Casual gamer quick reference

by eadmaster

Last update: 27 March 2024



Intro

This document collects videogame quick references, including the basic controls, rules and some strategic tips. It is mostly meant for the casual gamer, so if you are looking for a detailed guide check the links in the "sources" section. Sources if check out often:

Most text was edited for quicker and easier reading.

arcade

default MAME layout:

            1 2 3
Joystick    4 5 6

to enter the service menu: some machines req. to hold down the service button (F2 on MAME) for a few sec after the legal stuff faded out, not just tapping it.

NAOMI/NAOMI2 errors:

CAUTION 51 - Player number incorrect
CAUTION 52 - I/O Board serial doesn't match game settings
CAUTION 53 - I/O Board serial doesn't match game settings
CAUTION 54 - Cabinet orientation incorrect
ERROR 03 - Can't read serial number, bioses with this error won't work at all
ERROR 02 - BIOS region incorrect
ERROR 01 - BIOS version or ROM incorrect

Top Speed | Full Throttle

sources:

Big Run

Cisco Heat

controls:

analog = steer
1 = accelerate
2 = brake -> always brake when approaching hard corners, no need to shift gear
3 = shift gears -> stay on LOW only when starting from still and after crashing

basics:

last stage: 5

Chase Bombers

controls:

analog = steer
1 = accelerate
2 = brake
3 = use item (check the icon in the bottom-right. Best item: bowling ball, machine gun -> can be aimed)
4 = gear shift (if using MANUAL)

basics:

sources:

Double Dragon

controls:

joystick = move
2x joystick left|right = headbutt attack
1 = kick (slow+powerful attack) -> push heavy objects to trip the enemy
2 = jump (press 1|3 in midair for a flying kick)
3 = punch (fast+weak attack), pick and use weapons (some are single-use throwable) -> approach the enemy from behind and push the Punch button to armlock
1+2 = back kick
3+2 = back elbow

basics:

sources:

Double Dragon II: The Revenge

basics:

sources:

Double Dragon 3: The Rosetta Stone

sources:

Operation Wolf

controls:

gun = aim
1 = shoot (hold for autofire)
2 = missile launcher (check the green icons on the right)

basics:

sources:

Operation Wolf II: Operation Thunderbolt

controls:

gun = aim
1 = shoot (hold for autofire)
2 = missile launcher (check the counter on the bottom-left)

basics:

sources:

Line of Fire | Bakudan Yarou

controls:

gun = aim
1 = machine gun
2 = bombs (check the icons in the top-left)

basics:

sources:

Jurassic Park

controls:

gun = aim
1 = shoot

basics:

sources:

Jurassic Park The Lost World

controls:

gun = aim
trigger = shoot
shoot outside screen = reload

basics:

sources:

The Ocean Hunter

controls: gun = aim trigger = shot (autoreloads, check the bullets icons in the bottom-left)

basics:

sources:

Dragon Gun

controls:

gun = aim
1 = shoot (hold for autofire, stop shooting to charge a powerful blast)
2 = bomb (check the counter on the bottom-left)

basics:

sources:

Beast Busters

controls:

gun = aim
1 = shot (limited ammos, check the magazine counter in the top-left)
2 = bomb (check the counter in the top-left)

basics:

sources:

Beast Busters: Second Nightmare

controls:

gun = aim
1 = shot (check the bullets in the bottom-left)
2 = reload
3 = bomb (check the icons in the bottom-left)

basics:

sources:

Space Gun

controls:

gun = aim
1 = shoot (hold for autofire, unlitimed ammos but overheats and reduce firerate, check the red gauge on the bottom-left is empty)
2 = select missiles (press 1 to fire and go back to regular shoots, limited, chcek the counters on the bottom-left, shot colored magazines to restock)
pedal = move backward (1P mode), forward (2P mode)

basics:

sources:

Gun Buster | Operation Gunbuster

controls:

gun = aim (aim at the sides of the screen to turn)
joystick = move forward, backward, strafe
1 = shot
2 = missile (unlimited, but slow to reload)

basics:

sources:

Battle Shark

controls:

gun = aim (slow)
trigger = shoot primary weapon+torpedos (limited ammos, check the icons in the bottom-right. Autorefills when not shooting or via blue orbs)

basics:

sources:

Steel Gunner

controls:

gun = aim
1 = fire machine gun
2 = launch a missile (check the "MISSILE" counter in the bottom-left)

basics:

sources:

Steel Gunner 2

controls:

gun = aim
1 = fire machine gun
2 = launch a missile (check the "MISSILE" counter in the bottom-left)

basics:

sources:

Virtua Cop

controls:

gun = aim
1 = shoot
2 = reload

basics:

sources:

H2Overdrive

sources:

SenXin Aleste | Senjin Aleste

controls:

joystick = move
1 = shot (hold to focus shoot + slow move)
3 = rapid fire
2 = bomb + burst mode (req. the gauge on the top-left >25% full) -> temp. invicibility
4 = blows away nearby enemy projectiles (req. the circular gauge around the player)

basics:

sources:

Mouse Shooter GoGo

controls:

joystick = walk
1 = fire ball
2 = toogle free aim mode

basics:

sources:

Bomb Jack | Bombjack

controls:

joystick = walk
1 = jump (combine with joystick up to jump higher, tap while descending to stay in float in midair)

basics:

sources:

Kickle Cubicle | Meikyu Jima

controls:

joystick = walk
1 = shoots his freezing breath -> turn small enemies into blocks, damage big enemies
2 = creates or destroy an ice pillar

basics:

sources:

Nitro Ball | Gun Ball

sources:

Ganryu | Musashi Ganryuki

controls:

joystick left/right = walk
1 = attack (hold to charge)
2 = jump (combine with d-pad down to slide), wall jump
3 = grappling hook -> now very useful, can only be swing laterally

basics:

sources:

Hangzo

controls:

joystick = walk, crouch
1 = melee attack (combine with joystick up for a wider swing)
2 = jump (press again in midair for a swinging rope attack)
3 = projectile attack (unlimited, hold to charge)
1+2 = bomb (check the "JUTSU" counter in the top-left)

basics:

sources:

Mobile Suit Gundam

controls:

joystick left|right = walk
2x joystick left|right = dash
joystick back (hold) = defend 
joystick up = jump
1 = weak attack
2 = strong attack

Gundam special moves:

qcf + 1|2 = fire guns
quicktap 1|2 = head fire

Mobile Suit Gundam: EX Revue

controls:

joystick left|right = walk
2x joystick left/right = dash
joystick back (hold) = defend 
joystick up = jump
1 = attack
2 = jump

Gundam special moves:

Beam rifle: quarter-circle forward + attack
Gundam hammer: half-circle forward + attack
Beam saber: right, down, down-right + attack
Double beam saber: down, down-right, left + attack

sources:

Blazeon | BlaZeon: The Bio-Cyborg Challenge | Blaze On

controls:

joystick = move
1 = normal shot
2 (when in ship form) = shoot the "Tranquilander" projectile that freezes enemy mechas and allows you to take over their forms and abilities by flying over them (some may req. more shots). Each "bio-cyborg" mecha vary in firepower, speed and special attack.
2 (when in mecha form) = use the Special Attack (mech-specific, some have limited uses, check the "SP" gauge on the bootom-left)

basics:

sources:

Karnov

controls:

joystick = move, crouch, switch item (check the blinking icon on the bottom)
1 = attack
2 = jump (hold to jump higher, press d-pad down in midair to fall faster)

items:

basics:

sources:

Bubble Bobble

controls:

joystick = walk
1 = shoot bubbles -> trap enemies
2 = jump -> you can jump through the bottom opening and respawn at the top of the level in some levels

basics:

sources:

Don Doko Don

controls:

joystick = move
1 = hammer attack -> stun enemies, then you can grab and thow them with the same button
2 = jump

basics:

sources:

Puyo Puyo | Puzlow Kids

controls:

...

basics:

sources:

Puyo Puyo Tsu | Puyo Puyo 2

basics:

sources:

Killer Instinct

sources:

Street Fighter II: The World Warrior

controls:

joystick = move, jump, block (opposite direction of the attack)
1 = light kick
2 = medium kick
3 = hard kick
4 = light punch
5 = medium punch
6 = hard punch

basics:

sources:

Street Fighter Alpha | Street Fighter Zero

controls:

joystick = walk, jump, crounch, block
X = light punch
Y = medium punch
Z = hard punch
A = light kick
B = medium kick
C = hard kick
Y|Z (some chars also B|C) = grab+throw
L|R = 3x light punch|kick -> easy combos
A+X (if Auto enabled) = super combo 1 (req. the "Super Combo" LEVEL>=1 on the bottom-left)
B+Y (if Auto enabled) = super combo 2 (req. the "Super Combo" LEVEL>=2 on the bottom-left)
C+Z (if Auto enabled) = super combo 3 (req. the "Super Combo" LEVEL>=3 on the bottom-left)
L+R = taunt

basics:

sources:

Street Fighter Alpha 2 | Street Fighter Zero 2

sources:

Street Fighter Alpha 3 | Street Fighter Zero 3

sources:

Fighting Vipers

controls (TYPE A):

joystick = step, jump
2x d-pad = run
A = Guard
B = Punch
C = Kick
d-pad back + B|C = charged attacks
X | B + A (near enemy) = grab, wall slam
Y | C + A = reverse kick
Z | C + B + A = ?
R | C + B = ?
d-pad up + B | d-pad down + C (when the enemy is floored) = pursuit attack
jump against a wall, A + right = wall spring
tap the A + B + C buttons rapidly when knocked down = air recovery

basics:

sources:

Last Bronx

controls:

d-pad = walk, crouch, jump
2x d-pad = quickstep (hold to run)
A = Guard, attack cancelling (aka as G-cancel)
B = Punch
C = Kick
d-pad up + B = ground attack
X | B + A = throw, break throws
2x X | B + A = Crouch Slam
Y | C + A = ?
Z | B + A = ?
L | C + B + A = rolling -> evade upper and mid-body attacks
R = special?

basics:

sources:

Virtual On: CyberTroopers | Cyber Troopers Virtual-On

sources:

Sega Rally Championship

sources:

Manx TT Super Bike

controls:

TODO

basics:

sources:

Cabal

controls:

joystick = move, aim
1 = shoot (hold to fix position)
2 = grenade (check the counter in the bottom-left. Shoot the white grenadiers and enemy medics to restock)
3 + joystick left|right = roll -> temp. invicibility during the animation, use to avoid enemy fire

basics:

sources:

Blood Bros

controls:

joystick = move, aim
1 = shoot (hold to fix position)
2 + joystick left|right = roll -> temp. invicibility during the animation, use to avoid enemy fire
3 = dynamite (check the counter in the bottom-left. Shoot the red pigs to restock)

basics:

sources:

Heated Barrel

controls:

joystick = move, aim
1 = shoot
2 = bomb (check the counter in the bottom-left, Collect barrel icons to restock) -> temp. invicibility

basics:

sources:

NAM-1975

controls:

joystick = move, aim
A = shoot
B = grenade (check the counter in the top-left)
C (hold) = run (combine with lower diagonals to roll -> temp. invincibility)

basics:

sources:

Dead Angle | Lead Angle

controls:

joystick = move, aim
1 = shoot
2 = grenade (check the counter in the bottom-left)

basics:

sources:

Dynamite Duke

controls:

joystick = move, aim
1 = shoot
2 = punch (hold to charge a bomb-like "Dynamite Punch", req. a "D" icon in the bottom-left)
3 = kick
joystick down, up + 2|3 = uppercut|flying kick

basics:

sources:

Riot | Kamniari Kishi Riot

controls:

joystick = move, aim
1 = roll
2 = shoot forward
3 = shoot backward

basics:

sources:

Pac-Land

controls:

left|right buttons = walk
2x left|right buttons = run
1 = jump (higher the faster he is running, and the longer you hold down the jump button)

sources:

Shadowland | Shadow Land | Yokai Dochuki

basics:

sources:

Astyanax | Lord of King

controls:

joystick = walk, crouch
1 = attack (more powerful if the green gauge on the bottom-left is full)
2 = jump
3 = bomb-like Thunder attack (req. the icon in the bottom-left, collect gold winged items to restock and powerup)

basics:

sources:

Night Slashers

sources:

Mega Man: The Power Battle

controls:

joystick = move
1 = fire current weapon (hold to charge)
2 = jump -> use to avoid smaller projectile shots, can also wall jump
joystick down + 2 = slide -> the best way to avoid damage coming from above.
3 = switch weapon

suggested order:

Mega Man 1-2
    Guts Man (Use Mega Buster)
    Ice Man (Use Guts)
    Heat Man (Use Ice)
    Wood Man (Use Heat)
    Crash Man (Use Wood)
    Cut Man (Use Crash) 
Mega Man 3-6
    Napalm Man (Use Mega Buster)
    Gemini Man (Use Napalm)
    Gyro Man (Use Gemini)
    Plant Man (Use Gyro)
    Dust Man (Use Plant)
    Magnet Man (Use Dust) 
Mega Man 7
    Freeze Man (Use Mega Buster or Junk)
    Slash Man (Use Freeze)
    Shade Man (Use Slash)
    Turbo Man (Use Shade)
    Cloud Man (Use Turbo)
    Junk Man (Use Cloud) 

basics:

sources:

Mega Man: Power Battle 2 | RockMan 2: The Power Fighters - Megaman Anniversary Collection

sources:

Vigilante

controls:

joystick = walk, crouch, grab the nunchaku
joystick up = jump
1 = kick, jumping kick (in midiar) -> higher range and damage than punches but slower
2 = punch -> use when not surrounded with nearby enemies to stun and easily dispose them

basics:

sources:

Rush 'N Attack | Green Beret

controls:

joystick = walk, jump, crouch
1 = knife attack
2 = special weapon attack (very limited ammos, check the "POW" counter in the top-right)

basics:

....

sources:

Cadash

sources:

Dragon Unit | Castle of Dragon

sources:

Aliens

controls:

joystick = move, aim
1 = shot
2 = crouching shot | use a bomb (check the counter in the bottom-left)

basics:

sources:

Alien Storm

controls (in street mode):

joystick = move (doube tap to run)
1 = attack
2 = roll (combine with 1 for a diff. attack)
3 = bomb (req. the red "ENERGY" gauge on the bottom-left. Collect "E" fuel tanks to refill)

basics:

sources:

Alien vs Predator

sources:

Tiger Road | Tora e no Michi

controls:

joystick = move, crouch, climb ladders
1 = attack
2 = jump (hold to jump higher)

basics:

sources:

Black Tiger

sources:

Saint Dragon: Tenseiryuu | Tensei Ryuu: Saint Dragon

controls:

joystick = move -> although you can't move the tail directly, you can coil it around your ship to block shots or use it to inflict damage on any enemies that it happens to touch.
1 = shot

basics:

sources:

Bonze Adventure | Jigoku Meguri

controls:

joystick = walk, crouch
1 = fire bubbles -> will bounce on walls, use at your advantage
2 = jump
joystick down + 1 = release a bomb-like special attack blinking bubble (activate on enemy contact and reduce the bubbles size)

basics:

sources:

Wonder Boy | Adventure Island | Takahashi Meijin no Boukenjima

controls:

joystick = move
1 (tap) = attack
1 (hold) = run -> jump higher while running
2 = jump

basics:

sources:

Wonder Boy in Monster Land

controls:

joystick left|right = walk
joystick up = enter doors, climb ladders
1 = attack with your sword
2 = jump
joystick down = use special weapon (check the icon and the counter on left HUD)

basics:

sources:

Wonder Boy III: Monster Lair

controls:

joystick = move
1 = attack
2 = jump

basics:

sources:

Valkire no Densetsu | Legend of Valkyrie | Legend of the Walkyrie

controls:

joystick = move
1 (tap) = shoot
1 (hold) = use magic spell (req. the blue bubbles at the bottom. New spells can be obtained from NPCs)
2 = jump (hold for a longer leap)

basics:

sources:

E.D.F. | Earth Defense Force

controls:

joystick = move
1 = autofire
2 = satellites formation change

basics:

sources:

Gratia: Second Earth

controls:

joystick = move
1 = fire main weapon
2 = ground missiles (unlimited and more powerful than the main weapon, but with slow reload)
3 = bomb (check the "H" icons in the top-left. Restock by collecting the same icon)

basics:

sources:

Rabbit Punch | Rabio Lepus

controls:

joystick = move
1 = fire main weapon
1 (near enemy or item) = melee punch -> useful with tougher enemies and obstacles blocking your path, but also for cracking open the carrot cans
2 = fire homing MISSILEs (check the icons in the bottom-left)

basics:

sources:

Air Buster: Trouble Specialty Raid Unit | Aero Blasters

controls:

joystick = move
1 | 2 (tap) = fire main+secondary weapons (hold for rapid fire)
1 | 2 (hold) = charge the bomb-like "Buster Flash" (unlimited, but has some cool down time, check the small bar in the top-left) -> use when there are a lot of bullets or popcorn enemies on screen

basics:

sources:

Twin Cobra | Kyukyoku Tiger

controls:

joystick = move
1 = shoot
2 = bomb (check the "B" icons on the bottom-left) -> not instant, takes time to deploy

basics:

sources:

Twin Cobra II | Kyuukyoku Tiger II

controls:

dpad = joystick
1 = shoot
2 = bomb (check the icons on the top-right, collect 6+ for HYPER BOMBs)

basics:

sources:

Heavy Unit

controls:

joystick = move
1 = fire main weapon
2 = fire missiles

basics:

sources:

Legendary Wings | Aresu no Tsubasa

controls:

joystick = move
1 = fire guns
2 (overhead sections only) = fire missiles at the ground 

basics:

sources:

Lucky & Wild

sources:

Gradius | Nemesis

controls:

joystick = move
1 = shoot
2 = missile
3 = powerup (check the highlighted item in the bottom bar, collect red capsules to switch)

basics:

sources:

Gradius II: Gofer no Yabou | Vulcan Venture

controls:

joystick = move
1 = shoot
2 = missile
3 = powerup (check the highlighted item in the bottom bar, collect red capsules to switch)

basics:

sources:

Gradius III

controls:

joystick = move
1 = manual powerup (check the hightighted item in the bottom-left)
2 = shoot
3 = missile

basics:

sources:

Gradius IV: Fukkatsu

controls:

joystick = move
1 = manual powerup (check the hightighted item in the bottom-left)
2 = shoot
3 = missile

basics:

sources:

Salamander | Lifeforce

controls:

joystick = move
1 = shoot
2 = missile

basics:

sources:

Salamander 2

controls:

joystick = move
1 = shoot + missile
2 = turn one option into a homing laser (hold to unleash more options at the same time) -> the sacrificed options will come back to the ship as "option seeds", worth half an option.

basics:

sources:

Metal Black | Gun Frontier 2

controls:

joystick = move
1 = main weapon fire
2 = laser beam (fully consumes the BEAM LEVEL gauge on the lower-left + power down your main weapon) -> use only when necessary

basics:

sources:

New Zealand Story, The

controls:

joystick = move
1 = fire (quickly tap in midair to hover/fly)
2 = jump

basics:

sources:

Renegade | Nekketsu Kouha Kunio-kun

sources:

Space Invaders | Space Invaders DX

sources:

Space Invaders '95 | Akkanvader

sources:

P-47: The Freedom Fighter

sources:

P-47 Aces

sources:

Outfoxies

sources:

Dead Connection

sources:

Thunder Zone | Desert Assault

sources:

Monster Maulers | Kyukyoku Sentai Dadandarn

controls:

joystick = move, crouch, jump
1 = light+quick attack
2 = medium attack
3 = strong+slow attack

basics:

sources:

Insector X | Insector-X | Konchuu Taisen

controls:

joystick = move
1 = fire main weapon
2 = fire current subweapon

basics:

sources:

Golden Axe

controls:

joystick = walk
2x joystick = dash
1 = attack
1 (while dashing) = dash attack -> very effective to stun enemies, also good for bosses
2 = jump
1 (in midair) = jump attack
1 + 2 = back attack -> unreliable
3 = magic attack (uses ALL the pots in the bottom-left, the more you have the more powerful the attack will be)

basics:

sources:

Golden Axe: The Revenge of Death Adder

controls:

joystick = walk
2x joystick = dash
1 = attack
2 = jump
1 + 2 = power attack (drains health)
3 = magic attack (uses the blue pots)

basics:

sources:

The Legend of Kage

controls:

joystick = move
joystick up = jump
1 = throw shurikens
2 = sword attack

sources:

DJ Boy | DJ Kid

controls:

joystick = move, aim backward
1 = punch (lower range, fast timing, less damage)
2 = kick (higher range, slow timing, more damage)
1 + 2 = spinning sweep -> attack opponents on both sides of you (weak attack, good only when surrounded)
3 = jump
2 (in midair) = jump kick -> useful against bosses

basics:

sources:

Thunder Fox | Thunderfox

controls:

joystick = move
joystick down = grab weapons on the ground
1 = melee attack
1 + 2 = jump kick attack -> very effective
2 = jump
2 + joystick up = higher jump + somersault kick -> use against flying enemies
3 = weapon attack (if you have it, check the icon and ammos in the top-left)

basics:

sources:

Marvel Land | Talmit's Adventure

controls:

joystick = run, crouch, crawl, push items 
1 = jump
2 = use clone attack (if you have it)

items found in chests and stages:

basics:

sources:

Heavy Barrel

controls:

joystick = move
dial = aim
1 = fire main weapon
2 = throw grenades (check the counter in the top-left)

basics:

sources:

Gun.Smoke | Gun Smoke

controls:

joystick = move
1 = fire diagonally to the left
2 = fire straight
3 = fire diagonally to the right

basics:

sources:

Terra Cresta

controls:

joystick = move
1 = fire main weapon
2 = temp. switch formation (check the "F" icons in the bottom, collect ship parts to restock) -> reduce the hitbox and increase the firing screen coverage

basics:

sources:

Super Puzzle Fighter II X | Turbo

sources:

Pang | Buster Bros.

controls:

joystick = move, climb ladders
1 = fires ropes

basics:

sources:

Magical Drop | Chain Reaction

controls:

TODO

sources:

Money Idol Exchanger | Money Puzzle Exchanger

controls:

TODO

basics:

sources:

Metro-Cross

controls:

joystick = move -> move to the right to speed up, to the left to slow down
1 = jump

basics:

sources:

Rainbow Islands: The Story of Bubble Bobble 2

controls:

joystick = walk
1 = create a rainbow in front of you -> attack enemies and use as platforms
2 = jump (the longer you hold the jump button down, the higher you will jump. Note that it is possible to jump on top of rainbows without dropping them by holding the jump button down.)

basics:

sources:

Puzzle Bobble | Bust-A-Move

sources:

Galaga | Galaga Arrangement - Namco Classic Collection

sources:

Galaxian

sources:

Rally-X | Rally-X Arrangement - Namco Classic Collection

sources:

Pac Man | Pac-Man | Pac-Man Arrangement - Namco Classic Collection Vol. 2

sources:

Pac-Mania

sources:

Dig Dug | Dig-Dug Arrangement - Namco Classic Collection Vol. 2

controls:

joystick = move, dig tunnels
1 = shoot air pump to inflate monsters

basics:

sources:

Dig Dug 2 | Dig-Dug II: Trouble in Paradise

controls:

joystick = move
1 = shoot air pump to inflate monsters
2 = activate the jackhammer -> create cracks in the ground from the pegs. The enemies cannot pass. A separated section of island will fall in to the water, taking enemies, (and possibly you), with it.

basics:

sources:

Mappy | Mappy Arrangement - Namco Classic Collection

controls:

joystick = move
1 = open/close doors -> block enemies. Blinking doors will release a wave attack on the same platform.

basics:

sources:

Commando | Senjou no Ookami

controls:

joystick = move, aim
1 = shoot
2 = throw a grenade (only forward) -> bonus items will appear on the ground if you kill particular soldiers with a grenade

basics:

sources:

Trojan | Tatakai no Banka

controls:

joystick = walk, crouch
joystick up = jump
1 = sword, punch
2 = raise shield -> can block most enemies attack

basics:

sources:

BurgerTime | Burger Time

controls:

(limited, check the counter in the ...)

sources:

Gauntlet

controls:

joystick = move
1 = fire weapon
2 = magic (check counter in the top-left)

basics:

sources:

Gauntlet 2

sources:

Elevator Action

controls:

joystick = walk, crouch, climb ladders, move elevators when inside 
2 = shoot
1 = jump, kick enemy agents, exit crouch

basics:

sources:

Rolling Thunder

controls:

joystick = walk, crouch, enter doors -> use to avoid enemies attacks
1 = shoot (you cannot shoot in midair and aim up)
2 = jump (combine with joystick up to jump higher)
joystick up|down + 2 = jump up|drop down platforms -> use to avoid enemies attacks

basics:

sources:

Rolling Thunder 2

controls:

joystick = walk, crouch, enter doors -> use to avoid enemies attacks and collect powerups
1 = shoot (you cannot shoot in midair and aim up)
2 = jump (combine with d-pad up to jump higher)
d-pad up|down + 2 = jump up|drop down platforms -> use to avoid enemies attacks and stun them

basics:

sources:

Alien Syndrome

controls:

joystick = move, aim
1 = shoot

basics:

sources:

Kid Niki: Radical Ninja | Kaiketsu Yanchamaru

controls:

joystick = move, crouch
1 = jump
2 = attack

basics:

sources:

Tank Force

controls:

joystick = move
1 = fire

basics:

sources:

City Connection | Cruisin'

controls:

joystick = steer left|right (you cannot stop from moving) -> best way to avoid obstacles
1 = shot cans (check the "OIL" counter in the top-right, collect orange cans on the ground to restock) -> makes vehicles spinning and inoffensive. No effect on cats and spikes.
2 = jump (combine with d-pad up to jump to an higher platform)

basics:

sources:

Demon Front

controls:

joystick = walk, crouch, aim
1 = shot (hold to charge pet attack. Special weapons have limited ammos, shown by the counter in the bottom-left)
2 = jump
3 = toggle pet shield -> the pet will die after taking some damage

basics:

sources:

Hammerin' Harry | Daiku no Gen San

controls:

joystick = move
joystick down (hold) = crouch -> defend from enemy attacks while stooping
1 = attack (combine with joystick up to strike against airborne or falling obstacles, down o pound the ground and stun all the enemies)
2 = jump

basics:

sources:

Crude Buster | Two Crude Dudes

controls:

joystick = move, crouch, climb ladders
1 = punch, kick
1 (in midair) = jump kick -> stun most enemies
2 = jump
joystick up|down + 2 = climb|drop platforms
joystick lower diag. + 2 = roll
3 = grab objects and enemies (press again to throw, can be combined with a direction)

basics:

sources:

Asterix

controls:

joystick = move
2x joystick = dash
1 = attack (hold to charge)
2 = jump

basics:

sources:

The Simpsons

controls:

joystick = move
1 = attack
2 = jump
1 (in midair) = jump attack -> very effective, you can take care of large groups of enemies.
1+2 = power attack (does the most damage, but consumes health)

basics:

sources:

Teenage Mutant Ninja Turtles

controls:

joystick = move
1 = jump
2 = attack
1+2 = power attack (consumes health)

basics:

sources:

Gunlock | Rayforce | Layer Section | Galactic Attack

controls:

joystick = move, aim with the crossair -> auto-lock enemies in the background layers until there are free "LASER" slots on the bottom-left
1 = regular SHOT -> attack enemies in the foreground layer
2 = fire the Lock-On LASER -> attack enemies in the background layers, some will fly in the front layer and shot at you, so try to take 'em out before they do

basics:

sources:

Mazinger Z

sources:

Air Duel

controls:

joystick = move, aim (helicopter only)
1 (tap) = fire
2 = bomb (can be guided with the joystick) (check the icons at the bottom-left)

basics:

sources:

Air Assault | Fire Barrel

controls:

joystick = move
1 = shoot main weapon and missiles
2 = bomb (check the icons in the bottom-left, collect "B" items to restock)

basics:

sources:

Storm Blade

controls:

joystick = move
1 = fire primary + secondary weapons
2 = bomb (check the icons in the bottom-left, collect "B" items to refill)

basics:

sources:

Gekirindan Time Travel Shooting

controls:

joystick = move
1 = autofire primary + secondary weapons
2 = bomb (check the "B" icons in the bottom-left)

basics:

sources:

Darius

sources:

Darius 2 | Sagaia

controls:

joystick = move
1 = autofire main weapon
2 = autofire missiles

basics:

sources:

Darius Gaiden: Silver Hawk

controls:

joystick = move
1 = fire both main weapon and missiles 
2 = black hole bomb -> temp. invincibility

basics:

sources:

Gun Frontier | Gun & Frontier

controls:

joystick = move
1 = fire
2 = bomb (if you have some "BOMB" bullets in the top-left. Collect gold bars on the ground to refill) (the direction the bomb will travel in the opposite direction the current plane's movement)

basics:

sources:

Sol Divide

controls:

joystick = move
1 = shoot
2 = melee attack -> prefer to shooting for most big enemies because it also stun them
2, 2, joystick (left for KASHON), 2 = combo melee attack -> incr. the multiplier
1 + 2 = use magic item (consumes the purple magic meter in the top-left)
3 = switch magic item (check the active icon in the top-left)

basics:

sources:

TwinBee | Twin Bee

joystick = move
1 = fire
2 (if you have 1+ arms) = drop ground bombs

basics:

sources:

Bells & Whistles | Detana!! Twinbee

controls:

joystick = move
1 = fire air weapon (hold to charge)
2 = fire gound bombs (partially auto-aiming) -> set turbo on this. Destroy ground bases ASAP to have less bullets onscreen to dodge

basics:

sources:

TwinBee Yahho! | Magical TwinBee!

controls (default):

joystick = move
1 | 2 = shoot + drop bombs to the ground (hold to charge shot)

charge up modes (select after game mode):

bell colors:

basics:

sources:

Marble Madness

sources:

Arkanoid

controls:

paddle = move
1 = launch ball, fire the lasers 

basics:

sources:

Arkanoid 2 | Arkanoid II: Revenge of Doh

sources:

Toki | JuJu Densetsu

controls:

joystick = walk, crouch, aim upward (only when grounded)
1 = shoot
2 = jump

basics:

sources:

Cloud Master | Chuuka Taisen | Monkey King: Master of the Clouds

controls:

joystick = move
1 = primary fire
2 = fire special weapon (if you have it)

basics:

sources:

Mega Twins | Chiki Chiki Boys

controls:

joystick = walk, climb ladders
1 = sword attack (throw a wave after 7 consecutive slashes)
2 = jump, cling on to vertical walls (tap repeadely) -> climb to areas that would otherwise be out of reach
3 = use a "MAGIC BOMBER" (check the red orbs in the bottom-left)

basics:

sources:

Splatterhouse

controls:

joystick left|right = walk
joystick down = crouch
joystick up|down = grab weapons above|below you
1 = puch (while standing), kick (while crouching), use weapon (some are single use)
2 = jump (press joystick down + 1 in midair for a slide attack move -> difficult to execute, but deals a lot of damage)

basics:

sources:

Chase HQ | Taito Chase H.Q.

controls:

steering wheel = steer
1 = accelerate
2 = brake
3 = activate boost (check the propeller icons in the bottom-left)
4 = shifter

basics:

sources:

S.C.I. - Special Criminal Investigation

Thunder Blade

controls:

Analog stick = move
trottle = speed up|down
1 = fire cannon
2 = fire missiles (slower than cannon)

basics:

sources:

Bonanza Bros.

controls:

joystick = walk
1 = fire gun, open doors, pull levers -> does not kill guards, just knocks them out
2 = jump

basics:

sources:

Outrun | Out Run

controls:

paddle = steer
pedal 1 = accelerate
pedal 2 = brake
gear shifter = gear down|up

basics:

sources:

Turbo OutRun | Outrun 2

controls:

paddle = steer
1 = gear shift (only in MANUAL mode)
2 = turbo  (check the "OVERHEAT" gauge on the bottom) -> use on straight lanes
pedal 1 = accelerate
pedal 2 = brake -> use only when losing grip

basics:

sources:

Phelios

controls:

joystick = move
1 (tap) = shoot
1 (hold) = charged shot (check the red sword bar on the bottom) -> use often: even the smallest enemies take multiple hits, so that standard shot is of little use

basics:

sources:

Hang-On

sources:

Super Hang-On

controls:

paddle = steer
pedal 1 = accelerate
pedal 2 = brake
1 (hold) = use turbo boost (when the SPEED meter in the top-right is red)

basics:

sources:

Cotton: Fantastic Night Dreams

controls:

joystick = move
1 = fire main straight shot
1 (hold) = charge the magic bomb attack (check the blinking icon at the bottom-right) (combine with button 2 held for defensive magic/shield) -> temp. invincibility, use only to save lives and against bosses
2 (tap) = drop ground bombs (unlimited, combine with the joystick to change trajectory)
2 (hold) = charge straight fairy melee attack -> use often against stronger enemies, will lock on them if they collide

basics:

sources:

Burning Force

controls:

joystick = move
joystick up|down (hold) = increase|lower speed (check the green radial meter at the bottom-left, letting go goes back to normal speed)
1 = shoot (hold for slow auto-fire)
2 = fire MISSILEs (check the icons at the bottom)
3 = activate invincibility (after collecting 5 green orbs released by destroying selected ground obstacles, check the yellow dots at the bottom-left)

basics:

sources:

Midnight Resistance

controls:

joystick = walk, duck, climb ladders
paddle = rotate aiming
1 = fire
2 = jump
3 = use grenades (check the 2-digits counter in the top-left)

basics:

sources:

Mercs | Senjou no Ookami II

controls:

joystick = move, aim
1 = fire your gun
2 = bomb (check the "M" counter on the bottom-left)

basics:

sources:

Legend of Hero Tonma

controls:

joystick = move, crouch
1 = shoot
2 = jump (hold to jump higher, combine with joystick up in midair to descend slowly and cross longer gaps)
2 + joystick down = drop down platforms

basics:

sources:

Ninja Spirit | Saigou no Nindou

controls:

joystick = walk, crouch
1 = switch weapon (check the icon at the bottom)
2 = attack with current weapon
3 = jump (hold for higher jumps, stick to ceilings)

basics:

sources:

Liquid Kids | Mizubaku Daibouken

controls:

joystick = move
1 = throw water bombs -> they travel in an arc, bounce, and then explode in a water stream
1 (hold) = charge water bomb (the water will flow further)
2 = jump

basics:

sources:

Forgotten Worlds | Lost Worlds

controls:

joystick = move
padde = aim, rotate satellite position (when not firing)
1 = shot
1 (tap rapidly) = "megacrush" bomb attack (consumes health)

basics:

sources:

Demon's World | Horror Story

controls:

joystick = move, crouch
1 = shoot
2 = jump (press again in midair to double-jump)

basics:

sources:

Dynasty Wars | Tenchi wo Kurau

controls:

joystick = move
1 = attack left
2 = attack right 
3 = "tactics" bomb attack (consumes health)

basics:

sources:

Athena

controls:

joystick = move, squat, climb vines
1 = jump
2 = attack with current weapon

basics:

sources:

Pu-Li-Ru-La | PuLiRuLa

controls:

joystick = move
1 = attack
2 = jump
joystick down|forward + 2 = wind-up attack (does a bit more damage and has better reach)
3 = use an elemental attacks (if you have it, check the cane icons in "MAGIC" meter at the top)

basics:

sources:

X-Multiply

controls:

joystick = move
1 = shoot

basics:

sources:

Strider

controls:

joystick left|right = walk (hold to run)
1 = sword attack
2 = jump (cannot change direction midair)
2 + joystick down = slide attack -> risky, avoid

basics:

sources:

Altered Beast | Juuouki

controls:

joystick = walk, crouch
1 = punch
2 = kick (has better range than punch)
3 = jump (hold to jump higher)
joystick down + 2 = upward kick -> not very useful
1 (in beast form) = projectile attack
2 (in beast form) = full-body attack

basics:

sources:

Shinobi

controls:

joystick left|right = move
joystick down = crouch -> good to avoid projectiles
joystick down + left|right = squat
1 = attack
2 = jump
joystick up|down = jump/drop platform
3 = use ninja magic (only once per mission)

basics:

sources:

Ghosts 'n Goblins | MakaiMura

controls:

joystick = walk, crouch
1 = jump
2 = attack

basics:

sources:

Ghouls 'n Ghosts | Daimakaimura

controls:

joystick = walk, aim
2 = jump
1 = weapon attack (hold when you have the golden armor until the red bar at the bottom-left is fully charged for a magic attack, diff. for each weapon)

basics:

sources:

The King of Dragons

controls:

joystick = walk
1 = attack
2 = jump
1+2 = magic attack (consume health, use only when necessary)
joystick opposite direction to the attack = raise shield

basics:

sources:

Magic Sword

controls:

joystick = walk, crouch
1 = attack with your weapon and the ally (more powerful when the colored gauge on the bottom-left is fully charged)
2 = jump (hold up while jumping to get a higher jump, hold down to drop down platforms)
1+2 = "Zenidyne" bomb attack (unlimited uses but cost some health, check the red slots and the blue lives counter on the bottom-left) -> temp. invincibility, use when about to get hit to reduce damage

basics:

sources:

Knights of the Round

controls:

joystick = move
1 = attack
1 + joystick forward = slow+strong attack
1 + joystick back (hold) (max 2s) = guard (only from the direction he is facing)
joystick back (before being hit) = guard (only from the direction he is facing)
2 = jump, mount horse
joystick back + 2 = backstep ("Emergency Retreat")
1 + 2 = desperation attack (consumes health)

controls (on horse):

2x joystick forward = dash (can stomp enemies)
1, joystick forward, 1 = slow+strong attack
2 = change direction
1+2 = Horse Stampede

basics:

sources:

Mortal Kombat

sources:

Mortal Kombat 2

sources:

Darkstalkers: The Night Warriors | Vampire: The Night Warriors

controls:

joystick left/right = move
2x joystick left/right = dash, backstep
joystick up = jump
joystick down = crouch
joystick opposite to opponent = block
1 = light punch
2 = medium punch
3 = strong punch
2|3 + joystick toward|away to the opponent (near opponent) = throw
4 = light kick
5 = medium kick
6 = strong kick
up + any kick (after knocking down your opponent) = pursuit attack

Special Moves (more powerful if the Special meter is full):

basics:

sources:

Night Warriors | Vampire Hunter - Darkstalkers' Revenge | Darkstalkers 2

controls:

joystick left|right = move, jump, crouch (tap to quick recover, escape grabs)
2x joystick left|right = dash, backdash
1 = light kick
2 = medium kick
3 = hard kick
4 = light punch
5 = medium punch
6 = hard punch
joystick away from opponent | B (tap when attacked) = block (even in midair)
joystick toward the opponent + medium|hard attack (punch or kick depending on char) = grab+throw
joystick up + kick (when opponent is knocked down) = pursuit attack

basics:

sources:

Vampire Savior: The Lord of Vampire | Darkstalkers 3

controls:

TODO

sources:

Super Street Fighter 2 Turbo | Super Street Fighter II X: Grand Master Challenge

controls:

joystick left|right = move
joystick up = jump -> you can never block while in the air, jumping is a risky move in general and should be avoided.
joystick down = crouch
joystick opposite to opponent = block
1 = light punch
2 = medium punch
3 = strong punch
3 + joystick toward to the opponent (near opponent) = throw
3 + joystick opposite to the opponent (while being thrown) = soften throw
4 = light kick
5 = medium kick
6 = strong kick

special moves (cause damage even if they get blocked):

super moves (usually activated by inputting 2 times the special moves):

basics:

sources:

Fighter's History

controls:

joystick = move, jump, block (opposite direction of the attack)
1 = light kick
2 = medium kick
3 = hard kick
4 = light punch
5 = medium punch
6 = hard punch

basics:

sources:

Karnov's Revenge | Fighter's History Dynamite

controls:

TODO

sources:

Final Fight

controls:

joystick = walk, grab enemy
1 = attack, pick up, throw
2 = jump
2, 1 = jump attack (stun enemies)
2, 1 + joystick down = alt. jump attack (stun enemies) 
1 + 2 = spinning/desperation attack -> if it hits someone consumes health, use only when surrounded

basics:

sources:

Sunset Riders

controls:

joystick = move, crouch, aim
1 = shoot
2 = jump
joystick up = enter doors -> obtain powerups and refills
joystick down + left|right + jump = slide -> avoid enemy bullets
joystick up|down + 2 = jump and climb|drop to upper|lower platforms -> avoid enemy bullets

basics:

sources:

Undercover Cops

controls:

joystick = move
2x joystick = dash
2x joystick, 1 = dash charge
2x joystick, 2 = dash grab
1 = attack
2 = jump
2, 1 = air attack
1+2 = desperation attack (consumes some health)

basics:

sources:

Alex Kidd: The Lost Stars

controls:

joystick = move
1 = jump
2 = fire (if you have the "SHOT" powerup)

basics:

sources:

Dragon Blaze

controls:

joystick = move
A (tap) = shoot
A (hold) = charge magic attack (auto-refills over time, check the magic meter at the bottom-left)
B = bomb (check the counter in the bottom-left, next to the magic meter)
C = "d-shot" (=Dragon Shot) melee attack (more powerful that regular shots, different if on the dragon or not) + release dragon (press again to call dragon back)

basics:

sources:

Dragon Spirit

controls:

joystick = move
1 = air shot
2 = ground shot

basics:

sources:

Dragon Saber: After Story of Dragon Spirit

controls:

jotstick = move
1 = air shot (stop shooting to charge shot)
2 = ground shot

basics:

sources:

Aero Fighters | Sonic Wings

controls:

joystick = move
1 = fire
2 = bomb (check the "B" icons in the bottom-left) -> temp. invincibility

basics:

sources:

Image Fight | ImageFight

controls:

joystick = move
1 = shoot (set SHOT MODE=AUTO SHOT for autofire)
2 = switch speed (check the 4 numbers at the bottom) -> the thrusters on the back exhaust a large blue flame that can damage enemies
1+2 = frontal pods melee attack -> powerful, use often

basics:

sources:

Parodius Da! | Parodius Da! Shinwa kara Owarai he | Parodius: Non-Sense Fantasy

controls (MANUAL):

joystick = move
1 = pick current powerup (check the red square on the bottom-left)
2 = fire main weapon
3 = fire missiles, use bell power (check the icon in the bottom-right)

bells colors:

basics:

sources:

Gokujou Parodius | Fantastic Journey

controls:

joystick = move
1 = manual power up
2 = shoot + missile (hold for auto fire)
3 = use bell power (if you have an icon in the box on the bottom-left)

bells powers:

basics:

sources:

Sexy Parodius

controls:

joystick = move
1 = shoot
2 = missile
3 = powerup (in MANUAL and SEMI-AUTO modes only)

basics:

sources:

After Burner II

controls:

Analog stick = move, aim
1 = fire machinegun (unlimited)
2 = fire lock-on missiles (check the stock on the bottom-right, refilled every few stages, not after dying)
throttle = speed up|down (check the "SPEED" meter on the bottom-left)

basics:

sources:

Space Harrier

controls:

Analog stick = move
1 = shoot

basics:

sources:

Planet Harriers

controls:

joystick = move, aim (double tap to dash and avoid attacks)
1 = fire main weapon (hold for autofire)
2 (hold) = missiles lock on (release to fire, unlimited but needs reloading, check the "LOCK ON FUEL" gauge on the top)
3 = bomb (check the counter in the bottom-left)
d-pad = view-change

basics:

sources:

Fantasy Zone

controls:

joystick = move
1 = fire main weapon
2 = fire ground bombs

basics:

sources:

Ordyne

controls:

joystick = move
1 = air attack
2 = ground bomb attack

basics:

sources:

Battle Chopper | Mr. Heli no Daibouken

controls:

joystick = move
1 = fire the front gun
2 = fire missiles straight up (when in the air), drop bombs (when on the ground)

basics:

sources:

The Ninja Warriors

controls:

joystick left|right = walk
joystick up = jump
joystick down = crouch -> avoid most enemy shots
1 (hold) + joystick up = somersault jump -> pass over enemies
joystick diagonals = crawl, climb ladders
1 = attack with a short-range kunai slash
2 = fire long-range shurikens (check the counter in the bottom-left)

basics:

sources:

Twin Hawk | Daisenpu

controls:

joystick = move
1 = shoot
2 = deploy support squadron (the planes will fall down when hit or if you press the button again, double tap for an instant bomb) (check the plane icons on the bottom-right, restock with "H" pickups)

basics:

sources:

Fire Shark | Same! Same! Same!

controls:

joystick = move
1 = shoot
2 = bomb (check the "B" icons on the bottom-right)

basics:

sources:

Vapor Trail | Kuhga: Operation Code Vapor Trail

controls:

joystick = move
1 = fire
2 = activate the roll move (req "ROLL OK" the bottom-left meter) -> temp. invincibility, but does not damage enemies

basics:

sources:

Rod-Land | Yousei Monogatari Rod Land

joystick = move, climb ladders
1 = rod attack -> grab enemies with the rod and then tap the button to slam them into the floor over and over until they turn into high explosives. I can then use these bombs and missiles to kill their friends
2 = create ladders -> you cannot jump, but you can use ladders to avoid enemies

basics:

sources:

Daioh

controls (jap. ver):

joystick = move
1 = shot
2 = bomb (check the icons in the bottom-left, collect "B" icons to restock)

basics:

sources:

ZuPaPa!

controls:

joystick = walk
A = punch, throw Zukkos -> will stick to enemies
B = jump (combine with joystick down to drop down platforms)

basics:

sources:

Tumble Pop | Tumblepop

controls:

joystick = walk
1 = vacuum (hold to suck, release to spit) -> capture more enemies for a bigger tumbling ball
2 = jump

basics:

sources:

Diet Go Go | Tumble Pop 2

controls:

joystick = walk
1 = inflate -> flatten the enemies and push them to send the bouncing.
2 = jump

basics:

sources:

Snow Brothers | Snow Bros.: Nick & Tom

controls:

joystick = walk
1 = throws your Freeze Shot -> used to trap your enemies in snowballs.  It is also used to start a completed snowball rolling.
2 = jump -> cannot jump down platforms, sometimes it is better to wait for enemies to get down

basics:

sources:

Snow Bros. 2: With New Elves

controls:

joystick = walk, kick snowballs
1 = jump (combine with js down to drop down platforms)
2 = throw snow -> turn enemies into snowballs

basics:

sources:

Joe & Mac Returns

controls:

joystick = walk
1 = attack -> stomp enemies, then grab and throw em away
2 = jump (combine with JS down to drop down)

basics:

sources:

Nebulas Ray | Nebulasray

controls:

joystick = move
1 = shoot
2 = bomb (check the "B" icons in the bottom-left, collect yellow "B" capsules to restock)

basics:

sources:

Trio the Punch

sources:

Ninja Baseball Bat Man | Yakyuu Kakutou League Man

controls:

joystick = walk
2x joystick = run
1 = attack, pick item
2 = jump
2x joystick, 1 = baseball slide
1+2 = desperation attack (consumes health)
jumping and pressing back, forward, attack = elemental bomb attack (consume half the energy bar)

basics:

sources:

The Ninja Kids

controls:

joystick = walk
2x joystick = dash attack -> risky, use only to evade
1 = attack
2 = jump
1+2 = "NINJA POWER" special attack (req. 1+ scrolls in the top-left. More powerful with more scrolls)

basics:

sources:

Charlie Ninja

controls:

joystick = move, crouch
2x joystick = dash attack -> risky, use only to evade
1 = attack
2 = jump (press again to midair to double jump and reach higher platforms)
1+2 (hold) = "Ninja Cloaking" -> hide in the background and remain invincible for several seconds

special attack moves:

joystick down, forward+jump = Ryu-esque hurricane kick
joystick up, forward+attack = tumbling spin
joystick forward, down, forward+hold attack = rushing blade attack

basics:

sources:

Thunder Dragon

controls:

joystick = move
1 = shoot
2 = bomb (check the "B" icons in the bottom-left)

basics:

Thunder Dragon 2 | Big Bang: Power Shooting

controls:

joystick = move
1 = shoot
2 = bomb (check the icons in the top-left, collect "B" icons to restock)

basics:

sources:

Rapid Hero

controls:

joystick = move
1 = shoot
2 = bomb (check the "B" icons in the top-left)

basics:

sources:

Hacha Mecha Fighter

controls:

joystick = move
1 = shoot
2 = activate the bomb-like "Big" powerup (check the "B" icons in the bottom-left, collect "Big" items to refill. continously picking up flower items will also grant you bombs) -> temp. invincibility + boost attack power. Some bosses can easily be quickkilled with one bomb (e.g. stage 2 and 3 boss).

basics:

sources:

Lightning Swords | Ken-Go

controls:

joystick left|right = walk
joystick up = jump (press down in midair for a landing attack)
joystick down = jump
1 = attack (hold to charge and block most incoming attacks) -> keep charging while moving in stages most of the time 

basics:

sources:

Magical Crystals

controls:

joystick = move
1 = jump -> use often to avoid enemy projectiles
2 (tap) = attack -> by default throw a ball that bounces through walls
2 (hold) = charged attack -> travel longer distances

basics:

sources:

Black Heart

controls:

joystick = move
1 = main shot
2 = short-range dragon breath special attack (limited use, check the "F" gauge on the bottom-left. Collect blue fairies to refill) -> use against bosses and stronger enemies

basics:

sources:

Dyna Gear

controls:

joystick = walk (hold to run), aim, crouch, climb platforms when hanging below
1 = jump (press again in midair to double jump and somersault attack -> risky, use only to avoid enemies. Press while crouching to roll.)
2 = attack (tap rapidly in succession for a special attack)

basics:

sources:

Espgaluda

controls (Arcade Mode):

joystick = move
A (tap) = regular shot
A (hold) = "rapier" concentrated shot/laser (unlimited, but slows down movement)
B (when the gem meter is NOT empty) = activate/deactivate Kakusei mode -> use when there are a lot of bullets on screen and deactivate when clear: all enemy bullets will become pink and travel at a slower speed. Getting hit will activate the bomb automatically at the cost of half the barrier energy bar.
B (when the gem meter IS empty) = activate/deactivate Overmode mode -> turn enemy bullets red and make them travel faster 
C (tap) = bomb+barrier (hold to charge, check the blue bar at the bottom of the screen)
D (hold) = auto-fire regular shot

basics:

sources:

Espgaluda II | ESP Galuda 2

controls:

joystick = move
1 (tap) = regular shot
1 (hold) = concentrated shot/laser (unlimited, but slows down movement)
2 (when the gem counter at the top-left is > 0) = toggle "Kakusei" mode = bullets go slower, and are turned to gold if you destroy the enemy firing them.  Hitting a bullet or enemy in this mode will trigger the auto-barrier that takes 50% of the guard barrier bar at the bottom-left (better if activated manually).
2 (when the gem meter at the top-left IS 0) = toggle "Overmode mode" = turn enemy bullets red and make them travel faster
3 (tap) = bomb+barrier (check the green meter at the bottom-left of the screen, takes 25% if tapped, hold for a more powerful attack) -> temp. invincibility + clear shots onscreen, use when you can't avoid them

basics:

sources:

Ibara

controls:

joystick = move
1 = shoot (hold for rapid-fire shot + lock options aiming)
1 (tap) = bomb (check the bullets at the bottom-left) -> NO INVINCIBILITY
2 (hold when having 1+ big bomb) = charge up the "Hado-cannon" -> stay in the red trail to get temp. protection from bullets

basics:

sources:

PinkSweets | Pink Sweets: Ibara Sorekara

controls:

joystick = move
1 = fire regular + options shot (hold for autofire, release the button for 3s to charge the "Rose Cracker" shots-absorbing bomb and press again to fire it)
2 (hold) = options fire only -> use while charging the next bomb
2 (tap) = cycle options formation+shot: Front, Wide, Back, Reverse, and Turn (if collected the corresponding powerups)
1 + 2 (tap together) = switch speed level (check the 3 arrows in thd bottom-left

basics:

sources:

Muchi Muchi Pork!

controls:

joystick = move
1 = fire regular shot (hold for autofire + )
2 (hold) = fire focus "Lard" shot + slow movement (req. the red gauge in the bottom-left, collect piggies to refill)
3 = bomb (check the "B" icons in the bottom-left, collect bomb "hams" to refill the small gold "B" gauge and restock. They appear only from ground enemies destroyed with the lard shot) -> temp. invincibility 

basics:

sources:

Final Star Force

controls:

joystick = move
1 = fire primary + secondary weapons
2 = bomb (check the icons in the bottom-left, auto-refills over time)

basics:

sources:

G-Stream G2020 | DeltaZeal

controls:

joystick = move
1 (tap) = shoot
1 (hold when there is a green "OK" sign in the bottom-left) = black hole (aka void-bomb or cancel-bomb) (collect pink crystals dropped by enemies to refill) -> creates an energy sphere that melts everything that's caught inside its radius except for your own ship (collect the small green particles left behind by destroyed enemies to refill)
2 = bomb (check the small icons on the bottom-left, collect the same icon to restock)

basics:

sources:

Truxton | Tatsujin

controls:

joystick = move
1 = fire
2 = skull bomb (check the skull icons in the bottom-right)

basics:

sources:

Truxton 2 | Tatsujin Ou

controls:

joystick = move
A = autofire main+sub weapon
B = bomb (check the skull icons in the bottom-left. Collect "B" orbs to refill)

basics:

sources:

Brave Blade

controls:

joystick = move
A (tap) = switch to fighter mode, shoot
B (tap) = switch to mecha mode, melee attack -> risky
B (hold) = activate guard (req. the gauge on the bottom-left, slowly refills over time) -> absorb bullets
C (tap when the guard gauge at the bottom-left is at MAX) = activate "Core Awakening" -> temp. invincibility, but completely drains the guard guage, so use sparingly

basics:

sources:

Lethal Thunder | Thunder Blaster

controls:

joystick = move
1 (tap) = shoot
2 = bomb (unlimited, but need to charge the "POWER" gauge on the left up to the red zone to fire it again)

basics:

sources:

Grid Seeker: Project Storm Hammer | Gridseeker

controls:

joystick = move
1 (tap) = fire primary + secondary weapons + lock pods
1 (hold) = autofire + rotate pods -> use as a shield from incoming bullets
2 = bomb (check the "BOM" colored squares on the bottom-left. Absorb small red bullets to fill the "POW" gauge and restock)

basics:

sources:

Change Air Blade

controls:

joystick = move
A (tap) = fire main weapon
A (hold) = slowdown + fire a stronger main weapon
B = bomb (check the "B" icons in the bottom-left, collect the small canisters with orange "B"s on them to fill the meter at the bottom-left and restock) -> clear onscreen bullets, but slow activation and no temp. invincibility
C = activate single-use support weapons (check the icon in the bottom-left)

basics:

sources:

Explosive Breaker | Bakuretsu Breaker

controls:

joystick = move
1 (tap) = fire main + secondary weapons
2 = bomb (check the counter in the bottom-left, collect "B" items to restock)

basics:

sources:

Nostradamus

controls:

joystick = move
1 (tap) = shoot main weapon
1 (hold) = create an energy column that can be dragged behind you, release for a charged shot -> absorbs most bullets, use against stronger enemies

basics:

sources:

Hotdog Storm | Hot Dog Storm

controls:

joystick = move
1 (tap) = shoot main+pod weapons
1 (hold) = charge pods shot (diff. for each weapon)
2 = bomb (check the counter on the top-left, collect "B" capsules to restock)

basics:

sources:

Varth: Operation Thunderstorm

controls:

joystick = move
1 (tap) = shoot main weapon
2 = bomb (auto-restock over time, check the "B" icons at the bottom-left) -> temp. invincibility, use everytime when about to get hit

basics:

sources:

Cyvern: The Dragon Weapons

controls:

joystick = move
1 (tap) = fire
1 (hold) = slowdown + Banish Attack (req. the "BANISH" gauge in the top-left, refills when destroying enemies and collecting bullets) -> use against stronger enemies
2 = bomb (check the icons in the bottom-left, collect "B" icons to restock)

basics:

sources:

Thunder Cross

controls:

joystick = move
1 = fire
2 (hold) = enlarge/shrink options vertical formation, use special weapons

basics:

sources:

Thunder Cross II

sources:

Turbo Force | Hyper Force

controls:

joystick = move
1 = fire

basics:

sources:

Raiden

controls:

joystick = move
1 = shoot main weapon and missiles
2 = bomb (check the "B" icons in the bottom-left) -> not instant, you are not invincible until it hits the ground

basics:

sources:

Raiden 2

controls:

joystick = move
1 = shoot main weapon and missiles
2 = bomb (check the "B" icons in the bottom-left) -> you are not invincible until it hits the ground

basics:

sources:

Raiden Fighters

controls:

joystick = move
1 (tap) = fire primary + secondary weapons
1 (hold) = charged attack (has some refilling time)
2 = bomb (hold for delayed detonation) (check the "B" icons in the bottom-left)

basics:

sources:

Raiden Fighters 2: Operation Hell Dive

controls:

joystick = move
1 (tap) = fire primary + secondary weapons
1 (hold) = charged attack (has some refilling time)
2 = bomb (hold for delayed detonation) (check the "B" icons in the bottom-left)
1 (hold) (only in 2P mode with both players near to each other) = Hybrid Attack

basics:

sources:

Raiden Fighters Jet

controls:

joystick = move
1 (tap) = fire primary + secondary weapons
1 (hold) = charged attack (has some refilling time)
2 = bomb (hold for delayed detonation) (check the "B" icons in the bottom-left)
1 (hold) (only in 2P mode with both players near to each other) = Hybrid Attack

basics:

sources:

Air Gallet

controls:

joystick = move
1 = fire main weapon
2 = bomb (check current color type and counter in the bottom-left angle)

basics:

sources:

Master of Weapon

controls:

joystick = move
1 = fire main weapon
2 = fire ground weapon (combine with button 1 to fire the collected special weapon. More powerful when the green bars on the bottom-right are fully charged)

basics:

sources:

Ryu Jin | Ryujin

controls:

joystick = move
1 (tap) = primary fire
1 (hold) = charged wide attack (check the gauge on the bottom-left)
2 = bomb (check the small skull icons at the bottom-left. Collect "BOMB" items to restock), rotate options (when you have no bomb) -> options can absorb most bullets

basics:

sources:

Vasara

controls:

joystick = move
1 (tap) = primary fire
1 (hold for 2s) = charge melee attack -> reflect bullets+temp. invincibility, more powerful when the red "VASARA" meter on the top-left is full (collect red crystals to refill)
2 = bomb (check the kanjis in the bottom-left, collect "B icons to refill)

basics:

sources:

Vasara 2

controls:

joystick = move
1 (tap) = fire main+secondary weapon
1 (hold for 2s) = charge melee attack -> reflect non-pink bullets
2 = Vasara melee attack (check the blue bars with "V" at the top-left, collect the blue jewels to refill) -> speedup + temp. invincibility

basics:

sources:

Gang Busters | Crazy Cop

controls:

joystick = move, aim
1 = shoot (if you have some bullets left, check the blue bullet meter in the top-left) or throw cans
2 = super shot (if you have it, check the big bullet icons at the bottom)

basics:

sources:

Pilot Kids

controls:

joystick = move, aim
1 = main shot (can destroy orange bullets), fire locked-on missiles
2 = fires a marker for lock-on missiles (can mark up to 3-6 enemies at once depending on how many powerups you have, check the stars at the top-left)

basics:

sources:

Motor Raid

controls:

handle = steer
pedal 1 = accelerate
pedal 2 = brake
punch (tap) = weapon attack
punch (hold) = throw weapon attack, grab other player weapon -> risky, avoid that
kick -> effective to hold off opponents coming from the behind, but less powerful than punch
2x accelerate = use turbo (if the gauge is at least 100%. If it is at 300% you will critically knock out opponents)

basics:

sources:

Daytona USA

controls:

...

basics:

sources:

Daytona USA 2

Daytona 3 Championship USA

Sega Race TV

sources:

Scud Race | Sega Super GT

controls:

wheel = steer
pedal 1 = accelerate
pedal 2 = brake

basics:

sources:

Zero Gunner

controls:

joystick = move
1 = auto-lock shoot -> the main gun automatically locks onto enemies for a limited time, which allows you to fly around or behind enemies while still firing at them, check the "Lock on Time" gauge on the top-left.
2 = bomb (check the icons on the bottom-left, collect red "B" items to restock)

basics:

sources:

Planet Harriers

controls:

joystick = move, aim
2x joystick = dash -> avoid attacks
1 = bullet trigger (hold for autofire)
2 (hold) = lock on enemies (release to fire missile)
3 = bomb
d-pad = view-change

basics:

sources:

J.J. Squawkers

controls:

joystick = move, aim, crouch
1 = shoot
2 = jump

basics:

sources:

Aqua Jack | Aquattack

controls:

joystick = steer, aim
1 = shoot
2 = jump
3 = missile (check the icons in the bottom-left)
4 = boost

basics:

sources:

Galactic Storm

controls:

ADS = move, aim
1 = shoot
2 = "D WEAPON" bomb (check the big red counter in the top-right)

basics:

sources:

Solar Assault: Gradius

controls:

ADS = move, aim
1 = shot main weapon
2 = shot missiles
1+2 = charge the mega laser (if acquired, check the "CHARGE" gauge on the bottom-right)
3 (in MANUAL mode only) = powerup (check the highlited label on the bottom, pick yellow capsules to switch)
Start = switch camera

basics:

sources:

Raiga: Strato Fighter

controls:

joystick = move
1 = fire current weapon
2 = switch direction

basics:

sources:

Shadow Dancer

controls:

joystick left|right = move
joystick down = crouch -> good to avoid projectiles
joystick down + left|right = squat
1 = attack
2 = jump
joystick down + 1 (when the dog barks towards an enemy) = sic the dog on the enemy (if the player takes too long to attack the bitten enemy or the enemy has a strong defense, then the dog will be hurt and turn into a harmless pup)
joystick up|down = jump/drop platform
3 = use ninja magic (only once per mission)

basics:

sources:

Xexex | Orius

controls:

joystick = move
1 (tap) = fire current weapon (jap ver only: hold while pod is attached to charge the power shot)
2 = detach the pod (press again to recall) -> will extend its tenctacles which absorb bullets and damage enemies

weapons:

basics:

sources:

Dogyuun

controls:

joystick = move
1 = fire main weapon
2 = use sub-module
3 = drop sub-module (if you have it), picks up things with a rear forcefield (not very useful)

basics:

sources:

Grind Stormer | V-Five

controls:

joystick = move
1 = fire main weapon + options (if collected) (hold for autofire)
2 = use a bomb (check the bars at the botton) -> temp. invincibility

powerups:

basics:

sources:

Gunbird | Mobile Light Force

controls:

joystick = move
1 = shoot
2 = bomb

basics:

sources:

Battle Garegga

controls:

joystick = move
1 = shoot (hold for autofire)
2 = bomb (check the ammos in the lower-left, collect bullets to restock) -> temp. invincibility. Can interact with the environment and trigger specific events
3 = cycle the option's formations: spread, tail, front, rotate, trace (+ hidden ones)

basics:

sources:

Armed Police Batrider

controls:

joystick = move
1 = fire main weapon + options (if collected) (hold for autofire)
(no fire) = charges the Aura at the front of the ship -> can be used for melee attacks, but does not absorb shots.
1 (when the aura is fully charged + you have the options) = release the options inplace autofiring for a while
2 = use bomb (if you have some bullets in the lower-left) -> temp. invincibility, use with bosses or when about to get hit
3 = change options formation (Battle Garegga ships only)

basics:

sources:

In The Hunt | Kaitei Daisensou

controls:

joystick = move
1 = fire torpedoes (horizontal attack)
2 = fire missiles (upwards attack)

powerups:

basics:

sources:

1941: Counter Attack

controls:

joystick = move
1 = fire current weapon (hold to charge a multidirectional shot -> use when surrounded)
2 = bomb (consume 1 VITAL)

basics:

sources:

19XX: The War Against Destiny

controls:

joystick = move
1 = fire with current weapon (hold to charge the lock-on shot -> use only against stronger enemies)
2 = use bomb (hold to charge, up to level 3) (check the icons on the bottom-left, collect "B" icons to restock)

basics:

sources:

1942

sources:

1944: The Loop Master

controls:

joystick = move
1 (tap) = fire with current weapon
1 (hold) = fill the CHARGE bar (when full the plane will fly up and become temp. invincible)
2 = bomb (check the "B" icons in the top-left)

basics:

sources:

R-Type

controls:

joystick = move
1 = shoot
1 (hold) = charge plasma cannon (check the "BEAM" gauge on the bottom-left)
2 = send and recall the Force Pod

basics:

sources:

R-Type 2

controls:

joystick = move
1 = shoot
1 (hold) = charge plasma cannon (check the "BEAM" gauge on the bottom-left)
2 = send and recall the Force Pod

basics:

sources:

R-Type Leo

controls (international version):

joystick = move, pods aim while docked
1 (tap) = regular shoot
2 (hold) = send off the pods to melee attack enemies (press again to recall them. Check the charge bar on the bottom)

basics:

sources:

Juudan Arashi Gundhara

controls:

joystick = move
1 = shoot (hold for fixed aiming direction)
2 = kick -> destroy enemy shots, req. precise timing, risky
3 = bomb (check the "B" icons in the top-left, colleck "CHARGE" packs to refill)

basics:

sources:

Prehistoric Isle in 1930 | Genshi-Tou

controls:

joystick = move
1 = fire
2 = rotate pod clockwise (if you have it) -> changes pod firing mode

basics:

sources:

Recalhorn

controls:

joystick = move
1 = attack
2 = jump -> attack some enemies
3 = open menu to switch form

forms:

basics:

sources:

Dungeon Magic | Light Bringer

controls:

joystick = move
1 (tap) = attack, pick up, drop
1 (hold until you start glowing) = power/super attack (char-specific, most powerful attack)
2 = jump
2x joystick forward + 1 = charge attack -> deals little damage, but it fells the enemies on the ground
1 + 2 = use magic attack (check the spheres in the upper-left)

basics:

sources:

ESPrade | ESP Ra.De.

controls:

joystick = move
1 = primary fire (hold for rapid fire, but it will slow you down)
2 (hold) = piercing attack (autorefill when not in use, check the small blue angled bars in the bottom-left)
3 (tap)= bomb+barrier (check the cyan meter in the bottom-left, refill by collecing "E=ENERGY" cubes. Also refilled when you die.) -> temp. protection, but hard to refill, use only when necessary
3 (hold) = charge bomb+barrier (transform colliding bullets into bonus tokens)

basics:

sources:

Fever SOS | Dangun Feveron

controls:

joystick = move
1 = shot (hold to activate the Power Shot weapon chosen at the start of the game)
2 = bomb (check the "B" icons in the bottom-left) -> temp. invicibility
3 = autofire (if enabled in service mode)

basics:

sources:

Guwange

controls:

joystick = move
1 (tap) = normal shot
1 (hold) = activate and control the shikigami (move with joystick, block vertical movements of the main char while active) -> use to shield/slowdown incoming bullets and easily dodge them, attack enemies behind walls or not in front, collect items, clear bullets (bullet cancels only with shikigami kills)
2 = bomb (check the orange/red spheres in the top-left) -> temp. invincibility
3 = autofire (if enabled in service mode)

basics:

sources:

Batsugun

controls:

joystick = move
1 = shoot (home for autofire with some ships)
2 = bomb (check the counter in the bottom-left)

basics:

sources:

DonPachi

controls:

joystick = move
A = spread shot (hold for focus/laser weapon + slow down)
B = bomb (diff. if firing spread or focus/laser, get "B" icons to restock, also refilled at the end of each stage)
C = autofire

basics:

sources:

DoDonPachi

controls:

joystick = move
A = spread shot (hold for focus/laser weapon + slow down + Aura that deals extra damage))
B = spread bomb (press while holding A for a laser/focused Bomb, get "B" icons to restock, also refilled at the end of each stage)
C = autofire

basics:

sources:

Dodonpachi II BeeStorm

controls:

joystick = move
1 (tap) = basic shot
1 (hold) = laser (override basic shot and slows you down, surround you with an aura)
2 = use bomb/energy
3 = auto-fire shot (has lower priority than laser with button 1)
Start = switch ship type (takes a while, cycle through are Type-A, Type-B, Type-C)

basics:

sources:

Dodonpachi Daioujou | Do Don Pachi: Dai-Ou-Jou | Dodonpachi III

controls:

joystick = move
A (tap) = shoot
A (hold) = laser
B = use a bomb or enter Hyper mode (check the "B" icons or "HYPER STANDBY" in the bottom-left) -> temp. invincibility
C = rapid shot

basics:

sources:

Progear: Storm of Progear

controls:

joystick = move
1 (tap) = fire straight "Pilot" shot
1 (hold) = fire "Gunner" frontal focus shot + options auto-locking shot -> weaker + slows you down
2 = bomb (check the "B" icons in the top-left)
3 = autofire straight "Pilot" shot (if enabled in service mode)

pilots:

gunners:

basics:

sources:

Cosmic Cop | Armed Police Unit Gallop

controls:

joystick = move
1 = shot main+missile weapons
2 = fire auto lock-on "LASER" (req. the gauge on the bottom-center, will turn red when almost empty. Auto-refill when not used, or when grabbing an "L" orb) -> use against stronger enemies or when surrounded

basics:

sources:

Section Z | Section-Z

controls:

joystick = move
1 = shoot both forward firing gun and lob a grenade, which travels at a downward parabola
2 = turn

basics:

sources:

Wild West C.O.W.-Boys of Moo Mesa

controls:

joystick = move, aim
joystick down = duck, set off dynamite (near a detonator)
1 = shoot
2 = jump (you can't control your jump height and will always jump at the same height)
joystick up + 2 = jump and climb to upper platform
joystick down + 2 = drop platform
joystick up + 1 + 2 = melee spinning jump attack -> not very useful
1 + 2 (while carrying an item) = use item
1 + 2 (while standing on ground, not in midair) = dash attack -> destroy certain stationary barrels. Will momentarily stun a boss.
1 + 2, opposite direction of the dash = dash cancel -> gives temp. invincibility, useful move

basics:

sources:

Mystic Warriors: Wrath of the Ninjas

controls:

joystick = move, aim
1 = shoot, melee attack (near enemy)
2 = jump (combine with joystick up|down to jump to upper|lower platform)
joystick down + left|right + 2 = slide (no temp. invincibility)

basics:

sources:

Strikers 1945

controls:

joystick = move
1 = shoot main gun + helpers
1 (hold when having some helpers) = charge helpers shot (release when they flash)
2 = bomb

basics:

sources:

Strikers 1945 II

controls:

joystick = move
1 = shoot main gun + helpers
1 (hold when having some helpers) = charge helpers shot (release when they flash)
2 = bomb

basics:

sources:

Strikers 1945 III | Strikers 1999

controls:

joystick = move
1 (tap) = normal shot
1 (hold) = charge shot (Super shot) (check the charge meter at the bottom)
2 = bomb
3 (hold) = auto-fire normal shot

basics:

sources:

Eco Fighters | Ultimate Ecology

controls:

joystick = move
1 (hit) = shoot
1 (hold) = rapid shoot + charge ball attack
dial = rotate arm with ball

basics:

sources:

Sorcer Striker | Mahou Daisakusen

controls:

joystick = move
1 = fire main shot and subweapon
2 = use bomb (if you have it, check the counter in the upper-left)

basics:

sources:

Kingdom Grand Prix | Shippu Mahou Daisakusen

controls:

joystick = move
1 (tap) = fire + secondary weapons
1 (hold) = accelerate (check the meter in the lower-left)
2 = bomb (check the counter next the "B" icon in the upper-left) -> stun the opponents on screen

powerups:

basics:

sources:

Dimahoo | Great Mahou Daisakusen

controls:

joystick = move
1 = shoot main and magic orbs weapon
1 (hold) = charge shoot and switch color blue<->red (keep holding to switch multiple times and charge the blue meter at the bottom. The more you charge it and the more powerful will be)
2 = bomb (if you have some yellow crystals following your ship. Collect gold crystals from ground enemies to restock) -> temp. invincibility

basics:

sources:

Brave Blade

sources:

Ketsui: Kizuna Jigoku Tachi

controls:

joystick = move
1 (tap) = wide shot
1 (hold) = laser/focus shot + auto-aim options fire -> lower range, reduce ship speed, your satellites will automatically lock onto the nearest enemy and hit it until it dies or leaves the screen
2 = bomb (diff. if firing regular shots or laser) (check the "B" icons in the bottom-left)

basics:

sources:

Dark Seal | Gate of Doom

controls:

joystick = move
1 = primary fire
2 = cast current spell (if the magic meter on the left is fully charged, kill enemies to refill. The current spell is indicated by the book above the magic meter, which flips through the spell pages automatically, so you need to wait until it brings up the magic you want to use.) -> no temp. invicibility, cannot use during boss fights

basics:

sources:

Wizard Fire | Dark Seal 2

controls:

joystick = move
1 = primary fire
2 = cast current spell (if the magic meter on the bottom-left is fully charged, kill enemies to refill. The current spell is indicated by the book above the magic meter, which flips through the spell pages automatically, so you need to wait until it brings up the magic you want to use.)

basics:

sources:

Psycho-Nics Oscar

controls:

joystick = move
1 = fire
2 = jump
3 = get powerup

powerups:

basics:

sources:

Avenging Spirit | Phantasm

controls:

joystick = move, crouch, fly (as ghost)
1 = attack, possess (as ghost)
2 = jump (hold for higher jump)

basics:

sources:

Out Zone | OutZone

controls:

joystick = move
1 = shoot
2 = bomb (if you have it, check the icons in the bottom-left)

powerups:

basics:

sources:

FixEight

controls:

joystick = move
1 = shoot
2 = bomb (if you have it, check the icons in the bottom-left)

basics:

sources:

Desert Breaker

controls:

joystick = move
1 = basic attack
2 = dash (invincible while performing)
1+2 = melee attack
3 = bomb

basics:

sources:

Gaiapolis

controls:

joystick = move
1 = basic attack
1 (hold) = block (if you have a shield)
2x joystick = dash attack
joystick 360° rotation = spinning attack
2 = send the companion to attack nearby enemies or pick up items (press again to call the beast back and regenerate your health)
3 = use special attack (if you have it, check the rectangle icon in the top-left)

companions:

basics:

sources:

Sengoku Ace | Samurai Aces

controls:

joystick = move
1 = shoot
1 (hold) = charged shot
2 = bomb (if you have it)

basics:

sources:

Tengai | Sengoku Blade: Sengoku Ace Episode II

controls:

joystick = move
1 = shoot (hold when you have a familiar to charge)
2 = bomb (check the "B" icons in the upper-left corner, collect "B" scrolls to restock)

basics:

sources:

U.N. Squadron | Area 88

controls:

joystick = move
1 = fire
2 = fire special weapon (if you have it, check the counter in the bottom-left)

basics:

sources:

Carrier Air Wing | U.S. Navy

controls:

joystick = move
1 = fire
2 = fire special weapon (if you have it, check the counter in the lower left next to "WEAPON")

basics:

sources:

Sailor Moon, Bishoujo Senshi

controls:

joystick = move
2x joystick = dash
1 = attack, throw (near enemy)
1 (while dashing) = dash attack
2 = jump
1 (in midair) = jump kick
joystick down + 1 (in midair) = downward strike
1 + 2 = 360° attack
3 = special attack (must have at least 1 blue crystal in the top-left next to the score. More powerful if there is more than 1)

basics:

sources:

Gun Force | Gunforce: Battle Fire Engulfed Terror Island

controls:

joystick = move, crouch, aim, climb ladders
1 = fire (special weapons have limited ammos, check the counter in the top-left)
2 = jump, get on/off vehicles

basics:

sources:

Gun Force 2 | GunForce 2 | Geo Storm

controls:

joystick = move, crouch, aim, climb ladders
1 = fire
2 = jump, get on/off vehicles

basics:

sources:

AB Cop | A.B. Cop

controls:

wheel = steer
pedal (hold) = brake
pedal (release) = boost (unlimited)
1 = jump (if you have a "J" icon in the upper-right) -> better saved for bosses, smashing into them while jumping blows off a large chunk of their life

basics:

sources:

Mystic Riders | Mahou Keibitai Gun Houki

controls:

joystick = move
1 = shoot (hold to charge, check the gauge on the top-left)
2 = throw the broom forward (combine with a direction to aim inverted) -> use often: it can hits multiple times and nullify enemy fire
joystick up, down = spin maneuver -> 1s temp. invincibility

basics:

sources:

Chariot: Adventure through the Sky - Wonder 3 | Three Wonders

controls:

joystick = move
1 = shoot main weapon + ground bombs -> enable autofire on this
2 = options charged shot (req. 3+ orbs in the tail, unlimited but req. recharging)

basics:

sources:

Midnight Wanderers - Wonder 3 | Three Wonders

controls:

joystick = move, crouch, aim, climb ladders
1 = shoot 
2 = jump (phold d-pad up to grab on platforms above)
2 + d-pad down = dash (not an attack), drop down some platforms

basics:

sources:

Bonk's Adventure: Arcade Version | Kyukyoku! PC Genjin

controls:

joystick = run left and right, crouch, crawl 
1 = jump
2 = headbutt attack

basics:

sources:

Marchen Maze

controls:

joystick = move
1 (tap) = fire bubbles
1 (hold) = fire bigger bubbles (if it is held down for too long, it will burst and she will start blowing a new one)
2 = jump

powerups:

basics:

sources:

Cybattler

controls:

joystick = move
1 (tap) = fire main  + turn direction
1 (hold) = auto-fire cannons + locked direction (check the CHARGE meter at the bottom)
2 (tap) = melee sword attack

basics:

sources:

Dragon Breed

controls:

joystick = move
1 = fire
1 (hold) = charged fire
joystick down + button 2 (on platforms) = jump down dragon (press button 2 again to jump over)

basics:

sources:

Great Ragtime Show, The | Boogie Wings

controls:

joystick = move, aim (when human)
1 = fire
2 = release hook grab (dragged objects cause damage to anything they collide with), jump (as human)
joystick down + 2 (while inside vehicle as human) = exit vehicle

basics:

sources:

Super Spacefortress Macross

controls:

joystick = move
1 = fire
2 = bomb

basics:

sources:

Super Spacefortress Macross II | Chou-Jikuu Yousai Macross II

controls:

joystick = move
1 = fire
2 = bomb

basics:

sources:

Macross Plus

controls:

joystick = move
1 (tap) = fire
1 (hold) = lockon missile (release to fire)
2 = bomb

basics:

sources:

Viper Phase 1: USA (new ver.)

controls:

joystick = move
1 = fire vulcan + subweapon
2 = bomb (collect "B" icons to restock. Also refilled after each stage, so always use them all against bosses) -> delayed temp. invincibility

basics:

sources:

Battle Bakraid

controls:

joystick = move
1 = main shot (stop shooting for a while to charge a special shot)
2 = bomb (the distance varies depending on how long you hold the button)
3 = change options formation

basics:

sources:

Cannon Dancer | Osman

controls:

joystick = move, climb walls, ceilings 
1 = attack
2 = jump
3 = bomb (if you have it)
joystick up + 2 = grab upper platform
joystick down + 2 = slide
joystick down + 2, 1 = slide kick
joystick down + 2, 2 = grab certain enemies and flip them over
joystick down + 2, left|right = dash

basics:

sources:

Dynamite Dux

controls:

joystick = walk
1 = punch, use current weapon (check ammos in the bottom-left)
1 (hold) = charged punch (cannot move while charging)
2 = jump -> use to avoid enemies and projectiles
2, 1 = mid-air kick attack

basics:

sources:

Armored Warriors | Powered Gear: Strategic Variant Armor Equipment

controls:

joystick = move
2x joystick left|right = dash
1 = arm attack (diff. if combined with a direction, in midair, or while dashing), grab body parts
2 = jump
joystick down + 1 (in mid-air) = downwards attack -> can inflict a few more hits depending on leg type
3 = subweapon attack (limited ammos, check the counter in the bottom-left)
1+2 = desperatation attack (consumes health) 
2+3 = desperatation attack #2 (consumes more health) 

basics:

cheats:

sources:

Cyberbots: Fullmetal Madness

sources:

Dolphin Blue

controls:

joystick = move, aim
A = fire
B = jump
C (when the meter at the bottom-left is full) = special attack

basics:

sources:

Tobe! Polystars

controls:

TODO

sources:

NGAES

NEOGEO arcade controller:

Stick   A B C D

NEOGEO controller pad:

                  D
Stick   Select  C   B
        Start     A

NEOGEO AES unibios keys: at boot logo press A+B+C for extra options (change region and machine type) when playing press Start+Select | Start+B+C+D for extra options incl cheats (A)+(B)+(C)+(D) Memory Card Manager ... http://unibios.free.fr/howitworks.html

Magical Drop 2

sources:

Ironclad | Super Iron Brikinger | Choutetsu Brikin'ger

sources:

Galaxy Fight: Universal Warriors

joystick = walk, jump, crouch, block (not in midair)
A = light attack
B = normal attack
C = strong attack -> avoid using when approaching
C (some chars also B) = grab+throw -> difficult to pull, use when the opponent is blocking or stunned
2x joystick left|right = dash, backstep, throw opponent in midair ->  50% more powerful attack and damage while dashing. Risky, avoid.
D = taunt and tease your opponent -> you are open to attack while doing so, and has no effect in the battle.

basics:

sources:

Waku Waku 7

sources:

Last Blade | Bakumatsu Rouman: Gekka no Kenshi

controls:

TODO

sources:

Last Blade 2

sources:

Prehistoric Isle 2 | Genshitou 2

sources:

Metal Slug

controls:

joystick = move, crouch, climb stairs
A = shoot (can be combined with a direction)
B = jump
C = throw a grenade (check the "BOMB" counter) (no recovery time)
joystick down + C (inside a vehicle) = throw a grenade (check the "BOMB" counter)
joystick down + B (inside a vehicle) = get out
A + B (inside a vehicle, while still have some energy) = frontal attack (will self-destruct on impact)

weapons list:

sources:

Metal Slug 2

controls:

joystick = move, crouch, climb stairs
A = shoot (can be combined with a direction)
B = jump
C = throw a grenade (check the "BOMB" counter) (no recovery time)
C (inside some vehicles) = fire heavy ordinance
joystick down + C (inside a vehicle) = throw a grenade (check the "BOMB" counter)
joystick down + B (inside a vehicle) = get out
A + B (inside a vehicle, while still have some energy) = frontal attack (will self-destruct on impact)

weapons list:

sources:

Viewpoint

controls:

joystick = move
A = normal shot
A (hold) = charged shot (can pass thru multiple enemies, no need to fully charge)
B = use bomb (check the colored icons in the bottom-left. you can stock up to 3 bombs, and if the stock is full the next bomb will replace the oldest one)

items:

basics:

sources:

Power Instinct | Gouketsuji Ichizoku

controls:

joystick left|right = walk
2x joystick left|right = dash
joystick back (hold) = defend 
joystick up = jump
A = Weak Punch
B = Weak Kick
C = Strong Punch
D = Strong Kick
joystick forward + C = Throw/Hold

basics:

TODO

sources:

Fatal Fury: King of Fighters | Garou Densetsu: Shukumei no Tatakai

controls:

joystick = move, crouch, jump, block, change plane without attacking (when the opponent is not on the same)
A = punch (diff. depending on the opponent distance and plane)
B = kick (diff. depending on the opponent distance and plane)
joystick forward + C (close to opponent) = throw -> very powerful, always use when the opponent is stunned

basics:

sources:

Fatal Fury 2 | Garou Densetsu 2

controls:

joystick = move, crouch, jump, block, crawl, change plane without attacking (when the opponent is not on the same)
A = weal punch
B = weak kick
C = strong punch
D = strong kick
A+B = switch plane
C+D = strong sttack (knocks opponent to the opposite plane) 
joystick forward + C (close to opponent) = throw -> very powerful, always use when the opponent is stunned
2x joystick back = backstep

basics:

sources:

Fatal Fury 3 - Road to the Final Victory | Garou Densetsu 3

sources:

Real Bout Fatal Fury

sources:

King of Fighters '94

sources:

Art of Fighting | Ryuuko no Ken

controls:

TODO

sources:

Ryuuko no Ken 2

Samurai Shodown | Samurai Spirits

controls:

joystick left/right = move
2x joystick left/right = move
A = Weak Slash
B = Medium Slash
A + B = Strong Slash
C = Weak Kick
D = Medium Kick
C + D = Strong Kick
joystick left/right + B|D|C+D (close range) = Throw
A | B | A+B while unarmed (must clash hit with a weapon) = Weapon grab

basics:

sources:

Samurai Shodown 2 | Shin Samurai Spirits

sources:

Samurai Shodown 3: Blades of Blood

sources:

Zed Blade | Operation Ragnarok

controls:

joystick = move
A = fire all weapons
B = deploy the bomb, a powerful energy outburst that makes the ship invincible as long as it lasts (check the icons in the bottom-left. Collect orange capsules to restock. Blue capsules will upgrade all bombs to "HYPER" status for the current life)

basics:

sources:

Ninja Commando

controls:

joystick = move
A = attack
joystick down (hold until your character glows), up + A = charged attack
B + direction = evade (no temp. invicility)
B + direction, A = Attack Evade (throwing stars go in the opposite direction of your movement)
C = ninja trick (drains life meter)

basics:

sources:

Captain Tomaday

controls:

joystick = move
A = left punch shoot
B = right punch shoot
C (when you have clones) = formation change

basics:

sources:

Andro Dunos

controls:

joystick = move
A (tap) = fire main weapon
B = switch weapon TYPE: forward-focused, backward-focused, diagonal green lasers, forward spread (check the HUD in the top-left)
A (hold when having 1+ blue weapon level) = charge shot (consumes 1 blue weapon level) -> use sparingly

basics:

sources:

Aero Fighters 2 | Sonic Wings 2

controls:

joystick = move
A = shoot
B = bomb

basics:

sources:

Aero Fighters 3 | Sonic Wings 3

controls:

joystick = move
A = shoot
B = bomb

basics:

sources:

Last Resort

controls:

joystick = move, inverted aim the orb
A (tap) = shoot
A (hold until the "POW" gauge on the bottom-left is full) = charge the orb shot (if you have it)
B = lock the orb in its current position

powerups:

basics:

sources:

Pulstar

controls:

joystick = move, inverted options aim
A (tap) = shoot
A (hold) = charged shoot (check the right part of the bottom bar)
B = lock options aiming directions
A + B = bomb-like panic attack (diff. for each weapon) -> sacrifices the force pod

powerups:

basics:

sources:

Blazing Star

controls:

joystick = move
A (tap) = shoot
A (hold) = charge shoot (release to fire, check the "SHOT" bar at the bottom-left, has some cool down time)
B = tap while firing the charge shot to spread

basics:

sources:

Cyber-Lip | Cyber Lip

controls:

joystick = move, aim, crouch
A = fire current weapon (check the ammo counter in the bottom-left)
B = jump
joystick up + B = higher jump
joystick down + B = slide -> not an attack, use to avoid bullets
C = switch weapon (check the label in the bottom-left)

basics:

sources:

Spinmaster | Spin Master | Miracle Adventure

controls:

joystick = walk, aim, crouch
A = attack (hold to charge)
B = jump (combine with joystick down to drop platforms) -> you can also attack enemies by jumping on them (more risky)
C = bomb attack (check the "B" icons in the top-left) -> temp. invincibility. Always use when about to get hit, "B" bomb refills are more common than health. Use all the remaining bombs against bosses as they are refilled after each stage, unlike health. 
joystick down + A + B = sliding attack

basics:

sources:

Top Hunter: Roddy & Cathy

controls:

joystick = move, crouch, aim up
A = attack (tap rapidly for a combo attack), grab enemies and objects (press again to throw)
A (hold for 2s) = arm stretch -> reach distant objects
B = jump -> also works as an attack for most enemies
C = switch background/foreground plane -> can stun enemies by landing over them

special moves:

joystick qcf + B = slide
joystick qcf + A = Plasma Buster
joystick down + A (during jump) = Atomic Bomb
joystick df (charge), f + A = Turn Attack
joystick d (charge), u + B = Rolling Attack

basics:

sources:

Shock Troopers

controls:

joystick = move
A = shoot (hold for autofire + keep aiming direction)
A (near emeny) = melee attack -> enemies killed with this will give you a random item
B = evasive maneuver (roll, crouch, or jump)
C = throw bomb (unique for each char, check the counter in the lower-left) -> temp. invincibility, use often to avoid enemy shots
D = switch char (if playing on Team Battle Mode)

basics:

sources:

Shock Troopers: 2nd Squad

controls:

joystick = move
A = shoot (hold for autofire + keep aiming direction)
A (hold in vehicle) = charged attack
A (near emeny) = melee attack -> enemies killed with this will give you a random item
B = throw bomb (check the counter in the lower-left)
A + B (in vehicle) = "Shock Attack" bomb
C = jump -> temp. invincibility, use often to avoid enemy shots, enter and exit vehicles

basics:

sources:

Blue's Journey | Raguy

controls:

joystick = move, duck, climb, enter a store or hut
A = attack with current weapon, throw
B = jump, swim
C = switch size (anytime) -> you can't attack while small, but you move faster and jump higher

basics:

sources:

Windjammers | Flying Power Disc

controls:

joystick = move
A + direction = slide, throw disc
A + half-circle forward (back, down, forward or back, up, forward) = curve throw -> useful for areans with barriers
A (hold as the disc comes towards you) = block -> if you block too early, the disc will deflect farther from you.
A (tap repeadetly while standing under a disc in the air) = charge special throw
B = lob/toss disc -> use only when the opponent is near the net

basics:

sources:

Slap Shot | Slapshot

controls:

joystick = move
1 = shoot
2 = slice
1+2 = use "SPECIAL TECHNIC" shoot (when the "POWER" gauge on the bottom-left is full)

basics:

sources:

Battle Flip Shot

controls:

joystick = move
A (when the ball gets to you) = super shot (you can direct your super shot up or down by holding the joystick)
B + direction = slide
C = taunts your opponent
B + C = alternative taunt

basics:

sources:

Bang Bead

controls:

joystick = move
A = hit the ball
B (no direction) = provoke + charge power shot
B + direction = slide
C (when the meter at the bottom is full) = Power Shot

basics:

sources:

NGP

Metal Slug: 1st Mission

controls:

stick = move
A = shoot current weapon (check the icon and counter in the bottom-left)
B = jump
O = switches to your second weapon and back again (incl. "B"=grenades)

basics:

sources:

NES

USA/EUR controller ASCII art:

                     | |
     ________________|_|__________________________________
    |  _________________________________________________  |
    | |                 |_____________|                 | |
    | |       ___       ,-------------.                 | |
    | |      |   |      |_____________|    Nintendo     | |
    | |   ___|   |___   ,-------------.                 | |
    | |  |    ,-.    |  |SELECT  START|   ___B  ___A    | |
    | |  |___ `-' ___|  ;=============`  |,-.| |,-.|    | |
    | |      |   |      |  ===   ===  |  |._,| |._,|    | |
    | |      |___|      ;=============.  '---' '---'    | |
    | |_________________|_____________|_________________| |
    |_____________________________________________________|

Teenage Mutant Ninja Turtles III: The Manhattan Project

controls:

d-pad = move, grab
A = jump
B = attack
A+B = special move (consume health)

basics:

cheats:

sources:

Joy Mech Fight | Joy Mechs Fight

controls:

TODO

sources:

Power Blade | Power Blazer

controls:

d-pad = walk, crouch, aim up, climb ladders, enter doors
A = jump (hold to jump higher)
B = throw your boomerang (travel farther if the "POWER" meter on the top is filled, collect stars to increase the max range)
Select = use your special weapon (limited uses, check the counter in the top-left)
Start = pause and change special weapon (check the icons on the top-left)

basics:

sources:

Kaiketsu Yancha Maru 2: Karakuri Land | Kaiketsu Yanchamaru 2 | Kid Niki 2

controls:

d-pad = walk, crawl, aim up
A = jump
B = attack
Start = pause and select a magic spell to use (limited uses, check the flask counter on the bottom-right, collect small red flasks to restock) -> animal transformations aren't very useful

basics:

sources:

Banana Prince | Bananan Ouji no Daibouken

controls:

d-pad = walk, enter doors
A = jump
B = attack
d-pad down + B (hold on any surface where you have both feet planted on) = grow a vine a climb over it -> use to reach higher places, perform a longer somersault if jumping from the top of the vine
d-pad down + A = slide under narrow passages -> get stun if hitting a wall

basics:

cheats:

sources:

Gremlins 2: The New Batch

controls:

d-pad = move
A = jump
B = attack (attacking in mid-air causes you to stop moving and fall, which is bad if your over a pit)
Start = pause and show the ITEMs you have: GIZMO=lives, BALLOON=(pitfalls life saver), hearts=HPs, CRYSTALs=shop currency

basics:

level passwords:

Level 1-1   GBQK
Level 1-2   BVKF
Level 2-1   DXNH
Level 2-2   CGMW
Level 3-1   NJTD
Level 3-2   ZFPJ
Level 4-1   SHMC
Level 4-2   VLBB
Level 5-1 (Final Stage) NXRD

sources:

Excitebike

sources:

Dr. Mario

controls:

d-pad = move vitamin capsules
A | B = Rotates vitamin capsule right (clockwise) | left (anti-clockwise)

sources:

Kabuki Quantum Fighter | Jigoku Gokuraku Maru

controls:

d-pad = move, crouch
A = jump (hold to jump higher. While in midair, press d-pad down to quickly fall to the ground)
B = attack (special weapons req. the blue "CHIP" gauge on the bottom-left. Collect blinking crystals to refill)
Select = switch weapon (check the icon in the bottom-right) -> try to save the special weapons for boss battles

basics:

cheats:

sources:

Batman

controls:

d-pad = move, crouch
A = jump (hold to jump higher, also used to walljump)
B = attack (all the weapons shares the same ammos, but they req. diff. quantities, check the counter in the top-left. Collect the blue box with a missile icon dropped by enemies to refill.)
Start (when you have some ammos) = switch weapon (check the icon in the top-left, goes back to "BATMAN"=punches when out of ammos.) -> try to save some ammos for the endstage bosses
Select = pause

basics:

sources:

Uchuu Keibitai SDF | Space Defending Force SDF

controls:

d-pad = move
A = shoot
B = options melee attack + switch options formation and firing mode: forward+spread | backward+missiles
Start = attract powerup capsules
Select = pause

basics:

cheats:

sources:

Over Horizon

controls:

d-pad = move
A = shoot to the left
B = shoot to the right 
A + B (hold) = move options position -> use to have a focus vs spread fire
Select = switch speed (4 levels, default to 2) -> a brief burst animation is shown: if it appears at the ship's rear it means the speed is going up, if it appears at the front it means the speed is going down.
Start = pause and check remaining lives and current score

basics:

cheats:

sources:

Battle City | Tank Battalion

controls:

d-pad = move
A | B = shoot

basics:

cheats:

sources:

Isolated Warrior | Max Warrior

controls:

d-pad = move
B = shoot
A = jump (hold to stay longer in midair, press again to drop a bomb) -> use often to avoid enemy fire and ground obstacles
Select = switch current weapon between "Laser" and "Wide"

basics:

passwords:

Level 2 5963
Level 3 8920
Level 4 0705
Level 5 5826
Level 6 2687
level 7 3279

sources:

Bomberman | Bomber Man

controls:

d-pad = move
A = drop a bomb
B (with the detonator powerup) = detonate a bomb

basics:

passwords:

00  BABABABABABABABABABA
10  DJEFPGGKGLPCGKMFEFEG
20  BADJODAHICDJNMEHIMNF
30  FEABECHCPAFEKGDNMIHJ
40  FEHIMCHPCGJNJDEFECPA
50  JDNMKLGJDJGGCPOLOMNF
Secret Level    BACDIHCLOAFHABDNMOLG

sources:

Mappy Kids

controls:

d-pad = move
A = jump (press repeatedly in midair for slow falling)
B = kick out at the enemies, open the boxes

basics:

cheats:

sources:

Wagyan Land | Wagan Land

controls:

TODO

basics:

sources:

Yo! Noid | Kamen no Ninja Hanamaru

controls:

TODO

basics:

sources:

Ganbare Goemon! Karakuri Douchuu

controls:

d-pad = move
A = jump (the distance is dependent on the number of sandals you currently possess, check the icon in the top-left) -> this move is necessary to collect money and items as well as uncovering hidden passages (just jump next or over them).
B = attack (collect a slingshot or a Lucky Cat for an upgrade)

basics:

cheats:

sources:

Ganbare Goemon 2

sources:

Bomberman II | Dynablaster

sources:

Mappy-Land | Mappy Land

controls:

d-pad = move, climb ladders
B = jump
A = use a weapon/cat distractions (check the icons on the top HUD below "MP-", they can be found in the stage)

basics:

cheats:

sources:

Bump'n'Jump | Buggy Popper

controls:

d-pad = steer, accelerate, break
A = jump

basics:

sources:

Devil World

controls:

d-pad = move
A | B (while hoding a cross or a book) = breath fire -> stun enemies, making them edible

basics:

sources:

Wrecking Crew

controls:

d-pad = walk, climb ladders
A | B = hammer

basics:

sources:

Lode Runner | Championship Lode Runner

controls:

d-pad = walk, climb ladders
A = dig a hole on the left
B = break botom-right block

basics:

sources:

Rygar | Argus no Senshi

sources:

Fuzzical Fighter

controls:

d-pad = move
B = shoot
A = use active magic (req. "MP")
Start = pause and open the STATUS screen to switch equipment
Select = quit corrent stage

basics:

passwords:

Level 2 8009
Level 3 0720
Level 4 9025
Level 5 0127
Level 6 7013
Level 7 0926
Level 8 3280

cheats:

sources:

Ninja Jajamaru: Ginga Daisakusen | Squashed

controls:

d-pad = walk
d-pad down = crouch, roll down on a hill
A = jump -> attack most enemies by jumping over them. You can also bounce over them.
B (hold) = run inplace -> jump higher while running, even if inplace
B (tap) = use current item in the bottom-center HUD (the dots represents the usages left)

basics:

cheats:

sources:

Robocco Wars

controls:

d-pad = move
A = jump, drop bombs (in spaceship), shoot upward (in submarine)
B = shoot forward (hold for autofire)

basics:

sources:

Don Doko Don 2

controls:

d-pad = move, enter doors
A = jump
B = hammer attack -> stun most enemies, then grab and throw them to other enemies (even upward)

basics:

sources:

Jackal | Final Commando: Akai Yousai

controls:

d-pad = move, aim
A = fire a grenade or missile (unlimited, but slow to fire)
B = fire machine gun (always up)

basics:

sources:

Star Soldier

controls:

d-pad = move
B | A = shot (you cannot shot while covered by some scenery, but the enemies cannot damage you as well)

basics:

cheats:

sources:

Zombie Nation | Abarenbou Tengu

controls:

d-pad = move
B = shoot
A (if you have the star icon active in the bottom-left) = bomb (cannot be used during boss fights)

basics:

cheats:

sources:

TwinBee 3: Poko Poko Dai Maou

controls:

d-pad = move
B = fire
A (if you have the arms) = drop ground bombs

main menu translation:

1 PLAYER
2 PLAYERS
OPTIONS

basics:

TODO

sources:

Super Mario Bros.

controls:

d-pad = move, duck (when big)
A = jump (hold to jump higher)
B (hold) = run -> perform longer jumps to cross longer gaps, but has momentum to stop
B (tap when Fire Mario) = throw fireballs

basics:

cheats:

sources:

Super Mario Bros. 3

controls:

d-pad = move, duck (when big)
A = jump (hold to jump higher)
B (hold) = run -> perform longer jumps to cross longer gaps, but has momentum to stop
B (tap when Fire Mario) = throw fireballs

basics:

...

sources:

The Guardian Legend | Guardic Gaiden

controls:

d-pad = move
B = fire main weapon
A = fire special weapon (req. CHIPs to use, check the "SHOT" counter in the bottom-right)
Select = pause and show the special weapon select screen

basics:

passwords:

Area 1  BcvH a8EH 7QRE Z2RF ARwF SARS bIEA AiMB
Area 3  flLQ AVgP 3J6N 5UvO pNGL wADU xtEN 2hjJ
Area 6  AyxW eeh? ANG8 eCGi xMf? CgYA G4R! jm2e
Area 8  AE8s gBot 1f8R Kd2I Nm9T 8ETe aR4! KoZI
Area 9  073z !lN4 dLaZ g1qK jfb0 Xpur Y5e7 bD?B
Second Quest    T G L  (Arcade Mode: play through the entire game skipping the walking portions)

sources:

Splatterhouse: Wanpaku Graffiti

controls:

d-pad left|right = walk
d-pad up = enter doors
A = jump
B = attack with current weapon
Start = pause

basics:

passwords:

Stage 2 1055
Stage 3 3739
Stage 4 8245
Stage 4 (with Crystal Orb)  0705
Stage 5 4722
Stage 5 (with Crystal Orb)  2509
Stage 6 7397
Stage 6 (with Crystal Orb)  4090
Stage 7 8671
Stage 7 (with Crystal Orb)  1099

cheats:

sources:

Micro Machines

controls:

d-pad = steer
A = accelerate
B = brake, reverse (when stopped)
A + B (when playing as the tank) = shoot

basics:

sources:

Blaster Master | Chou-Wakusei Senki: MetaFight

controls:

d-pad = move, aim, enter doors
A = jump (hold to hover once the upgrade is obtained)
B = fire current weapon
B + d-pad down (when inside vehicle) = fire special weapon (check ...)
Start = pause and bring up the weapon select screen
Select = exit|reenter vehicle

basics:

sources:

Bionic Commando | Hitler no Fukkatsu: Top Secret

controls:

d-pad = move, squat, enter doors, aim the grappling hook forward or upward
d-pad up (when hanging from a platform) = climb up
A = fire the grappling hook (can be combined with a direction, defaults to 45° angle)
B = fire with current weapon (chosen before entering a stage)
Select = pause and use an item
Select = pause and view status
A + B + Start (in horizontally-scrolling stages) = exit current area and go back to the map

basics:

cheats:

sources:

Double Dragon

controls:

d-pad = walk
A = punch, pick up, throw weapons
B = kick (slower but more powerful)
A+B = jump (<3 hearts), jumpkick (with 3+ hearts) -> will make any enemy fall
2x d-pad left|right = headbutt -> risky move, avoid it

basics:

game genie cheat codes:

Level Select
EXVGYAA
AVNLGAA

sources:

Double Dragon II: The Revenge

controls:

d-pad = walk
A = left punch, kick, pick up weapons
B = right punch, kick, pick up weapons
A+B = jump
A+B, A+B (as you fall) = jump kick
A+B, A+B (at peak of jump) = cyclone spin kick -> use often when surrounded
A (when crouching after a jump or a fall) = uppercut
A+B (when crouching after a jump or a fall) = knee attack

basics:

game genie cheat codes:

enable debug features (while ingame select+A=warp to the next level, Select+B=clear all enemies)
EKNYVYAA

sources:

Double Dragon III: The Sacred Stones | The Rosetta Stone

controls:

d-pad = walk
2x d-pad left|right = run
A = punch, pick up weapons
B = kick, pick up weapons
A+B = jump
A+B, B = jump kick
A+B, A+B (at peak of jump) = cyclone spin kick -> use often when surrounded
Select = pause and switch weapons/fighters (press d-pad left|right to select fighter, up|down to switch weapon and A to confirm)
Start = pause

basics:

sources:

Super Spy Hunter | Battle Formula

controls:

d-pad left|right = move
d-pad up|down = go faster|slower -> going faster leaves you more vulnerable to what's ahead and less vulnerable to what's behind: slower, vice versa.
B = fire
A = turn the turrets (when in manual aiming mode), activate single-use powerups (if you have it, check the letter in the bottom-left, you can have at most 1)

items:

basics:

cheats:

sources:

Abadox

controls:

d-pad = move
A = shoot
B = expand the radius of the options (if you have them) -> not very useful

basics:

cheats:

sources:

Final Mission | S.C.A.T.: Special Cybernetic Attack Team | Action in New York

controls:

d-pad = move
A = fire
B = lock your orbital cannons (otherwise they rotate when moving left and right) -> the usual position to do this is in is directly above and below you. Doing so will make it easier to kill turrets on the bottom and top sides of the screen. Otherwise it's usually not worth it.

basics:

cheats:

sources:

Summer Carnival '92: Recca

controls:

d-pad = move
A = primary weapon
B = secondary weapon
A (when the ENERGY meter is full, autocharge when not firing) = bomb -> act as a shield while charging
Select = cycle speed

basics:

cheats:

sources:

Crisis Force

controls:

d-pad = move
B = shoot
A = change form: Front, Rear, Side Offense Type
B (hold) + A (tap) = bomb (every ship form has a specific bomb animation) (check the counter in the )

basics:

cheats:

sources:

Super Dodge Ball | Nekketsu Koukou Dodgeball Bu

sources:

Nintendo World Cup | Nekketsu Koukou Dodgeball-bu Soccer-hen

controls:

d-pad = move, direction of a pass
A = pass (offense), tackle (defense)
B = shoot (offense), slide (defense)
B (after some steps with the ball) = special kick
A+B (with ball in midair) = bicycle kick (req. precise timing + 1 special kick)
d-pad + A+B  = head-butt move (req. precise timing + 1 special kick)

main menu translation (Jap ver.):

TOURNAMENT (1P)
TOURNAMENT (2P)
VS MATCH (2P)

strategies menu translation with best settings (Jap ver.):

+-----------------+ +------------------+
|Your Offensive   | |Should The G.K    |
|      Strategy ? | |         join in ?|
|                 | |                  |
||>Pass the ball  | |    Yes           |
|     (and shoot) | |                  |
|  Use dribble    | |  |>No            |
+-----------------+ +------------------+

+-----------------+ +------------------+
|Should your team-| |Your Defensive    |
|    mates shoot? | |      strategy ?  |
|                 | |                  |
||>Yes,frequently | | |> Try to Tackle |
|  Sometimes      | | (won't wait for your command to do so)|
|  No, not at all | |    Mark the      |
|                 | |       Opponent   |
+-----------------+ +------------------+

basics:

passwords for all teams (replace "##" with your chosen team):

2nd Match   103##
3rd Match   307##
4th Match   015##
5th Match   220##
6th Match   721##
7th Match   115##
8th Match   424##
9th Match   626##
10th Match  602##
Semifinal Match 223##
Final Match 128##

00: USA
01: Holland
02: Japan
03: France
04: Cameroon
05: Russia
06: Mexico
07: England
08: Spain
09: Brazil
10: West Germany
11: Argentina
12: Italy

sources:

Kunio-kun no Nekketsu Soccer League

controls:

d-pad = move, direction of a pass
2x d-pad = run
A = pass (offense), tackle (defense)
B = shoot (offense), slide (defense)
A+B = jump -> when it gets to the highest peak, press B to makes your own special shot (can be combined with a direction)

main menu translation: ...

sources:

Mike Tyson's Punch-Out!!

controls:

d-pad left|right = dodge
d-pad down = block a single punch 
2x d-pad down = duck 
d-pad up = aim the head of the opponent 
A = right-handed body blow = to the abdomen
A + up = right jab = face punch
B = left-handed body blow = to the abdomen
B + up = left jab = face punch
rapidly tap A|B (when knocked down) = get up
START (when Little Mac has a Star) = throw an uppercut = hit the bottom of the chin

Special Techniques:

basics:

passwords (shown when Little Mac becomes the campion of a circuit):

Major Circuit               005 737 5423
World Circuit               777 807 3454
Super Macho Man             940 861 8538
Mike Tyson              007 373 5963

cheats:

sources:

River City Ransom | Downtown Nekketsu Monogatari

controls:

d-pad = move
2x d-pad = run (attack while running for +50% damage)
A = punch, block (press before being hit), grab/use weapon/enemy
B = kick, block (press before being hit), grab/throw weapon/enemy
A+B = jump (you can punch, kick, and throw in midair)
Start = pause and show submenu
Select = switch between stamina/health guage and money in the top-left

stats:

basics:

suggested stage order:

  1. Cross Town High
  2. Sticksville 1
  3. Grotto Mall
  4. Sticksville 2
      1. Sherman Park (north) -> Boss: Blade
  5. Sticksville Construction Site -> Boss: Moose
  6. Waterfront Mall
  7. Capital Ave Bridge 1
      1. Capital Ave Bridge 2 (north) -> Boss: Benny and Clyde #1
  8. Downtown 1
  9. WSL Co. Warehouse (outside 1)
  10. WSL Co. Warehouse (inside) -> Boss: Rocko
  11. WSL Co. Warehouse (outside 2)
  12. Armstrong Thru-Way 1
  13. Armstrong Thru-Way 2
  14. Armstrong Thru-Way 3 -> Boss: Turk
  15. Downtown 2 -> Boss: Mojo
  16. Flatirons Mall 1
  17. Flatirons Mall 2
  18. Downtown 3
  19. Vacant Third Wheel Factory (outside)
  20. Vacant Third Wheel Factory (inside 1)
  21. Vacant Third Wheel Factory (inside 2) -> Boss: Thor
  22. Downtown 4 25, Oak Hill Mall 1
  23. Oak Hill Mall 2
  24. Burb Village 1 (Pop's Health Club) -> Boss: Benny and Clyde #2
  25. Burb Village 2
  26. River City High (outside) -> Boss: Ivan
  27. River City High Gym -> Boss: Otis
  28. River City High 1st Floor
  29. River City High 2nd Floor -> Boss: Tex
  30. River City High 3rd Floor -> Boss: Randy and Andy
      1. Classroom
  31. River City High School Rooftop -> Boss: Simon

passwords:

Everything Maxed & All Items
 W e L c Y S G T O Q 2
 a r 1 5 o A Q V X X i
 c X s U 3 m V U n 1 c

sources:

Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou! | Downtown Special Kunio-kun's Historical Period Drama!

controls:

d-pad = move
2x d-pad = run (attack while running for +50% damage)
A = punch, block (press before being hit), grab/use weapon/enemy
B = kick, block (press before being hit), grab/throw weapon/enemy
A+B = jump (you can punch, kick, and throw in midair), stomp an enemy
Start = pause and show submenu (press B to see the map and the other gangs locations)
Select = switch between Stamina Guage and Money Guage

basics:

sources:

Shadow of the Ninja | Blue Shadow | Yami no Shigotonin Kage

controls:

d-pad left|right = move
d-pad down = crouch (avoid some bullets)
d-pad up (while hanging on a platform) = climb
A = jump (hold for higher jumps) (auto grab some platforms)
d-pad down + A (on a overhang) = drop down
B = attack (some weapons have limited amount of usage, see the counter next to the energy bar)
B (hold until the energy-meter will start to shine) = special Ninpo attack (not very useful, costs half your energy, use only against bosses)

weapons:

basics:

sources:

Duck Tales | DuckTales

controls:

d-pad = move, climb ladders
A = jump
B = cane attack
B + direction (next to an object) = golf swing
B + d-pad down (hold in midair) = pogo cane attack
Start = pause

recommended stage order:

treasures list:

Sceptre of the Incan King   Defeat Amazon boss
Coin of the Lost Realm  Defeat Transylvania boss
Diamond of the Inner Earth  Defeat African Mines boss
Crown of Genghis Khan   Defeat Himalayas boss
Green Cheese of Longetivity Defeat Moon boss
Golden Ring Hidden in African Mines
Gold Plate  Hidden on the Moon

basics:

sources:

The Little Mermaid

controls:

d-pad = swim
B (hold) = swim faster
A (combine with d-pad to aim) = splash fins -> capture enemies in bubbles, throw, push items, kick up sand, find hidden items, enter tunnels
d-pad up + A = jump from water onto ledge (then tap A + direction to move)
Start = pause and show status screen

basics:

cheats:

sources:

Bucky O'Hare

controls:

d-pad = move, crouch, aim up
A = jump
d-pad down + A = drop down platforms
B = fire
B (hold) = charge special ability
Select = switch char

recommended stage order:

characters:

passwords:

Blinky  5NJZJ
Blinky and Deadeye  M7K2J
Blinky, Deadeye and Jenny   68L!3
Cell, with Blinky   MRX24
Magna Tanker    M!L2X
Last Level - Escape M!M6X

sources:

Tiny Toon Adventures

controls:

d-pad = move, crouch
A = jump
B (hold) = run
B (hold), down = slide (invicible, can pass over enemies)
d-pad down (on a hill) = roll attack

secondary chars:

basics:

cheats:

sources:

Saiyuuki World 2: Tenjoukai no Majin | Whomp'Em

controls:

d-pad = move, crouch, climb ladders (stand still to raise the spear as a shield against small projectiles coming from the direction you are facing. Press d-pad up for projectiles coming from above)
A = jump (combine with d-pad up for an upward spear attack; press d-pad down in midair for a pogo attack. Both are risky, since they require very precise aiming.)
B = frontal attack with spear or a "Totem" special weapon (both are unlimited use)
Start = switch weapon in use (check the icon in the top-left)
Select = pauses and shows how many more flask/gourds before you get an extra heart

weapons/totems and recommended stages order list:

basics:

sources:

Doki Doki Yuuenchi | The Trolls in Crazyland | Crazy Land

controls:

d-pad = walk
A = jump (hold for higher jump)
B = attack

basics:

passwords:

Last Stage  MZSX
Level 10    QPGL
Level 11    MZS
Level 2 BLNK
Level 3 MMC!
Level 4 PHXY
Level 5 GTRS
Level 6 BCHK
Level 7 HSVX
Level 8 VZLJ
Level 9 FMWS

sources:

Gimmick | Mr. Gimmick

controls:

d-pad = walk, push
A = jump
B (hold) = charge star attack (release to fire, has an odd trajectory)
d-pad up + B = use the item in the left-most slot in the bottom-right
d-pad down = switch the item in the middle slot to the left-most slot
Start = pause

items:

basics:

game genie cheat codes:

Enable Debug Features (press Select to refill HP, P2 A+B increase lives, P2 d-pad to warp checkpoints and P2 A (hold) + B to finish current level)
PAVVTZAA

sources:

Mitsume ga Tooru | The Three-Eyed One

controls:

d-pad = move
A = jump
B (tap) = shoot
B (hold) = get the spear and release to throw it -> powerful attack, can also be used as a platform
Start = pause and switch shot (check the icons on the bottom-right)

basics:

cheats:

sources:

Mega Man | Rockman

controls:

d-pad = move, climb or descend ladders
A = jump (hold for higher jumps)
B = shoot with current weapon
Start = pause and switch weapon
Select = pause

recommended stage order:

basics:

sources:

Mega Man II | Rockman 2

controls:

d-pad = move, climb or descend ladders
A = jump (hold for higher jumps)
B = shoot with current weapon
Start = pause and switch weapon or use items

recommended stage order:

basics:

passwords:

Start with Max Energy Tanks A5, B1, B3, C4, D2, D3, E1, E4, E5
Dr. Wily's Castle (with all weapons/energy tanks)   A5, B2, B4, C1, C3, C5, D4, D5, E2

sources:

Mega Man III | Rockman 3

controls:

d-pad = move, climb or descend ladders
A = jump (hold for higher jumps)
A + down = slide (pass under narrow passages, does not work as an attack)
B = shoot with current weapon
Start = pause and switch weapon or use items

recommended stage order:

basics:

passwords:

Start with 9 Energy Tanks   Red: A6
All weapons, All Items, 9 ETs, no Doc Robots    Blue: A3 B5 D3 F4; Red: A6
All weapons, All Items, 9ETs, Dr. Wily Stage 1  Blue: A1 A3 B2 B5 D3 F4     Red: A6 E1

sources:

Mega Man IV | Rockman 4

controls:

d-pad = move, climb or descend ladders 
A = jump (hold for higher jumps)
A + down = slide (pass under narrow passages, does not work as an attack)
B = shoot with current weapon
B (hold) = charged shoot (only with Mega Buster and Pharaoh Shot)
Start = pause and switch weapon or use items

recommended stage order:

basics:

passwords:

Start with all weapons and items    A1 A4 B5 E2 F1 F3
All bosses defeated with no adaptors    A1, A4, B5, E2, E3, E4

sources:

Mega Man V | Rockman 5

controls:

d-pad = move, climb or descend ladders 
A = jump (hold for higher jumps)
A + down = slide (pass under narrow passages, does not work as an attack)
B = shoot with current weapon
B (hold) = charged shoot (only with Mega Buster)
Start = pause and switch weapon or use items

recommended stage order:

basics:

passwords:

Start with all weapons and items    BLUE: B4 D6 F1; RED: C1 D4 F6
All weapons, before Proto Man   Red:C1,D4,F6; Blue:B4,D6,F1
Dr. Wily's Lair Red: C1, D4, F6; Blue: B4, D6, F1

sources:

Mega Man VI | Rockman 6

controls:

d-pad = move, climb or descend ladders 
A = jump (hold for higher jumps)
A + down = slide (pass under narrow passages, does not work as an attack)
B = shoot with current weapon
B (hold) = charged shoot (only with Mega Buster)
Start = pause and switch weapon or use items

recommended stage order:

basics:

passwords:

All Weapons/Items   B6, D4, F2, F4, F6
Dr. Wily's Castle (have Energy Balancer and Beat)   B4, D2, D6, E5, F4

sources:

Vice: Project Doom | Gun-Dec | Gun Dec

controls (side-scrolling stages):

d-pad = move, crouch
A = jump
B = fire current weapon (check the ammos left on the bottom-left, collect pickups to restock)
Select = switch weapon (check the icons on the bottom)
Start = pause

basics:

cheats:

sources:

Gun-Nac | Gun Nac

controls:

d-pad = move
B = fire current weapon
A = use a bomb (check current type and counter in the top-left next to "F/W/B/T")
Select = switch speed (check the number near the ship)

basics:

cheats:

sources:

The Krion Conquest | Magical Doropie

controls:

d-pad = move
d-pad down = crouch
A = jump (hold for higher jumps)
B = fire shots (hold to charge shots) (can be aimed up)
Start = pause and switch powers

powers:

basics:

cheats:

sources:

Little Samson | Seirei Densetsu Lickle

controls:

d-pad = move
down = duck
A = jump
B = attack
Start = pause and switch char, use potions

chars abilities:

items:

basics:

passwords (normal mode):

Ruins --------------------> 1 S E K
Mountain Sky -------------> H H 1 A
Mountain Forest ----------> S O N N
Cave ---------------------> X J P P
Mountainside -------------> S A M M
Volcano ------------------> E R I F
Skull Mountain -----------> B 3 W H
Castle -------------------> E L I F
Floating Castle 1---------> G N 0 L

sources:

Cocoron

controls:

d-pad = move
A = jump
B = attack (hold to run)
Start = pause and check your char status

suggested bosses order:

basics:

sources:

Kyatto Ninden Teyandee | Cat Ninden Teyandee | Samurai Pizza Cats

controls:

d-pad = move, climb ladders, enter doors
2x d-pad = run (longer jumps while running)
A = jump, swim
B = attack
d-pad up + B = special attack (char-specific, req. the pink "NINPO"/"POWER" bar in the bottom-right, collect "N" scrolls to refill) -> save it for bosses
Start = pause and open the menu to switch to an helper cat (using their special abilities req. "HELP" energy in the bottom-right. Slowly autorefills by itself, or instantly via bell items.)
Select = skip cutscenes

helper cats and their abilities (in clockwise order):

basics:

passwords:

Start at Round 2    427123
Start at Round 3    140901
Start at Round 4    260388
Start at Round 5    600445
Start at Round 6    912210
Start at Round 7    192397
Start at Round 8    128256
Start at Round 9    924748
Start at Round 10   641114
Start at Round 11 (final)   390227

cheats:

sources:

Hebereke | U-four-ia | Ufouria

controls:

d-pad = move, duck,  climb ropes, enter doors
A = jump
A, down = stomp attack
B = pickup, throw balls
B (hold until a heart appears) = charge Secret Weapon (if you have found it)
Select = pause and view the sub-screen, switch char and use items
Start = pause

chars:

basics:

passwords:

Start Strong    F2 Blue
Final Stage Red dots: A1, B3, C0, D1, F0, F1, F2, F5. Blue dots: B0, B4, D0, D4, E3, F4. Green dots: A4, A5, B2, C1, C2, C3, C4, C5, E0, E1, E2, E5, F3.

sources:

Totally Rad | Magic John

controls:

d-pad = walk, crouch, climb ladders
A = jump
B = shoot
d-pad up + B = use current magic power (req. the blue "M" gauge on the top-left)
Start = pause and switch current magic power (check the icons in the top-left HUD)

list of magic power icons:

suggested transformations by act/boss:

1 = normal boy
2 = bird, fish
3 = fish
4 = fish, bird
5 = bird

basics:

cheats:

sources:

Journey to Silius | Raf World

controls:

d-pad = move
A = jump
B = fire current weapon (all weapons except the HAND GUN req. the blue "G" gauge in the top-left. Collect blue capsules dropped by enemies to refill)
Start = pause and access subscreen where you can switch weapons with Select)
Select = pause

special weapons:

basics:

cheats:

sources:

Holy Diver

controls:

d-pad = move, duck
A = jump
B = fire, trigger selected magic spell (can be aimed up)
Select = toggle use of selected magic spell, switch back to human from dragon form
Start = pause and open the sub screen to select a magic spell

magic spells:

basics:

sources:

New Ghostbusters II

controls:

d-pad = walk
A = Proton Beam
B = Ghost Trap
Start = pause and show the status screen

basics:

sources:

Hudson's Adventure Island II | Takahashi Meijin no Boukenjima II

controls:

d-pad = move
A = jump
A (hold) (in water) = swim up
B (tap) = attack
B (hold) = run
d-pad up + A = super jump

dinosaurs:

basics:

cheats:

sources:

Hudson's Adventure Island III | Takahashi Meijin no Boukenjima III

controls:

d-pad = move, duck
A = jump
B (tap) = attack
B (hold) = run

allies:

basics:

cheats:

sources:

Takahashi Meijin no Bouken Shima 4 | Adventure Island IV

controls:

d-pad left|right = move
d-pad down = crouch (press d-pad left|right to crawl)
d-pad up = enter doors, put teleport egg on pedistal
A = jump, swim (hold), fly (hold)
B (tap) = attack with current weapon
B (hold) = run
Start = pause and open weapon select screen (press A to confirm selection, Start to cancel)
Select = pause and open map

items and weapons:

basics:

sources:

Gargoyle's Quest II - The Demon Darkness

controls (action stages):

d-pad = move
A = jump (press again to hover in midair, req. the "WING" gauge on the bottom-left)
B = shoot current MAGIC weapon
Start = pause, check stats and switch MAGIC weapon

MAGIC weapons:

basics:

passwords:

00400041-6021002 - Gibea
40404061-7152017 - Sittem Desert
40504061-7202117 - Save King Barr
51615153-8303428 - Cursed King's Palace
51645273-8334428 - Saved King's Palace
55645604-8344438 - Search for Soulstream
69796955-9465549 - Lethe's Castle
69797945-9505559 - Approaching the King of Destruction

sources:

Darkwing Duck

controls:

d-pad left|right = move
d-pad down = duck, let go from hanging
d-pad up = cape shield (usable in air as well)
A = jump
A + down = hop through a platform (press down to fall)
B = fire gun
Select = switches between normal and special gas guns
Start = pause and show sub menu screen

special guns:

basics:

sources:

Ninja Gaiden | Ninja Ryoukenden | Shadow Warriors

controls:

d-pad = move, climb
A = jump
B = basic sword attack
d-pad down + B = crouch attack
d-pad up + B = Ninjitsu attack (consumes ninja points, check the icon and the counter next to the kanji in the top-left)
B, A = jump rotating attack

Ninjitsu attacks:

basics:

game genie cheat codes:

show Level Select and Debug Sound Test (hold the A button and press Left or Right to choose the room)
AZUTYSXT
OTUVASXV
EGUVPSXT
Infinite lives
SZETPGVG
Infinite Energy
SXXVYPSA

sources:

Ninja Gaiden II: The Dark Sword of Chaos

controls:

d-pad = move, climb
A = jump
B = basic sword attack
d-pad down + B = crouch attack
d-pad up + B = Ninjitsu attack (consumes ninja points, check the icon and the counter next to the kanji in the top-left)

basics:

game genie cheat codes:

show Level Select
AZUGVSGZ
YLUGNSNY
KIUKESNN
Infinite Energy
SZNGKGSA
Infinite lives
SXXGXAVG
Stop timer
SXVKLTVG

sources:

Ninja Gaiden III: The Ancient Ship of Doom

controls:

d-pad = move, climb
A = jump, climb platforms
B = basic sword attack
d-pad up + B = Ninjitsu attack (consumes ninja points, check the icon and the counter next to the kanji in the top-left)
d-pad down + A (on a platform) = drop down

Ninjitsu attacks:

basics:

level passwords (Jap version only) (legend: M=Medicine potion, P=Power-up, R=Ryu, S=Shuriken):

Act I   SRMP
Act II  SMRS
Act III PSMR
Act IV  MPSR
Act V   RSMP
Act VI  RRPM
Act VII MPRS

sources:

Burai Fighter | Burai Senshi

controls:

d-pad = move and aim in 8 directions
B (tap) = fires the current weapon
B (hold) = autofire + lock aiming direction
A = bomb (req. the red "EXTRA" gauge on the bottom-left, collect 4 red bomb fragments to restock 1 unit) -> removes all enemies and enemy fire from the screen. However, it does not work on bosses.

basics:

sources:

Chip 'n Dale Rescue Rangers | Chip to Dale no Daisakusen

controls:

d-pad left/right = move
d-pad down (holding crate) = hide inside of crate (any enemy which touches you at that point will be destroyed)
A = jump
B = pick, throw (can be combined with direction) -> press B + d-pad up to throw stuff at enemies from a platform below to safely dispose them
Select = status menu

basics:

sources:

Chip 'n Dale Rescue Rangers 2

controls:

d-pad left|right = move
d-pad down (holding a crate) = hide inside of crate (any enemy which touches you at that point will be destroyed)
A = jump
B = pick, throw
Select = status menu

basics:

sources:

Contra | Probotector

controls:

d-pad = walk, crouch, aim
A = jump (you can fire below you while jumping)
B = fire current weapon

basics:

cheats:

sources:

Super C | Super Contra

controls:

d-pad = walk, crouch, aim
A = jump
B = fire current weapon

basics:

cheats:

sources:

Daiku no Gen San | Hammerin' Harry

controls:

d-pad left|right = walk
A = jump
B = attack
d-pad down + B = ground pound -> stun enemies onscreen
d-pad up (hold) = protect from attacks from above
d-pad up + B = jumping poke attack
Select = use the special item you have in the bottom-left box (medicine bottle=restore 1 health, clock=slows down enemies, lightning bolt=bomb)
Start = pause

basics:

cheats:

sources:

Daiku no Gen-San 2: Akage no Dan no Gyakushuu

controls:

d-pad left|right = walk
A = jump
B = attack
d-pad down + B = ground pound -> stun enemies onscreen
d-pad up (hold) = protect from attacks from above
d-pad up + B = jumping poke attack
Select = use the special item you have in the bottom-left box (small heart=restore 1 health, wrist watch=slows down enemies, bomb)
Start = pause

basics:

cheats:

sources:

Kirby's Adventure | Hoshi no Kirby: Yume no Izumi no Monogatari

controls:

d-pad left|right = walk
2x d-pad left|right = run
d-pad up = fly, climb ladders
d-pad down = duck, swallow enemies
A = jump
B = inhale, use current power, Flying Puff attack (while in the air)
d-pad down + A|B = slide attack
Select = drops the current power
Start = pause the game (see current power special attacks)

basics:

sources:

Conquest of the Crystal Palace | Maten Douji

controls:

d-pad = move, crouch
A = jump
B = attack, j-cancel in midair (land faster)
d-pad down (hold) + A = switch between your sword, the dog, and a fireball weapon (check the darkened icons in the bottom-left with kanjis over them = in use)
d-pad up = use the whistle (if you have it)

items:

basics:

cheats:

sources:

Metal Storm | Juuryoku Soukou Metal Storm

controls:

d-pad = moves M-308, aim firing
d-pad down = crouch
A = jumps (hold to jump higher)
d-pad up|down + A = switches gravity, tosses you and the enemies to ceiling|floor
B = fires weapon

powerups:

basics:

passwords (USA version, normal difficulty with 500k+ Score/All Power-Up Items/127 Lives):

Start game on Stage 1-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - HMC8 - 872
Start game on Stage 2-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - S(Heart)C8 - 872
Start game on Stage 3-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - 2HC8 - 872
Start game on Stage 4-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - R5C8 - 872
Start game on Stage 5-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - J2C8 - 872
Start game on Stage 6-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - 6RC8 - 872
Start game on Stage 7-1 NORMAL with 500k+ Score/All Power-Up Items/127 Lives    MZ3 - SJC8 

sources:

Akumajou Special: Boku Dracula-kun

controls:

d-pad = move, crouch
A = jump
B = shoots a fireball (can be combined with a direction)
B (hold) = charge special attack or ability (unlimited uses)
Select = change special attack (check the icon in the bottom-left)

main menu translation:

NEW GAME
PASSWORD

special attacks:

basics:

passwords (enter in hiragana):

Level 2 (Amusement Park)    Ya-mi-yo
Level 3 (Bottom of the Sea) Ku-mo-ri
Level 4 (Glacier)   Ko-sa-me
Level 5 (New York City) Ma-na-tsu
Level 6 (Desert Pyramid)    A-shi-ta
Level 7 (Space Elevator)    Yo-a-ke

sources:

Castlevania III: Dracula's Curse | Akumajou Densetsu

controls:

d-pad = walk
d-pad down = duck
A = jump
B = basic attack
d-pad up + B = special attack (req. hearts, check the counter in the top-right)
select = switch ally

ally abilities:

basics:

cheats (player name codes):

Alucard Passwords (name "OKUDA") (legend: B = blank / W = whip / C = cross / H = heart):

2-1 W-H-B-H / B-C-B-H / H-B-B-B / B-B-W-B
2-4 B-B-H-B / B-B-H-B / B-H-B-C / C-B-C-B
3-0 B-W-C-B / B-B-H-H / B-H-B-W / C-B-C-B
3-1 C-B-B-H / B-C-B-H / C-B-C-B / B-B-B-B
4-1 B-W-H-B / B-B-W-B / B-H-B-W / C-B-H-B
4-A C-H-B-H / B-C-B-H / H-B-C-B / B-B-B-B
5-1 B-B-H-B / B-B-W-H / B-H-B-H / C-B-C-B
5-6 H-B-B-H / B-C-B-C / H-B-H-B / B-B-B-B
5-A B-H-B-H / C-B-B-B / B-B-H-B / B-W-B-C
6-1a    B-C-B-H / H-B-B-B / B-B-H-B / B-H-B-C
6-1b    H-H-B-H / B-C-B-H / C-B-H-B / B-B-B-B
6-A B-C-B-H / W-B-B-B / B-W-H-B / H-W-B-C
7-1 B-H-B-H / H-B-B-B / B-B-H-B / H-H-B-C
7-A B-W-C-B / B-B-C-W / B-H-B-B / C-B-H-B
8-1 B-B-C-B / B-B-C-C / B-H-B-C / H-B-C-B
9-1 B-C-B-H / C-B-B-B / B-B-C-B / W-C-B-C
A-1 B-H-B-H / C-B-B-B / B-B-C-B / C-C-B-H

sources:

Shatterhand | Tokkyuu Shirei: Solbrain

controls:

d-pad = walk
d-pad down = crouch -> avoid some bullets
A = jump
B = punch + satellite bot attack -> you can also punch small bullets and some walls
d-pad down (over the white stations) = purchase powerup
d-pad up (tap) = grab onto fences (press jump to disengage from the fence)
d-pad down (hold) + A = fly with the bot (press A in midair for bot melee attacks)

recommended areas order:

basics:

sources:

Panic Restaurant | Wanpaku Kokkun no Gourmet World

controls:

d-pad = move, crouch, climb
A = jump
B = attack (with weapon if you have it)

items:

weapons:

basics:

sources:

Yume Penguin Monogatari

controls:

d-pad = move
A = jump
B = attack

depending on how fat Penta is he will control quite differently:

items:

basics:

sources:

FDS

cheat codes:

Gyruss

sources:

Falsion

controls:

d-pad = move
B = fire main weapon
A = fire homing missiles (limited, check the "M" counter in the top-right, collect red "P" capsules to refill 5)

basics:

sources:

Zanac A.I.

controls:

d-pad = move
B = fire main weapon (unlimited, straight)
A = fire special weapon (switchable and temporary, check the usage timer in the bottom-right, does not decrease when not in use)

basics:

sources:

Hikari Shinwa: Palutena no Kagami | Kid Icarus

controls:

d-pad = move (d-pad down on some platforms will make you fall down, not ducking)
A = jump
B = attack
Start = pause and check your subscreen (HEART=game currency, ENDURANCE=max health, STRENGTH=arrows) and the fortress map if you have it
Select = switch the arrows with hammers (limited uses, check the counter in the subscreen)

basics:

sources:

Super Mario Bros. 2 | The Lost Levels

controls:

d-pad = move, duck (when bigger)
A = jump (hold to jump higher)
B (hold) = run -> cross longer gaps
B (tap with the Fire powerup) = throw fireballs

basics:

sources:

The Legend of Zelda | The Hyrule Fantasy: Zeruda no Densetsu

controls:

d-pad = move
A = sword attack (if at full health also send out a magic sword-blade)
B = use subweapon (check the icon in the top-right. Some have limited uses, like bomb and arrows)
Start = pause and open the subscreen menu (change subweapon with the d-pad left|right, manually save with d-pad up+A on controller 2)
Select = pause

basics:

sources:

Zelda II: The Adventure of Link | Link no Bouken: Zeruda no Densetsu 2

controls (side scrolling sections):

d-pad = walk, crouch
A = jump (combine with d-pad up|down for up|downward thrust if obtained from the knights)
B = sword attack (if at full health also send out a magic sword-blade which travels a short distance)
Select = cast a spell (req. the "MAGIC" meter on the top-left, collect potions to refill)
Start = pause and open the subscreen menu to check your stats and switch curr. spell in use

spells:

basics:

sources:

Castlevania | Akumajou Dracula

controls:

d-pad = walk, crouch, climb ladders
A = jump
B = whip attack
d-pad up + B = special weapon attack (req. hearts, check the counter in the top-right)

FDS menu translation:

ENTER NAME (NAME TOUROKU)
ERASE NAME (NAME KESU)

basics:

sources:

Castlevania II: Simon's Quest | Akumajou Dracula II: Noroi no Fuuin

sources:

Yume Koujou Doki Doki Panic | Super Mario USA | Super Mario Bros. 2

controls:

d-pad = walk, crouch, climb, enter doors
A = jump
B = pick up item below you, throw, dig sand
d-pad down (hold until your char start blinking) = charge power jump -> jump higher while blinking

basics:

sources:

Moero TwinBee | Stinger

controls:

d-pad = move
B = shoot main weapon
A = shoot hearts above you (in horizontal stages), throw bombs to attack land enemies (in vertical stages)

basics:

sources:

Nazo no Murasame Jou | The Mysterious Murasame Castle

controls:

d-pad = move
A = attack (melee or projectiles depending on enemy distance)
B = use special technique (check the icon in the top-left square, can be used 3 times)
Start = pause

basics:

cheats:

sources:

Metroid

controls:

d-pad left|right = move 
d-pad down = enter ball form, move elevators
d-pad up = aim up, exit ball form, move elevators
A = jump (hold to jump higher, hold with a direction to somersault)
B = fire beam or missile (check the missiles counter in the top-left, collect the same icon dropped by enemies to restock 2)
B (in ball form) = drop bombs -> drop multiple bombs in midair to "jump" in ball form
Select = switch beam or missile (you will change color)
Start = pause (while paused, press up + A on controller 2 for ista-death, get a password and restart from current area)

regular walkthough:

basics:

special passwords:

sources:

Kiki Kaikai: Dotou Hen

controls:

d-pad = walk
A = wand attack -> deflects projectiles and small enemies
B = projectile attack (check the counter in the upper-right)
A + B = bomb attack (check the counter next to the red ball in the upper-right)
Select = switch HUD type

main menu translation:

SELECT
1P
1P & 2P

basics:

sources:

Tobidase Daisakusen | 3D Battles of World Runner | 3-D WorldRunner

controls:

d-pad left|right = move to the left|right
d-pad up = run faster
d-pad down = run slower
A = jump
B = fire (only if you have the Rocket)
Start = pause
Select = enables 3d mode (req. 3d glasses)

items (can be found by smashing into green or white pillars):

basics:

sources:

Bio Miracle Bokutte Upa

controls:

d-pad = move
A = jump
B = shake rattle (inflate enemies, open containers)
Start = pause

items:

basics:

cheats:

sources:

Otocky

controls:

d-pad = move (incl. diagonals)
A + direction = main attack (unlimited)
B = powerup attacks (limited in ammunition, can be multidirectional or not, and do not require the D-Pad for usage)

basics:

sources:

GBx

console ASCII art:

    __________________________
   |OFFo oON                  |
   | .----------------------. |
   | |  .----------------.  | |
   | |  |                |  | |
   | |))|                |  | |
   | |  |                |  | |
   | |  |                |  | |
   | |  |                |  | |
   | |  |                |  | |
   | |  |                |  | |
   | |  '----------------'  | |
   | |__GAME BOY____________/ |
   |          ________        |
   |    .    (Nintendo)       |
   |  _| |_   """"""""   .-.  |
   |-[_   _]-       .-. (   ) |
   |   |_|         (   ) '-'  |
   |    '           '-'   A   |
   |                 B        |
   |          ___   ___       |
   |         (___) (___)  ,., |
   |        select start ;:;: |
   |                    ,;:;' /
   |                   ,:;:'.'
   '-----------------------`

Kaeruno Tameni | Kaeru no Tame ni Kane wa Naru | For the Frog the Bell Tolls

controls:

TODO

sources:

Maru's Mission | Oira Jajamaru! Sekai Daibouken | Ninja JaJaMaru: The Great World Adventure

basics:

sources:

Trip World | Gimmick 2

controls:

d-pad left|right = move
A = jump (in normal form, height of jump depends on how long you press the button), swim (in fish form, tap rapidly to swim up), fly (in flight form, tap rapidly to raise altitude)
B = attack: kick (in normal form), blow bubble (in fish form), use special attack in any special form
B + d-pad up = switch to upper standard forms: Fish -> Normal -> Flight
B + d-pad down = switch to lower standard forms: Flight -> Normal -> Fish
Start = pause

forms:

basics:

cheats:

sources:

The Adventures of Star Saver | Rubble Saver

controls:

d-pad = move
A = jump (hold to slowly descend, if you have the Wing)
B (tap) = fire weapon
B (hold) = run
A+B + d-pad = manually use a life saver rope

basics:

sources:

Aero Star | AeroStar

controls:

d-pad = move
A = jump -> you must land on a street or you will fall and lose a life (hold to stay in the air longer, req. the "JUMP" gauge on the top)
B = shoot

basics:

sources:

Super Mario Land

controls:

d-pad = walk
A = jump
B (hold) = run
B (tap with the fire flower powerup) = throw a fireball downwards -> you can only have 1 fireball at a time on screen. The fireball bounces off platforms and can also grab coins.

basics:

cheats:

sources:

Super Mario Land 2: 6 Golden Coins

controls:

d-pad = walk, swim
A = jump (press d-pad down in midair to spin and destroy blocks below you)
B (hold) = run
Start = pause (press Select to exit a previously completed level)

suggested zones order:

basics:

cheats:

sources:

Super Mario Land 3: Wario Land

sources:

Atomic Punk | Bomber Boy | Dynablaster | Bomberman Collection

controls:

d-pad = move
A = drop a bomb
B (with the detonator powerup) = detonate a bomb

basics:

suggested stage order (easier to harder):

passwords (US Version):

Level 13    O,L,N,M,K,L,C,L,O,A,F,E,K,G,D,A,B,A,B,F
Level 14    B,A,E,F,P,E,D,E,F,A,F,E,K,G,D,O,L,O,L,L
Level 15    O,L,A,B,E,P,E,G,K,A,F,E,K,G,D,A,B,A,B,H
Level 16    D,J,D,J,O,H,K,H,I,C,N,M,I,H,B,L,O,B,A,F
Level 17    D,J,N,M,K,N,I,I,H,A,F,E,K,G,D,N,M,I,H,F
Level 18    N,M,A,B,E,F,M,K,G,J,G,K,E,F,O,D,J,N,M,L
Level 19    I,H,F,E,M,C,B,G,K,G,J,D,D,J,E,C,P,P,C,N
Level 20    I,H,K,G,D,I,N,M,N,F,A,H,A,B,M,G,K,E,F,L
Level 21    M,N,A,B,E,L,P,P,C,A,F,L,F,E,D,J,D,D,J,L
Level 22    M,N,O,L,B,O,J,N,M,C,N,J,N,M,B,K,G,C,P,H
Level 23    D,J,C,P,I,A,D,N,M,H,L,F,L,O,K,M,N,J,D,G
Level 24    M,N,K,G,D,F,M,A,B,J,G,C,G,K,O,A,B,O,L,J
Level 25    O,L,H,I,M,E,G,E,F,L,H,A,H,I,P,B,A,H,I,H
Level 26    D,J,E,F,P,L,P,L,O,C,N,J,N,M,B,E,F,L,O,H

sources:

Fortified Zone | Ikari no Yousai

controls:

d-pad = move
A = primary fire
B = jump (female char) | special weapon fire (male char, req. the gauge on the bottom-right) -> use to cross gaps and spikes
Select = pause and show the map and items
d-pad up (hold) + Start + Select = quick-switch char

basics:

passwords:

Level 1 1111
Level 2 3375
Level 3 1681
Level 4 1122

sources:

Ikari no Yousai 2

Donkey Kong 94

controls:

d-pad = walk, climb ladders and vines
A = jump
B (above some objects and enemies) = grab (press again to throw)

basics:

sources:

Ghostbusters 2

controls:

d-pad = move
A = activate the Buster proton beam -> stun ghosts
B = activate the ghost trap -> capture ghosts

basics:

sources:

Bonk's Adventure | GB Genjin

controls:

d-pad = walk, crouch
A = jump
B = attack (tap quickly in midair for longer jumps)

sources:

Bonk's Revenge | GB Genjin 2

controls:

d-pad = walk, crouch, crawl
A = jump, swim
B = attack (tap quickly in midair for longer jumps)

basics:

passwords:

Stage 2 0320
Stage 3 7534
Stage 4 2821
Stage 5 7939
Stage 6 6359

sources:

Ganso!! Yanchamaru | Kid Niki

controls:

d-pad = walk, crouch, squat
A = jump
B = attack

basics:

sources:

Astro Rabby

controls:

d-pad = move
A = jump (hold to jump higher)
B = shot bullets (check the "B" counter on the top)

basics:

sources:

Mercenary Force | Tenjin Kaisen

controls:

d-pad = move
A = shoot
B = cycle formation: "+", square, arrow and vertical line
Select = switch leader and rotate the formatio (the right-most char on the bottom HUD) -> use often to distribute hits across all the party, as those in the front usually takes more damage
A+B = sacrifice/transformation attack the leader -> use only when the leader is low on health and about to die

basics:

cheats:

sources:

Chalvo 55: Super Puzzle Action

controls:

d-pad = move
A = transforms you into a continually-bouncing sphere that can destroy blocks and most enemies -> use to jump over platforms, spikes, attack enemies, etc.
B (hold) = push special wheeled blocks and springs for positioning in the levels -> use to avoid spikes and traps
Start = pause, check the STAGE map and the collected gems

basics:

passwords:

STSMFG  Stage 2
DBDLBQ  Stage 3
BFBQBT  Stage 4
KFKLCM  Stage 5
SPTQFG  Stage 6
PRNQDS  Stage 7
DHDKCB  Stage 8
SPCLST  Stage 9 (Special Stage)
JSSJSS  Start with 50 lives

sources:

The Legend of Zelda: Link's Awakening | Zelda no Densetsu: Yume o Miru Shima

controls:

d-pad = move
A = use assigned item
B = use assigned item (hold to charge the sword)
Start = pause and open inventory (press Select to cycle the panels)
Select = pause and show the map 
A + B + Start + Select = open save menu

items special uses:

basics:

sources:

The Legend of Zelda: Oracle of Seasons

controls:

d-pad = move
A = use assigned item
B = use assigned item (hold to charge the sword)
Start = pause and open inventory (press Select to cycle the panels)
Select = pause and show the map 

items special uses:

season effects: https://zelda.fandom.com/wiki/Seasons

basics:

sources:

Ninja Gaiden Shadow | Ninja Ryukenden GB: Matenrou Kessen | Shadow Warriors

controls:

d-pad = move, crouch
A = jump
B = sword attack
d-pad up + B = "Art Of Fire Wheel" diagonal attack (req. an icon on the bottom left, collect an orb with the same icon to restock)
d-pad up + A = shoots the grappling hook up -> use to latch onto the underside of certain platforms

basics:

cheats:

sources:

Battle Unit Zeoth

controls:

d-pad = move, aim
A = thrust and fly in the air (do not hold the button, just tap it)
B = shoot (hold to rapid fire)
2x B = "Hyper Bomb" (takes 2 units off your shield life, rarely useful)

basics:

cheats:

sources:

Vattle Giuce

controls:

d-pad = move
B = shoot
A = switch plane -> on the lower plane your hitbox is smaller, and you can avoid most enemies and bullets, but you can easily crash on walls and obstacles, so switch only to get powerups

basics:

sources:

ZAS | Chikyuu Kaihou Gun ZAS

controls:

d-pad = move
B = shoot (hold for autofire)
A = combine and split up your support pods -> use to switch between spread vs focus fire

basics:

cheats:

sources:

Avenging Spirit | Phantasm

controls:

d-pad = move, crouch, fly (as a ghost)
A = jump (fall down certain platforms by pressing d-pad down+A)
B = attack (diff. for each char)
Select (not during boss battles) = leave current body -> lose half your ghost energy, use sparingly

basics:

sources:

Mega Man V | Rockman World 5

controls:

d-pad = move
A = jump
B = shot buster (hold to charge a longer shot)
Start = pause and switch current weapon (press Select to go to the item screen)

basics:

recommended stage order:

cheats (special passwords):

sources:

Ganbare Goemon: Sarawareta Ebisumaru! | Starring Goemon - Konami GB Collection Vol.3

controls:

d-pad = move
A = jump
B = attack

basics:

passwords (icons positions from top-left to bottom-right):

Stage 2 Hizen   1, 3, 4, 5
Stage 3 Nagato  2, 5, 2, 4
Stage 4 Yamashiro   2, 5, 4, 5
Stage 5 Echigo  3, 3, 2, 4
Stage 6 Dawa    4, 4, 2, 5
Stage 7 Mutsu   4, 6, 4, 4
Stage 8 Edo 3, 6, 2, 5
Stage 8 Edo (With the 7 Jewels) 4, 6, 3, 7

sources:

Kirby's Dream Land | Hoshi no Kirby

controls:

d-pad left|right = walk
d-pad up = fly up, enter doors, climb ladders
d-pad down = crouch, drop down some platforms
A = jump (hold to jump higher)
B (hold) = inhale enemies and blocks (press again to split or d-pad down to swallow)

basics:

cheats (on the title screen):

sources:

Kirby's Dream Land 2 | Hoshi no Kirby 2

controls:

d-pad left|right = walk
d-pad up = fly up, enter doors, climb ladders
d-pad down = crouch, drop down some platforms
A = jump (hold to jump higher)
B (hold) = inhale enemies and blocks (press again to split or d-pad down to swallow. Some enemies will give you a special ability)
Select = discard current Ability or Animal Friend

Animal Friends abilities:

basics:

sources:

Metroid 2 | Metroid II: Return of Samus

controls:

d-pad left|right = move
d-pad down = crouch (press again to enter ball form), aim down while in midair,  move elevators
d-pad up = aim up, exit ball form, move elevators
A = jump (hold to jump higher, hold with a direction to spin jump)
B = fire beam or missile (check the missiles counter in the bottom-right, collect the same icon dropped by enemies to restock 2)
B (in ball form) = drop bombs -> drop multiple bombs in midair to "jump" in ball form
Select = switch beam or missile
Start = pause (replace the counter in the bottom-right with the metroids left in current area only, instead of the total count)

regular walkthough:

basics:

cheats:

sources:

Final Fantasy Adventure | Mystic Quest | Seiken Densetsu: Final Fantasy Gaiden

controls:

d-pad = move, push, talk
A = use equipped weapon (more powerful if the "Will" bar on the bottom is filled), examine
B = use equipped ITEM or MAGIC (req. MPs, check the counter in the bottom-center)
Start = pause and open the main menu to switch equipment
Select = pause and open the status menu with Save, Map and Status commands (always pause after using the Heal spell to restore DPs (game bug)))

basics:

sources:

Gensan 2 | Daiku no Gen-san: Robot Teikoku no Yabou

controls:

d-pad left|right = move
A = jump
B = hammer attack -> can deflect most enemies projectiles
d-pad down = crouch
d-pad up = hold your hammer above your head -> protects from attack from above
B + d-pad down = ground pound -> stun enemies, use when surrounded

basics:

sources:

Castlevania Adventure

controls:

d-pad = walk, duck, climb ropes up and down
A = jump
B = whip attack

basics:

sources:

Castlevania II: Belmont's Revenge

sources:

Castlevania Legends | Akumajou Dracula: Shikkoku Taru Zensoukyoku

controls:

d-pad = move, crouch, crawl, climb ropes (combine with A + d-pad down to drop quickly)
A = jump
B = whip attack
d-pad up + B = use equipped "SOUL WEAPON" (req. hearts, check the icon in the bottom-left)
A + B (tap togheter after an input pause) = activate "Burning Mode" (only once per life in every stage, check the "B" gauge) -> temp. invincibility, higher attack. Use against bosses.
Start = pause, skip dialogues
Select = pause and open the SOUL WEAPON select menu

SOUL WEAPONS:

basics:

Standard Mode Passwords:

Stage 2 Axe, Axe, Empty, Knife
Stage 3 Axe, Cross, Empty, Candle
Stage 4 Watch, Empty, Knife, Meat
Bonus   Knife, Empty, Candle, Meat
Stage 5-1   Watch, Holy Water, Meat, Candle
Stage 5-2   Knife, Candle, Candle, Candle
Super Password  Meat, Candle, Candle, Meat

sources:

Kirby Tilt 'n' Tumble | Korokoro Kirby

controls:

tilt = move Kirby
quick tilt up = jump  -> kill enemies and turn star blocks into clocks/time extends
A = jump out of a hole or a cloud, raise/lower popup floor blocks, fire an Air Blast (when flying)
B = make floor sections appear blue
d-pad = look around
Select = reset tilt balance

basics:

sources:

Wario Land II

sources:

Wario Land 3

controls:

d-pad left|right = walk
d-pad down = duck, enter pipes
d-pad down+left|right = crawl -> pass under narrow pasages
B = charge attack -> kill enemies, destroy blocks
B (while holding an enemy) = throw enemy -> break blocks with enemy sign
B (hold) (while holding an enemy) = charges enemy throw -> break blocks in midair narrow passages
B, A = charge attack jump (longer than normal)
A, d-pad down + B = ground stomp -> kill enemies, destroy blocks, makes nearby enemies jump
d-pad down (on a slope) = roll down -> break blocks in low narrow passages
d-pad up = grab onto a fence or vine
d-pad down + A = duck jump -> enter narrow passages

trasformations:

basics:

sources:

Penta Dragon

controls:

d-pad = move
A [+ direction] = basic shoot attack
B = use a Mega-Flash bomb (if you have it)
Select = open status/items menu (press up/down to switch category, press A to use something)

basics:

cheats:

sources:

Kid Dracula | Akumajou Special: Boku Dracula-Kun

controls:

d-pad = move, crouch, climb ladders
A = jump (hold for higher jumps)
B = shoot fireballs
B (hold until flashing) = use current spell
Select = switch spell (check the icon and label at the bottom-left)
Start = pause and switch spells safely

spells:

basics:

passwords:

Level 2 5613
Level 3 3272
Level 4 7283
Level 5 5346
Level 6 7225
Level 7 5539
Level 8 7158

sources:

Momotarou Dengeki: Momotaro Thunderbolt

controls:

d-pad left|right = move
d-pad down = crouch
d-pad up = check signs, enter doors
A = jump (hold for higher jumps)
d-pad down + A = drop down platforms
B = throw peaches (turn most enemies and projectiles into peaches)
B (near a peach) = grab
B (hold) = run

basics:

sources:

Momotarou Dengeki 2 | Momotaro Thunderbolt 2

controls:

d-pad left|right = move
d-pad down = crouch
d-pad up = check signs, enter doors
A = jump (hold for higher jumps)
d-pad down + A = drop down platforms
B = throw peaches (turn most enemies and projectiles into peaches)
B (near a peach) = grab
B (hold) = run

super forms abilities (uses the peach meter at the bottom):

cheats:

sources:

Motocross Maniacs | Bikers - Konami GB Collection Vol.3

controls:

d-pad = tilts your bike, pushing left will pop a wheelie
A = accelerate -> hold this to move forward. If you let go, you will immediately brake to a halt, even on ramps
B = use nitro boosters (check the "NTR" icons in the bottom-right, collect "N" items to restock) -> use to get items, make difficult jumps, and traverse complicated loops

basics:

sources:

Motocross Maniacs 2 | Crazy Bikers

controls:

d-pad = tilts your bike, pushing left will pop a wheelie
A = accelerate
B = use nitro boosters (check the "NTR" icons in the bottom-right, collect "N" items to restock)

sources:

Trax | Totsugeki! Poncotts Tank

controls:

d-pad = move
B = fire (hold down for autofire)
A = rotate the aiming turret clockwise

basics:

sources:

Banishing Racer

controls:

d-pad = move
A = jump
B = speed boost -> not an attack, move faster, use in midair for longer jumps
A, B = jump attack

basics:

cheats:

sources:

Gargoyle's Quest | Red Arremer: Makai-Mura Gaiden

controls:

d-pad = move
A = jump (press again to hover in midair and then use the d-pad to fly horizontally, consumes the "W" meter in the bottom-right)
B = shoot flame or selected ability
Start = pause bring up the action menu to select a magic ability or an item to use

weapons/abilities:

basics:

passwords:

Level 2 MUPP-JMHW
Level 3 GJ7Q-KLVO
Level 4 SWXE-CBFJ
Level 5 BIF8-BRAZ
Level 6 FWGG-57CY
Level 7 HWTL-90AZ
Level 8 N5AQ-9RZF
Begin with extra items and boosted attributes.  FFFF-FFFF
End of Game WPXF-4BDQ
Final Stage SWXE-CBFJ
Final Town (9 Lives, 99 Vials, 1 Essence of the Soulstream) DFJG-PLOC
Final Town (with 99 vials)  56CD-E67C

sources:

Shantae

controls:

d-pad = move, crouch, crawl
A = jump
B = attack, talk (near people)
d-pad left|right + B (hold) = run
d-pad up + B = use current item (check the icon in the bottom-left)
d-pad up = kick attack (if unlocked)
Start = check inventory, dances (B toggles inventory-dances), switch item in use
Select = enter|exit dance mode (press a button when the note lights up to do a dance move)

dance moves list:

Monkey [Transformation]:    DR
Elephant [Transformation]:  DL
Spider [Transformation]:    DA
Harpie [Transformation]:    DB
Heart [?]:                  ?
Scuttle Town [Warp]:        DULR
Water Town [Warp]:          DURLBA
Oasis Town [Warp]:          DURRBA
Zombie Caravan [Warp]:      DULLBA
Bandit Town [Warp]:         DUBLBR
Tinkerbat [Advance Dance]:  DUU

animal forms:

basics:

sources:

Mole Mania

controls:

d-pad = move
d-pad up = read signs
A = talk to Grandpa Hint, dig, pop up from underground
B = grab stuff
B + d-pad = push/pull stuff
B (hold) + d-pad = throw stuff
B (when underground) = peek aboveground

items:

basics:

cheats:

sources:

Wendy Every Witch Way

controls:

d-pad left|right = walk
A = jump
A + d-pad up|down = reverse gravity
B = attack
Start = pause

cheats:

passwords (Normal Difficulty):

Minus, Circle, Circle, Minus.   Cheat Password (Wand Powerup)
Star, Triangle, Minus, Minus.   Level 1-2
Star, Plus, Minus, Square.  Level 1-3
Star, Triangle, Plus, Circle.   Level 2-1
Star, Minus, Minus, Plus.   Level 2-2
Star, Triangle, Circle, Plus.   Level 2-3
Star, Square, Square, Circle.   Level 3-1
Star, Star, Triangle, Plus. Level 3-2
Star, Triangle, Circle, Minus.  Level 3-3
Star, Square, Square, Star. Level 4-1
Star, Circle, Triangle, Square. Level 4-2
Star, Plus, Triangle, Circle.   Level 4-3
Square, Star, Minus, Plus.  Level 4-4 (Final Stage)
Square, Minus, Star, Plus.  Advance World (Level ?-3)

sources:

SNES

controller layout:

    L                     R

                          X
(d-pad)                 Y   A
        Select Start      B

controller ASCII art:

       L __                      | |                        __ R
           \  ___________________|_|_____________________  /
          _,-'                                      ____ '-._
        ,'             S U P E R  N I T E N D O _,-'    `-._ `.
      ,'       ___     -ENTERTAINMENT SYSTEM- ,'     __ X   `. `.
     /        |   |                          /      /  \      \  \
    /      ___|   |___                      /   __  \__/  __ A \  \
    |     |           |        ,.       ,.  |  /  \      /  \   | !
    !     |___     ___|      ,','     ,','  |  \__/  __  \__/   | |
    \         |   |         ','      '.'    \ Y     /  \       /  /
     \        |___|         SELECT   START   \      \__/      /  /
      `.                  ___________________ `._  B       _,' ,'
        `-._          _.'`                   `-._`'~-.,-~'`_.'`
            `'~-.,-~'`                           `'~-.,-~'`

cheat codes:

Legend of Zelda: A Link to the Past

sources:

Micro Machines 2: Turbo Tournament

sources:

Flying Hero: Bugyuru no Daibouken

controls:

d-pad = move
B = shoot (hold for rapid fire. Combine with L | R to angle your shot, or L+R to fire backward)
Y = bomb (check the counter in the bottom-right. Restock to 3 when you die)
Select = switch speed (3 levels, check the wings in the top-left)

basics:

sources:

Teenage Mutant Ninja Turtles IV: Turtles in Time

controls (TYPE C):

d-pad = walk
2x d-pad (if PLAYER DASH=MANUAL in OPTIONS) = dash
B = jump
Y = attack (diff. while dashing)
A = special attack -> consume some health, use only against bosses
B, Y = jump kick (press at the very top of your jump for the Somersault Slice)
B+Y | A (while dashing) = flying kick

basics:

sources:

Super Ninja-kun | Maru's Quest

controls:

d-pad = walk, crouch
2x d-pad = run
B = jump, climb walls (press rapidly while hanging on a wall to climb it) -> stun some enemies by jumping over them
Y = attack
L|R = switch weapon left|right
dpad up + Y = pickup stunned enemies (press Y to throw them)
A = Super Ninja Power (the gauge on the bottom must be full, collect small souls to refill)

menu translation:

1 PLAYER    2 PLAYERS
    OPTIONS

options menu translation:

LIVES   3   5   7
ENHANCED MUSIC
ENHANCED SFX

basics:

sources:

Stunt Race FX

controls:

d-pad = steer, tilt (in midair)
B = gas
Y = boost (req. the blue "BOOST" gauge on the bottom-left. Collect blue gems to refill)
A = brake (hold when stopped to reverse)
X = jump+horn
L|R = sharp turn to left|right
Select = switch camera

menu explanations:

basics:

sources:

Dezaemon - Daioh Gale

controls:

d-pad = move
Y = shot
B = bomb (check the "BOMB" counter in the bottom-right, collect "B" icons to restock)

basics:

sources:

Earthworm Jim

controls:

d-pad = move, look up/down, climb, crouch, purchase items
B = jump
A = whip
Y = fire the Blaster

basics:

sources:

Earthworm Jim 2

controls:

TODO

sources:

...

Super Puyo Puyo | Kirby's Avalanche

sources:

Shounen Ninja Sasuke

menu translation:

QUEST
ACTION
    1 PLAYER
    2 PLAYER

sources:

Super Double Dragon | Return of Double Dragon

controls:

d-pad = walk
Y = punch, use weapon
A = kick
X = jump
B (hold) = block -> use often to grab enemies and attack them repeadely
L | R (hold) = charge the red meter in the top-left (then press Y or A to unleash a special "Dragon Move" attacks, diff. when charged 1% - 50%, 50-99% or 100% and blinking)

basics:

sources:

The Ninja Warriors Again | Ninjawarriors

controls:

d-pad = walk, crouch
Y = attack, grab and throw
Y (hold) = guard (can move while guarding)
B = jump
B + d-pad down = dash attack -> very useful to avoid enemy attacks
B + d-pad right|left (only some chars) = alt. dash attack
B, Y = midair attack (diff. if combined with d-pad right|left)
X = bomb (then the "BLASTER" gauge on the bottom-left is full, auto-refill over time, but clears when you fall down)

basics:

cheats:

sources:

Act Raiser | ActRaiser

controls (ACT mode):

d-pad = walk
Y = attack
B = jump
A|X (int ver) | d-pad up+Y (Jap ver) = use magic (if equipped, req. scrolls to use, check the icon in the top-right)

basics:

cheats:

sources:

Act Raiser 2 | ActRaiser 2

controls (type 1):

d-pad = walk, crouch
Y | X  = attack (can be aimed with the d-pad)
Y | X (hold until you start flashing) = magic attack (req. 1 scroll in the top-left to use, combine with a move to cast a different magic)
B | A = jump (press again to jump higher, or d-pad left|right to glide)

suggested stages order:

basics:

passwords:

1-2 (Normal)    XZKC XBZM WTHC
2-1 (Normal)    JCLD XYTX TMCT
2-2 (Normal)    MLWK BPZW YJCW
3-1 (Normal)    MMFH MBKC FFTL
3-2 (Normal)    MCSY HKHD ZFHC
4-1 (Normal)    MFLT CMSP XWFZ
4-2 (Normal)    MFLH MFDS MXPS
5-1 (Normal)    MFMJ PLBW LPCX
5-2 (Normal     MFMJ TTLK FPTP
6-1 (Normal)    MFMJ TWSY HMTF
6-2 (Normal)    MFXT SHJT CYTP
7-1 (Normal) [Part 1]   MFCY BPXF DWKL
7-1 (Normal) [Part 2]   MFCL YXKY DKDS
7-2 (Normal) [Part 1]   MFCL SYMC MSXF
7-2 (Normal) [Part 2]   MFCL SYMX WKTD

sources:

Makeruna! Makendou 2: Kimero Youkai Souri

controls:

d-pad = move, jump, block (opposite direction of the attack)
Y = weak punch
X = strong punch
B = weak kick
A = strong kick
d-pad D, DF, F + Y | X = Hadouken-like attack
d-pad F, DF, D, DF = flame raising attack
d-pad B, DB, D, DB, B + R = use magic to increase damage (check the blue bar below the HP)

main menu translation:

STORY MODE
VS MODE
CUSTOM STORY MODE

basics:

sources:

Ranma 1/2: Chounai Gekitou Hen

controls:

d-pad = move, crouch, aim up
X = jump (press again to double-jump)
Y = punch
B = kick (different for each direction)
Y+B = flame column attack
A = special attack -> unlimited and powerful, use often for easy wins
L|R = block
d-pad forward + Y (near opponent) = grab+throw

main menu translation (from left to right):

basics:

sources:

Spriggan Powered

controls:

d-pad = move
B (tap) = fire
B (hold) = charge special shot (req. the gauge on the top-right, destroy enemies and collect silver/grey orbs to refill)
A = shield (req. the gauge on the top-right, destroy enemies and collect silver/grey orbs to refill) -> absorb enemy bullets

basics:

cheats:

sources:

Kaizou Choujin Shubibinman Zero | Kaizou Choujin Schbibinman Zero | Shockman BS

controls:

d-pad = run, crouch
Y (tap) = punch attack
Y (hold) = charge the buster attack -> safely attack distant enemies
B = jump (hold to jump higher)
B, Y = jump kick attack
d-pad down + Y = crouch attack -> use to stun enemies and make them fly away from you
d-pad down + B = drop down platforms
d-pad down (hold 1s), d-pad right|left + Y = uppercut (P1 only)
B, 2x Y = energy jump kick attack (P2 only)

basics:

cheats:

sources:

Front Mission: Gun Hazard

controls:

d-pad left|right = walk
d-pad up|down = rotate aim
2x d-pad left|right (if you have a "RD-" dash unit equipped) = dash
Y = fire primary weapon (check the name and ammos left in the lower top-left HUD, autorefills over time) (unlike the secondary weapon, this cannot be changed in battle. You'll have to do it from your carrier.)
A = fire Special weapon (check the name and ammos left in the lower top-right HUD, must be manually refilled with a BULLET item or from your carrier outside missions)
X = switch Special weapon
B = jump (hold in midair to use the jetpak if you have a "VU=Vernier Unit" equipped)
R (on the ground only) = shield -> protect from most enemy fire but gives a bit of recoil on impact
L (hold) = hold aim
Start = pause game and view subscreen with the map (red dots are enemies, blue dots are items), use an ITEM, view equipped secondary weapons ("ARM"), or send a CMD to the allies.
Select = exit mecha -> have unlimited jetpack and can access some areas the Panzer can't, but the Panzer can still be damaged by enemies.
d-pad down (hold) + B (below animated orange downward arrows) = exit mission/stage (will ask for confirmation if not complete), enter and exit doors

TRAILER/base menu translation:

Launch/Shop Return to Map   Save
Equip   Settings

basics:

sources:

Melfand Stories

controls:

d-pad left|right = move
Y (tap) = attack
d-pad up + Y = back-attack + change facing direction
Y (hold) = guard
B = jump
d-pad down + B = slide -> more effective than guard to avoid attacks
X = use magic attack (check the colored orbs below the health bar)

basics:

sources:

Wild Guns

controls:

d-pad = move crossair and char
Y (hold) = autofire, tap to hit enemies on the same plane as you
Y (quick tap a few times and then let go) = throw the lasso -> temp. stun enemies. Can miss the target, avoid using it when there are a lot of enemies onscreen.
B = jump (press again to double-jump)
Y (hold) + B = dive and roll to the side -> temp. invincibility, use often to avoid attacks as alternative to jumping
X = use a bomb (check the small purple spheres on the bottom-left)

basics:

cheats:

sources:

Ganbare! Daiku no Gen-san

controls:

d-pad = walk 
B = jump
Y = attack
d-pad down + Y = ground pound -> stun enemies
d-pad up + Y = upper attack
d-pad up, right, Y = hammer throw attack -> good to safely attack enemies from a distance
X = bomb (check the "muscle" counter on the bottom-left)
B, X = alternative bomb -> most effective than the default one

basics:

cheats (enter at title screen):

sources:

Final Fight 2

controls:

d-pad = walk
B = jump
Y = attack, pick up
Y (near enemy) = grab opponent (can be slammed, beaten, or thrown)
B, Y = jump attack (stun opponent)
B, Y + d-pad down = alt. jump attack (stun opponent) 
Y + B | X | A ("EXTRA JOY" in the OPTIONS) = spinning/desperation attack -> if it hits someone consumes health, use only when surrounded

basics:

sources:

Final Fight 3

controls:

d-pad = walk
2x d-pad = dash, leap back
B = jump
Y = attack, pick up
Y (near enemy) = grab opponent (can be slammed, beaten, or thrown)
B, A = jump attack (stun enemies)
2x d-pad, Y = dash attack
A | B+Y = spinning/desperation attack (if it hits someone consumes health) -> use when surrounded, and to avoid bosses aerial attacks
L|R (hold) = keep facing direction while walking

basics:

cheats (req. debug mode enabled by default on EU ver. only. Hold Select until the Capcom logo fades out):

sources:

Kouryuu no Mimi

controls:

d-pad left|right = walk
d-pad down = crouch
Y = attack, throw
B = jump
A = use weapon (if you have it)
R = koryu attack

sources:

Phalanx: The Enforce Fighter A-144

controls:

d-pad = move
A = autofire current weapon + missiles
X = switch weapon (check the "STOCK" icons at the bottom-right)
B = bomb-like special attack (sacrifice the current weapon in use)
R = speed switch (check the arrows at the bottom-right)

basics:

cheats:

sources:

Darius Twin

controls:

d-pad = move
Y = autofire primary weapon
B = autofire secondary weapon

basics:

cheats:

sources:

Super Nova | Darius Force

controls:

d-pad = move
Y = autofire main weapon (powered down when combined with the secondary weapon)
B = autofire secondary weapon (powered down when combined with the primary weapon)
R = switch secondary weapon between bombs/missiles (best one) and vertical lasers

basics:

cheats (pause the game, enter the code and un-pause to activate it):

sources:

Imperium | Kidou Soukou Dion

controls:

d-pad = move
Y = shoot
B = switch weapon (check the yellow icons at the top)
A = bomb (check the counter in the top-right next to "-<--", restock by grabbing "B" items) -> temp. invincibility
X = switch speed (check the 4 blue arrows in the top-right)

basics:

cheats:

sources:

Bio Metal | BioMetal

controls:

d-pad = move
B = autofire primary + missile weapons
Y = toggle the "GAM" shield (consumes the blue gauge at the bottom-left, auto-refill when not in use) -> absorb most bullets. Deactivate when not necessary.
A = "GAM" spread attack -> use when you are surrounded by ships and projectiles
R = "GAM" melee attack (can be combined with an inverted d-pad direction)

basics:

cheats:

sources:

Cybernator | Assault Suits Valken | Juusou Kihei Valken

controls:

d-pad left|right = walk
d-pad up|down = rotate aiming
Y = fire current weapon (check the charge bar in the top-right for the ammos left)
X = switch weapon (check the name in the top-right)
B (tap) = jump
B (hold in midair) = use jetpak to float upwards (overheats after a while, check the "OVH" sign in the top-right)
A (on the ground only) = dash
R (on the ground only) = shield -> protect from most enemy fire but gives a bit of recoil on impact
L = hold aim -> very useful in 0G sections
Start = pause game and view the map in the top-right (check the blinking spot for your next destination)

basics:

cheats:

sources:

Joe & Mac | Caveman Ninja

controls:

d-pad = walk, crouch
A = jump
B = weapon attack (can be aimed up)
B (hold) = charged weapon attack (do not keep charging too long or you will faint and lose health)
d-pad up + A = somersault jump -> avoid enemies, reach higher platforms

basics:

sources:

Congo's Caper | Tatakae Genshijin 2: Rookie no Bouken

controls:

d-pad = walk, crouch
B | A = jump, swim
Y | X = attack (can be aimed up to attack from below)
d-pad up + B | A = somersault jump -> reach higher platforms, avoid enemies
L | R + d-pad = run -> perform longer jumps while running

basics:

passwords:

Valley World completed: Blank, Blank, Blank, Blank
Volcano World completed: Fuzzy, Congo, Star, Fuzzy
Water World completed: Crown, Monkey, Fuzzy, Monkey
Castle and Water World Completed: Star, Congo, Monkey, Crown
Castle World completed: Monkey, Crown, Congo, Star
Final Stage: Fuzzy, Crown, Star, Monkey
Stage select: Monkey, Star, Crown, Congo

sources:

Joe & Mac 2: Lost in the Tropics

controls:

basics:

passwords:

1 - Deep tropics    HDMF GQJT KGRK CQBB
2 - Snowy Rockies   GRJL KBLG JPDR HHCB
3 - Murky Swampland KGRF NFJP KCBC GGFB
4 - Scarlet Carpet  RFGL JTCD QDMS FSDB
5 - Kali Village    MJND BNCS TBDJ JJFB
6 - Gork's Lair MHDQ FDPS NJTP BGFB

sources:

Shodai Nekketsu Kouha Kunio-Kun

controls:

d-pad = move
Y = attack: punch, kick, block (press when the enemy attacks you), grab (very close to the opponent), stomp (stand NEXT your enemy when is lying on the ground), pick up (stand OVER your enemy when is lying on the ground)
d-pad down, Y (while standing over a fallen enemy) = pin attack
B = jump
A = talk to people, interact with the environment
Start = pause the game and access the menu

basics:

sources:

Shin Nekketsu Kouha: Kunio-tachi no Banka | River City Girls Zero

sources:

R-Type III: The Third Lightning

controls:

d-pad = move
X = autofire front cannon + lasers from the pod
Y (tap) = fire front cannon + lasers from the pod
Y (hold) = charge front cannon (check the gauge at the bottom-center, maxed out at 200%)
R = switch charged cannon between BEAM and HYPER mode (BEAM is like the prev. games. Fully-charged HYPER bursts into a close range spread and then fires a bulkier straight shot for a while before overheating)
B | A = send out|recall the pod

basics:

cheats:

sources:

Kat's Run: Zen-Nippon K Car Senshuken

controls (Type A):

d-pad left|right = steer
B = accelerate
Y = brake
A = use ITEM (if you have it, check the icon on the top-right)
L | R (if using manual transmission) = shift down|up

basics:

cheats:

sources:

HyperZone | Hyper Zone

controls:

d-pad = move
A | Y | R (tap) = shoot
A | Y | R (hold) = charge shot (not available in AREA 1 and 2)
B | X | L = brake

basics:

cheats:

sources:

Sailor Moon, Bishoujo Senshi

controls:

d-pad = walk
Y = attack, throw (while grabbing an enemy)
Y (hold) = charge projectile attack (can damage multiple enemies)
B = jump
B, Y = aerial attack
B + Y = desperate attack (consumes health, use only when surrounded)
B + d-pad down = grab items

menu translation:

1-PLAYER    2-PLAYER
OPTIONS
    DIFFICULTY  NORMAL 
    CONTINUES   3
    BUTTON LAYOUT
    BGM TEST
    SFX TEST
    VOICE TEST
    EXIT

basics:

cheats:

sources:

Sailor Moon R, Bishoujo Senshi

controls:

d-pad = walk
Y = attack, throw (while grabbing an enemy)
Y (hold) = charge projectile attack (check the small pink gauge in the top-left) -> damage multiple enemies on the same plane
B = jump
B, Y = aerial attack -> knock down most enemies
B, Y + d-pad down = alt. aerial attack that won't knock down your opponent so you can keep attacking
B + d-pad down = grab items on the ground (most will refill health)
X = bomb attack (check the counter next to the ribbon in the top-left, refilled after each stage and when collecting the ribbon icon)
A | B + Y = desperate attack (consumes health, use only when surrounded)
B + A (while grabbing an enemy) = slam throw -> this is the most powerful throw in the game and really helps on the bosses, but req. precise timing to pull off

main menu translation:

START   CHIBI-USA -> very easy mode
OPTIONS BATTLE

options menu translation:

DIFFICULTY  NORMAL
CONTINUES   3
MUSIC TEST
SOUND TEST
VOICE TEST
EXIT

basics:

sources:

Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen | SuperS: Zenin Sanka!! Shuyaku Soudatsusen

controls:

d-pad = move, crouch, jump, block
d-pad opposite = guard
2x d-pad back = backdash -> temp invincibility
Y = weak punch
X = strong punch
B = weak kick
A = strong kick
d-pad forward + A|X (near opponent) = grab
L | R (hold) + any attack (if enabled in the controls setup screen by pressing right) = weak | strong char-specific special attack (unlimited, but can fail)

main menu translation:

STORY   TOURNAMENT (multiplayer)
1P vs 2P    PRACTICE
1P vs COM   OPTION

OPTION menu translation:

COM Level     - INTIMATE/EASY/NORMAL/DIFFICULT (NORMAL is selected by default)
TIME LIMIT    - ON/OFF
BGM           - 00
SOUND EFFECTS - 00
VOICE         - 00
EXIT

ABILITY CUSTOMIZE SYSTEM menu translation (press SELECT in the controls setup screen after selecting a char to access it) (from top to counter-clockwise):

basics:

sources:

Seifuku Densetsu Pretty Fighter

controls:

d-pad = move, crouch, jump, block
d-pad opposite = guard
X = weak punch
Y = medium punch
L = strong punch
A = weak kick
B = medium kick
R = strong kick
d-pad forward + Y|B|L|R (near opponent) = grab

OPTION MODE menu translation:

basics:

sources:

Deae Tonosama Appare Ichiban | Go For It Tonosama

controls:

d-pad = move
B = jump
A = attack
Y = dash
X = trasform into father (if your TGR is >= 50%)
L | R  = use magic (req. the green scrolls, check the icons on the bottom-left)
A (hold) = 2 sensou attack (Lord only)
d-pad left, right | down, up, A = spin attack (Lord only)
d-pad left, right, down, up, A = double fireball (Lord only)
d-pad up, down, up = 3 roses throw (Prince only)
B, d-pad rotation, A = multi-directional roses throw (Prince only)
d-pad rotation, A = arm attack (Prince only)
d-pad up, down, semi-circle to up, B = ground slam attack (Prince only)

menu translation:

1 PLAYER MODE
2 PLAYER MODE
OPTIONS
    LIVES   3
    HEALTH  3
    TGR 0%
    SOUND TEST  0
    BGM TEST    0
    MUSIC   STEREO
    CONTROLS
    END

recommended stage order:

  1. DAY OF THE LIVING FAT
  2. THE CURSED VILLAGE
  3. FREE MILLY
  4. THE BIG BAD OLD MAN
  5. MR. VAMPIRE
  6. OPERATION DUMBO DEATH
  7. DOWN WITH THE KING!
  8. ABRA KADABRA
  9. MAYHEM ON MARS

basics:

sources:

Hashire Hebereke

controls:

d-pad = steer
Y = accelerate
...

menu translation:

1P game
    ...
2P game
Options
    ...

basics:

sources:

Trinea | Penta Dragon 2

controls:

TODO

sources:

Mickey to Donald - Magical Adventure 3

controls:

TODO

passwords:

Stage 1 Mickey, Minnnie, Daisy, Donald
Stage 2 Goofy, Minnie, Donald, Pete
Stage 3 Daisy, Goofy, Pete, Minnie
Stage 4 Minnie, Pluto, Mickey, Daisy
Stage 5 Mickey, Daisy, Donald, Pluto
Stage 6 Daisy, Pluto, Mickey, Pete
Stage 7 Pluto, Pete, Daisy, Minnie

sources:

Choujikuu Yousai Macross: Scrambled Valkyrie

controls:

d-pad = move
B = fire current weapon
Y = change form (cycle between jet fighter, Gerwalk and Battloid mecha mode)
!B & !Y = raise a shield to sway enemies (only works with some of them, can have 1 at most)

forms (for RICK HUNTER):

basics:

cheats:

sources:

SD F-1 Grand Prix

controls:

d-pad = steer 
B = accelerate
A = use boost (in World GP and Crash Race), usw cannon (in Battle Mode)
Y = brake
R = use item (check the icon in the bottom-left)
Select = switch camera view
Start = pause (press A+B+X+Y simultaneously to retire from race)

main menu translation:

1 Player Mode   Best Times
2 Player Mode   Options

game modes:

basics:

sources:

Tetris Attack | Panel de Pon

sources:

International Superstar Soccer | Jikkyou World Soccer: Perfect Eleven

sources:

Super Soccer | Super Formation Soccer

controls (with the ball):

d-pad = move
A = short/low kick (aimed manually)
B = long/high kick (aimed manually)
Y = turn and pass to the selected receiver (aimed automatically)
R|L|Select = change pass receiver

controls (without the ball):

d-pad = move
Y = shoulder barge -> most effective move to take the ball
B|A = slide tackle

basics:

...

sources:

Legend of The Mystical Ninja | Ganbare Goemon: Yuki hime Kyuushuutsu emaki

controls:

d-pad = move, duck, snail on the ground, look, aim up (in action stages only)
B = jump (hold to jump higher)
Y | A = attack
R = switch weapon (check the icon in the bottom-center, the projectile weapons req. "$" coins to be used)
X = activate special "POW" attack (req. 10 scrolls for each use. Check the "POW" counter in the top-left and the exact scrolls counter in the pause screen)
Start = pause and select current special "POW" attack (check the icons in the bottom-left)
Select = pause and show the inventory

Goemon|Kid Yin weapons:

basics:

passwords:

1   MRbjhj
2   #rM/B/
3   8hXwow
4   W:3LNL
5   K=bPbR
6   1tl<H<
8   ''?kk5k
9   &xT>X>
Final Level H-WNxN

sources:

Ganbare Goemon 2: Kiteretsu Shougun McGuinness

controls (platforming stages):

d-pad = walk, duck, snail on the ground, look, aim up (in action stages only)
B = jump (hold to jump higher)
Y = attack
L | R = switch weapon (check the icon in the bottom-left, the projectile weapons can be charged and they cost coins to be used)
Start = pause and show the special items (check the icons in the bottom-left, press Select to quit current stage)

controls (inside "Goemon Impact" giant mecha):

d-pad = aim
Y = left punch
B = right punch
A = fire gun (check the bullets counter on the left)
X = bomb (check the counter on the bottom-center)
L | R = guard left|right

giant mecha OSD counters:

basics:

sources:

Ganbare Goemon 3: Shishijurokube No Karakuri Manji Gatame

controls:

d-pad left|right = walk
d-pad up|down = enter doors, control elevators, aim up
B = jump, talk, check signs
Y (tap) = attack, pick up, throw
Y (hold) = run
R | L = switch weapon (different for each char, check the icon in the bottom-left, the secondary/projectile weapons cost coins to use, but are very effective and some can also be charged)
Select = switch char
A = use current char magic power (some req. scrolls to casts, check the counter in the bottom-left)
X = open the map (press the A button to switch views. In action stages it shows the locations of the doors as empty squares, key cards, the walker mecha teleport stations)
Start = pause and show the status screen

controls (inside "Goemon Impact" giant mecha, your healt is the "Oil" counter on the bottom-left, while the enemy health is on the top-center):

d-pad = aim punches and gun
Y = left punch -> destroy most enemy bullets, reflect some attacks
B = right punch (charged attack when the gauge on the top-left is full)
A = fire gun (check the "Ryo" counter on the bottom-right)
X = pipe bomb (check the skull counter on the bottom-right)
L | R = guard left|right -> absorb or reduce damage

chars special abilities:

basics:

sources:

Ganbare Goemon 4 | Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake

controls:

d-pad left|right = walk
B = jump
Y (tap) = attack (can be aimed with the d-pad)
Y (hold) = run -> jump longer while running
R | L = switch weapon (different for each char, check the icon in the bottom-left, the secondary/projectile weapons cost coins to use, but are very effective and can also be charged if powered up)
X = use current char special ability (if you've obtained it, check in the pause subscreen)
Select = switch weapon, switch char (after beating the initial 4 planets)
Start = pause and show the status screen (press A to access the subscreen)

chars special abilities:

basics:

sources:

Tiny Toon Adventures: Buster Busts Loose!

controls:

d-pad = move, climb, duck
B = jump
X | Y = drop-kick attack
L | R = dash (press again to stop) -> use to attack, climb walls

basics:

passwords (Children level only):

Level 2 Little Beeper, Montana Max, Elmira
Level 3 Gogo, Shirly the Loon, Sweety Bird
Level 4 Bookworm, Plucky Duck, Babs Bunny
Level 5 Montana Max, Babs Bunny, Sweety Bird
Unlimited Continues Plucky Duck, babs Bunny, Bookworm

game genie cheat codes:

Enable Stage Select when starting a new game
CB64-1F0F
DF64-1F6F
3C64-1FAF
Skip Bonus Games
6D68-14DF
Passwords work on any difficulty level [not just Children level]
7036-C001

sources:

DinoCity | Dino City | DinoWars

controls:

d-pad = move
B | A = jump
Y | X = attack
R = get off|on your dino

basics:

passwords:

2   8SHTK$S3HNDM
3   HF4N<NBC41KT
4   5SKXT$S9HNZ4
5   XKC5T$SWHNN4
6   5CX6D$SOHF94
Final Stage 8SSZ9ESOH4H4

cheats:

sources:

Rocky Rodent | Nitropunks: Mightheads

controls:

d-pad = walk
B = jump
Y (hold) = run (hump higher while running) -> avoid running when not necessary: you won't stop immediately when you release the button.
Y (tap) = hairstyle attack

basics:

sources:

Axelay

controls:

d-pad = move
B = fire air weapons ("SHOT")
A = fire ground weapons ("MISSILE") -> remap as the same button for "SHOT" in the SET UP menu for easier firing
L | R = weapon switch (check the icons in the top-right)
Start = pause

basics:

sources:

Contra III: The Alien Wars | Contra Spirits

controls (side-view stages):

d-pad = move, crouch, climb walls, aim
B = jump
B + d-pad down = drop down platforms, release grab
Y = fire current weapon
X = switch weapon slot I<->II (check the icons in the top-left)
A = use bomb (check the counter in the top-left)
R (hold) = 360° aiming while standing still (even when riding bikes or hanging)
L + R + Y = jump + fire both weapons while spinning
Start = pause and safely switch weapon

controls (top-view stages):

d-pad = move, aim
L | R = rotate left|right -> hold to counter the ground spinners rotation
B = duck (avoid bullets)
Y = fire current weapon
X = switch weapon slot I<->II (check the icons in the top-left)
A = use bomb (check the counter in the top-left)
L + R + Y = fire both weapons while spinning
Select = pause and view stage map

basics:

cheats:

sources:

Yoshi's Safari | Yoshi no Road Hunting

controls (2P mode):

superscope fire button = shoot (hold for rapid fire with turbo on, check the "POWER" gauge on the top)
A | superscope cursor button = jump
A | superscope cursor button (during boss fights) = use item in the window in the top-right (if you have it)
d-pad = move, duck -> avoid attacks
X = slowdown
superscope pause button = pause, unpause game

items:

basics:

sources:

Battle Clash | Space Bazooka

controls:

TODO

cheats:

sources:

Metal Combat: Falcon's Revenge | Battle Clash 2

sources:

Super Mario World

basics:

sources:

Yoshi's Island: Super Mario World 2

controls:

d-pad = move, duck, enter doors
B = jump (hold to float in the air, press d-pad down in midair for a ground pound)
Y = eat enemies and fruits (press d-pad down to create an egg, or press again to split out. If you ate a watermelon will split a special attack)
A = activate aiming cursor to throw an egg (press again to throw or keep held and throw when released)
Start = pause and select a special item to use

basics:

sources:

Jikkyou Oshaberi Parodius

controls:

d-pad = move
B = main weapon + missile shot
Y = powerup
A = bell power (if you have it, check the icon in the bottom-right)
Start = pause (press Select to open the save/load menu. You keep all the weapons you had when you save, but score goes back to 0)

menu translation:

basics:

cheats (at the Options Menu #1, press the following buttons):

sources:

Space Megaforce | Super Aleste

controls (default):

d-pad = move
Y | A = fire
R | X = "S-Ctrl" -> toggle the curr. weapon's function (hold or tap dep. on the weapon)
B = bomb (hold and release to manually detonate it, or it will automatically explode when it reaches the top of the screen if no enemy is hit) (check the orange balls in the bottom-right, collect "B" items to restock) -> temp. invulnerability
Select = change movement speed (check the 3 squares meter at the top-left)
Start | L = pause

basics:

cheats:

sources:

F-ZERO

controls:

d-pad left|right = steer
d-pad up|down (while in midair) = pitch nose up|down
B = accelerate -> tap repeatedly to quickly regain control during tight turns ("blast turn")
A = use an "S-JET"/Super boost (check the green "S" in the bottom-right, 1x available after each lap) -> use only in straight passages
L | R = lean left|right -> use for sharp turns
X | Y = brake -> not very useful
Start = pause

basics:

sources:

Uchuu Race: Astro Go! Go! | Freeway Flyboys

controls:

d-pad | L | R = steer
B = accelerate
Y | X = brake
A = use temp. powerup (check the icon in the bottom-right, if unused will switch after each lap: B=barrier, S=boost, P=invincibility)

basics:

cheats:

sources:

Heisei Inu Monogatari Bow - Pop'n Smash!!

controls:

TODO

menu translation:

...

cheats:

Super Adventure Island

controls:

d-pad = move, crouch
B | X = jump
d-pad down (hold) + B | X = super jump
Y | A = attack (can be combined with a direction)

basics:

cheats:

sources:

Super Adventure Island 2

controls:

d-pad left|right = walk
d-pad down = crouch, activate switches
d-pad up = climb up, enter doors, speak, read        
B = jump
Y (tap) = attack with the equipped WEAPON (check the icon at the top-left)
Y (hold) = run
A = use equipped MAGIC (if you have the WAND, req. magic bottles in the top-right)
X = pause and open the menu (check your coins, equip weapons, use special items in the "EQUIPMENT" menu)

basics:

sources:

Donkey Kong Country

controls:

d-pad = move, crouch, climb vines
B = jump, swim, let go vines
Y = attack, pick-up and throw barrells
Y (hold) = run, climb vines faster
Y, B (in mid-air) = roll jump -> useful for getting over to far away ledges, and to get items floating over empty pits
Y + d-pad down = hand slap (Donkey Kong only)
Y + d-pad down (while holding a barrel) = put down barrel
A = switch monkey, jump off animals
Start = pause (press Select to quit current level, if already finished)

animal friends abilities:

basics:

sources:

Donkey Kong Country 2: Diddy's Kong Quest

controls:

d-pad = move, crouch, climb ropes
B = jump, swim, let go vines
Y = attack, pick-up and throw (can be combined with a direction)
Y (hold) = run, swim faster, climb vines faster
Y, B (in mid-air) = roll jump -> useful for getting over to far away ledges, and to get items floating over empty pits
Y + d-pad down (while holding a barrel) = put down barrel
Y (hold in midair) = helicopter spin (Dixie Kong only)
A (when you have both monkeys) = team up (press again to unteam, Y to throw the monkey) -> use team up throws to get to unreachable places, or temporary jump off animals.
X (when animal) = jump off animals
Select = switch monkey
Start = pause (press Select to quit current level, if already finished)

animal friends abilities:

basics:

sources:

Donkey Kong Country 3: Dixie Kong's Double Trouble!

controls:

d-pad = move, crouch, climb ropes
B = jump, swim, let go vines
Y = attack, pick-up and throw (can be combined with a direction)
Y (hold) = run, swim faster, climb vines faster
Y, B (in mid-air) = roll jump -> useful for getting over to far away ledges, and to get items floating over empty pits
Y + d-pad down (while holding a barrel) = put down barrel
Y (hold in midair) = helicopter spin (Dixie Kong only)
A (when you have both monkeys) = team up (press again to unteam, Y to throw the monkey)
X (when animal) = jump off animals
Select = switch monkey
Start = pause (press Select to quit current level, if already finished)

animal friends abilities:

basics:

sources:

Pop'n TwinBee

controls:

d-pad = move
B = autofire
Y (tap) = fire ground bombs (check the crossair)
Y (hold) = charge punch/melee attack -> more powerful than regular shots, but has a lower range. It can deflect pink bullets.
A = "Chibi blaster" bomb (check the counter in the bottom-left) -> temp. invincibility
X = transfer energy action (2P mode only, it transfers energy from the life bar of Twinbee to Winbee or vice versa)
R (while the 2 ships overlaps) = throw partner (2P mode only, grab your partner and start swinging him around)

bells colors:

basics:

cheats (enter while paused ingame):

sources:

TwinBee: Rainbow Bell Adventures

controls:

d-pad = move, run, enter doors
d-pad down (in midair) = hover
B = jump, swim
B + d-pad down = drop down
B (hold) = charged jump (can be charged while walking, also works as an attack)
Y = attack
Y (hold) = charged attack
A = shoot a laser (if you have the gun powerup, less effective on bosses than charged attacks)
X = grab, release item
Start = pause and view current stage map
Start + Select = quit current stage

world map legend:

basics:

cheats:

passwords:

Start on world 2    RhKBP
Start on world 3    Rb43D
Start on world 4    QQrwd
Start on world 5    Pp4pd
Start on world 6    tTkHd

sources:

Super Metroid

controls (recommended setup):

d-pad left|right = walk, aim weapon (even down in midair)
d-pad down = kneel (press again to roll into a ball if you have MORPHING BALL | press L+R to aim up)
R|L = aim weapon up|down at 45° angle
B = jump (hold for higher jumps)
Y = fire current weapon
A (hold) = run
X = cycle ITEMs / special weapons (check the icons at the top of the screen)
Select = quick switch back to the default weapon
Start = pause and view the map screen

special moves:

ITEMs / special weapons (from left to right):

map legend:

basics:

sources:

Mega Man's Soccer

controls with possession of the ball:

d-pad = move
Y = pass (can be combined with a direction)
B = shoot (can be combined with a direction)
A = clearing kick | centering pass | punt
R (hold) + B  = power shot (max 2 per game, 80% of the time make it in the goal)
Select = toggle the radar
Start = pause

controls without possession of the ball:

d-pad = move
Y | X = slide tackle
A = shoulder tackle
B (if the ball is in the air) = headshot
Select = toggle radar
Start = pause

recommended order (Capcom Championship):

basics:

passwords (Capcom Championship only):

Beat Blues. _ _oo_o_ _,oo_ooooo,oo_oooo_,oo_oo_o_,oo_ _ _ooo,oo_o_oo_,_ _ _ _ _o_o,_oo_o_o_
Beat Cut Man.   o_o_ _ooo,o_oo_ _ _ _,_o_o_o_ _,_ooo_ _oo,ooo_oooo,_ _ _ _o_o_,o_ _ _ _ _ _o,_ _ _ _ _ _ _ _
Beat Dust Man.  _oo_ _ _o_,_ _ _oo_o_,_o_o_o_o,_ooooooo,_ooo_ _oo,_oo_ooo_,o_ _ _o_oo,_ _ _ _ _ _ _ _
Beat Elec Man.  ooo_ _ _oo,o_ _oo_oo,oo_o_o_o,ooo_ _ _oo,o_ _o_ _o_,_o_oo_ _ _,ooo_oooo,o_ _ _o_oo
Beat Enker. _ _ _o_o_o,oooooooo,oooo_ _oo,ooo_ooo_,o_ _ _o_oo,_ _oooo_o,_o_ _ _o_o,_o_ _o_oo
Beat Fire Man.  _oo_ _ _o_,_ _ _oo_oo,_ooo_o_ _,_o_ooooo,oo_ooooo,oo_o_ _oo,ooo_oooo,_ _ _ _o_o_
Beat Needle Man.    _ _o_ _oo_,o_oo_ _ _ _,_o_o_ _ _ _,ooo_ _oo_,o_ _o_oo_,_oo_ _o_ _,_ _ _ _o_oo,o_o_ _ _ _ _
Beat Pharoah Man.   o_ _oo_oo,oo_o_o_o,oooo_ _oo,_o_ _oooo,_ _o_o_oo,o_ _ _ _ _ _o,_ _o_ _ _ _o,_ _o_ _ _ _o
Beat Skull Man. _o_ _o_ _o,_ _ _oo_oo,_ooo_o_ _,_o_oooo_,oo_o_ _oo,oo_ _ooo_,_ _ _ _o_o_,o_ _ _ _ _ _o
Beat Wood Man.  o_o_ _ooo,_ _oo_ _ _ _,_ooo_o_ _,oo_ooooo,oo_o_ _oo,oo_ _ooo_,_ _o_o_oo,o_ _ _ _ _ _o

sources:

Kid Klown in Crazy Chase

controls:

d-pad left|right = move left|right
d-pad up = speed down
d-pad down = speed up
X | Y | A | B | L | R = jump

basics:

cheats:

sources:

Nankoku Shounen Papuwa-kun

controls:

d-pad = walk, crouch
B = jump
Y = punch (on the ground), jump kick (in midair) -> can push some blocks
A = hadouken-like attack (consumes 1 blue orb, check the counter at the top-left) -> not effective with every boss
L | R = slide left|right -> good frontal attack, also used to pass under narrow passages
Y (while sliding) = rising kick -> good midair attack from below
L | R (in midair) = diving kick -> good midair attack from above
d-pad down + Y = leg sweep

items:

basics:

sources:

Ardy Lightfoot

controls:

d-pad = walk (hold to run), climb, crouch -> run to perform longer jumps and cross gaps
B = jump
B (while in air) = tail jump -> jump higher and attack enemies
Y | A = throw Pec (attack enemies), grab, throw items

basics:

passwords:

Scene 01 Mining Town Ablaze Cherry: House, Grape: Stump, Orange: Table
Scene 02 Grounder's Mine    Cherry: Tree, Grape: Balloon, Orange: Stump
Scene 03 Tunnel Chase   Cherry: Tree, Grape: Table, Orange: Balloon
Scene 04 Lumberjack Forest  Cherry: Table, Grape: Stump, Orange: Balloon
Scene 05 Catry's Tree Fortress  Cherry: Table, Grape: House, Orange: Stump
Scene 06 Eaten!!    Cherry: Balloon, Grape: House, Orange: Tree
Scene 07 Ancient Pyramid    Cherry: Stump, Grape: Table, Orange: Tree
Scene 08 Mouse Trap Cherry: Table, Grape: Tree, Orange: Stump
Scene 09 Gilson's Pirate Ship   Cherry: Balloon, Grape: Tree, Orange: Table
Scene 10 Island of Ruin Cherry: Tree, Grape: House, Orange: Table
Scene 11 Beecroft's Stronghold  Cherry: Balloon, Grape: Stump, Orange: House
Scene 12 Underground Passage    Cherry: House, Grape: Stump, Orange: Tree
Scene 13 Visconti's Castle  Cherry: House, Grape: Balloon, Orange: Stump
Scene 14 Throne Room    Cherry: Tree, Grape: Table, Orange: Stump
Scene 15 The Tower  Cherry: Tree, Grape: Table, Orange: House
Scene 16 Hall of Mirrors    Cherry: Stump, Grape: House, Orange: Tree
Scene 17 Royal Throne Room  Cherry: Stump, Grape: Balloon, Orange: Tree

cheats (Enter the following at the title screen):

sources:

Smart Ball | Smartball | Jerry Boy

controls:

d-pad left|right = move
d-pad up = stretch upward, attach to ceilings, go up through pipes
d-pad down = flatten, go down through pipes
B | A = jump, swim
Y | X (hold) = run (can jump longer while running), stay attached to walls, throw balls (Jap ver. only, can be combined with a direction)
L | R = throw balls (US ver. only, can be combined with a direction)

basics: