -> refill some ship health
/\ = switch camera
RS = look back, spin, EMP

basics:

sources:

A Certain Magical Virtual-On | Toaru Majutsu no Virtual-On

controls:

Right Stick = move
Left Stick = rotate camera
X = jump (press mid-air to land)
[] = dash (press mid-dash to cancel)
O = lock
/\ = melee attack
R2 = Right Weapon (req. the right blue gauge), skip dialogues during cutscenes
L2 = Left Weapon (req. the left blue gauge)
R2 + L2 = Center Weapon
L1 = alt. Left Weapon
R1 = alt. Right Weapon
L1 + R1 = alt. Center Weapon
touchpad = Voost Weapon

menu translation:

Tutorial
Continous battles
...
Smart (auto lock-on)
Veterano (manual lock-on)
...

sources:

XBOX

progressive scan enable (NTSC only, req. component cables): open in the MS dashboard, go to Settings -> Video, and enable 480p, 720p and 1080p

trainers IGK key combinations: IGK, IGK1 (Press both thumb sticks) IGK2 (LEFT Thumb + down on D-Pad) IGK3 (RIGHT Thumb + down on D-Pad) IGK4 (RIGHT Thumb + Up on D-Pad) https://www.xbmc4xbox.org.uk/wiki/Using_Trainers

Dead or Alive 3

sources:

Ninja Gaiden Black

controls:

Left Stick = move (hold to run)
A = jump, climb walls
X = quick attack (change weapon in the menu), interact, grab walls
Y = strong attack
Y (hold) = charged attack
B = projectile weapon (change weapon in the menu)
Y + B = use equipped Ninpo magic spell (if you have some fireballs under your health bar)
X + A = jump towards the nearest enemy (Wind Run)
X+A, A (near an enemy) = jump on their head and stun them, then land behind them (Wind Path)
LT (hold) = guard
LT + LS direction  = roll
RT = centre camera 
White = karma display switch
Black = display map
Start = pause and bring up the menu

basics:

sources:

Double S.T.E.A.L. The Second Clash

controls:

Left Stick = steer
Right Trigger = accelerate
Left Trigger = brake
B (hold) = reverse accelerator, side brake
Y = use boost (check the "DASH" counter at the bottom-left)
Right Stick = rotate camera -> use to view your surroundings. Some missions and secret vehicles will be easier to accomplish and obtain with this feature
d-pad up = toggle between 1st and 3rd person views
white = zoom in

sources:

Murakumo: Renegade Mech Pursuit

sources:

Quantum Redshift

controls:

Left Stick = steer, tilt back|forward
RT = accelerate
LT = brake, slide (tap slightly)
B = fire homing weapon (red)
X = fire non-homing weapon (blue)
Y = activate shield (yellow)
A = use turbo (check the "Turbo" counter in the bottom-right, refilled after each lap)
black = change camera
white = rear view
Back = reset ship on track

basics:

cheats (after you type in "CHEAT" as your player profile name, go to the Options Menu and then to the Cheats tab and type in the following):

All Craft Upgrades  RICEitup
All Future Pilots   Nematode
Bonus Objectives Complete   GIMME
Infinte Shields ThinkBat
Unlimited Turbo FishFace
Unlock all Easter Eggs  CHOCchoc
Unlock all the Speed Types  zoomZOOM
Unlock Every Track  headSLAP

sources:

Gunvalkyrie | Gun Valkyrie

controls:

Left Stick = walk, run forward/back, rotate around
Left Stick (click) = boost dash
LT (tap) = jump
LT (hold) = boost jump
Right Stick = twist, change locked target
RT = fire current weapon
Left Stick (click) + Right Stick (click) = bomb attack (req. GV Fuel, obtained by collecting the blue orbs left by enemies or by comboing)
Y = switch to Primary Weapon (changes accrding to char)
X = switch to secondary Weapon (Kelly only)
B = switch to Plasma Hook (only hooks onto the Purple glowing objects in the Indoor Stages). Press RT to use.
white = view the map -> extremely useful during seek and destroy missions
black = view the timer

basics:

sources:

Panzer Dragoon Orta

controls:

Left Stick = aim, move Dragon
A (tap) = fire Orta's gun
A (hold) = Dragon's homing lasers
B (tap) = slow down
X = accelerate + glide attack (consumes the yellow gauge)
Y = cycle Dragon's 3 morph from (consumes the yellow gauge)
LT | RT = rotate view left|right
white + black (when the aqua gauge in the bottom-left is full and glowing) = Berserk Attack
2x Left Stick left|right (Glide Wing form only) = barrel roll
Start = skip cutscenes

Dragon's morph froms:

basics:

sources:

Grabbed by the Ghoulies

controls:

Left Stick = move
Right Stick = aim + attack (hold for combo attacks), use/throw weapon (check the counter in the bottom-right)
A = pick up weapon (check the white glove sign near objects)
B = drop picked weapon
L + R (tap) = center camera behind
L | R = rotate camera
Start = pause, skip cutscenes

basics:

sources:

Blinx: The Time Sweeper

controls:

Left Stick = move
A = jump (press again to double-jump)
X | RT (hold) = sweep trash
X | RT (tap) = shoot (if you have some trash)
B = pause and use time controls (if you have it)
Right Stick = camera (push for "over the ear view")

time crystals combinations:

red heaths = RETRY (your lives)
blue moons = PAUSE
purple squares = REW -> broken objects will reconstruct
yellow stars = SLOW -> slowdown enemies and traps
green diamonds = REC -> a copy of yourself repeat what you just did
orange triangles = FF

basics:

sources:

Blinx 2: Masters of Time & Space

controls (Time Sweepers cats):

Left Stick = move
A = jump (press again to double-jump)
RT (hold) = sweep trash
RT (tap) = shoot (if you have some trash, check the counter in the bottom-right)
LT = target lock-on (press again to switch target)
B = melee attack, context-sensitive actions: pull level, etc.
d-pad left|right = select time control (check the active icons in the bottom)
X = activate selected time control (if you have it)
Y = activate retry (use when prompted after you lose a life. Check the small hearts icons in the top-left. Collect 3 hearts items to restock)
Right Stick = camera (click for first person view)
white = reset camera
black = change team orders
Start = pause and check curr. mission objectives

controls (TomToms):

...

basics:

sources:

XB360

Xbox 360 wireless controller pairing:

  1. Make sure the batteries are inserted and charged.
  2. Turn on your console.
  3. Press and hold the Guide (big "X") button on the controller until it turns on.
  4. Press and release the connect button on the console (on the front side, has a ")))" symbol).
  5. Within 20 seconds, press and release the small connect button on the top of the controller (same symbol ")))").
  6. The lights around the console's power button will stop flashing once the controller connects to the console.

XBox on XBox 360 backward compatibility list:

XBox on XBox 360 button mapping:

white button = LB
black button = RB

trainer collections:

XBOX 190 in 1 trainer  http://www.360haven.com/forums/showthread.php/28520-190-in-1
XBLA_179in1_Trainers  http://www.360haven.com/forums/showthread.php/27024-XBLA-Trainers-179-in-1-updated-on-8-19-2014
Multi XYZ Trainer V2.1  http://www.360haven.com/forums/showthread.php/49131-Multi-XYZ-Trainer-V2-1-(Patched-for-2-0-17526-0-2-0-17544-0-2-0-17559-0)

trainers most-common IGK:

Back+Start

Beautiful Katamari

controls:

LS + RS = move
...

basics:

sources:

Dead or Alive 4

sources:

Ninja Gaiden II

controls:

Left Stick = move (hold to run)
A = jump, climb walls
X = quick MELEE WEAPON attack (switch weapon in the menu anytime)
Y = strong MELEE WEAPON attack
Y (hold) = charge MELEE WEAPON attack + attract essences -> finishing blow for regular enemies, destroy damaged walls, very effective against bosses
X (while running) = running MELEE WEAPON attack
A + X, Y = auto jump to the closest enemy, then execute the "Flying Swallow" attack -> very effective on bosses and regular enemies
B = PROJECTILE WEAPON attack (switch weapon in the menu anytime) -> use to activate wall switches
B (hold) = charged PROJECTILE WEAPON attack
Y + B = use equipped Ninpo magic attack (if you have some fireballs under your health bar, collect red essences to refill, equip different SCROLLs to switch)
B (while hanging) = drop down 
A (hold in the surface of water) = dive
RB = interact, open chests, examine dead bodies
LT (hold) = guard
LT (hold) + LS direction (tap) = quick dash -> use to evade when you're taking damage from enemies
RT = centre camera 
LB (hold) = first-person view (tap RT to zoom in and out))
d-pad = pause and quick-switch equipment or use items (check the icons in the bottom-left)
Start = pause and switch equipment and use items via a menu
Back = pause and view options and ingame manual

basics:

cheats

sources:

Strike Witches: Wings of Silver

controls (default):

Left Stick | d-pad = move
Right Stick = aim + autofire
RT (hold when the leader orange gauge on the top-left is fully charged or she is glowing yellow) = special attack (release to deactivate and start the recharge process)
RB = switch the formation
LB | LT = switch the leader

main menu translation:

STORY MODE
ARCADE MODE (must be unlocked)
PRACTICE MODE (must be unlocked)
EXPLORE THE BASE
HIGH SCORES
    ONLINE RANKING
    LOCAL RANKING
    RESET LOCAL RANKING SCORES
ACHIEVEMENTS
DOWNLOAD CONTENT
OPTIONS
    DISPLAY SETTINGS
    CONTROLS
    SOUND
    DEFAULT SETTINGS

basics:

sources:

Omega Five | Omega 5

controls:

Left Stick | d-pad = move
Right Stick = shoot
RT = special attack (char-specific) -> unlimited, use often
LT = bomb (check the "Chip Gauge"=gold triangles at the bottom-left, collect pink triangles "chips" to restock)
RB = "dimension field" (consumes health) -> temp. invincibility, use only when necessary

basics:

sources:

DoDonPachi SaiDaiOuJou | Dodonpachi True Death

controls (default):

Left Stick | d-pad = move
X (hold) | A (tap) = wide "SHOT"
A (hold) = concentrated "LASER" + slower move (cancels the wide shot)
B = bomb (check the "B" icons in the bottom left), activate the HYPER system (check the gauge and the counter in the top-left, collect gold medals and bees, chain and pointblank enemies to refill) -> clears all enemies bullets, temp. attack increase

basics:

sources:

Mushihimesama Futari | Bug Princess 2

controls (default):

Left Stick | d-pad = move
RT (hold) | A (tap) = wide "SHOT"
A (hold) = concentrated "LASER" + slower move (cancels the wide shot)
B = bomb (check the icons in the bottom-left, collect "B" items to restock)

basics:

sources:

Otomedius G: Gorgeous

controls:

Left Stick | d-pad = move
Y | B = shoot + missile
X = power up (check current powerup in the lower-left)
A (Original mode only, when the left-most slot is filled) = bomb

menu translation:

Original mode (based on the arcade game, 4:3 screen)
    Game start
    Options
    Ranking
    Replay
    Return
Gorgeous mode (XB360 exclusive mode, 16:9 screen)
    Single player mode
    Multi player mode via Live
    Multi player mode via LAN
    Options
        Controller settings
        Screen settings
        Sound settings
        Return
    Ranking
    Replay
    Return
Shop
Gallery

basics:

sources:

Otomedius Excellent | Otomedius X

controls (default):

Left Stick | d-pad = move
A (tap) = shoot + missile 
B (hols) = autofire shoot + missile 
X = power up (check current powerup in the lower-left)
Y (hold) = charge BURST attack (char-specific, doesn't consume any BURST stocks but has a slight cooldown period) -> use often
Y (tap) = bomb (check the "BURST" counter in the top-left) -> clears enemy shots

basics:

sources:

Hydro Thunder Hurricane

controls:

Left Stick left|right = steer
RT = accelerate
LT = brake
A (hold) = boost (if the boost gauge is not empty. Collect bottles powerups throughout a course to refill the boost gauge) -> use for quick turns and to change trajectory while in midair
X = jump (req. boost gauge) -> use on ramps and to avoid obstacles and other boats
back = reset on track
Y = change camera
LB = look back
d-pad = change music
Start = pause

basics:

Kameo: Elements of Power

controls:

