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libmSDL
An high-level library for videogames programming inspired by PAlib
Main features:
programmed in C++ to take advantage of
OOP
based on SDL, for high portability
Sprite, BackGrounds and Text Banner classes
priority-based objects drawing engine
animation support
Mouse and Key input objects ala
PAlib
GPL-licensed
Requirements:
SDL
SDL_ttf (optional)
SDL_mixer (optional)
SDL_image (optional)
TODOs:
more testing and code cleanups
SDL_net warping (for net support)
GFX rotation and zooming
more animation options
SDL2 or libretro rewrite
PAlib compatibility layer
download:
libmsdl-0.9a-src.zip
view doxygen documentation
view sample main.cpp
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