Left Stick = move, aim
A = action (context sensitive, check the label on the top-right), morph back to Kameo
LT | RT | LT+RT = current form-specific attack or ability (check the labels on the bottom, req. the blue Spirit gauge on the top-left for the Warriors, auto-refills over time)
B | X | Y = morph into an Elemental Warrior (check the icons in the top-right, equip in the Wotnot Book, they become disabled while recharging) (hold down for Warrior Wheel)
Right Stick = rotate and pitch camera
d-pad up|down = adjust camera distance
R3 = toggle first-person view
L3 = toggle map in the top-right (the green spot is your next destination)
Start = pause and check the Wotnot Book for tips and to equip Elemental Warriors
Back = pause and access the Options menu

Elemental Warriors:

basics:

sources:

WarTech: Senko no Ronde

controls:

Left Stick | d-pad = move
X = fire main weapon (diff. attack while dashing or shielding)
Y = fire sub weapon (usually more powerful, but with a longer reload time. Often homing)
B = bomb-like barrage attack (also act as a shield, but uses up a lot of the yellow Charge Gauge)
A + direction = dash (press A again to stop)
RT | A (standing still) = Barrier (drains your Charge Gauge when you're hit)
LT = enter "B.O.S.S." mode (req. 1 "B" icon in the bottom-left, req. 1+ slot of the Charge Gauge and lasts until it is exhausted. Refilled after each stage. More powerful when in "Vanish" state)
LT (when your opponent is in BOSS mode) = Anti-Field -> a large shield (drains half your Charge Gauge)
LB (when the OD gauge is green) = enter "OverDrive" mode -> temp. incr. your attack and defense (only 1 use per round, drains your Armor Gauge)

OSD:

basics:

sources:

Virtual-On Force

controls (Standard A):

Left Stick- Movement
Right Stick- Turning
LT|RT- Left|Right Weapon
LB|RB- boost Left|Right
X = boost Left
B = lockon change (Both Turbo)
Y = Jump
A = Jump Cancel, guard
Right Stick click = Command Issue (Only useful for Human teammate)
Back = Rescue Dash

controls (Standard B):

L-Stick- Movement
R-Stick- Turning, Jump, Guard
LT/RT- Left/Right Weapon
LB/RB- Turbo Left/Right
X- Turbo Left
B- No Use
Y- No Use
A- Lockon change
L-Click- No USe
R-Click- Command Issue (Only useful for Human teammate)
Back- Rescue Dash

menus translation:

Main Menu
    Back=Options
    X = VR Select
    A = Confirm
    Press 2p Start to Join
Arcade Mode
    Difficulty
    Number of Rounds
    Time Limit
    Leader Selection

    Y= EX option
    B= Go Back
    A= Start Game
Pause
    Resume Game
    Controls
    Quit Game
Mission mode
    Mission Select
    Host Session
    Join Session
After Mission
    Redo Previous Mission
    Mission Select
    Replay data
    Exit Mission
Practice Option
    Enemy Control
    Friend Control
    Enemy Damage
    Player Damage
    Enemy Lockon Setting- Normal, Both, None, Single
    Cancelling Options (Displays possible ways to cancel out of certain moves)
    Game Speed
    CPU Difficulty
Practice mode Pause
    Resume Game
    Controls
    Reset all VRs position to stage center
    Practice options
    Quit
Options
    Settings
        BGM Volume
        Sound FX Volume
        Voice Volume
        AutoSave
        Brightness Preservation(?)
        Graphic Arrange
        Seat Allocation
        Stage BGM- Default, OMG, OMG(Arrange), OT, Special
    Game interface
        Camera distance: Default/Near
        HUD: on/off
        Radar position
        Crosshair display: on/off
        Distance display: off/on
        Lockon alert: on/off
        Double Attack indicator: on/off
    System Data
        Save
        Load
        Select storage Device
Player Data
    Unlocked VRs
    Number of Mission Cleared
    VRs Defeated
    Trophy Acquired
    Crystals Collected
    Discs Collected
    Clear Time (Arcade Best Time)
    Total Time Spent in Combat

    X= Detailed VR Collection Data
VR Viewer
    LS- Move
    RS- Rotate
    LT/RT- Zoom
    LB/RB- Motion Select
    Back- Reset
    X- VR Select
    Y- BG Color
    A- Display Toggle
    B- Back to Main Menu

mission objectives:

basics:

sources:

C64

most used file extensions on PC emulators:

run the program on a cassette:

LOAD
RUN

NOTE: some programs requires a special address:

LOAD "",1,1

list the content of the FD:

LOAD "$",8
LIST

run a BASIC program from the FD:

LOAD "filename",8
RUN

run a machine language program from the FD:

LOAD "filename",8,1
RUN

run the first program from the disk (useful if you're not sure of which is the correct one to load):

LOAD "*",8
RUN

sources:

The Great Giana Sisters

controls (joystick in port 2):

stick left|right = run
stick up = jump (hold to jump higher)
fire = throw thunderbolts
space = activate alarm clocks and bombs

basics:

cheats:

sources:

Amiga

Turrican

controls:

d-pad = move, up, crouch
button 1 = shoot
button 2 = bomb
button 2 + d-pad down = ball form

MSX

An MSX can execute:

most used file extensions on PC emulators:

run MSX-BASIC files saved with CSAVE from a cassette:

CLOAD
RUN

run MSX-BASIC files saved with SAVE from a cassette:

RUN"CAS:"
# LOAD"CAS:",R   #alternative

run binary files saved with BSAVE from a cassette:

BLOAD"CAS:",R

list the files on a FD:

FILES

NOTE: "A:" is the 1st floppy disk drive, "B:" is the 2nd, etc. NOTE: if omitted, "A:" is assumed

run BASIC and intermediate language code files on a FD:

RUN"A:FILENAME.BAS|ASC|LDR"

run binary files on a FD:

BLOAD"A:FILENAME.BIN",R

most common keyboard game keys:

arrows | OPQA = directions
Space = Firebutton A
M | N | Shift | LeftAlt = Firebutton B
F1 - F4 = used in some games for pause
1 = P1 start or choose joystick
2 = P1 choose keyboard
3 = P2 choose joystick
4 = P2 choose keyboard

sources:

"A Guide To MSX-BASIC Version 2.0"

Thexder

controls:

arrows = move
arrow down = switch mecha|ship mode
arrow up (in mecha mode) = jump
Spacebar = shoot
Shift = activate particle barrier (consumes 10% of your available energy)

basics:

sources:

Gradius 2 | Nemesis 2 | Nemesis '90 Kai

controls (keyboard):

arrows = move
space = fire
M = pick current powerup (check the label on the bottom-right, if it shows "[ ENABLE ]" you already have the curr. powerup maxed out)
F1 = pause

powerups:

basics:

cheats:

sources:

Gofer no Yabou: Episode 2 | Nemesis 3: The Eve of Destruction (exclusive)

basics:

cheat: Pause the game with the F1 key on your MSX keyboard and type the following passwords, followed by the Return/Enter key.

sources:

Parodius

controls (keyboard):

arrows = move
space = fire
M = pick current powerup (check the red square on the bottom-left)

powerups in the bottom-left bar (from left to right):

  1. Speed
  2. Missile
  3. Up Double
  4. Laser
  5. Option
  6. OH! = lose all your weapons & speed, avoid!
  7. Shield

bell powers:

basics:

cheats: The following passwords have an effect. To enter, press to pause the game, type the password, press and to resume the game.

sources:

Yume Tairiku Adventure | Penguin Adventure

controls (keyboard):

arrows = move left|right, speed up|down
space = jump (quick tap to swim up under water or fly up when on the cloud or in space)
M = shoot gun (if you have the gun/pistol item)

basics:

sources:

Space Manbow

controls (keyboard):

arrows = move
space = fire main weapon
M | N = switch options firing direction
F1 = pause

basics:

sources:

Aleste 2

controls:

...
Stop = pause the game (press left|right to change your speed)

sources:

Metal Gear

controls:

TODO

Yuurei Kun | Mr. Ghost

controls (keyboard):

arrows = move
space | Z | B = fire out a Ochoko ball (unlimited, but needs time to return) -> low power enemies attack
shift | A = butt attack (req. the yellow "ATTACK" gauge on the top-left, autorefills over time) -> more powerful attack, can destroy some blocks, dodge attacks
F1 = pause

basics:

cheats:

RAW memory cheat codes:

Infinite Life
03A6:20

sources:

Kyokugen

controls:

d-pad = move
joypad B = shoot
joypad A = bomb (check the small crystals in the top-right, get "B" items to restock. Also refilled when dying) -> temp. invincibility

main menu translation:

basics:

sources:

Pleasure Hearts

controls:

arrows | joypad = move
Space | Z | joypad A = shoot
N | Shift | joypad B = bomb (check the counter on the bottom-left. Collect "B" items to restock)  -> temp. invincibility

main menu translation:

basics:

sources:

PC98

most common used keys for gaming: Arrow keys Z X Space Left Ctrl Backspace Right Shift Escape Return Mouse

Touhou Fuumaroku: the Story of Eastern Wonderland | Touhou 02

controls (keyboard):

arrows = move
Z = shoot
X = bomb (req. the orbs on the bottom-right, collect green "B" items to restock, also refilled after each death)  -> clear bullets onscreen but no temp. invincibility
Esc = pause, skip dialogues

OSD translation:

basics:

sources:

Touhou Yumejikuu: Phantasmagoria of Dim. Dream | Touhou 03

controls:

arrows = move
Z = shot (hold to charge a special attack, check the blue gauge on the gauge at the bottom. Kill enemies to increase the max level -> absorb bullets at level 2 or higher. Max level is a boss attack)
X = bomb (check the "B" icon in the bottom-right)
Esc = pause, skip dialogues

basics:

sources:

Touhou Gensoukyou: Lotus Land Story | Touhou 04

controls:

arrows = move
Z = shoot
X = bomb (check the orbs icons in the right. Collect green "B" items to restock midstage) -> press immediatelg after being hit and it will save you a life ("deathbombing")
Shift = focus shot + slow down movement
Esc = pause

OSD translation:

basics:

sources:

Touhou Kaikidan: Mystic Square | Touhou 05

controls:

arrows = move
Z = shoot
X = bomb (check the orbs icons in the right. Collect green "B" items to restock midstage) -> press immediatelg after being hit and it will save you a life ("deathbombing")
Shift = focus shot + slow down movement
Esc = pause, skip dialogues

OSD translation:

basics:

sources:

Rusty

controls (keyboard):

numpad = walk, crouch, climb (tap 8 to grab a rope in midair)
upward diagonals = run, walk uphills
X = whip attack (combine with numpad to aim)
Z = jump (longer jump while running, shorte jump while crouching)
Z + X = use special weapon (limited uses, check the icon and the 2-digit "Mind Power" counter in the bottom-left. Collect yellow/green spheres to refill)

basics:

sources:

PCDOS

SideLine | Side Line

controls:

arrows = move
Left Control = shoot (hold for autofire)
Left Alt = change the options formation
Left Shift = bomb (check te "B" icons in the bottom-left. Restock are frequent)
Esc = pause and adjust optionp

basics:

sources:

Commander Keen in Invasion of the Vorticons

controls (keyboard):

arrow key left|right or numpad 4|6 = walk left|right
Ctrl = jump
Ctrl+Alt = shoot Raygun
Alt = toggle pogo stick -> jump higher
Space = pause and show status screen
F1 = show help
F5 = save game (at the level select screen only)

basics:

TODO

cheats (ingame):

sources:

Commander Keen in Keen Dreams

controls (keyboard):

TODO

basics:

TODO

cheats (press both keys shown at once during gameplay to activate the cheat:):

sources:

Commander Keen in Goodbye, Galaxy

controls (keyboard):

arrow key left|right = walk left|right
Ctrl = jump
Ctrl+Alt = shoot Raygun
Alt = toggle pogo stick, push button, pull lever
Spacebar = pause and show status screen
F1 = show help
F5 = save game

basics:

TODO

ingame cheat codes: press A+2+Enter to activate cheat mode then press F10 and any one of the following codes:

3000 points, 99 ammo    I
Add 0-8 VLB's   V
Disable Memory usage    M
Flying Jump J
Freezes\Pauses game P
Game Over   Z
God Mode    G
Level Select    W
Level Skip  E
No Clipping N
Record Demo D
Show Active and Inactive Object Numbers in Levels   C
Show Hidden Areas   Y
Skip to the game ending D, E, N
Slow Motion S 

sources:

Commander Keen in Aliens Ate My Babysitter

sources:

Wolfenstein 3D

Rise of the Triad

Doom

controls (keyboard):

arrows = move, turn
Shift (hold) = run
Alt + arrows left|right = strafe
Ctrl = fire (check the AMMO counter for the current weapon in the bottom-left, collect refills in stages)
1-7 = switch weapon (check the available ones in the "ARMS" table on the bottom-left)
Space = activate switches, open doors, etc.
Enter = shows the last message that appeared in the top left corner in the screen
Tab = view the map (only explored areas unless you find a COMPUTER AREA MAP) -> does not pause the game!
Esc = pause and view the menu

basics:

cheats: while ingame, type with the keyboard:

sources:

Doom II: Hell on Earth

sources:

Heretic

Hexen

Descent

controls (keyboard):

....

cheats (Type gabbagabbahey to enable cheat mode, then enter):

All Weapons and Max Ammo    bigred
All Weapons and Super Max Ammo  porgys
Creates Powerups Leading to Level Exit  flash
Extra Life  bruin
Get All 3 Keys  mitzi
Ghosty Mode astral
Level Meltdown-- Starts Countdown   poboys
Level Warp  farmerjoe
Max Ammo for Most Weapons   scourge
Restore Shields to 100  twilight
Restore Textures    pletch999
Robots Move Fast, Fire Seldom   lunacy
Texture Changing Weapons    pletch### (Enter a number from 000 to 998)
Toggle Invulnerability  racerx
Toggle Robot Firing ahisma
Toggle Temporary Cloak  guile
Turbo Mode  buggin
Use in Map View Screen for Full Map Alt+F

sources:

Quake

Duke Nukem 3D

Blood

Shadow Warrior

SuperKarts

One Must Fall 2097

secret options menu: At the Main Menu, hold down the keys 2097 and a secret advanced options menu will become available.

sources:

Jill of the Jungle

controls (keyboard):

arrow keys left|right = move
arrow keys up|down = look up|down, climb vines, move elevators, toggle a switches
Shift = jump
Alt = throw weapon (if you have it)
N = toggle sound
S = save
R = restore
T = toggle turtle (slow) mode
Q = quit

forms:

basics:

cheats:

sources:

Jazz Jackrabbit

controls (keyboard):

arrows keys left|right = move left|right (run faster after a while)
arrows key up (hold) = look up
arrows key down = duck, look down. You can shoot while ducking.
Alt = jump
space = shoot
Ctrl = cycle through weapons -> save your good ammo for bosses and tight situations.
P = pause.
Esc = bring up the options menu
T = make the game move at half its normal speed

basics:

ingame cheat codes: press backspace & P and enter one of the following:

Become invincable   BOUF
Gives all weapons and refills your ammo GUNHED
Gives you an airboard   STRIKE
Gives you an escort bird    BAD
Gives you harder enemies    DOOM
Gives you the speed shoes effect    SABLE
Go to the bonus level   HOOKER
Kills you   MARK
Skips to the next level LAMER
Teleports you   HOCUS

sources:

Highway Hunter | Highway Fighter

controls (keyboard):

arrows keys = move
spacebar = fire the current weapon
P = pause
Enter = skip cutscenes
ESC = quits the game

basics:

cheats:

sources:

Mutant Space Bats of Doom, Invasion of the

Tyrian

controls (keyboard):

todo

sources:

PC

Xbox 360 Controller ASCII art:

           _.-'` `-._                    _,-' `'-._
        ,-'          `-.,____________,.-'    .-.   `-.
       /   .---.             ___            ( Y )     \
      /  ,' ,-. `.     __   / X \   __   .-. `-` .-.   \
     /   | |   | |    (__) | / \ | (__) ( X )   ( B )   \
    /    `. `-' ,'    __    \___/        `-` ,-. `-`     \
    |      `---`   ,-`  `-.       .---.     ( A )        |
    |             / -'  `- \    ,'  .  `.    `-`         |
    |            |          |   | -   - |                |
    !             \ -.  ,- /    `.  '  ,'                |
    |              `-.__,-'       `---`                  |
    |                  ________________                  |
    |             _,-'`                ``-._             |
    |          ,-'                          `-.          |
     \       ,'                                `.       /
      `.__,-'                                    `-.__,'

Dead or Alive 5

sources:

Soul Calibur VI

sources:

The House of the Dead 3

controls (mouse+keyboard):

mouse = aim
click = shoot (autoreload) -> aim at the head of most enemies
Enter = pause

basics:

sources:

Lego City Undercover

controls (on foot):

LS = walk, run
A = jump (press again to double-jump)
X = attack
Y = enter vehicle (when prompted), hold to quick switch disguise, counter-attack (when prompted) -> most effective move to ground and arrest bad guys
B = interact (when prompted), use bricks laying on the ground to build (when prompted), use curr. disguise special abilities near specific objects (check the icon), grab an enemy
LB | RB  = cycle disguises
d-pad up = FPV
d-pad down = answer calls
d-pad right = use scanner -> find criminals hiding, listen conversations
LT = use police whistle -> stop vehicles
Back = open the city map (does not pause the game)

controls (in car):

LS = steer
A | RT = accelerate
X | LT = brake
B = boost (check the gauge on the top-left)
Y = exit or switch vehicle
RB = clacson
LB = jump

disguise special abilities:

basics:

sources:

Streets Of Rage 4

controls:

LS|d-pad = move, grab enemies
A = jump
X = attack (hold to charge)
LS|d-pad backward + X | RT | A+X = back attack 
2x LS|d-pad, X = dash attack (performed even if the char does not dash)
B = pickup weapons and items, thrown
Y = special (no direction = defensive, with direction/in midair = offensive) -> drains health unless after executing the move you keep landing successful hits on enemies without being hit yourself
RB | B+Y = star move (req. 1+ star in the top-left, collect stars to restock)

basics:

sources:

Crazy Taxi 3: High Roller

basics:

sources:

Nier Automata

controls (Type A):

LS = move, run
A = jump (press again to doube-jump)
X = light melee attack
Y = heavy melee attack
B = context action, grab items from the ground (yellow glow), push, pull
RT = evade, dash in midair
RB = pod ranged attack -> safest, but less powerful than melee and some enemies are bulletproof
LB = pod special attack (slow reload)
LT = Lock on enemies
d-pad left|right = swich pod
d-pad down = use item
d-pad up = switch weapon
RS = move camera
R3 = reset camera
Start = pause and check the map and inventory
Back = pause quick use items, send pod commands

map legend:

basics:

sources:

Bloodstained: Ritual of the Night

controls:

LS = move, crouch
LS up = search, interact, talk
A = jump (hold to jump higher, press again for midair jumping, combine with LS down to slide and drop down from thin floors)
X = attack
Y = Shard attack (req. MPs, check the blue gauge on the top-left. Auto-refills over time and by collecting Rose Mana from candles. Eating some foods will help you recover MP faster)
RS = aim Directional Shard (press RT to use it, req. MPs) -> interact with glowing objects
RB = Manipulative Shard (req. MPs) -> grab and move heavy objects
LB = backstep
LT (hold) = quick switch equipment preset ("Shortcuts" in the menu)
LS Down, Up + X (when unlocked) = use Invert skill shard
Start = pause and view the map (red rooms=save points, green rooms=warp zones)
Select = pause and check status and equipment

minimal walkthrought:

  1. Galleon Minerva: Boss
  2. Entrance: Boss
  3. Dian Cecht Cathedral: Craftwork (Boss's shards)
  4. Livre EX Machine: Double Jump (Boss's shards)
  5. Towers of Twin Dragons: Get Silver Bromide (item in Boss's zone)
  6. Arvantville: Get photograph
  7. Livre EX Machina: Talk to OD
  8. Bridge of Evil: Boss
  9. Underground Sorcery Lab: Reflector Ray (Boss's shards)
  10. Dian Cecht Cathedral: Blood Steal (Boss's shards)
  11. Entrance: Use Blood Steal in "Blood pool"
  12. Forbidden Underground Waterway / Aquastream
  13. Hidden Desert: Deep Sinker (shards in Boss's zone)
  14. Secret Sorcery Lab
  15. Inferno Cave: Invert (Boss's shards)
  16. Towers of Twin Dragons: Get Aegis Plate
  17. Oriental Sorcery Lab: Get Zangetsuto (Boss's Katana)
  18. Hall of Termination: Bad end or Attack Red Moon
  19. Garden of Silence: Attack Red Moon
  20. Den of Behemoths: Boss
  21. Glacial Tomb: Good end

basics:

sources:

Shantae and the Seven Sirens

controls:

LS | d-pad = move, crouch, enter doors, climb vines
A = jump
X = hair attack
B = magic attack (req. the green gauge on the top-left, collect jars to refill), talk
Y (hold) = dance (tap the direction shown after a while to use a special ability)

Fusions (instant transformations):

dance abilities:

basics:

sources:

Spidersaurs

controls:

LS = move, crouch
A = jump
X = shoot
RT = hold position + aim with d-pad
LB | RB = switch weapon (check the icons in the top-left)
LT (when unlocked) = vertical grappling hook -> attach to ceilings
Y (when unlocked) = ground pound (in midair -> break weak floors, while standing still -> send a wave in both directions, catapult yourself up if you're stuck on a web.)
B (when unlocked) = dash -> break enemies barrier

basics:

sources:

Blazing Chrome

controls:

d-pad | LS = move, aim, crouch
A = jump (combine with d-pad down to roll), enter mecha
d-pad down + A = roll -> pass under narrow passages
X = shoot, melee attack near enemies (more powerful)
RB (hold) = fix position + aim with d-pad
LT|RT = switch weapon (check the icons in the top-left)

basics:

sources:

Andro Dunos 2

controls:

d-pad = move
A = shot
B = HYPER SHOT (diff. for each weapon, unlimited uses,  but has some recharge time)
LB | RB = switch curent weapon+missiles+options set (check the icons in the top-left)

basics:

sources:

Pocky & Rocky Reshrined | Kiki Kaikai: Kuro Manto no Nazo

controls:

d-pad = move
X = shoot projectiles (stop shooting for a while and tap the button for a special "Attack Augmentation" shot, enabled after Stage 3)
A = melee attack (hold to charge "Purification Charge" attack, enabled after Stage 3) -> deflect projectiles
B = slide
Y = bomb (req. the green orbs in the bottom-left, collect green thunderballs to restock)

basics:

cheats:

sources:

Sonic Forces

controls:

Left Stick = move
A = jump (press again to jump in midair, press B to stomp)
B = crouch  -> pass under narrow passages
X (when 3d sonic) = use boost (req the blue gauge on the bottom-left, collect white Wisp capsulse to refill)
Y (when using avatar or 3d sonic) = Jet Wisp -> tap multiple times to reach higher places
RT (when using avatar) = Wisp special attack
RB | LB = quick step left|right

basics:

sources:

Sonic Mania

controls:

d-pad = move, crouch, look up|down
A | B | X = jump (tap in midair as Tails to fly)
d-pad down + A | B | X (tap repeately) = charge spin dash
d-pad up + A | B | X = call Tails as Sonic (then jump to his arms and tap jump repeately)
Y = switch char (Encore mode only)

zones list:

basics:

cheats:

sources:

Bloodstained: Curse of the Moon

controls (XB360 controller):

d-pad = move, crouch, read signs, climb ladders
A = jump
B = attack
Y = use sub-weapon (req. the "WEAPON" counter on the top-right, collect blue jars to refill)
LB | RB = switch char (check the icons on the top-left. each own has its own health bar)

char:

basics:

sources:

Bloodstained: Curse of the Moon 2

controls:

d-pad = walk, crouch, climb ladders
X = attack
A = jump
Y = subweapon (req. weapon points, check the counter in the top-left. Destroy lanters to get blue jars refill)
B (only as Ultimate Zangetsu) = dash
LB|RB = switch char (check the icons on the top-left)

char special abilities:

basics:

sources:

Koumajou Remilia: Scarlet Symphony | Touhou castlevania

controls:

d-pad = move, crouch
X = whip attack
A = jump (press again in midair to fly in all directions. Unlimited usage, but you can only use the Ofuda attack in midair, cannot change face direction, and will fall if hit)
Y | d-pad down+A = slide
B | d-pad up+X = Ofuda card shoot (check the Souls counter in the top-left, kill enemies to restock) -> longer range but less powerful than whip attack
RB = partner attack (req. 10 Souls for each use)
LB = switch partner (check the icons in the top-left)

basics:

sources:

Miss Kobayashi's Dragon Maid Burst Forth!! Choro-gon Breath

controls:

LS | d-pad = move
LB = shoot primary + secondary weapons (diff. for each char)
A = "Striking Blow" melee attack (hold to charge) -> homein to nearest enemy, avoid if the are bullets near the enemy
LB = backstep/straight downward dash
B = "Choro-gon Breath" bomb (req. the gauge on the bottom-left)
X|Y = switch ally left|right

chars abilities:

basics:

sources:

Nightmare trip

controls (keyboard):

arrows = move
Z = wide shoot (combine with Left Shift to focus shoot + slow move)
X = bomb (req. 1+ stars on the bottom-right)
Esc = pause

menu translation:

GAME START
EXTRA MODE (unlocked when you beat the main game)
TIME ATTACK
REPLAY
HIGH SCORES
GUIDE
OPTIONS
EXIT

basics:

sources:

CosmoDreamer | Cosmo Dreamer

controls (CONSUMER MODE):

LS = move
B = wide shot
RB (hold) = focus shot + slow move
X = bomb (req. 1+ "DREAM Lv" star on the bottom-right, collect bubbles from enemies or "DREAM UP" items to restock)

basics:

sources:

Like Dreamer

controls (CONSUMER MODE):

LS | d-pad = move
B | A = wide rapid shot
RB (hold) = slow move + focus shot -> use against stronger enemies
X = bomb (req. 1+ "DREAM Lv" star on the bottom-right, collect bubbles from enemies or "DREAM UP" items to restock), manual activate "Buzz Fever" mode (req. the Buzz gauge on the bottom-right full, collect hearts to refill) -> incr. attack power

basics:

sources:

NeverAwake | Never Awake

controls:

LS = move
RS = aim and shoot
RB | RT = special attack (limited uses, check the counter in the bottom-left)
LB | LT + LS = dash -> temp. invincibility

basics:

sources:

Sisters Royale: Five Sisters Under Fire

controls (keyboard):

WASD = move
A = shoot (more powerful when grazing bullets and enemies)
B = summon attack (char-specific)
X = bomb (check the blue icons on the bottom-left) -> temp invincility
J = skip story

basics:

sources:

Cotton Rock 'n' Roll: Superlative Night Dreams | Cotton Fantasy

controls (Cotton):

LS = move
B = auto shoot
X = shoot (hold to charge a magic attack, check the icons in the bottom-left, collect non-jellow crystals to restock)
Y = bomb/special attack (will sacrifice 1 fairy, restock from white crystals)

basics:

sources:

Dezatopia | Momoiro Underground

controls:

d-pad = move
Y = shoot up
A = shoot down -> weater down plants to make them grow
X = shoot left
B = shoot right
RB = bomb () -> temp. invincibility,  Hop over walls or obtain treasures buried inside them
LB = switch FREE/FIXED mode (fixed=toggle autofire for each weapon, free=hold to fire)

basics:

sources:

Graze Counter GM

controls:

d-pad = move
A = shoot main weapon
B = focus attack (req. the "GRAZE COUNTER" gauge on the bottom-left, autorefills by grazing bullets)
X = enter Break Mode (req. the "BREAK" gauge on the bottom-right full, autorefills by killing enemies) -> temp. increase firepower
RB (hold) = slow movement

basics:

basics:

sources:

Drainus

controls:

d-pad = move
A = shot main weapon+missiles
B (hold) = "Reflector" guard+absorb energy shots (check the green gauge "GUARD" on the bottom-left, release to counter-attack)
X = bomb (req. the blue slots on the bottom-right, restock by collecting blue orbs)
Start = pause and enter upgrade/equip menu (collect blue orbs to powerup and enable the equipped weapons, check the "POWER UP" HUD on the top)
R1 = switch speed

basics:

sources:

Devil Engine

controls:

d-pad = move
A = shoot
X | RT = burst (check the circular bar in the top-left, auto-refills over time) -> absorb bullets nearby, cycle weapon powerups
B | RB = bomb (check the "BOMBS" counter in the top-left, auto-refills over time)
Y | LB = switch speed (check the bars in the top-left)

basics:

sources:

REVOLVER360 RE:Actor

controls:

d-pad | LS = move X = fire main weapon + homing missiles to background targets A = laser (req. the big polys around the ship, autorefill over time) -> clear yellow bullets only, damages ships near you, even behind Y = bomb-like "EMP" (hold for Overdrive, req. the red gauge around the ship, restores over time) -> cancels all bullets into items and weakens enemies so that they die from a few normal shots. It cannot destroy enemies by itself. RB|LB = rotate right|left -> avoid enemies and obstacles, use to find containers in the BG with items inside, check the big red arrows for incoming targets

main menu explanation:

basics:

sources:

Shantae: Half-Genie Hero

controls (XB360 controller):

d-pad | Left Stick = walk, crouch, climb ladders
A = jump
X = hair whip attack, talk -> use to move boxes too
B = use current magic (req. magic power, check the green vertical bar in the top-left, switch in the subscreen)
LB | RB = quick switch magic (check the icon in the top-left)
Y = start dancing (press d-pad at the right time to switch form. When transformed tap again to turn back to normal)
RT (if purchased) = backdash
Start = pause and open the subscreen (use items and switch magic)

transformations/dances:

basics:

sources:

RollingGunner | Rolling Gunner + Over Power

controls:

d-pad = move (the pod moves in the inverted direction)
Y = main shot (hold for focus shot + pod lock)
RT = main shot autofire
LT = bomb (check the "B" icons in the top-left, collect the same icons to restock), activate Power-Up mode and Limiter Release (when the counter in the bottom-left is 1000. collect medals dropped by enemies to refill) -> destroy onscreen bullets + temp. incr. attack power. Press again when the limit gauge is over 10% unlocks to activate the Limiter Release. (they both raises the rank)
Start = pause
Back = insta-quit to main menu (no warning!)

controls (Over Power ver):

Left Stick = move
Right Stick = aim+shoot -> the options absorb incoming shots
LB (hold) = quick switch attack/defese mode
LT (tap) = toggle attack/defese mode
RB = fire bust (when charged, if "AUTO ..." is disabled in the options) -> absorb bullets
RT = activate Power-Up mode and Limiter Release (when the counter in the bottom-left is 1000. collect medals dropped by enemies to refill) -> destroy onscreen bullets + temp. incr. attack power. Press again when the limit gauge is over 10% unlocks to activate the Limiter Release.

basics:

sources:

Q-YO Blaster

controls:

d-pad = move
X = shoot (hold to call the "assistant" when the small gauge on the bottom-left is full)
A = bomb (needs 1 slot on the POW gauge on the bottom-left, collect gems from enemies to refill)
B = use "PULSE" (req. the "PULSE" battery gauge on the top-left, collect "P" items to refill) -> turn bullets into gems, does not damage enemies
Back = pause

basics:

sources:

Street Fighter X Mega Man

controls (keyboard):

WADS = move, climb ladders
K = fire weapon
L = jump (combine with D=down to slide)
I = weapon change (right)
O = weapon change (left)
Enter = start, pause and enter submenu to switch weapon and use Energy 

suggested stages order:

sources:

Ninja Gaiden 3: Razor's Edge

controls:

LS = walk, run
A = jump (press again near walls to wall-jump)
X = quick attack
Y = strong attack (hold to charge), "Obliteration Technique" = finish an injured enemy, "Steel on Bone" counter-attack after dodging, Surprise Attack (while gliding after jumping from certain high locations or sneaking behind enemies) -> always use when your arm is glowing red
B = projectile attack (unlimited, but only stun most enemies), examine, open doors
Y + B = Ninpo attack (when the blue Ki gauge in the top-left is full) -> hitting enemies with Ninpo attacks will heal you
LT (hold) = block (tap LS to slide and dodge attacks, also used to pass under narrow passages)
RT = auto-aim and shoot with the bow (even in midair) -> very effective for distant enemies
LB = aim bow (aim with RS, then tap RT to shoot)
RS = move camera
R3 (hold) = turn and face the next objective/correct path -> in most sections you must kill all the enemies to proceed. Sometimes they get stuck in the scenery, so use R3 to find them easily.
RB = center camera
LB + RB (press simultaneously after jumping toward certain walls) = start "Kunai Climb" (then alternate LB and RB to climb the wall)
d-pad up = quick switch Melee Weapons and Ninpo
d-pad down = check current weapons moves
back = pause and open the Ninja Skills Screen (spend Karma points to get new moves, weapons, and Ninpos, or to levelup current stats)

basics:

sources:

Battle Fantasia -Revised Edition-

controls (XB360 controller):

d-pad = move, jump, crouch
2x d-pad = dash
X = light punch (A)
A = light kick (B)
Y = heavy punch (C), weapon attack (for some chars)
B = heavy kick (D), alt. weapon attack (for some chars)
RB = parry (gachi)
RT = appeal
X+A | LB = throw
LT | X+Y | A+B (when the blue counter at the bottom >=1) = enter heatup mode -> incr. attack power

basics:

sources:

Kaikan

controls (XB360 controller):

arrows = move
A = shoot (release to attract the medals onscreen)
X (hold) = focus shoot + show the hitbox
B = bomb (if you have a "B" pod following you, if not fired manually will provide 1-hit protection with no explosion)
Y = pause

basics:

sources:

Battle Crust

controls (keyboard):

arrows = move
Z = shot
X (when having the pods) = charge beam (check the bar in the bottom-left)
Esc = pause
Enter = switch screen

basics:

sources:

Battle Traverse

controls (XB360 controller):

d-pad = move
A (tap) = shot (point blanking is more powerful and gives more items)
A | X (hold) = lock+focus shot + slow down
Y = autofire shot
B = bomb (check the BOMB counter in the top-left. Collect blue "B" icons to restock)
Start = pause
F1 = soft-reset game
Esc = instant quit game

basics:

sources:

WITCH-BOT MEGLILO

controls (XB360 controller):

A = shot
B (hold) = time freeze + warp (req. the "WARP" gauge on the right) -> temp. invincibility

basics:

sources:

Raiden V Director's Cut

controls (XB360 controller):

d-pad = move
A = shot (stop shooting to attract onscreen medals for extra points)
B = bomb (check the "B" icons in the bottom-left)
X (when the "CHEER CALL" gauge on the bottom-right is filled) = cheer attack -> no temp. invicibility, breaks on the 1st hit
Y = cheer (req. online connectivity)
LT = switch HUD
RT = log change

basics:

sources:

The Hurricane of the Varstray -Collateral hazard-

controls (XB360 controller):

d-pad = move
A = fire current weapon
X = switch pri/sub weapons
Y = switch the subweapon in use (chech the "Subweapon Unit" labels in the top-left, you can found more weapons hidden in stage scenery)
B (when the green gauge on the right is at 100%) = activate "Baryon Laser" weapon (destroy enemies to refill) -> not temp. invicibility, aborted when hit. Press "A" to fire until the green gauge is empty, in the meanwhile collect gold spiky stars to fill the red "Grabuster" gauge. When finished you will get temp. invicibility until this second gauge lasts and can damage enemies by contact (use against bosses and big enemies)
RT (hold) = slow movement

basics:

sources:

Lilian Fourhand ~Nuclear soeur Fighters~

controls (keyboard):

W = aim diagonally
S = crouch
A = stop moving
D = move forward faster
N = shoot backward + lasers (hold to lock-on the lasers in MANUAL mode, stop firing to lock-on in AUTO mode)
, = shoot forward + lasers (hold to lock-on the lasers in MANUAL mode, stop firing to lock-on in AUTO mode)
M = jump (press again to double-jump)
. | 2x A|D = dash (even in midair) -> temp. invicibility
- = pause
Esc = quit game

basics:

infinite continues EXE hack (search and replace with an hex editor):

A3285C4700
->
9090909090

sources:

Paro Paro

controls (keyboard):

arrows = move
Z = shoot (hold to charge) -> charged shots are very effective against big enemies
X = get powerup (check the HUD in the bottom-left)
C (only some chars) = bit shot (press again to recall)
Enter = switch fullscreen

basics:

sources:

Kero Blaster

controls (XB360 controller):

d-pad = move, aim up, climb ladders
A = jump (press again to double jump when you have the Jetpack)
B = fire (hold for autofire + hold direction)

basics:

infinite hearts EXE hack (search and replace with an hex editor):

66294660
->
90909090

sources:

Flying Red Barrel - Diary of a Little Aviator

controls:

Left Stick = move
A = primary shot (hold to move slowly, release to attract coins)
B = rockets (check the stock in the bottom-left) (hold to load a Big Rocket, req. 2+ stock but lasts longer)

basics:

sources:

QP Shooting - Dangerous!!

controls:

Left Stick = move
A = shoot
X (when CHARGE >= 100%) = activate Hyper Mode (collect green stars to refill) -> destroy nearby bullets, incr. attack power, 1-hit protection
RT (hold) = slow move+show hitbox
B = switch formation (may also alter movement speed and released pickups)
LB | RB | Y (if Formation Mode is set) = quick-switch formation

basics:

sources:

Eschatos

controls:

Left Stick | d-pad = move
X = focus+long shot
A = wide+short shot
X+A | B = shield (check the circular gauge on the bottom-left, autorefill when not used) -> absorb bullets from the nose of the ship, can also damage enemies by direct contact
LB = switch SPEED (check the arrows on the bottom-left)

basics:

sources:

Bullet Soul -Infinite Burst-

controls:

Left Stick | d-pad = move
A = normal shot
X = focus shot
B = bomb (in NORMAL MODE, check the icons in the bottom-left) | activate Burst Mode (in BURST MODE, req. the large vertical bar on the left full and orange, destroy enemies to refill) -> damage boost. If you press burst again while it's activated you will force the burst to end in exchange for a screen clearing bomb. If you are hit while in burst status you will lose life and burst will end.

basics:

sources:

Caladrius Blaze

controls (XB360 controller):

Left Stick | d-pad = move
A = normal shot (hold for autofire)
X = focus magic attack (req. the circle gauge on the bottom-left) (hold for autofire)
Y = spread/options magic attack (req. the rhombus gauge on the bottom-left) (hold for autofire)
B = defensive magic attack (req. the pentagon gauge on the bottom-left) (hold for autofire) -> destroy some enemy shots, and damage them on contact
LT | X+B+Y (when all element gauges are >= 50%) = special burst attack (consumes all the gauges on the bottom-left) -> no invincibility
RT = bomb (check the "B" counter in the top-left)

basics:

sources:

Suguri

controls (keyboard):

arrows = move
Z = fire weaponA
X = fire weaponB
C = dash (incr. the "Heat" percent) -> use often to avoid attacks
V = hyper attack with weaponA (req. 1 gauge of Hyper meter, check the big counter in the top-left) -> temp. invincibility
V + X = hyper attack with weaponB (req. 1 gauge of Hyper meter, check the big counter in the top-left) -> temp. invincibility
A = lock on nearest enemy
S = lock on farthest enemy
P = pause

basics:

invincibility cheat (steam edition only):

Enter the Konami Code at any point in the menu: Up, Up, Down, Down, Left, Right, Left, Right, Secondary weapon, Main Weapon
Instantly regenerates all received damage in the game. Lasts until you return to the main menu. 

sources:

Sora

controls (keyboard):

arrows = move
Z = fire main weapon
X = fire sub weapon
A = fire special weapon
V = dash, cancel the weapon attack in progress (incr. the "Heat" percent) -> use often to avoid attacks
C = bomb-like hyper attack (req. 1 gauge of Hyper meter, check the big counter in the top-left) -> temp. invincibility
S = lock switch, skip text
2x S = cancel lock
Esc = pause

basics:

sources:

Acceleration of Suguri

controls (keyboard):

arrows = move
Z = fire weaponA (hold to charge)
X = fire weaponB (hold to charge)
C = dash (incr. the "HEAT" percent in the top-left) -> use often to avoid attacks, alt. attacks while charging
A (hold) + Z|X = special attack with weaponA|B -> usually a melee attack, very effective, use often
S = shield (req. the circular gauge on the top-left)
V = hyper attack (req. 1 stock counter on the top-left)
T = pause
Esc = Exit

basics:

sources:

Acceleration of Suguri 2

sources:

Sine Mora EX

controls (keyboard):

arrows = move
S (hold) = autofire primary weapon
A = fire secondary weapon (stock limited, check the green gauge on the top-right) -> use against strong enemies
D (hold) = slow down time (limited use, check the blue "SPEED UP" gauge on the top-right) -> use to dodge shots

basics:

sources:

Armed Seven | Armed 7

controls (keyboard):

arrows = move, rotate aim up|down
Z = fire primary + sub weapon (hold to autofire + lock aiming)
X|C (when the CHARGE gauge on the bottom-right is full and you blink) = fire the -like "CHARGE" weapon (unlimited uses, auto-refills over time)
Alt+Tab = pause
R = back to title screen

basics:

sources:

Strania: The Stella Machina

controls (keyboard):

arrows = move
Z = auto-fire weapons
X = switch weapon
C (when the green gauge at the top-left is full) = "O/D" bomb

basics:

sources:

Trouble Witches Origin

controls (keyboard):

arrows = move
X = shoot (hold for rapid fire, release to suck items before they fell offscreen)
Z = activate magic circle (press again to deactivate) (consume MPs and slows you down while active, check the green gauge at the top-left) -> summon a barrier to slow down enemy shots (not blue and spiky) and convert them into gold by destroying the enemy that originally fired them. However, if the enemies flees from the screen, the bullets will turn yellow and home-in on the player. Use the circle again to neutralize them.
C = use spell card (check the icon in the top-left) = give a special weapon for a limited time. Enemies destroyed will release Star Coins worth extra points. Getting hit will knock the card out of you but saves you from losing a life. 

basics:

sources:

Cloudphobia

controls (keyboard):

arrows = move
Z = shoot (hold for autofire)
X = fire MISSILES (check the 8 blue dots in the top-left)
C = toggle boosters -> use when there are no enemies onscreen, don't let too many big ones to pass or the MOTHERSHIP will be destroyed and you GAME OVER
A = pause

basics:

sources:

Ether Vapor Remaster

controls (keyboard):

arrows = move
Z = fire concentrated frontal shot (hold to charge)
X = fire wide spread shot (hold to charge a shield, not very effective)
C = fire auto-locking missiles + weak frontal shot (hold to autofire) -> use to hit enemies in the background and behind you
V = switch bits orientation, switch target + faster locking

basics:

sources:

AirRade -Air-

controls (keyboard):

arrows = move
Z = fire main weapon (hold for autofire+slows you down)
X = straight punch (req. the rainbow gauge at the top-left) -> perform combos
right, X = power straight punch
C = uppercut punch (req. the rainbow gauge at the top-left) -> perform combos
S (when the "AIR" gauge at the top-left is filled) = "AIR Dash" special attack (it is possible to aim the direction you fly in by holding down that direction before you shoot off)
P = pause menu
Esc = quit

options translation:

Game Rank   Easy    Normal  Hard
Button Config
    Main Shot   01
    straight punch  02
    uppercut punch  03
    AIR special 05
    pause   04
Player ?? display
BGM volume
audio volume
SFX volume
Simplified char select
EXIT

basics:

sources:

Bike Banditz

controls (keyboard):

arrows = move
Z (tap) | V (hold) = fire main weapon + option free aiming 
Z (hold) = autofire main weapon + keep option direction
X = fire missiles (hold to fire more than 2, req. some gauge at the top-left)
C = bomb (when the gauge at the top-left is blue) -> clears onscreen bullets
B = pause
Esc = quit

main menu translation:

START
TRAINING
REPLAY
RANKINGS
CONFIGURATION
    DIFFICULTY  EASY    NORMAL  DIFFICULT
    LIVES
    KEY SETTINGS
        A = fire main
        B = fire subweapon
        C = bomb
        D = autofire
QUIT

basics:

sources:

Deathsmiles

controls:

d-pad = move
A | B = left|right shot (hold for concentrated shot + slow movement) -> regular shots cannot pass thru most obstacles
A + B | X (hold) = "Targeting Magic" auto-lock attack (req. the big counter at the bottom-left, collect skulls and silver crowns to refill) -> the familiar performs a lock-on attack and homes on enemies
A + B | LB (tap when the big counter at the bottom-left is 1000) = enters "POWERUP" mode -> clear bullets (prefer to bombs when possible), temp. invincibility, attack increase, more items released
Y = bomb (check the "B" icons in the top-left)

basics:

sources:

Deathsmiles II X

controls (default):

d-pad = move
A | B = left|right concentrated shot + slow move + option alternative shot (varies according to char)
A + B | X (hold) = activate Magic Field = the familiar performs a lock-on attack -> clear blue suicide bullets + attack enemies in the BG
A + B | X (tap when the big counter at the bottom-left is 1000, or when the circular gauge around you is full) = enters "powerup" mode -> clear onscren bullets (prefer to bombs when possible), temp. invincibility (except for bosses), attack increase, more items released
Y = bomb (check the "B" icons at the top) -> temp. invincibility, clear bullets onscreen
LT | RT = autofire left|right shot
Back = pause menu

basics:

sources:

Akai Katana Shin | Red Sword

controls (type A):

d-pad = move
RT (hold) = defense mode autofire shot (stop firing to enter defense)
A (hold) = attack mode autofire shot + slow move
X = toggle Phantom mode (req. the green Energy gauge in the top-left is filled, collect "E" items to refill. When is partially filled only repel enemy shots near you) -> incr. attack power, repel enemy shots while in defense mode only, bullet cancels in attack mode only
B = bomb (check the "B" icons in the top-left, restock by collecing rare "B" items) -> temp. invincibility, clears enemy shots onscreen

game modes:

basics:

sources:

Gundemonium Recollection - Gundemonium Collection

controls (keyboard):

arrows = move
Z (tap) = shoot -> you can overheat Eryth guns and they will be unusable for a time.
Z (hold) = autofire shoot + move slower (Eryth guns won't overheat this way)
X = use mana ability (some needs to hold the button, consumes the blue MANA bar at the top-left)
C = bomb (check the icons in the bottom-left) (to counter-bomb, hit the bomb button as soon as you are hit)
X + C = DEMONIC SHIFT (consumes 1 life/heart and requires at least 33% Mana) -> destroy all bullets on screen + fixes your PHASE LEVEL at 11 for as long as you have MANA
A = pause menu

basics:

sources:

GundeadliGnen - Gundemonium Collection

controls (keyboard):

arrows = move
Z (tap slowly) = shoot
Z (tap quickly) = alt. shoot
Z (hold) = concentrated shoot + move slower (Eryth guns won't overheat this way)
X = use mana ability (some needs to hold the button, consumes the blue MANA bar at the top-left)
S = change direction (consumes a bit of blue MANA bar at the top-left)
C (when the lower gauge at the top-left is fully charged) = bomb
X + C = DEMONIC SHIFT (consumes 1 life/heart and requires at least 33% Mana) -> destroy all bullets on screen + fixes your PHASE LEVEL at 11 for as long as you have MANA
A = pause menu

basics:

sources:

Hitogata Happa - Gundemonium Collection

controls (keyboard):

arrows = move
Z = shoot (hold for autofire, move slower with some dolls)
Z = use special ability of current doll (consume the MANA bar, collect green gems to refill)
C = switch doll (check at the bottom)
A = pause menu

basics:

sources:

Jade Penetrate Black Package - eXceed Collection

controls (keyboard):

arrows = move
Z = shoot (hold for focus fire + slow move + homing fire from the options)
V (hold) = slow move
C (when the squares gauge on the bottom-left is full) = fire special attack (graze enemies' bullets and collect "P" medals to charge it)
X = bomb (check the counter in the bottom-left) -> temp. invincibility, clear shots onscreen
V = pause
Ctrl = go back to title screen

basics:

sources:

Strider (2014)

controls (keyboard):

arrows = move
Space = jump (press again to double jump if unlocked)
arrow down + space (on the ground) = slide -> enter narrow passages, avoid enemies
arrow down|up + space (on thin platforms) = pass thru
S = primary attack, horizontal slash (can be combined with a direction)
S (hold) = charge strike (2x damage) -> destroy enemy shields
D | S + arrow up = secondary arrack, vertical slash -> sends enemies flying upwards
D (in midair) = down strike ->  primarily used to break specific floor grates, recognized by their black color and blinking red lights
A | Right Ctrl = throw kunai (can be aimed with a direction) (check the red "Plasma Energy" bar in the top-left, auto-refills)
L Shift (hold, aim and release) = quick dash ("Plasma Catapult") (if unlocked) -> used to pass through traps like laser grids, or to perform a swift evasive dash. It can also be used to traverse through warps. When unlocked, a small circular blue meter appears next to the Charge Strike Meter, which depletes after each use and refills automaticall
R = release grip from walls
L Ctrl (hold) + S|D = deploy options/support robots
1|2|3|4 = plasma select
Backspace = show map and status

map legend:

basics:

sources:

Tembo The Badass Elephant

controls (XB360 controller):

Left Stick = move, aim
A = jump (hold in midair to hover, but not during a dashing jump)
X = dash -> melee attack, destroy blocks (avoid the ones with a fire sign)
X + Left Stick up = uppercut attack -> destroy blocks above
Left Stick down (while dashing) = slide kick -> pass under narrow passages
Left Stick down (in midair) = down stomp -> destroy blocks below, stun enemies
X (in midair) = dive spin -> bounce off, difficult to control, avoid
RB (hold) = spray water (can be combined with a direction, check the blue meter in the top-left, touch a water dispenser or collect bottles to refill) -> turn off fire, stun enemies

basics:

sources:

EXZEAL

controls (keyboard):

arrows = move
C = rapid shoot
Z (tap) = shoot
Z (hold) = charged shoot (only TYPE-1 and 2)
N | arrows left,right (quick) = rapid side-attack (only TYPE-4)
X = bomb (check the "B" icons in the bottom-left)
S = pause

basics:

sources:

Kamui

controls (keyboard):

arrows = move
Z = fire (hold for autofire)
Z + X (hold) = straight laser fire (consumes the LIGHTNING bar on the bottom-left, auto-refills) -> destroy any enemy shots in his path, use often for defense
X (tap) = lighting attack locked enemies (the higher the LIGHTNING bar on the bottom-left, the more lock-on shots will be released)
A = pause

basics:

sources:

RefleX

controls (keyboard):

arrows = move
Z = fire (hold for autofire, more powerful as the "Shield" gauge is filled)
X (hold) = activate shield (consumes the the "Shield" gauge on the bottom-left, release to auto-refill) -> can reflect most _blue_ enemy shots, will only absorb the other colors. Only missiles cannot be absorbed.
A = pause

basics:

sources:

ALLTYNEX Second

controls (keyboard):

arrows = move
Z = main shot + draw ENERGY chips
X = blade attack + auto-aim big enemies + slow move -> more powerful than main shot + destroy most enemy bullets
C (in fighter mode) | Z (hold) + X = homing lasers attack (consumes the ENERGY gauge on the bottom-left)
C (in mecha mode) | X (hold) + Z = straight laser attack (consumes the ENERGY gauge on the bottom-left)
Space = pause
Ctrl = fast forward cutscenes

basics:

sources:

Stella Vanity | StellaVanity: Prelude to the Destined Calamity

controls (Type-C) (keyboard):

arrows = move
Z = shoot (combine with "F" for focus shot + slow move)
X (tap when the gauge on the top-left is filled >=4) = straight burst shot -> absorb bullets
Space = bomb (check the green icons on the bottom-left) (if auto-guard is set to ON, will auto-fire when hit with no explosion) -> temp. invicibility (auto-bomb when hit)
Enter = pause

basics:

sources:

RefRain: prism memories

controls (keyboard):

arrows = move
Z (tap) = wide shot
Z (hold) = laser shot + options lock-on shot + slow movement
Shift (hold) = slow movement
X (when the big counter at the bottom-left is >=1) = "M.E.F.A2" special attack (tap multiple times for an higher level attack, at level >=3 will also clear enemy bullets) (shot enemies to refill the big gauge at the bottom-left to restock)
C (when you have >1 yellow dots above the "CONCEPT REACTOR" gauge on the bottom-left) = "CONCEPT REACTOR" special attack (collect medals to refill) (fire when "M.E.F.A2" special attack hit its target for a more powerful attack) -> 1s temp. invincibility, transform some enemy bullets into destructible bullets
Esc = pause

basics:

sources:

Crimzon Clover WORLD IGNITION

controls (keyboard):

arrows = move
Z = wide shot (hold for rapid fire)
X (hold) = focus shot + lock-on enemies (check the "LOCK" gauge at the bottom-left, release to fire)
C = bomb + enter "BREAK" mode if the gauge at the top-right is full (refills by hitting enemies) -> temp. invincibility, clear shots onscreen + increased fire power in BURST mode (can be activated a 2nd time for 2x increase)
V = pause

basics:

sources:

Raiden III: Digital Edition

controls (keyboard):

arrows = move
Z = fire main + sub weapon (hold for autofire)
X = bomb (check the "B" icons at the bottom-left)
Enter = pause

basics:

sources:

Raiden IV: OverKill

controls:

arrows = move
Z = fire main + missile weapons (hold for autofire)
X = bomb (check the "B" icons at the bottom-left)
Enter = pause

basics:

sources:

Mushihimesama | Bug Princess

controls:

d-pad = move
Z (tap) = shoot
Z (hold) = concentrated shot, show your hitbox, and slows you down
C | D | F (hold) = rapid-fire shot
X = bomb (check the green icons at the bottom-left)

basics:

sources:

Dodonpachi Resurrection | DoDonPachi DaiFukkatsu

controls (keyboard):

arrows = move
Z (tap) = wide shot
Z (hold) = laser/focus shot
C = autofire wide shot
X = manual bomb, CHANGE (switch Normal and Boost mode with Power-style ship)
V (when the yellow gauge in top-left is full) = activate the "Hyper Counter" -> 2s invincibility, incr. attack power, faster bullets, regular shot destroy enemies bullets
Enter = pause

basics:

sources:

Blue Wish Resurrection Plus

controls (keyboard):

arrows = move
C (hold) = autofire shot
Z (tap) = shoot
Z (hold) = focus shot + slow down + show your hitbox
X = bomb (check the "B" icons in the top-left)

basics:

sources:

Eden's Aegis

controls (keyboard):

arrows = move
Z = shot (hold to focus shot + slow movement)
C (when the gauge on the bottom-left is at MAXIMUM) = special attack
X = bomb (check the blue orbs on the bottom-left, restock via hidden items on the ground) (auto-guard when hit with no explosion can be turned off)
S = pause -> pausing denies replay saves and goes as far as not allowing you to write your initials in the high score board

basics:

hidden chars and stage practice unlock: create an empty .txt file named "yutori" to unlock the two hidden characters (Eve and Ridmie) immediately, as well as give yourself access to stage practice for all difficulty modes.

sources:

A.R.E.S. Extinction Agenda

controls (XB360 controller):

Left Stick = move, crouch
A = jump (press again to midair jump)
Left Stick down + A = roll -> go under narrow passages
X | RS = fire current weapon
RB | LB = cycle current weapon
RT (tap) = fire current grenade -> use red HE grenades to destroy TNT obstacles, and azure EMP grenades to paralyze enemies and stop fan obstacles
B = cycle current grenade
RT (hold) + LS direction = boost jump (req. 1 grenade) -> reach higher places (up), fly over long pits (left|right), ground breaker (down)
Y = use a repair kit (check the counter in the top-left)
LT = bomb-like attack (if the VALKYL azure bar in the top-left is full)
Back = open recycle menu
Start = open system menu

basics:

sources:

Astebreed Definitive Edition

controls (arrange mode) (XB360 controller):

Left Stick = move
RT = shoot -> can destroy purple bullets only
Right Stick direction = narrow/directional lock on (release for homing shots)
Right Stick press = spherical/circular lock in (release for homing shots) -> slower filling than directional
RB (tap) = blade melee attack -> more powerful than regular shots, can destroy most enemy shots + replenish the EX gauge
RB (hold) = blade melee attack combo -> risky, leave opened for attacks at the end
LB + Left Stick direction = blade dash attack -> temp. invincibility
LT (when the circular yellow gauge is full) = EX attack (can be combined with direction) -> most powerful attack
B (hold) = skip cutscenes

controls (original mode) (XB360 controller):

X = scatter shot
B = focus shot
A = blade attack
RT = EX attack

basics:

sources:

ExZeus 2

controls (flying sections):

LS = move + aim
LT | RT | 2x LS left|right = dodge move -> use often to avoid enemy fire
A (tap) = fire main weapon
B (tap) = lock-on lasers (press A to fire) (req. the green "LOCK" gauge on the top-left, collect green targets to refill)
X = bomb "special attack" (not shown on OSD?) -> very rare restocks, save them for the bosses

basics:

sources:

Hell Yeah! Wrath of the Dead Rabbit

controls (XB360 controller):

Left Stick = move
A = jump (press again to double jump)
RT (hold) = drill -> dig some terrains, req. to damage some monsters 
Right Stick = aim (press RT to fire with current weapon)
LT = dash
LB = quick switch next weapon
d-pad = switch weapon (check the icons in the bottom-right)
RB = pause and zoom out -> use to check incoming attacks, also works as an attack for a few monsters
Y = show curr. objective
X = use nearby object, action
back = pause and check the full map and other menus

basics:

sources:

Bleed

controls (XB360 controller):

d-pad = move
RT = jump (press again up to 3 times for midair jump and dashing)
Right Stick = directional fire with current weapon
LT = slowmo (req. the yellow TIME gauge on the top-left, autorefill when not used) -> use to avoid fast-moving enemies and bullets
RB | LB = quick switch weapon (check the name in the top-right, equip in the pause menu)
Start = pause and select equipped weapons

basics:

sources:

Bleed 2

d-pad | LS = move
RS = fire + aim
RS (tap) | RB = KATANA attack -> repeal purple shots and charging enemies (avoid orange)
X | LB = switch next|prev weapon
RT = jump (press again for midair jumps) -> use often to avoid attacks
LT (hold) = slowtime (req. the orange gauge on the top-left)
A = taunt
Start = pause (choose LOADOUT to change equipped weapons)

basics:

sources:

Binary Domain

controls (keyboard):

WASD = move, strafe
mouse = aim
mouse button left = shoot weapon
mouse button right = aim zoom
mouse button middle (tap) = reload
mouse button middle (with weapon 1 only, hold until the gauge is full) = shock burst (needs refilling, check the azure gauge and the counter of available shots in the top-right)
space (while moving) = evade, dash
space (near an object) = hide
space + W (near an low object) = climb over
E = melee attack -> slow move, use only when necessary
F = examine, pick up
F (when immobilized) = use first aid kit to recover
Q (when the icon is on) = look at current event
backspace = toggle member info
tab = display voice commands
1,2,3,4 = quick switch weapon

basics:

sources:

Hydro Thunder

controls (keyboard):

mouse = steer
S = accelerate
D = brake, reverse
V = boost (if you have some boost fuel, check the boost gauge in the top-left)
S,D,V = hydro-jump
F = switch camera
Enter = pause
F1 = show config menu
F7 = switch to fullscreen sw rendering

basics:

sources:

Outrun 2006: Coast 2 Coast, Outrun 2SP

controls (FXT xb360 pad):

Left Stick left|right = steer
RT = accelerate
LT = brake
Y = change camera angle
A = gear up (manual mode only)
B = gear down (manual mode only)

basics:

special license cheat names:

100% Completion ENTIRETY
1000000 OutRun miles    MILESANDMILES

sources:

Rocket Knight

controls (XB360 controller):

Left Stick | d-pad left|right = move
Left Stick | d-pad down = crouch
A = jump
A (while falling) = hover (Burst Assist) (deplete the yellow Burst Meter in the top-left)
X = melee sword attack
Y = projectile attack (Ranged Attack) (deplete the yellow Burst Meter in the top-left) -> less powerful than other attacks
B | RB + direction = Rocket Burst (deplete the yellow Burst Meter in the top-left) -> attack enemies and bounce off walls
2x B | RB + direction = Burst Drill (deplete the yellow Burst Meter in the top-left) -> like Rocket Burst but double the damage, can also break cracked walls
B | RB + no direction = Burst Vortex (deplete the yellow Burst Meter in the top-left) -> temp. invincibility
B | RB + no direction (while hanging from a rail) = Rail Spin (deplete the yellow Burst Meter in the top-left) -> attacks above and below him, press A while spinning to jump extra high and reach certain high places.
Start = pause

basics:

sources:

Re-Volt | ReVolt

controls (RVGL xb360 pad):

Left Stick left|right = steer
RT = accelerate (not default)
LT = brake (not default)
A = fire
B = flip car
X = reposition
guide = horn
back = rear view
F1 = change camera
Y = pause

basics:

cheating names:

All cars    CARNIVAL
All tracks  TRACKER
Change cars mid-race    CHANGELING
enables in-game editors makeitgood
Flying UFO  URCO
select weapons in game with right shift sadist
Tiny cars   DRINKME
Use identical cars in Multi-Player mode (Does Not Work On 1.2 Version)  JOKER
View Select (F5/F6 change view) TVTIME

sources:

Shikigami no Shiro | Castle of Shikigami

controls (keyboard):

arrows = move
X = rapid shot
Z (tap) = single shot
Z (hold) = summon shikigami (slows you down while in use)
C = use a bomb (check the green spheres on the bottom-left) -> temp. invicibility

basics:

sources:

Shikigami no Shiro 3 | Castle of Shikigami 3

controls (keyboard):

arrows keys = move
C (hold) = rapid shot
Z (tap) = shoot (with some chars is different from rapid shot)
Z (hold) = summon shikigami (slows you down)
X = bomb (check the green rectangles at the bottom-left, auto-refills over time)
S = activate Hi-Tension Max (req. 1 bomb) -> causes the multiplier to stay at 8x, enemies to drop 1.5x coins
Left Ctrl = start, open pause menu
Enter = confirm menu choice

basics:

sources:

Shovel Knight

controls (XB360 controller):

d-pad = walk
d-pad up = talk, check signs, climb ladders 
d-pad down (in midair) = shovel drop attack -> bounces off enemies and some objects, use as a safe attack and to reach higher places
A = jump
X | B | Y = dig slash attack
d-pad up + B = use current Relic/subweapon (cost magic to use, check the blue counter under "-ITEM-")
Back = open sub screen (switch Relic/subweapon and read about their functions)
LB | RB = quick switch Relic/subweapon (must be turned on in Options)

block types:

suggested stage order:

basics:

cheats (special names):

sources:

Max Payne 2

controls (mouse+keyboard):

W, A, S, D = move
space = jump
left shift + move = shoot-dodge
C = crouch
E = interact, use
Tab = use a Painkiller = restores health (if you have them, see the counter next to the hourglass)
Left Mouse button = fire
Right Mouse button (hold) = Bullet Time (slowdown time, consumes the hourglass)
scroll mouse wheel = primary weapon menu
R = reload
E (hold) | Enter = sniper zoom
F = secondary attack, melee attack
1 = cycle secondary attack
2 = quick switch to Handguns
3 = quick switch to Shotguns
4 = quick switch to Submachine Guns
5 = quick switch to Assaulted Rifles
6 = quick switch to Sniper Rifles
G = quick switch to best weapon
F9 = Quick Load 
F5 = Quick Save
Esc = game menu

basics:

sources:

Sonic & All-Stars Racing Transformed

controls (XB360 controller):

Left Stick left|right = steer
RT = accelerate
LT = brake, drift while turning, reverse -> gives extra boost for long drifts
A = use current item (check the icon in the top-right) (combine with Left Stick down to drop back)
Right Stick (in midair or when on the plane) = barrel roll -> gives extra boost
X = rear view

basics:

sources:

Team Sonic Racing

controls (XB360 controller):

Left Stick = steer
RT = accelereate 
LT = brake, drift
A = use item, horn
B = request/offer item transfer to your teammates
Y (when prompted) = activate Team Ultimate (req. the gauge on the bottom of your car full, perform team actions to refill: skimboost, slingshot, item trasfers, crash rivals)
X = rear view

basics:

sources:

Grip

controls (XB360 controller):

LS = steer (more sensitive when moving slower)
RT = accelerate -> let go when airboune to use air control
LT = brake -> reduce knockback from missiles
Y (hold) = boost (check the green bar on the bottom-right, auto charges over time based on race position)
A = jump (hold to charge) -> from ceiling to floor, to avoid obstacles
X = handbrake -> tap for tight turns
B = switch weapon items target
LB | RB = use left|right items (check the icons in the bottom-left, collect green pickups to restock)
Back (hold) = reposition on track
Right Stick = look around

basics:

sources:

Blur

controls (XB360 controller):

Left Stick left|right = steer
RT = accelerate
LT = brake, reverse
B = handbrake -> use to drift and make sharp corners
A = use selected powerup (check the icon below the car) (combine with Left Stick up|down = fire forward|backward)
X | LB = switch powerup
Y = drop powerup -> free 1 slot
RB = toggle camera
Right Stick = move camera
Right Stick Click = map zoom

basics:

Mega Man 11

controls:

d-pad | LS = move, climb ladders
A = jump (use Pile Diver weapon to dash in midair)
X = shoot (hold to charge, special weapons req. the green gauge on the top-left, collect green capsules to refill)
d-pad | LS down + A = slide -> pass under narrow passages
Y = call Rush Coil -> jump and reach higher places
B = call Rush Jet (if unlocked) -> fly over difficult sections
RB = toggle Speed Gear (req. the gauge  in the top-left) -> temp. slow down time for easier dodging
LB = toggle Power Gear (req. the gauge in the top-left) -> temp. incr. damage
RB + LB = toggle Double Gear
Right Stick | LT | RT = quick switch weapon

recommended stage order:

basics:

sources:

Phantom Breaker: Battle Grounds

controls (XB360 controller):

d-pad | LS = move, crouch, jump
2x d-pad | LS direction = dash
LB = plane switch
X = weak/quick attack -> use often
Y = medium attack
B = strong attack
B + direction (near opponent) = throw
A + down | A + right|left = SP attack (different for each char) -> use often
A (before getting hit) = reflect attacks -> use often
d-pad down + no button = crouching block
A + back = backstep
RB | Y+B = "outrange attack" homing missiles (more powerful if the burst gauge >100%) (consumes burst gauge)
RT | X+Y = overdrive (if unlocked) -> temporary incr. attack power (uses all the burst gauge)
LT | B+A = Phantom Break (if unlocked) (req. 200% burst gauge)

basics:

sources:

Melty Blood Act Cadenza

controls:

d-pad left|right = walk
2x d-pad left|right = dash
d-pad up = jump 
d-pad back = guard
A = weak attacks
B = medium-strength attacks
C = strong attacks. Most specials done with C will be EX variants and will cost meter.
D = shielding (more powerful than guard, consumes magic)
Q = used as macro button for various actions
Q | A+D = Throws
A+B+C = activate special mode (regenerate health, etc.)
A | B | C | D (tap at the point of impact) = Damage Reduction

basics:

sources:

Sonic Lost World

controls (XB360 controller):

Left Stick = move
A | B = Jump
ZR = run
ZL = Spin Dash (consumes energy)
X = Roll
Y = Kick

Wisp powers:

worlds list: Windy Hill Desert Ruins Tropical Coast Frozen Factory Silent Forest Sky Road Lava Mountain

sources:

The Messenger

controls (XB360 controller):

d-pad = walk, crouch, chack, talk, enter portals
A = jump, double jump
X = attack -> can destroy most enemy projectiles
Y = throw shuriken (check the blue rhombus in the top-left) -> safely attack distant enemies, activate pink switches
B = grapple (rings, enemies, walls) (if unlocked) -> skip gaps, propel in the air, move faster
A (hold after double-jumping) = glide in the air (req. the Wingsuit)
X (while gliding) = attack downwards (req. Aerobatics Warrior)
A (while knocked back) = air recovery jump (req. Second Wind)
X (while swimming underwater) = boost attack (req. Currents Master)
RT (hold) = walk over lava, water and spikes without getting damage (dont stop moving or release the button) (req. Lightfoot Tabi)
LB = open the map

basics:

sources:

Spark The Electric Jester

controls (XB360 controller):

d-pad = move, duck
2x d-pad left|right | B | RB | RT (tap) = dash (even in midair) -> short invulnerability
A = jump
X (tap) = attack
X (hold) = charged attack (can be combined with a direction) (more powerful if the blue bar is full)
Y | LB | RT = switch current POWER with the one in STOCK (check the icon in the bottom-left)
? = discard current POWER
Start = pause (shows the special moves for the current ability), skip cutscenes

basics:

sources:

Rabi Ribi | Rabi-Ribi

controls (XB360 controller):

d-pad = move
A = jump
d-pad down = enter doors, warp
d-pad up = talk
d-pad left|right + A = wall jump (if collected) -> reach higher places
d-pad down + A = slide -> enter narrow passages, avoid bullets, inflict damage
d-pad down + A, Y = bunny slide attack
d-pad down + A (in midair) = quick drop down
d-pad up + A (in midair) = air dask attack
Y | LT = hammer attack
Y + d-pad up = hammer up attack
A, Y + d-pad down = hammer down attack
Y + d-pad down (standing still) = carrot bomb -> destroy some blocks
Y + d-pad down (hold standing still) = super carrot attack (if collected)
Y (hold while moving) = slow movement
X (tap) = fairy rapid shoot
X (pressed) = fairy charged shoot
LB, RB = change fairy attack type
B (when boost meter is at least 50% full) = activate boost (temp. increase speed, attack, recovery, etc.)
B + down | RT (when 1 light blue balls on the bottom-left is charged) = activate bunny amulet -> temp. invinvibility
back = quick item use
start = pause, skip dialogues

map legend:

white "S" (rotating cubes) = save points (also restores heath)
white "T" (light spheres) = warp location (can choose destination), teleports (some are 1-way only)
green glowing "+" = heal zone
white bunny face = collected easter egg (gives 1500 En)
red dot = collected HP up potion
blue dot = collected mana up potion
purple dot = collected ATK up
orange dot = collected ability or key item
white dot = collected badge
green dot = collected regen potion
yellow dot = collected pack points potion

basics:

sources:

Shantae: Risky's Revenge - Director's Cut

controls (XB360 gamepad):

d-pad = move, duck, crawl
d-pad up = enter doors
A = jump
X = attack
RB = use item or magic (consumes the green magic meter in the top-left)
Y (hold) = stop timeflow and dance -> transform (different form according to the last dance move)
Y (tap when transformed) = return to normal form
LB = backdash -> turn back and tap repeately to run (faster than regular walking)
B = talk, iteract
start = inventory (check the MAP, switch magic spell, use healing potions), skip dialogues
back = pause

forms:

basics:

sources:

Copy Kitty

controls (XB360 gamepad):

d-pad = move, crouch
A = jump (press again to double jump)
X = shoot active weapon (hold to aim with the d-pad and stand still)
B = super shoot (req. 2 weapons, combine them)
X (tap near a weapon) = grab -> manually pick a weapon if all 3 slots in the top-left are full
RT | LT = pause and open weapon switch menu
RB = kick -> melee attack, destroys some walls and platforms
RB + d-pad down = kick drill / ground pound attack
d-pad down + A | LB = dodge roll
back = drop current weapon

basics:

sources:

Mighty No. 9

controls:

d-pad | Right Stick = walk, climb ladders, grab ledges
A = jump, climb ledges
A + down = fall throu floor
X = shoot with current weapon (alt weapons consumes the orange bar in the top-left, auto-refill over time)
RB (better reconfigured to B) | 2x d-pad left|right = dash + absorb Xels from weakened enemies ("AcXelerate") -> get combo points by chaining and temp. bonuses based on their colors
RB + d-pad down = dash under narrow passages
LB | LT = switch weapon (check the icon at the top-left)
Y = switch to selected weapon
B = quick-switch weapon (configurable in menu)
RT + X = back-jump shot
RT + A = back-jump
Back = recover some health (if you have a blue icon in the top-left)

Xel colors:

recommended stage order:

basics:

sources:

Shadow Complex Remastered

controls (XB360 controller):

Left Stick = walk, swim, crouch
A = jump (hold to jump higher, press again to double-jump if you have the CLD Thrust Pack)
X = run (activate hyperspeed after 5s if you have the FRICTION DAMPENER), slide ladders, swim faster, jump further
B = melee attack, activate, interact
Y = reload
Right Stick = aim
RT = fire
RB = throw grenades, missiles, hookshoot (hold LT to drop them on the ground)
d-pad left|right = switch seconday weapon (check the icons in the bottom-left) 
A, d-pad down (if you have the armor suit) = ground slam
LT = crouch, ground pound in midair if you have the OMEGA ARMOR
LB = flashlight -> highlight descructible objects with a specific color: 

destructible items colors:

map legend:

basics:

sources:

A Hat in Time

controls:

Left Stick = walk, run
A = jump (press again to double jump)
X = attack, throw items
X (in midair) = homing attack, hook rings (if the "Hookshot Badge" is equipped)
B = interact, pickup items
RT (standing still) = crouch, crawl in narrow passages, drop items
RT (moving or in midair) = dive/dash (press A to cancel) -> longer jumps
LT = use current hat ability
LB = quick swap hats via menu (select with the Left Stick and confirm with A)
d-pad left|right = quick swap hats
d-pad up = taunt
d-pad down = blow kiss
Y (hold) + Left Stick = look around
RB = center camera
Right Stick = move camera

hat abilities:

basics:

builin cheats:

you first need to activate the Developer Console in Game Settings.
Then restart the game.
After restarting you can activate the command prompt with ~ or tab
Type in enablecheats and enter.
Now you can enter in any of the commands from the list to activate them.
Press ~ or tab again to exit out of the command prompt.
Command List:

    enablecheats (necessary to use the commands)
    god - Toggles God Mode, making Hat Kid lose no health when attacked or damaged
    stat fps - Toggles display of frames per second

    Summon HatinTimeGameContent.Hat_Collectible_RouletteToken - Creates a rift token (warning, be careful using this command if you haven't done any time rifts; your game will softlock)
    fly - Similar to ghost, but the player is able to collide with geometry (interestingly, touching a tightrope disables flying)
    ghost - Puts the player into a ‘ghostly' state where they can fly, pass through geometry, and are not affected by damage
    walk - Disables fly/ghost Mode
    changesize [number] - 1 is default, changes the size of Hat Kid
    slomo [number] - 1 is default, modifies the games speed (seems to reset when )
    teleport - Teleports the player to the surface they are looking at
    setspeed [number] - Modifies Hat Kids ground speed and water speed (only seems to work in water)
    setgravity [number] - Changes the gravity (default is -750 - Jammy)
    open [mapname] - Loads the inputted map (check C:\Program Files (x86)\A Hat in Time\HatinTimeGame\CookedPC\Maps) for maps.
    setjumpz [number] - Changes your jump height
    killparticles - Deactivates particle systems and destroys all particles
    FOV [number] - Changes FOV to given number (max 170, min 1, default 90)
    suicide - Kills Hat Kid
    showdebug - Toggles the overall display of properties of the player's current ViewTarget
    restartlevel - Restarts the level
    invertmouse - Inverts the mouse vertically
    invertturn - Inverts the mouse horizontally
    freezeframe [number] - Forces the game to pause for the specified delay time (when tested escape immediately resumes the game)
    stat unit - Toggles display of overall frame time as well as the game thread, rendering thread, and GPU times
    stat levels - Toggles display of a list of currently active levels and displays their status through colour coding (See here [docs.unrealengine.com] for colour codes)
    show particles - Toggles display of particle geometry
    show rigidbody - Does something (I have no idea what this does, if you know leave a comment so I can change this - Jammy)
    show collision - Toggle display of collision primitives
    show postprocess - Toggle display of post process effects
    show staticmeshes - Toggle display of static mesh geometry
    show skelmeshes - Toggles skeletal mesh rendering
    show paths - Toggles display of paths or navigation meshes
    show volumes - Toggles display of volumes
    show depthoffield - Toggles the depth of field
    show fog - Toggles rendering of fog
    viewmode unlit - Renders scene with flat shading, i.e., no lighting
    viewmode wireframe - Renders scene in a wireframe view
    viewmode brushwireframe - Renders scene in a wireframe view showing brush edges
    viewmode lightingonly - Renders scene using only the lighting information on the geometry
    viewmode lightcomplexity - Renders scene using a special shader that displays the complexity of the lighting on (number of dynamic lights affecting) each surface using specific colors to denote the number of lights
    viewmode texturedensity - Renders scene using a special shader that displays the density of texels for the diffuse channel on each surface using specific colors to indicate the density
    viewmode shadercomplexity - Renders scene using a special shader that displays the complexity of the material being used by each surface using specific colors to denote ranges of shader instructions
    viewmode litlightmapdensity - Renders scene fully lit using a special shader that displays the density of texels for the lightmap on each surface.
    viewmode - Returns render mode to normal
    SCALE SET bAllowPostProcessing false - Disables all post processing effects e.g. depth of field, motion blur, etc.
    SCALE SET bAllowPostProcessing true - Enables all post processing effects
    listconsoleevents - Displays a list of all console events on the HUD
Notes
    enablecheats does not disable achievements.
    Console commands are not case sensitive.
    Cheats disable themselves upon death or loading, you will have to type enablecheats again to use these commands.
    Completing a time rift after collecting all the roulette items can cause the game to softlock, however you can escape this by exiting to the hub via the pause menu.

sources:

Freedom Planet

controls (XB360 controller):

d-pad left|right = move
d-pad up = look up, climb ladders
d-pad down = crouch, climb ladders
A = jump
B = attack
X + direction (when the blue bar at the top-left is full) = special attack 
Y = pause
A, A = mid-air spin attack (LILIAC ONLY) (consumes the blue bar)

basics:

sources:

Senko no Ronde 2

controls:

Left Analog | d-pad = move
A = main weapon, M-Melee attack
B = sub weapon, S-Melee attack (usually more powerful and with auto-homing, but with a longer reload time (check the inner circle around your mecha)
Y | A + B = M+S Melee attack  (aka bullet canceller) (DOES NOT uses up your Charge Gauge, destroy bullets, but it is risky, leave you exposed after it ends)
X [+ left, right | 360° rotation ] = Barrage attack (also act as a shield, uses 1 unit of your Charge Gauge)
RT (hold while standing still) = shield (uses up the green Charge Gauge when hit, auto-refill over time, not effective against napalm)
RT + direction = dash (Press again to cancel)
LB | B+X = use your ability (if the icon is lit in the bottom-left)
LT = B.O.S.S. mode (check the blue counter on the bottom-left. lasts until the Charge Gauge is exhausted)

Rounder Abilities:

basics:

sources:

Touhou Koumakyou: The Embodiment of Scarlet Devil | Touhou 06

controls (keyboard):

arrows = move
Z = shoot ("ShotSlow=Off" in Key Config for autofire wide shot)
X = bomb (check the green stars on the top-right. Collect green "B" items to restock)
Shift (hold) = focus shoot + slow movement
Esc = pause

basics:

sources:

R-Type Final 2

controls:

LS | d-pad = move
X = shot (hold to charge the "BEAM shot", check the gauge on the bottom, has 2 levels)
RT | B = rapid fire shot
A = detach Force pod (press again to recall)
Y = bomb-like special attack (req. the the "DOSE" gauge on the bottom-left full, touch enemies and bullets with the Force pod to refill)
LB|LT = speed level up|down (check the counter in the bottom-left)
RB = slow move

basics:

sources:

Rayman Origins

controls (XB360 controller):

Right Stick left|right = move
A = jump (hold to glide in the air)
X | B (tap) = hit, kick -> can also be used to collect lums
X | B (hold) = charged attack
Right Stick down + X | B (in midair) = stomp attack -> destroy cracked platforms, jump higher from bouncy platforms
RT (hold) = run (even over inclined walls if unlocked)

basics:

sources:

Rayman Legends

controls (XB360 controller):

Right Stick left|right = move
A = jump, wall-jump (hold to glide in the air)
X (tap) = hit, kick (can attack below you) -> can also be used to collect lums
X (hold) = charged attack
Right Stick down + X | B (in midair) = stomp attack -> destroy cracked platforms, jump higher from bouncy platforms
RT (hold) = run (even over inclined walls)
Y | LB | RB (in some sections) = ally context action -> move platforms, stun enemies, etc.

basics:

sources:

Bayonetta

controls:

Left Stick = walk, run
Right Stick = move camera
Right Stick (press) = reset camera
A = jump (press again to double jump)
Y = light attack, hand weapon attack
B = heavy attack, feet weapon attack
Y + B (when shown on screen) = torture attack (consumes the magic spheres in the top-right)
A, B = stomp attack
X = grab enemies weapons (usually slow and powerful), open doors, interact, fire guns -> don't do that much damage, but they can keep a combo going when you're not close enough yourself and they are useful against a few enemies.
RB = lock on
RT = dodge an attack -> temp. invincibility (do right at the last moment to stop time ("Witch Time"))
2x RT = transform into a beast
Left Stick (press during Witch Time) = gravity reset -> fall back to the ground
LB = taunt
LT = change weapon sets
back = show inventory, equip weapons, items, etc.
d-pad (hold direction) = use item

beasts abilities (unlocked after ch.5, some of them must be purchased):

basics:

sources:

Redout

controls:

Right Stick left|right = steer
RT = accelerate
LT = brake
LB | A = turbo (consumes the azure "ENERGY" bar on the right of your ship, auto-recharges over time)
X = use powerup (if the turbo meter is fully charged, must be selected before the race)
Right Stick left|right = strafe -> use for tight turns
Right Stick up|down (in mid air, slopes) = pitch down/up -> always pitch up (move the Right Stick down) on slopes to avoid grinding.
B = look back
Y | d-pad = switch camera

game types:

basics:

sources:

Metal Wolf Chaos XD

controls (XB360 controller):

Left Stick = move
Right Stick = aim, look
A = jump
X (hold) = boost (consume the vertical orange gauge in the top-right) -> use to destroy barricades and containers usually with items inside
LT | RT = fire left|right weapons
B = switch left|right weapons (tap LT|RT to scroll weapons, then B again to confirm)
Y (in midair) = stomp attack -> very powerful, use often
L3+R3 (when the circular gauge in the top-right is filled and glowing) = bomb-like "Blaze" attack (refill slowly by destroying things)
d-pad = random taunt
Start = pause and check the full map

basics:

sources:

Gigantic Army

controls (keyboard):

arrows = walk
arrows up|down = aim
2x arrows left|right = dash -> use often to move faster and save time
X = jump (hold in midair to activate the jetpack, check the "VERNIER" gauge on the bottom-left)
Z = fire MAIN WEAPON (hold to lock direction), melee attack near enemies (tap)
Z (tap near enemies) = melee attack -> more powerful, use often
C (hold) = shield (can be aimed with arrows) (check the "SHIELD" gauge on the bottom-left, when depleted it is destroyed)
V = fire SPECIAL WEAPON (check the counter on the bottom-right, refilled after each stage only)
Q = pause
R = back to the title

basics:

sources:

GunHound EX

controls (XB360 controller suggested mapping):

d-pad = move, aim
A = jump (hold in midair to activate the jetpack, check the small blue "BG" gauge on the top-left)
B | 2x d-pad left|right = dash -> assume a more compact posture, hold for soft landings
X = fire main weapon (switch in the "Customize" menu, check the horizontal yellow gauge in the top-left for the remaining ammos in current magazine)
Y = fire secondary weapon (switch in the "Customize" menu)
RB (hold) = use anti-air/lock-on weapons -> also good for ground enemies
LB (hold) = lock aiming -> use in 0G stages to hold the facing direction
RT = Armor Purge -> fully restore HPs, faster movements but less defense. Collect the item from the ally heli to get the armor back mid-stage.

basics:

sources:

Assault Suit Leynos (2016)

controls (XB360 controller):

d-pad | Left Stick = move, aim, fly in space
2x d-pad | Left Stick left|right = dash
A = jump (hold to use the jetpack)
B = dash
X = fire current weapon (check the ammos counter in the top-left)
2x X = discard current weapon for this stage, reload LG-GUN
Y = melee attack
RB = shield
LB (hold) = lock aiming while moving
LT, RT = switch weapon
Start = pause

basics:

sources:

Ginga Force

controls (XB360 controller):

d-pad | Left Stick = move
X = fire MAIN weapon (narrow, full range)
A = fire SUB weapon (wide, limited range, req. the yellow SUB gauge)
RT = special weapon (defensive, absorb bullets, req. the blue circular gauge, autorefills when not used) -> use when surrounded by enemy fire
RB = switch SPEED (check the counter in the bottom-left)

basics:

sources:

Natsuki Chronicles

controls (XB360 controller):

d-pad = move
A = fire Primary Weapon (unlimited) -> forward shot
X = fire Secondary Weapon (unlimited, can be combined with Primary with reduced power)
RT = fire/use Special Weapon (overheat after a while, cannot be combined with the others) -> absorb bullets
RB = switch SPEED (2 settings, check "A|B" on the top-left, adjustable in the options)

basics:

sources:

Castle of Illusion Starring Mickey Mouse (2013)

controls (XB360 controller):

d-pad | Left Stick = walk (walk down slopes to run), crouch
A = jump (press again when landing on enemies to jump higher)
B | X = throw items (check the counter in the top-left, collect the same icon or bags to restock) -> use to open chests (cannot be opened by jumping)

basics:

sources:

Infinite Beyond The Mind

controls (XB360 controller):

LS | d-pad left|right = move
LS | d-pad up|down (hold) = crouch, enter doors, climb ladders
2x LS | d-pad up|down (hold) = look up|down
A = jump (press again to double jump), wall jump -> climb walls
LS | d-pad down + A = drop down
X = attack
B + direction = roll (on the ground), dash (in midair) (req. the white gauge in the top-left, auto-refill when not used) -> evade enemies
B (hold for a while while standing still) = bomb-attack (req. the white orbs in the top-left, refilled after each stage) -> best saved for the bosses

basics:

Vanquish

controls (mouse+keyboard):

mouse = aim
LMB = fire weapon
RMB = aim
mouse wheel click = weapon zoom
mouse wheel = switch weapon
WASD = move
E = cover
Shift = boost
F = melee attack
R = reload
G = throw grenade
Space = evade
1, 2, 3, 4 = quick switch weapon
Esc = pause
Tab = skip events
T = activate bomb

sources: